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Line 760: |
Line 760: |
| | onpushblock = | | | onpushblock = |
| | superhitstop = N/A}} | | | superhitstop = N/A}} |
| | | |
| | * Amount of time it takes for the character to turn invulnerable after they finish performing their assist action. |
| | * Longer recovery → more time to punish the assist. |
| }} | | }} |
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Revision as of 11:50, 3 February 2021
Made you look
This page is just a placeholder at the moment, since Annie is an unreleased character.
Story
Basics
For more guides and resources jump to the External Links section.
Important Moves
Stats
Chains
Standing
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???
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Crouching
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???
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Air
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???
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Movement
Weight
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Dash
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Double Jump
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Airdash
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IAD Lockout
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???
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???
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???
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???
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???
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Wakeup Time
Forward Tech
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Backward Tech
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Sliding KD
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Hard KD
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Crumple
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???
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???
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???
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???
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???
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Move List
Standing Normals
Toggle Hitboxes Toggle Hitboxes
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5LP
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s.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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N/A
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Toggle Hitboxes Toggle Hitboxes
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5MP
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s.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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N/A
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Toggle Hitboxes Toggle Hitboxes
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5HP
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s.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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N/A
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Toggle Hitboxes Toggle Hitboxes
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5LK
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s.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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N/A
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Toggle Hitboxes Toggle Hitboxes
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5MK
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s.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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N/A
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Toggle Hitboxes Toggle Hitboxes
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5HK
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s.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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N/A
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Crouching Normals
Toggle Hitboxes Toggle Hitboxes
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2LP
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c.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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N/A
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Toggle Hitboxes Toggle Hitboxes
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2MP
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c.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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N/A
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Toggle Hitboxes Toggle Hitboxes
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2HP
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c.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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N/A
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Toggle Hitboxes Toggle Hitboxes
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2LK
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c.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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N/A
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Toggle Hitboxes Toggle Hitboxes
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2MK
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c.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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N/A
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Toggle Hitboxes Toggle Hitboxes
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2HK
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c.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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N/A
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Jumping Normals
Toggle Hitboxes Toggle Hitboxes
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jLP
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j.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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N/A
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Toggle Hitboxes Toggle Hitboxes
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jMP
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j.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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N/A
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Toggle Hitboxes Toggle Hitboxes
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jHP
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j.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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N/A
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Toggle Hitboxes Toggle Hitboxes
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jLK
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j.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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N/A
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Toggle Hitboxes Toggle Hitboxes
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jMK
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j.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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N/A
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Toggle Hitboxes Toggle Hitboxes
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jHK
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j.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
|
Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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N/A
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Universal Mechanics
Toggle Hitboxes Toggle Hitboxes
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Throw
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+
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Guard
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Properties
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Damage
|
Meter
|
On Hit
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On Block
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On Pushblock
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Startup
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Active
|
Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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N/A
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Toggle Hitboxes Toggle Hitboxes
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Air Throw
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+ (in air)
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Guard
|
Properties
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Damage
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Meter
|
On Hit
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On Block
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On Pushblock
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Startup
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Active
|
Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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N/A
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Toggle Hitboxes Toggle Hitboxes
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|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
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On Block
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On Pushblock
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Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
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|
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|
|
N/A
|
|
|
|
Toggle Hitboxes Toggle Hitboxes
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
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|
|
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|
Startup
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Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
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9
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Specials
Toggle Hitboxes Toggle Hitboxes
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
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|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
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|
N/A
|
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|
Supers
Toggle Hitboxes Toggle Hitboxes
|
|
Guard
|
Properties
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Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
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Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
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|
Toggle Hitboxes Toggle Hitboxes
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
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Startup
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Active
|
Recovery
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Hit Stun
|
Block Stun
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Hit Stop
|
Super Hit Stop
|
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Taunt
Toggle Hitboxes Toggle Hitboxes
|
|
Guard
|
Properties
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Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
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Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
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N/A
|
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Assist Taunt
|
Automatically done after an assist move
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
|
|
N/A
|
|
|
- Amount of time it takes for the character to turn invulnerable after they finish performing their assist action.
- Longer recovery → more time to punish the assist.
|
|
Colors
Intro Poses
|
Intro pose 1: Hold OR ![Sg lk.png](/images/thumb/d/d8/Sg_lk.png/25px-Sg_lk.png) Description Voice line
|
|
Intro pose 2: Hold OR ![Sg mk.png](/images/thumb/8/86/Sg_mk.png/25px-Sg_mk.png) Description Voice line
|
|
Intro pose 3: Hold OR ![Sg hk.png](/images/thumb/9/91/Sg_hk.png/25px-Sg_hk.png) Description Voice line
|
Win Poses
External Links
General
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Characters
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Mechanics
|
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Other
|
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