Wonderful World/Lunathia: Difference between revisions
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[[image:WanWan_Lunathia_Profile. | [[image:WanWan_Lunathia_Profile.png|<center><font size="4"><b>Lunathia<br><small><small>ルナシア</small></small></b></font></center> | ||
'''Age:''' | '''Age:''' 14 | ||
<br> | <br> | ||
'''Occupation:''' Demon | '''Occupation:''' Demon | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=8 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=9 | ||
|active= | |active=5 | ||
|recovery= | |recovery=25 | ||
|canceltype= | |canceltype=OA | ||
|level=1 | |level=1 | ||
|GFA= | |GFA=-5 | ||
|AFA= | |AFA=-5 | ||
|description= A quick swipe that advances Lunathia forward slightly. | |description= A quick swipe that advances Lunathia forward slightly. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=12 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=11 | ||
|active= | |active=5 | ||
|recovery= | |recovery=25 | ||
|canceltype=Jump | |canceltype=Jump, OA | ||
|level=1 | |level=1 | ||
|GFA= | |GFA=-5 | ||
|AFA= | |AFA=-5 | ||
|description= Another advancing swipe, much like 5P. | |description= Another advancing swipe, much like 5P. | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=26(4O)<br>31(5O)<br>35(6O) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=15 | ||
|active= | |active=5 | ||
|recovery= | |recovery=60 | ||
|canceltype=Jump | |canceltype=Jump, OA | ||
|level= | |level=2 | ||
|GFA= | |GFA=-5 | ||
|AFA= | |AFA=-15 | ||
|description= Lunathia summons a small beast that jumps from the ground forward. | |description=Lunathia summons a small beast that jumps from the ground forward. | ||
The horizontal position this move appears at varies with the distance set by Lunathia's Original Ability. | The horizontal position this move appears at varies with the distance set by Lunathia's Original Ability. | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=34(4O)<br>38(5O)<br>45(6O) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=21 | ||
|active= | |active=5 | ||
|recovery= | |recovery=45 | ||
|canceltype=Jump | |canceltype=Jump, OA | ||
|level= | |level=2 | ||
|GFA= | |GFA=-10 | ||
|AFA= | |AFA=-20 | ||
|description= Lunathia summons a pair of blood-covered blades that close together like a pair of scissors. Against an airborne opponent, you can combo into 6HS as long as you haven't already juggled the opponent for many hits. | |description= Lunathia summons a pair of blood-covered blades that close together like a pair of scissors. Against an airborne opponent, you can combo into 6HS as long as you haven't already juggled the opponent for many hits. | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=8 | ||
|guard=Mid, Air Unblockable | |guard=Mid, Air Unblockable | ||
|startup= | |startup=8 | ||
|active= | |active=5 | ||
|recovery= | |recovery=32 | ||
|canceltype= | |canceltype=Jump, OA | ||
|level=1 | |level=1 | ||
|GFA= | |GFA=-2 | ||
|AFA=? | |AFA=? | ||
|description= A small, overhead swipe. It is air unblockable, but the hitbox isn't too great so you'll mainly only use it to punish people chicken-blocking in the air. | |description= A small, overhead swipe. It is air unblockable, but the hitbox isn't too great so you'll mainly only use it to punish people chicken-blocking in the air. Lunathia's fastest normal. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=10 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=11 | ||
|active= | |active=5 | ||
|recovery= | |recovery=25 | ||
|canceltype= | |canceltype=OA | ||
|level=1 | |level=1 | ||
|GFA= | |GFA=-5 | ||
|AFA= | |AFA=-5 | ||
|description= A low swipe at the opponent's shins | |description= A low swipe at the opponent's shins. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2S</font> ====== | ====== <font style="visibility:hidden" size="0">2S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=WanWan_Lunathia_2S. | |image=WanWan_Lunathia_2S.png | ||
|caption= | |caption= | ||
|name=2S | |name=2S | ||
|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=25(4O)<br>30(5O)<br>32(6O) | ||
|startup=17 | |||
|startup= | |active=10 | ||
|active= | |recovery=35 | ||
|recovery= | |canceltype=OA | ||
|canceltype= | |level=2 | ||
|level= | |GFA=-5 | ||
|GFA= | |AFA=-15 | ||
|AFA= | |description= Lunathia summons a small beast lunging backward into the opponent. The horizontal position this move appears at varies with the distance set by Lunathia's Original Ability. | ||
|description= | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2HS</font> ====== | ====== <font style="visibility:hidden" size="0">2HS</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=WanWan_Lunathia_2HS.PNG | |image=WanWan_Lunathia_2HS.PNG | ||
|caption= | |caption=''Tallest vertical hitbox of the move'' | ||
|name=2HS | |name=2HS | ||
|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=30(4O)<br>34(5O)<br>41(6O) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active=20 | ||
|recovery= | |recovery=25 | ||
|canceltype= | |canceltype=OA | ||
|level= | |level=2 | ||
|GFA= | |GFA=-5 | ||
|AFA= | |AFA=-15 | ||
|description= Lunathia summons a waterfall of blood. This move has a great vertical hit box, and is very good at keeping airborne opponents in check (although they can superjump and get above it). Against airborne opponents it will knock down on hit and ground bounce on counterhit. | |description= Lunathia summons a waterfall of blood. This move has a great vertical hit box, and is very good at keeping airborne opponents in check (although they can superjump and get above it). Against airborne opponents it will knock down on hit and ground bounce on counterhit. | ||
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}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">j.P</font> ====== | ====== <font style="visibility:hidden" size="0">j.P</font> ====== | ||
{{MoveData | {{MoveData | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=8 | ||
|guard=High | |guard=High | ||
|startup= | |startup=10 | ||
|active= | |active=5 | ||
|recovery= | |recovery=20 | ||
|canceltype= | |canceltype= None | ||
|level=1 | |level=1 | ||
|GFA= | |GFA=0 | ||
|AFA= | |AFA=0 | ||
|description=A quick, airborne horizontal swipe. Decent hitbox, and can be used for air-to-air attacks in a pinch, but in many cases is overshadowed by Lunathia's other air attacks. | |description=A quick, airborne horizontal swipe. Decent hitbox, and can be used for air-to-air attacks in a pinch, but in many cases is overshadowed by Lunathia's other air attacks. | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=9 | ||
|guard=High | |guard=High | ||
|startup= | |startup=12 | ||
|active= | |active=5 | ||
|recovery= | |recovery=35 | ||
|canceltype=Jump | |canceltype=Jump, Airdash | ||
|level=1 | |level=1 | ||
|GFA= | |GFA=-15 | ||
|AFA= | |AFA=-15 | ||
|description= A vertical swipe with a good hitbox. Can be airdash canceled. | |description= A vertical swipe with a good hitbox. Can be airdash canceled. | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=6,9 | ||
|guard=High | |guard=High | ||
|startup= | |startup=24 | ||
|active= | |active=15 | ||
|recovery= | |recovery=30 | ||
|canceltype=Jump, Airdash | |canceltype=Jump, Airdash | ||
|level=1 | |level=1 | ||
|GFA= | |GFA=-24 | ||
|AFA= | |AFA=-24 | ||
|description= Lunathia summons a small fleshblob with spiky bones that hits the opponent twice. | |description= Lunathia summons a small fleshblob with spiky bones that hits the opponent twice. | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=38 | ||
|guard=High | |guard=High | ||
|startup= | |startup=17 | ||
|active= | |active=5 | ||
|recovery= | |recovery=28 | ||
|canceltype= | |canceltype= None | ||
|level= | |level=2 | ||
|GFA= | |GFA=-3 | ||
|AFA= | |AFA=-13 | ||
|description= Lunathia summons a cross-shaped burst of blood. This move is arguably her best air move overall, with a good hit box and decently fast startup. The burst's position is fixed based on Lunathia's position when the move is activated, so if you jump and immediately do j.HS, it will even hit crouching opponents! Be careful, though, since this move leaves you in recovery until landing unless you special cancel it. | |description= Lunathia summons a cross-shaped burst of blood. This move is arguably her best air move overall, with a good hit box and decently fast startup. The burst's position is fixed based on Lunathia's position when the move is activated, so if you jump and immediately do j.HS, it will even hit crouching opponents! Be careful, though, since this move leaves you in recovery until landing unless you special cancel it. | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=N/A | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=9 | ||
|active= | |active=0 | ||
|recovery= | |recovery=19 | ||
|canceltype=- | |canceltype=- | ||
|level= | |level=- | ||
|GFA=? | |GFA=? | ||
|AFA=? | |AFA=? | ||
|description=This move changes the distance that many of Lunathia's attacks come out. Specifically, it changes the range of all moves that use the S and HS button; it also changes where the opponent appears after using Curse Link. 4O locks her S and HS moves to close range, 5O to mid-range, and 6O to long range. By default, | |description=This move changes the distance that many of Lunathia's attacks come out and their damage. Specifically, it changes the range of all moves that use the S and HS button and most of their damage; it also changes where the opponent appears after using Curse Link. 4O locks her S and HS moves to close range, 5O to mid-range (about 2/5th the stage), and 6O to long range(about 3/4). By default, Lunathia starts out at 4O range. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">22O</font> ====== | ====== <font style="visibility:hidden" size="0">22O</font> ====== | ||
{{MoveData | {{MoveData | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=18x18 | ||
|guard=Mid | |guard=Mid | ||
|startup=- | |startup=- | ||
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|GFA=? | |GFA=? | ||
|AFA=? | |AFA=? | ||
|description= | |description=Lunathia summons 3 fleshy blobs with spikes in the air which fly in a spiral pattern, hitting the opponent 6 times for every blob. Because of the wide area the attack covers and the moderately small size of the blobs, it is almost impossible to hit all 18 hits on the opponent. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=18(4O)<br>22(5O)<br>26(6O) | ||
|guard=Mid | |guard=Mid | ||
|startup=- | |startup=- | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=19(4O)<br>23(5O)<br>32(6O) | ||
|guard=Mid | |guard=Mid | ||
|startup=- | |startup=- | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=60(4O)<br>64(5O)<br>70(6O) | ||
|guard=High | |guard=High | ||
|startup= | |startup=44 | ||
|active= | |active=5 | ||
|recovery= | |recovery=42 | ||
|canceltype= | |canceltype= | ||
|level= | |level=3 | ||
|GFA= | |GFA=-7 | ||
|AFA= | |AFA=-12 | ||
|description=Universal overhead option. | |description=Universal overhead option. A giant claw comes up from the ground and then smashes down on the opponent, launching them into the air. Can hit knocked down opponents. The horizontal position this move appears at varies with the distance set by Lunathia's Original Ability. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=105 | ||
|guard= | |guard= | ||
|startup=4 | |startup=4 | ||
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|GFA=? | |GFA=? | ||
|AFA=? | |AFA=? | ||
|description= | |description= Lunathia creates a cross-shaped blood explosion before impaling the opponent with a wrist blade. | ||
}} | }} | ||
}} | }} | ||
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|input= {{#invoke:InputsWanWan|toIcons|j4/6HS}} when close | |input= {{#invoke:InputsWanWan|toIcons|j4/6HS}} when close | ||
|caption= | |caption= | ||
|name= Air Throw | |name=Air Throw | ||
|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=80 | ||
|guard= | |guard= | ||
|startup=4 | |startup=4 | ||
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|GFA=? | |GFA=? | ||
|AFA=? | |AFA=? | ||
|description= | |description= Lunathia throws the opponent at the ground. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">236P</font> ====== | ====== <font style="visibility:hidden" size="0">236P</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=WanWan_Lunathia_236P.PNG | |image=WanWan_Lunathia_236P_1.png | ||
| | |image2=WanWan_Lunathia_236P.PNG | ||
|caption2= ''He's a big boy now'' | |||
|name=Howling Beast<br><small>ハウリングビースト</small> | |name=Howling Beast<br><small>ハウリングビースト</small> | ||
|input={{#invoke:InputsWanWan|toIcons|236P}} | |input={{#invoke:InputsWanWan|toIcons|236P}} | ||
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{{AttackData-WW | {{AttackData-WW | ||
|version= | |version= | ||
|damage= | |damage=15,60 | ||
|guard=Mid | |guard=Mid | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
|recovery=- | |recovery=- | ||
|canceltype= | |canceltype= None | ||
|level=1 | |level=1 | ||
|GFA=? | |GFA=? | ||
|AFA=? | |AFA=? | ||
|description=A | |description=A huge beast erupts from the ground at Lunathia's feet. Hits twice and can hit knocked down opponents. Launches the opponent up and away for a knockdown. A good move to use at the end of a ground combo if you don't have meter to launch into a juggle with Misfortune. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=WanWan_Lunathia_623K.PNG | |image=WanWan_Lunathia_623K.PNG | ||
| | |image2=WanWan_Lunathia_632K_2.PNG | ||
|caption2=''Same animation as ground throw btw'' | |||
|name=Curse Link<br><small>カースリンク</small> | |name=Curse Link<br><small>カースリンク</small> | ||
|input={{#invoke:InputsWanWan|toIcons|623K}} | |input={{#invoke:InputsWanWan|toIcons|623K}} | ||
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{{AttackData-WW | {{AttackData-WW | ||
|version= | |version= | ||
|damage= | |damage=30(4O)<br>50(5O)<br>100(6O) | ||
|guard= | |guard= None | ||
|startup= | |startup=6 | ||
|active= | |active=5 | ||
|recovery= | |recovery=45 | ||
|canceltype= | |canceltype= None | ||
|level= | |level=N/A | ||
|GFA= | |GFA=N/A | ||
|AFA= | |AFA=N/A | ||
|description=Lunathia grabs the opponent, then the screen goes red as they are hit. Where they appear is dependent on your current distance set with Lunathia's Original Ability. Additionally, more damage is done if the stance is set to a farther distance (although it is harder to get it, since you still need to get close while having a limited close-range attack set). | |description= Lunathia grabs the opponent, then the screen goes red as they are hit. Where they appear is dependent on your current distance set with Lunathia's Original Ability. Additionally, more damage is done if the stance is set to a farther distance (although it is harder to get it, since you still need to get close while having a limited close-range attack set). The opponent is staggered long enough before knockdown to be hit with most attacks. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-WW | {{AttackData-WW | ||
|version= | |version= | ||
|damage= | |damage= 18,45(4O)<br>20,53(5O)<br>24,61(6O) | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=20 | ||
|active= | |active=25 | ||
|recovery= | |recovery= 72 | ||
|canceltype= | |canceltype=BRK | ||
|level= | |level=2 | ||
|GFA= | |GFA=-15 | ||
|AFA= | |AFA=-25 | ||
|description=Lunathia creates a small ring on the ground. It only lasts briefly, but if the opponent is hit by it a sword erupts upward out of it to launch the opponent. BRK'ing this move is the typical way of going from a ground combo to an air combo - follow it up with a 5S or 2S timed to hit right after the sword. Only the first hit (the ring on the ground) hits low and is air unblockable. Due to the incredibly small vertical range of this move, it is not worth it to try and use it as an anti-air, even though it is air unblockable. | |description=Lunathia creates a small ring on the ground. It only lasts briefly, but if the opponent is hit by it a sword erupts upward out of it to launch the opponent. BRK'ing this move is the typical way of going from a ground combo to an air combo - follow it up with a 5S or 2S timed to hit right after the sword. Only the first hit (the ring on the ground) hits low and is air unblockable. Due to the incredibly small vertical range of this move, it is not worth it to try and use it as an anti-air, even though it is air unblockable. | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|version= | |version= Ground | ||
|damage= | |damage=38x3(4O)<br>42x3(5O)<br>46x3(6O) | ||
|guard=Mid | |||
|startup=50 | |||
|active=N/A | |||
|recovery=23 | |||
|canceltype=BRK | |||
|level=1 | |||
|GFA=31 | |||
|AFA=26 | |||
}} {{AttackData-WW | |||
|version= Air | |||
|damage=14x3(4O)<br>18x3(5O)<br>23x3(6O) | |||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=27 | ||
|active= | |active=N/A | ||
|recovery= | |recovery=42 | ||
|canceltype=BRK | |canceltype=BRK | ||
|level=1 | |level=1 | ||
|GFA= | |GFA=- | ||
|AFA= | |AFA=- | ||
|description=Lunathia summons | |description=Lunathia summons three spears in the air that travel almost straight down in front of her, knocking down airborne opponents. The air version have significantly faster start up time than the ground version but deals proportionally less damage. This attack is typically used after j.H to end an air combo. | ||
*Both version can be timed so BRK-ing suspends the projectiles in their starting position for some time before falling down. | |||
*Projectile disappear if Lunathia is hit. | |||
The horizontal position this move appears at varies with the distance set by Lunathia's Original Ability. | The horizontal position this move appears at varies with the distance set by Lunathia's Original Ability. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-WW | {{AttackData-WW | ||
|version= | |version= | ||
|damage= | |damage=10,5,10,42(4O)/3(On failed hit)<br>15,5,10,48(5O)/4(On failed hit)<br>20,5,10,55(6O)/5(On failed hit) | ||
|guard=Mid | |guard=Mid | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
|recovery=- | |recovery=- | ||
|canceltype= | |canceltype=None | ||
|level=1 | |level=1 | ||
|GFA=? | |GFA=? | ||
|AFA=? | |AFA=? | ||
|description=Lunathia creates an arcing downward wave with a respectable hitbox. On hit, it captures the opponent into a coffin and then hits them. | |description=Lunathia creates an arcing downward wave with a respectable hitbox. On hit, it captures the opponent into a coffin and then hits them. A good combo ender, and can be canceled into 2146S for even more damage, especially if Luna is in long-range mode. Unfortunately, it's a bit slow and doesn't combo off of any groundstrings. If the opponent is about to get knocked down and cannot be grabbed, it deals a small amount of damage. | ||
The horizontal position this move appears at varies with the distance set by Lunathia's Original Ability. | The horizontal position this move appears at varies with the distance set by Lunathia's Original Ability. | ||
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{{AttackData-WW | {{AttackData-WW | ||
|version= | |version= | ||
|damage= | |damage=34 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=62 | ||
|active= | |active=N/A | ||
|recovery= | |recovery=17 | ||
|canceltype=BRK | |canceltype=BRK | ||
|level= | |level=2 | ||
|GFA= | |GFA=23 | ||
|AFA= | |AFA=13 | ||
|description=Lunathia summons a puddle on the ground. If the opponent touches it, a set of spikes erupt from it. On hit, the opponent is stuck in place for a moment before being launched slightly into the air. If you hit them quickly (and they were standing on the ground when they got hit), you can do a ground combo; otherwise, you'll get an air combo. This move can be great for baiting opponents to attack you (as they'll get caught by it if they're not careful), but if Lunathia gets hit before the move fully comes out, the puddle will disappear and not hit the opponent at all. Additionally, this move can be used to set up okizeme on a downed opponent. | |description=Lunathia summons a puddle on the ground. If the opponent touches it, a set of spikes erupt from it. On hit, the opponent is stuck in place for a moment before being launched slightly into the air. If you hit them quickly (and they were standing on the ground when they got hit), you can do a ground combo; otherwise, you'll get an air combo. This move can be great for baiting opponents to attack you (as they'll get caught by it if they're not careful), but if Lunathia gets hit before the move fully comes out, the puddle will disappear and not hit the opponent at all. Additionally, this move can be used to set up okizeme on a downed opponent. | ||
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{{AttackData-WW | {{AttackData-WW | ||
|version= | |version= | ||
|damage= | |damage=47,27 | ||
|guard=Mid | |guard=Mid | ||
|startup=- | |startup=- | ||
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|GFA=? | |GFA=? | ||
|AFA=? | |AFA=? | ||
|description=Lunathia creates a pool of blood that travels along the ground and stops. If the opponent walks over it, a giant | |description=Lunathia creates a pool of blood that travels along the ground and stops. If the opponent walks over it, a giant maw rises up, bites them, and throws them into the air. | ||
The distance the pool travels varies with the distance set by Lunathia's Original Ability. | The distance the pool travels varies with the distance set by Lunathia's Original Ability. | ||
}} | }} | ||
}} | }} | ||
== Finish Skills == | == Finish Skills == | ||
====== <font style="visibility:hidden" size="0">2146S</font> ====== | ====== <font style="visibility:hidden" size="0">2146S</font> ====== | ||
Line 650: | Line 671: | ||
{{AttackData-WW | {{AttackData-WW | ||
|version= | |version= | ||
|damage= | |damage=50,122(4O)<br>50,45,130(5O Close)<br>45,158(5O Far)<br>50,45,45,154(6O Close)<br>45,45,154(6O Mid)<br>45,184(6O Far) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=9 | ||
|active=- | |active=- | ||
|recovery= | |recovery=44 | ||
|canceltype=- | |canceltype=- | ||
|level=1 | |level=1 | ||
|GFA= | |GFA=-19 | ||
|AFA= | |AFA=-24 | ||
|description=Lunathia's arm extends into a demon claw that reaches forward | |description=Lunathia's arm extends into a demon claw that reaches forward to grab the opponent. If it hits, the opponent is sucked into an orb as Lunathia materializes a scythe and cuts them. This move will combo fully off of an OTG 5S or 2S, allowing you to get extra damage on a downed opponent. Additionally, the damage increases the further out the Original Ability's range is set and the closer the opponent are. | ||
The distance the arm reaches varies with the distance set by Lunathia's Original Ability. | |||
}} | }} | ||
}} | }} |
Latest revision as of 00:34, 23 June 2024
Character Specific Data
- Health: 700
- Starting Guts Correction: 40%
- Guts Correction: 60%
- Total Effective Health: 887
- Weight: Lightweight
- Shave Value: 25%
- Combo Correction Value: 4%
Playstyle
Lunathia excels at attacking from multiple ranges thanks to her Original Ability, which lets her change the positioning of any attacks that use the S or HS buttons. This, plus a decent selection of anti-airs and a fair chunk of damage on many of her buttons, allows Lunathia to maintain a good all-round balance between zoning and aggressive pressure, and grants her strong okizeme and setplay as well. However, this comes at the cost of low mobility, high recovery times on her specials and ranged normals, and a need to carefully manage what range she's currently set to in order to avoid giving the enemy openings.
Strengths | Weaknesses |
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Movelist
Original Abilities Overview
Luna's Original Ability will change the range of any moves that use the S or HS buttons. You can also use her Original Ability after many of her normals; in the frame data below, these will have OA in their Cancelable window.
Normal Moves & Original Abilities
5P
5P
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5K
5K
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5S
5S
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5HS
5HS
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2P
2P
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2K
2K
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2S
2S
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2HS
2HS Tallest vertical hitbox of the move Tallest vertical hitbox of the move
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j.P
j.P
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j.K
j.K
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j.S
j.S
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j.HS
j.HS
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5O
22O
Costs 50% Skill Gauge to use. Costs 50% Skill Gauge to use.
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Command Moves
4S
4HS
Universal Moves
6HS
Throw
Air Throw
Skills
236P
He's a big boy now He's a big boy now
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623K
Same animation as ground throw btw Same animation as ground throw btw
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214S
236S
236HS
214HS
22HS
Finish Skills
2146S
Gameplan & Strategy
Matchups
- TODO - fill in - freaking projectiles.
Duna:
- TODO - fill in - lightning hurts.
- TODO - fill in - ... ?
- You're going to be guarding. A lot. If Aiwhen touches you with anything, you're going to be in guardstrings and mixups forever. Try to bust out with a Moment Attack if you can, but make sure you don't get baited. Dagger teleports are dangerous, try to anticipate where she will end up next. Since Lunathia doesn't have any real reversals, you don't have much you can do on wakeup. Reversal backdash doesn't work either, since she can easily enough punish it.
- Once you get her away, try to zone her out and make her take risks to approach. However, you may want to avoid going in to medium or far range, since chances are she'll be in your face again before you have time to readjust. Play patient, and wait for the opponent to mess up. Once you get her, it shouldn't take much to win a round, due to Aiwhen's incredibly low health.
- TODO - fill in - ... ?
- TODO - fill in - ;_;
- Like all mirror matchups, this is all about who can outplay their opponent better. What's different with this one is that, because of Lunathia's large variety of strategies from various distances, things can get very hectic.
- TODO - fill in - 6P is still bullshit.
- Keeping distance should be easy in this matchup, since Cielo moves so slow and can't airdash. Hell's Rain alone can make her approach miserably difficult, and mixing in other things only makes it even rougher. If she does get close, though, caution is advised since she can do tons of damage with only a couple hits.
Sabe:
- TODO - fill in - don't get hit. :V
Neva:
- Unlike most matchups, you'll want to fight Neva almost exclusively at short range. Trying for long range is just tempting her to use her 236P to charge in and counterhit you into big damage. Also, be very careful about jumping - Neva's large-hitbox anti-airs will cause lots of trouble if you try to jump around a lot.
- You want to try and keep your distance a bit more in this matchup, since Lynia has an excellent pressure game which can leave Lunathia guarding mixups for what seems like an eternity.
Combos
Videos
External Links
Colors
P Button | K Button | S Button | HS Button |
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O Button | SP Button | Hidden | |