Skullgirls/Eliza/Combos: Difference between revisions
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==Hit Confirms== | ==Hit Confirms== | ||
* '''2LK 2MPx1''' - low starter, DO NOT DO THE SECOND HIT OF 2MP | * '''2LK 2MPx1''' - low starter, DO NOT DO THE SECOND HIT OF 2MP OR ELSE!!!!!!! | ||
* '''IAD jLK jMP''' - high starter, very + on block, jLK can whiff on crouchers at very close range | * '''IAD jLK jMP''' - high starter, very + on block, jLK can whiff on crouchers at very close range | ||
* '''IAD jLK jHP''' - same as above but jHP will hit cross up at close range | * '''IAD jLK jHP''' - same as above but jHP will hit cross up at close range | ||
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:2LK 2MP 2HP 236MK | :2LK 2MP 2HP 236MK | ||
:dash 2HK 623LP-P-P | :dash 2HK 623LP-P-P | ||
:JMK ADC JLK | :JMK ADC JLK JMP | ||
:5LK 5MK(x2) 5HP(x3) | :5LK 5MK(x2) 5HP(x3) | ||
:214LP-P-P 5M 5H return | :214LP-P-P 5M 5H return | ||
Line 363: | Line 363: | ||
| charspecific=Universal | | charspecific=Universal | ||
| description= | | description= | ||
* | * Easier version of previous route | ||
* Alternatively, you can swap air and ground axe: sj j214MP HP return | * Alternatively, you can swap air and ground axe: sj j214MP HP return | ||
* 5MKx2 only combos into 214LP if done while the opponent is still airborne. | * 5MKx2 only combos into 214LP if done while the opponent is still airborne. | ||
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| notation= | | notation= | ||
:jLK jHP | :jLK jHP | ||
:214LP | :214LP jM 5H | ||
: | :jM 5H return | ||
:2HK 623LP(x3) | :2HK 623LP(x3) | ||
:2369MK | :2369MK | ||
:214MP 5HP | :214MP 5HP | ||
: | :5L(x3) 5M 5H return | ||
:5LP(x3) 5MK(x2) 5HP(x3) 214HK 236PP | :5LP(x3) 5MK(x2) 5HP(x3) 214HK 236PP | ||
| damage=9986 | | damage=9986 | ||
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* OPTIMAL. | * OPTIMAL. | ||
* Makes use of both Sekhmet and TK Horus. | * Makes use of both Sekhmet and TK Horus. | ||
* On Heavies, delay 2nd & 3rd hit of khat and do butchers as they descend from horus | |||
| video=[https://youtu.be/fx9Bk4zDaAQ (video)] | | video=[https://youtu.be/fx9Bk4zDaAQ (video)] | ||
|}} | |}} | ||
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| notation= | | notation= | ||
:JLK jHP | :JLK jHP | ||
:214lp | :214lp JM 5H JM Return | ||
:OTG 2HK 214LK 5LK 5HP(x3) | :OTG 2HK 214LK 5LK 5HP(x3) | ||
:214MP | :214MP 5H | ||
: | :5L(3x) 5M 5H Return | ||
:5LP(3x) 5MK(2x) 5HP(3x) 214HK 236HP | :5LP(3x) 5MK(2x) 5HP(3x) 214HK 236HP | ||
| damage=9517 | | damage=9517 | ||
Line 641: | Line 642: | ||
| description=*Intermediate | | description=*Intermediate | ||
| video=[https://youtu.be/WOsI2wtbMWI (video)] | | video=[https://youtu.be/WOsI2wtbMWI (video)] | ||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:CH 5HPx3 623HP | |||
:jMK Sek jH | |||
:Sek jM Sek 5H return | |||
:dash 2HK 623HP | |||
:jMP jHP ADC | |||
:jLK jMP jHP | |||
:2MK 5HPx3 214LK | |||
:5LK 2MK 5HPx3 214HK 236PP | |||
| damage=9142 | |||
| meter=1 | |||
| location=Midscreen | |||
| charspecific=Lights & Mediums | |||
| description=*To make this work on Heavies: <br> replace "jMK Sek jH" > "jHP Sek jH", <br> replace "Sek jM Sek 5H return" > "Sek 5H return" | |||
| video=[https://youtu.be/z8TpO2I7uA0 (video)] | |||
|}} | |}} | ||
Latest revision as of 08:31, 12 February 2024
Numpad notation | |
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Hit Confirms
- 2LK 2MPx1 - low starter, DO NOT DO THE SECOND HIT OF 2MP OR ELSE!!!!!!!
- IAD jLK jMP - high starter, very + on block, jLK can whiff on crouchers at very close range
- IAD jLK jHP - same as above but jHP will hit cross up at close range
- jHP ADC jLK jHP - high starter, used at very close range, slower than IAD jLK, early combo stage 3
- 9jHP~5~6jLK jHP - advanced high starter, 9jHP lowers the airdash so less whiffing at very close range & more +frames on block since you land faster
- the 9 input in kara 9jHP counts as the first forward input for the air dash and the 6 in 6jLK finishes the dash.
- video example
BnB Combos
Beginner
- Pushes opponent to the corner and sets up okizeme when in the corner.
2LK 2MPx1 5HKx2
- Uses jump cancel to push opponent to the corner
2LK 2MPx1 5HPx3 delay 623HP jc jHK
- A basic ground chain combo ending in a super cancel
2LK 2MPx1 5HPx2 214HK 236PP
- A ground chain then, after the enemy touches the ground, a launching ground chain to a finishing super airchain.
2LK 2MPx1 2HP 236MK dash 2MK 2HP jLK jMP jHP j236KK
- A combo that uses otg sweep. Sweeps can combo when done otg.
2LK 2MPx1 2HP 236MK dash OTG 2HK 623HP
- An air dash cancel(ADC) combo that sets up a restand.
2LK 2MPx1 2HP 236MK dash OTG 2HK 623HP jMK ADC jLK JMP (restand) 5LPx3 5MKx2 5HPx2 214HK
- A max undizzy combo that puts everything together.
2LK 2MPx1 2HP 236MK dash OTG 2HK 623HP jMK ADC jLK JMP (restand) 2MK 5HPx2 214LK 5LK 2MK 5HPx2 214HK 236PP
Intermediate
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7308 |
1 |
Anywhere |
Universal |
|
|
|
7560 |
1 |
Anywhere |
Universal |
|
Conversions
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
5467 |
1 |
Midscreen |
Universal |
|
|
|
5555 |
1 |
Near corner |
Universal |
Use L Khat and 5LP x3 for 260 more damage. |
|
|
5656 |
1 |
Anywhere |
Universal |
|
Enders
If you got more than 3 bars to spend, conserve OTG and 2MK usage before your level 3 so you can continue the combo afterwards.
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
10164 |
4 |
Universal |
Universal |
|
Tips & Tricks
- End overkill combos with 623HP 236KK instead of 214HK 236PP to give less meter to your opponent
Jump Canceling/jc/TK
- Advanced, non-essential technique that Eliza can use
- Due to Eliza's ability to jump cancel Upper Khat on hit, it opens up the ability to combo Khat into other special moves by using a TK motion and special cancelling her jump startup.
- TK refers to the old SF2 (T)iger (K)nee motion, 2369, which is used for both instant air special moves and jump startup/prejump canceling.
- You have a 4 frame window to cancel your jump start up/prejump with a special move.
- Input jump at the end of the special move motion of the special move you want to jump cancel
- 236MK becomes 2369MK
- 623MK becomes 6239MK
Combos By Starter
Some videos may show a slightly different combo and/or damage number, due to either old version differences or slight adjustments made by the editor.
2LK
You can also start these combos with the IAD hit confirms
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7308 |
1 |
Anywhere |
Universal |
|
|
|
8235 |
1 |
Less than Halfscreen or closer |
Universal |
|
|
|
8138 |
1 |
Less than Halfscreen or closer |
Universal |
|
|
|
8484 |
1 |
Anywhere |
Lights & Mediums |
|
|
|
8912 |
1 |
Near corner |
Universal |
|
|
|
8790 |
1 |
Corner |
Universal |
|
|
|
7927 |
1 |
Corner |
Universal |
|
|
|
9142 |
1 |
Corner |
Universal |
|
|
|
9180 |
1 |
Corner |
Universal |
|
|
|
4641 |
1 |
A lil behind the corner or closer |
Universal |
|
|
|
12308 (15547 in older patch w/o super) |
1 |
Corner |
Headless Fortune |
Specific combo for when the head is in the corner
|
jLK
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
9986 |
1 |
Corner |
Universal |
|
|
|
9517 |
1 |
Corner |
Universal |
|
|
|
8525 |
1 |
Corner |
Lights |
|
Throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
5476 |
1 |
Midscreen |
Universal |
|
|
|
5555 |
1 |
Near corner |
Universal |
Use L Khat and 5LP x3 for 260 more damage. |
Air Throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
5611 |
1 |
Anywhere |
Universal |
|
|
|
5307 |
0 |
Corner |
Universal |
|
Level 3
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7116 |
3 |
Universal |
No heavyweights |
|
|
|
10075 |
4 |
Universal |
Universal |
|
|
|
3864/Kills assist |
4 |
Universal |
Universal |
|
Counter Hit Punishes
Note: sjHP jHK are primarily for burst punishes if the opponent is airborne, rather than traditional HCH starters, as not everyone can be hit be sjHP while crouching or has a move that can be punished by it.
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8440 |
1 |
Midscreen |
Universal |
|
|
|
9142 |
1 |
Midscreen |
Lights & Mediums |
|
|
|
10069 |
1 |
Corner |
Universal |
|
|
|
10605 |
1 |
Corner |
Universal |
|
|
|
9402 |
1 |
Corner |
Lights |
|
Healing
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
2 |
Universal |
Universal |
|
|
|
N/A |
1 |
Universal |
Universal |
|
Double Snap
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
1 |
Corner |
Universal |
|
|
|
N/A |
1 |
Corner |
Universal |
|
|
|
N/A |
1 - meter gained from specials |
Corner |
Universal |
|
|
|
N/A |
1 - meter gained from specials |
Corner |
Universal |
|
Midscreen Assist Kill
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
0 |
Midscreen |
|
||
|
N/A |
+Meter from specials |
Midscreen |
|
||
|
N/A |
+Meter from specials |
Midscreen |
|
(video)Test | |
|
N/A |
+Meter from specials |
Midscreen |
|
||
|
N/A |
+Meter from specials |
Midscreen |
"The concept works, but is very volatile if you mess up the Kara or the Khat timing. Would not use personally." - Seen |
Damage/Undizzy Ratios
Move | Damage/undizzy | Damage (max scaling) | Undizzy |
---|---|---|---|
214HK | 21.5 | 430 | 20 |
Sekhmet 5M | 20 | 400 | 20 |
623LP | 16.5 | 330 | 20 |
Sekhmet 5L | 15.33333333 | 230 | 15 |
Sekhmet jM | 15.1 | 302 | 20 |
236LK | 13.75 | 275 | 20 |
214MK | 13.5 | 270 | 20 |
5MK | 13 | 260 | 20 |
623MP | 13 | 260 | 20 |
5HP | 11 | 330 | 30 |
2HK | 11 | 330 | 30 |
Sekhmet 5H | 10.06666667 | 302 | 30 |
Sekhmet jH | 9.6 | 288 | 30 |
5HK | 9.333333333 | 280 | 30 |
2MK | 9 | 180 | 20 |
214LK | 9 | 180 | 20 |
2MP | 8.5 | 170 | 20 |
236MK | 8.5 | 170 | 20 |
5LP | 8 | 120 | 15 |
623HP | 7.5 | 150 | 20 |
2LP | 6.666666667 | 100 | 15 |
2HP | 6 | 180 | 30 |
jHP | 5.833333333 | 175 | 30 |
jHK | 5.833333333 | 175 | 30 |
5MP | 5.5 | 110 | 20 |
j.MK | 5 | 100 | 20 |
Sekhmet 2L | 4.666666667 | 70 | 15 |
Sekhmet jL | 4.666666667 | 70 | 15 |
jMP | 4.5 | 90 | 20 |
5LK | 4.333333333 | 65 | 15 |
jLP | 4 | 60 | 15 |
jLK | 4 | 60 | 15 |
2LK | 3.666666667 | 55 | 15 |