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| ===Beginner Combos=== | | ===Beginner Combos=== |
| If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!
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| {{ComboHeader-SG}} | | {{ComboHeader-SG}} |
Revision as of 16:01, 1 September 2022
Numpad notation
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=
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=
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up-back |
up |
up-forward
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back |
neutral |
forward
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down-back |
down |
down-forward
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- 236 =
![Sg 236.png](/images/thumb/c/cc/Sg_236.png/30px-Sg_236.png)
- 214 =
![Sg 214.png](/images/thumb/8/85/Sg_214.png/30px-Sg_214.png)
- 623 =
![Sg 623.png](/images/thumb/d/de/Sg_623.png/30px-Sg_623.png)
- 421 =
![Sg 421.png](/images/thumb/e/e3/Sg_421.png/30px-Sg_421.png)
- [4]6 =
(hold for 35 frames), ![6.gif](/images/b/bd/6.gif)
- [2]8 =
(hold for 35 frames), ![8.gif](/images/4/40/8.gif)
- 360 =
![Sg 360.png](/images/thumb/5/5f/Sg_360.png/30px-Sg_360.png)
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- (N) = Multi-hit move hits only N times. May be omitted if all hits are used.
- xN = Normal that chains into itself pressed N times. May be omitted if all hits are used.
- [X] = Hold down X
- ]X[ = Release X
- X~Y = X then Y done in quick succession
- X/Y = X or Y
- !X = X triggers a burst
- OTG = Following move hits off the ground, after a red bounce
- CH = Counter hit
- fastfall = Cancelling an air normal into another move to change momentum and land early. The second move doesn't hit, it gets canceled when landing. Example: Double jHP(1) > jHK lets Double land from the multi-hit jHP early.
- sj = Super jump
- dj = Double jump
- jc = Jump cancel
- ADC = Airdash cancel
- IAD = Instant airdash
- TK = Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
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Crescent Cut
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Crescent
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236P
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North Knuckle
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Knuckle
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214P
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Destruction Pillar
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dp
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623P
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Re entry
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Divekick
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j236K
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- Character Weight Classes
- Light: Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly, Annie, Umbrella
- Middle: Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune, Black Dahlia
- Heavy: Double, Big Band
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Combo Primer
Hit Confirms
- 2LK 2MK is the standard hit confirm.
- 2LK 2MP is an alternate hit confirm that sacrifices the low for more damage.
Beginner Combos
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- 2LK 2MK 2HK
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2312
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0
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Anywhere
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Universal
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- A basic ground chain ending in sweep.
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- 2LK 2MK 5HP 214P~P 236PP
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4415
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1
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Anywhere
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Universal
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- A basic ground chain combo ending in a super cancel.
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- 2LK 2MK 5HK
- jHP jHK 236PP
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5270
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1
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Anywhere
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Universal
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- A basic launcher into air chain, ending with a ground super.
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- 2LK 2MK 5HK
- jLP jLK jMP j236K~K
- ADC jMP
- (restand) 5LK 2MP 5MKx2 5HP 214HP 236PP
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5214
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1
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Anywhere
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Universal
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- A basic combo that utilizes an air chain and airdash cancels to setup a restand.
- During the restand, you can choose to go for a reset such as IAD j.LK or throw.
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BnB Combos
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- 2LK 2MK 5HPx2 kara j236HK
- ADC jHP
- 5HK
- jMK j236HK~LK
- 2MP 5MKx2 5HK
- jMP ADC jLP jMP
- 5LK 2MP 5MKx2 2HP 623HP 236PP
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7422
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1
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Anywhere
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Universal
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- Neutral jump after the 5HK to preserve OTG.
- Delay the jMK until the top of the jump
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(video)
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Conversions
- Throw
- Airthrow
- Air Conversion
- jHP 2HP OTG 236MP - Optimal air-to-ground jHP conversion.
- Other Moves
Enders
- Standard midscreen ender is 5HP 214HP~P
- 2HP 623HP 236PP if you haven't spent OTG.
- In the corner with 2 or more divekick uses, 5HPx2 j236K~K~K does more damage.
Tips
Solo Combo Compendium
2LK
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- 2LK 2MK 5HPx2 kara j236HK
- ADC jHP
- 5HK
- jLK jMK ADC
- jMP
- 5LPx2 5MKx2 5HK
- jLP jLK jMP
- 5LK 2MP 5MKx2 2HP OTG 623HP 236PP
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7033
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1
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Anywhere
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Universal
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- Easier 5HPx2 kara Divekick route
- Can use two divekicks on the first string to make the route more consistent.
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(video)
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- 2LK 2MK 2HP 236MP
- 5MP 5HPx2 kara j236HK
- AD jHP
- 5MKx2 5HK
- jLK jHP
- ADC jLP jMP
- 5LK 2MP 5MKx2 5HPx1 214HP~P 236PP
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7197
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1
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Anywhere
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Universal
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- Optimized for consistency
- As long as you are in range for 2HP, this route always works and does decent damage
- Uses OTG
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(video)
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- 2LK 2MK 5HPx2 kara j236HK
- ADC jHP
- 5HK
- jMK j236HK~LK
- 2MP 5MKx2 5HK
- jLK jMK
- ADC jMP
- 5LK 2MP 5MKx2 2HP OTG 623HP 236PP
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7436
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1
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Anywhere
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Universal
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- Optimal 5HPx2 kara Divekick starter route
- Uses the last two divekicks later in the route instead of early.
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(video)
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- 2LK 2MP 5HK
- jHP j236HK
- ADC jHP j236HK~MK
- 2MP 5MKx2 5HK
- jLK jMK
- ADC jMP
- 5LK 2MP 5MKx2 2HP 623HP 236PP
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7576
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1
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Anywhere
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Universal
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- Delay first divekick and jHP if possible (kinda annoying, stick to above bnbs if too hard).
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(video)
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- 2LK 2MP 5HK
- jHP
- ADC jHP j236HK~K~MK
- 2MP 5MKx2 5HK
- jLK jMK
- ADC jMP
- 5LK 2MP 5MKx2 2HP 623HP 236PP
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7843
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1
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Anywhere
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Heavies
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- Optimal midscreen route vs heavies
- Annoying on Cerebella, works on Parasoul as well.
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(video)
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- 2LK 2MP 5HK
- jMK
- ADC jHP
- 2HP 236HP
- dash 2MP 5MKx2 5HK
- jLK jHP
- ADC jMP
- 5LK 2MP 5MKx2 5HP 214HP~P 236PP
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7899
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1
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Anywhere
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Universal (except heavies)
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- Optimal midscreen route
- Difficult on Bella
- Note that the video shows the corner ender, while this page lists the midscreen ending string
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(video)
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- 2LK 2MP 5HP 214HP~P
- otg (dash) 2MK 5HK 623HP
- 2MP 5MKx2 5HK
- jMK ADC jMP
- 5LK 5MKx2 236MP
- 5LPx2 2MP 5MKx2 5HPx2 j236K~K~K j236PP
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8075
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1
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Close to Corner
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Universal
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- Metergain combo (builds ~90%)
- IF fully in the corner, H Knuckle works ONLY on lights/Parasoul, additionally, you substitute 2MK with 5MKx2 for the otg pickup (Parasoul can be 2MK picked up if you care about optimising). Substitute H Knuckle with M Knuckle and this route is universal in the corner.
- Depending on distance from corner, you may need to microdash 2MK.
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(video)
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- 2LK 2MP 5HK 623HP
- OTG 6HP 236MP
- 2MP 5HPx2 j236HK
- ADC jHP
- 5MKx2 5HPx2 j236HK
- ADC jMP
- 5LK 2MP 5MKx2 5HP 214HP~P 236PP
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8541
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1
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Corner
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Universal
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- The video shows 2HP instead of 6HP, which is a bit easier but does less damage
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(video)
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- 2LK 2MP 5HPx2 (kara) j236K
- ADC jMP
- 5MKx2 5HK
- dl jMK
- ADC jLP jMP
- 2MP 5MKx2 5HK
- dl jLK jMP
- 5LK 2MP 5MKx2 5HP Snap
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4967
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1
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~3/4 of the stage from the corner
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Universal
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- Happy birthday corner carry combo
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(video)
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6HP
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- 6HP 214LP
- dash OTG 2LK 5MP 5HPx2 kara j236HK ADC
- jMK jHP
- dash 5MKx2 5HK
- jLK jMK ADC
- jMP
- 5LPx2 2MP 5MKx2 5HP 214HP~P 236PP
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7368
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1
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Midscreen/Anywhere
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Universal
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- 6HP Midscreen conversion.
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(video)
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- 6HP 214LP~P
- OTG 2HP 236MP
- 2LP 5HK 623HP
- 2MP 5MKx2 5HK
- jLP jLK jMP
- 5LK 2MP 5MKx2 5HPx2 j236HK~K~K 236PP
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8814
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1
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Corner
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Universal
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(video)
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Throw
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- Throw
- OTG 236MP
- dash 5MP 5HPx2 kara j236HK
- ADC jHP
- dash 5LPx2 2MP 5MKx2 5HK
- jLK jMK
- ADC jMP
- 5LK 2MP 5MKx2 5HP 214HP~P 236PP
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5680
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1
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Anywhere
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Universal
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- Caio's ground throw conversion.
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(video)
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- Throw xx 236LP(whiff)
- OTG 2MP 2MK 5HK 623HP (slight delay)
- Rising jMK jHP
- 6MP 6HP 236MP
- 5MKx2 236MP
- 5LK 2MP 5MKx2 236MP
- 5LPx2 2MP 5MKx2 5HPx2 236K~K~K 236PP
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6828
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1
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Corner
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Lights
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Optimal corner route for lights.
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(video)
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- Throw xx 236LP(whiff)
- OTG 2MP 2MK 5HK 623HP (slight delay)
- 5MKx2 5HPx2 236K ADC jMP
- 6MP 6HP 236MP
- 5LK 2MP 5MKx2 236MP
- 5LPx2 2MP 5MKx2 5HPx2 236K~K 236PP
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6810
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1
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Corner
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Universal
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Optimal corner route
- Omit the 236LP whiff on Band.
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(video)
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Air Throw
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- Air throw
- dash OTG 2MP 5MK 5HPx2 kara j236HK ADC
- jHP
- 5HK
- jMK j236HK~LK
- 2MP 5MKx2 5HK
- jLK jMK
- ADC jMP
- 5LK 2MP 5MKx2 5HP 214HP~P 236PP
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5736
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1
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Anywhere
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Universal
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- Caio's air throw conversion
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(video)
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Pillar of Creation (214KK)
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- 214KK
- 2HP 236HP
- 2MP 5HPx2 kara j236LK
- ADC jHP
- 5HK
- jLK jMK
- ADC jMP
- 5LK 2MP 5MKx2 5HP 214HP~P 236PP
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6977
|
3
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Midscreen
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Universal
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- Midscreen Pillar of Creation combo
- Works for DHCs as well
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[ (video)]
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- 214KK
- 236HP
- 6HP 236HP
- 5HK 623HP
- 2MP 5MKx2 5HPx2 j236HK~LK~LK
- 5LK 2MP 5MKx2 2HP 623HP j236PP
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7831
|
3
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Corner
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Universal
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- Optimal corner Pillar of Creation combo
- Works for DHCs as well
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[ (video)]
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Double Snap
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
|
Notes
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Video
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- Snapback
- dash 2LK 2MP
- (5HK 236HP)xN
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N/A
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1
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Corner
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Universal
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(video)
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Midscreen Assist Kill
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
|
Notes
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Video
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- 5MKx2 5HK
- jHP ADC jHP
- repeat
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N/A
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0
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Midscreen
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Universal
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- Add 5LK to make it easier.
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(video)
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Team Combo Compendium
H A-Train
- Ridiculous frontloaded damage.
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
|
Notes
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Video
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- 2LK 2MP (2MK) 2HP OTG 214MP~P + Assist Call
- jMK ADC jHP
- 5HPx2 j236K~K
- ADC JMP
- 5LK 2MP 5MKx2 5HPx2 kara j236K
- 2LPx2 2MP 5MKx2 5HP 214HP~P 236PP
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8853
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1
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Midscreen
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Universal
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- Midscreen BnB
- Change first string to ...2HP OTG 623HP on lights only for more damage.
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- 2LK 2MP (2MK) 2HP OTG 214MP~P + Assist Call
- 6HP 236HP
- 2MP 5HK ~623HP
- 5MKx2 5HPx2 j236K~K
- ADC JMP j236K
- 5LK 2MP 5MKx2 5HP 214HP~P 236PP
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9556
|
1
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Close to corner
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Universal
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- Close to corner bnb with good corner carry. Meter positive
- See video for more details.
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(video)
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- 2LK 2MP 5HK 623HP
- OTG 6HP 623HP + Assist Call
- jHP ADC jMK JHP
- 5MKx2 5HK
- dl jLK jMP
- 5LK 2MP 5MKx2 5HPx2 j236K~K~K 236PP
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9823
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1
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Corner
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Universal
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Damage/Undizzy Ratios
Note: These tables aren't up to date with the Umbrella Patch changes (damage nerfs, and Install 6MP no longer producing a star).
Non-install
Move
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Damage/undizzy
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Damage (max scaling)
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Undizzy
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214HP~P
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17.85
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310
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20
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623HP
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15.1
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302
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20
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6HP
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13.73333333
|
412
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30
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2HP
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11.9
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357
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30
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jMP
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10
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200
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20
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5HPx2
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9.333333333
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280
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30
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5LK
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9.333333333
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140
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15
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j236K~K~K
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9.333333333
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140
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15
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214HP
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9
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140
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20
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5MKx2
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9
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180
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20
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623MP
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9
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180
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20
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5LP
|
8
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120
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15
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2LP
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8
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120
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15
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236HP
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7.5
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150
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20
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j236K (all three)
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7.111111111
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320
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45
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214MP
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7
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110
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20
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623LP
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7
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140
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20
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j236K~K
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6.666666667
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100
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15
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5HK
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6.333333333
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190
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30
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jMK
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6.25
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125
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20
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2MP
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6
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120
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20
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jHP
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5.833333333
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175
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30
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2MK
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5.75
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115
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20
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236MP
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5.5
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110
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20
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214LP
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5.5
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90
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20
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j236K
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5.333333333
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80
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15
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5MP
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5
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100
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20
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6MP
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5
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100
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20
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5HP
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4.666666667
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140
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30
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5MK
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4
|
80
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20
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jLK
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4
|
60
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15
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236LP
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3.5
|
70
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20
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2LK
|
3.333333333
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50
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15
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jLP
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3.333333333
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50
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15
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Install
Move
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Damage/undizzy
|
Damage (max scaling)
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Undizzy
|
jMP
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28
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560
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20
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2HP
|
20.56666667
|
617
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30
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6HP
|
18.06666667
|
542
|
30
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5MKx2
|
18
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360
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20
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5HPx2
|
16.66666667
|
500
|
30
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5LP
|
16
|
240
|
15
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2LP
|
16
|
240
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15
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jHK
|
15.66666667
|
470
|
30
|
2HK
|
15
|
450
|
30
|
jHP
|
14.83333333
|
445
|
30
|
5LK
|
13.33333333
|
200
|
15
|
22K
|
12.36666667
|
371
|
30
|
jMK
|
10-75
|
215
|
20
|
5HK
|
10.66666667
|
320
|
30
|
2MP
|
10.5
|
210
|
20
|
2MK
|
10.25
|
205
|
20
|
5MP
|
9.5
|
190
|
20
|
6MP
|
9.5
|
190
|
20
|
5MK
|
8.5
|
170
|
20
|
jLK
|
8
|
120
|
15
|
5HP
|
7.666666667
|
230
|
30
|
2LK
|
7.333333333
|
110
|
15
|
jLP
|
7.333333333
|
110
|
15
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General
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Characters
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Mechanics
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Other
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