|
|
Line 224: |
Line 224: |
| {{Combo-SG | | {{Combo-SG |
| | notation= | | | notation= |
| :2LK 2MP 5HK | | :2LK 2MK 5HK |
| :jMK | | :jMK |
| :ADC jHP | | :ADC jHP |
| :2HP 236HP | | :2HP 236HP |
| :dash 2MP 5MKx2 5HK | | :dash 2MP 5MK(x2) 5HK |
| :jLK jHP | | :jLK jHP |
| :ADC jMP | | :ADC jMP |
| :5LK 2MP 5MKx2 5HP 214HP~P 236PP | | :5LK 2MP 5MK(x2) 5HP 214HP~P 236PP |
| | damage=7899 | | | damage=7807 |
| | meter=1 | | | meter=1 |
| | location=Anywhere | | | location=Anywhere |
| | charspecific=Universal (except heavies) | | | charspecific=Universal (except heavies) |
| | description= | | | description= |
| * Optimal midscreen route | | * Optimal midscreen route (doesn't work on heavies) |
| * Difficult on Bella | | * Difficult on Bella. |
| * Note that the video shows the corner ender, while this page lists the midscreen ending string | | * If 236HP is whiffing, try slightly delaying the jump after 5HK. |
| | video=[https://twitter.com/JuuseBox/status/1438917529230000134 (video)] | | * If jHP is whiffing, delay the ADC slightly. |
| | * If 5MK(x2) is whiffing, you're likely not dashing long enough. |
| | * You might lose some hits of jMP on lightweights which will lose around 50 dmg, but the ground string after should still always work. |
| | * The second clip on the youtube link shows the damage using a corner ender if you reach the corner by the end of the combo. |
| | | video=[https://youtu.be/Wz6EkcsoJwk (video)] |
| |}} | | |}} |
|
| |
|
Latest revision as of 20:27, 27 July 2023
Numpad notation
|
=
|
|
=
|
|
|
|
up-back |
up |
up-forward
|
back |
neutral |
forward
|
down-back |
down |
down-forward
|
|
- 236 =
- 214 =
- 623 =
- 421 =
- [4]6 = (hold for 35 frames),
- [2]8 = (hold for 35 frames),
- 360 =
|
- (N) = Multi-hit move hits only N times. May be omitted if all hits are used.
- xN = Normal that chains into itself pressed N times. May be omitted if all hits are used.
- [X] = Hold down X
- ]X[ = Release X
- X~Y = X then Y done in quick succession
- X/Y = X or Y
- !X = X triggers a burst
- OTG = Following move hits off the ground, after a red bounce
- CH = Counter hit
- fastfall = Cancelling an air normal into another move to change momentum and land early. The second move doesn't hit, it gets canceled when landing. Example: Double jHP(1) > jHK lets Double land from the multi-hit jHP early.
- sj = Super jump
- dj = Double jump
- jc = Jump cancel
- ADC = Airdash cancel
- IAD = Instant airdash
- TK = Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
- Crescent Cut = Crescent (236P)
- North Knuckle = Knuckle (214P)
- Destruction Pillar = DP (623P)
- Re entry = Divekick (j236K)
|
- Character Weight Classes
- Light: Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly, Annie, Umbrella
- Middle: Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune, Black Dahlia
- Heavy: Double, Big Band
|
Hit Confirms
- 2LK 2MK is the standard hit confirm.
- 2LK 2MP is an alternate hit confirm that sacrifices the low for more damage.
BnB Combos
Beginner
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- 2LK 2MK 2HK
|
2312
|
0
|
Anywhere
|
Universal
|
- A ground chain ending in sweep.
|
|
- 2LK 2MK 5HP 214HP~P 236PP
|
4415
|
1
|
Anywhere
|
Universal
|
- A ground chain ending in a super cancel.
|
(video)
|
- 2LK 2MK 5HK
- jHP jHK 236PP
|
5270
|
1
|
Anywhere
|
Universal
|
- A launcher into air chain, ending with a ground super.
|
(video)
|
- 2LK 2MK 5HK
- jLP jLK jMP j236K~K
- ADC jMP
- restand 5LK 2MP 5MKx2 5HP 214HP~P 236PP
|
5316
|
1
|
Anywhere
|
Universal
|
- A combo that utilizes an air chain and airdash cancels to setup a restand.
- During the restand, you can choose to go for a reset such as IAD j.LK or throw.
|
(video)
|
Intermediate
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- 2LK 2MK 5HPx2 kara j236HK
- ADC jHP
- 5HK
- jMK j236HK~LK
- 2MP 5MKx2 5HK
- jMP ADC jLP jMP
- 5LK 2MP 5MKx2 2HP 623HP 236PP
|
7422
|
1
|
Anywhere
|
Universal
|
- Neutral jump after the 5HK to preserve OTG.
- Delay the jMK until the top of the jump
|
(video)
|
Conversions
- Throw
- Airthrow
- Air Conversion
- jHP 2HP OTG 236MP - Optimal air-to-ground jHP conversion.
- Other Moves
Enders
- Standard midscreen ender is 5HP 214HP~P
- 2HP 623HP 236PP if you haven't spent OTG.
- In the corner with 2 or more divekick uses, 5HPx2 j236K~K~K does more damage.
Tips & Tricks
Combos By Starter
2LK
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- 2LK 2MK 5HPx2 kara j236HK
- ADC jHP
- 5HK
- jLK jMK ADC
- jMP
- 5LPx2 5MKx2 5HK
- jLP jLK jMP
- 5LK 2MP 5MKx2 2HP OTG 623HP 236PP
|
7033
|
1
|
Anywhere
|
Universal
|
- Easier 5HPx2 kara Divekick route
- Can use two divekicks on the first string to make the route more consistent.
|
(video)
|
- 2LK 2MK 2HP 236MP
- 5MP 5HPx2 kara j236HK
- AD jHP
- 5MKx2 5HK
- jLK jHP
- ADC jLP jMP
- 5LK 2MP 5MKx2 5HPx1 214HP~P 236PP
|
7197
|
1
|
Anywhere
|
Universal
|
- Optimized for consistency
- As long as you are in range for 2HP, this route always works and does decent damage
- Uses OTG
|
(video)
|
- 2LK 2MK 5HPx2 kara j236HK
- ADC jHP
- 5HK
- jMK j236HK~LK
- 2MP 5MKx2 5HK
- jLK jMK
- ADC jMP
- 5LK 2MP 5MKx2 2HP OTG 623HP 236PP
|
7436
|
1
|
Anywhere
|
Universal
|
- Optimal 5HPx2 kara Divekick starter route
- Uses the last two divekicks later in the route instead of early.
|
(video)
|
- 2LK 2MP 5HK
- jHP j236HK
- ADC jHP j236HK~MK
- 2MP 5MKx2 5HK
- jLK jMK
- ADC jMP
- 5LK 2MP 5MKx2 2HP 623HP 236PP
|
7576
|
1
|
Anywhere
|
Universal
|
- Delay first divekick and jHP if possible (kinda annoying, stick to above bnbs if too hard).
|
(video)
|
- 2LK 2MP 5HK
- jHP
- ADC jHP j236HK~K~MK
- 2MP 5MKx2 5HK
- jLK jMK
- ADC jMP
- 5LK 2MP 5MKx2 2HP 623HP 236PP
|
7843
|
1
|
Anywhere
|
Heavies
|
- Optimal midscreen route vs heavies
- Annoying on Cerebella, works on Parasoul as well.
|
(video)
|
- 2LK 2MK 5HK
- jMK
- ADC jHP
- 2HP 236HP
- dash 2MP 5MK(x2) 5HK
- jLK jHP
- ADC jMP
- 5LK 2MP 5MK(x2) 5HP 214HP~P 236PP
|
7807
|
1
|
Anywhere
|
Universal (except heavies)
|
- Optimal midscreen route (doesn't work on heavies)
- Difficult on Bella.
- If 236HP is whiffing, try slightly delaying the jump after 5HK.
- If jHP is whiffing, delay the ADC slightly.
- If 5MK(x2) is whiffing, you're likely not dashing long enough.
- You might lose some hits of jMP on lightweights which will lose around 50 dmg, but the ground string after should still always work.
- The second clip on the youtube link shows the damage using a corner ender if you reach the corner by the end of the combo.
|
(video)
|
- 2LK 2MP 5HP 214HP~P
- otg (dash) 2MK 5HK 623HP
- 2MP 5MKx2 5HK
- jMK ADC jMP
- 5LK 5MKx2 236MP
- 5LPx2 2MP 5MKx2 5HPx2 j236K~K~K j236PP
|
8075
|
1
|
Close to Corner
|
Universal
|
- Metergain combo (builds ~90%)
- IF fully in the corner, H Knuckle works ONLY on lights/Parasoul, additionally, you substitute 2MK with 5MKx2 for the otg pickup (Parasoul can be 2MK picked up if you care about optimising). Substitute H Knuckle with M Knuckle and this route is universal in the corner.
- Depending on distance from corner, you may need to microdash 2MK.
|
(video)
|
- 2LK 2MP 5HK 623HP
- OTG 6HP OTG 236MP
- 2MP 5HPx2 j236HK
- ADC jHP
- 5MKx2 5HPx2 j236HK
- ADC jMP
- 5LK 2MP 5MKx2 5HP 214HP~P 236PP
|
8373
|
1
|
Corner
|
Universal
|
- The video shows 2HP instead of 6HP, which is a bit easier but does less damage
|
(video)
|
- 2LK 2MP 5HPx2 (kara) j236K
- ADC jMP
- 5MKx2 5HK
- dl jMK
- ADC jLP jMP
- 2MP 5MKx2 5HK
- dl jLK jMP
- 5LK 2MP 5MKx2 5HP Snap
|
4967
|
1
|
~3/4 of the stage from the corner
|
Universal
|
- Happy birthday corner carry combo
|
(video)
|
6HP
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- 6HP 214LP
- dash OTG 2LK 5MP 5HPx2 kara j236HK ADC
- jMK jHP
- dash 5MKx2 5HK
- jLK jMK ADC
- jMP
- 5LPx2 2MP 5MKx2 5HP 214HP~P 236PP
|
7368
|
1
|
Midscreen/Anywhere
|
Universal
|
- 6HP Midscreen conversion.
|
(video)
|
- 6HP 214LP~P
- OTG 2HP 236MP
- 2LP 5HK 623HP
- 2MP 5MKx2 5HK
- jLP jLK jMP
- 5LK 2MP 5MKx2 5HPx2 j236HK~K~K 236PP
|
8814
|
1
|
Corner
|
Universal
|
|
(video)
|
Throw
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- Throw
- OTG 236MP
- dash 5MP 5HPx2 kara j236HK
- ADC jHP
- dash 5LPx2 2MP 5MKx2 5HK
- jLK jMK
- ADC jMP
- 5LK 2MP 5MKx2 5HP 214HP~P 236PP
|
5680
|
1
|
Anywhere
|
Universal
|
- Caio's ground throw conversion.
|
(video)
|
- Throw xx 236LP(whiff)
- OTG 2MP 2MK 5HK 623HP (slight delay)
- Rising jMK jHP
- 6MP 6HP 236MP
- 5MKx2 236MP
- 5LK 2MP 5MKx2 236MP
- 5LPx2 2MP 5MKx2 5HPx2 236K~K~K 236PP
|
6828
|
1
|
Corner
|
Lights
|
Optimal corner route for lights.
|
(video)
|
- Throw xx 236LP(whiff)
- OTG 2MP 2MK 5HK 623HP (slight delay)
- 5MKx2 5HPx2 236K ADC jMP
- 6MP 6HP 236MP
- 5LK 2MP 5MKx2 236MP
- 5LPx2 2MP 5MKx2 5HPx2 236K~K 236PP
|
6810
|
1
|
Corner
|
Universal
|
Optimal corner route
- Omit the 236LP whiff on Band.
|
(video)
|
Air Throw
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- Air throw
- dash OTG 2MP 5MK 5HPx2 kara j236HK ADC
- jHP
- 5HK
- jMK j236HK~LK
- 2MP 5MKx2 5HK
- jLK jMK
- ADC jMP
- 5LK 2MP 5MKx2 5HP 214HP~P 236PP
|
5736
|
1
|
Anywhere
|
Universal
|
- Caio's air throw conversion
|
(video)
|
Pillar of Creation (214KK)
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- 214KK
- 2HP 236HP
- 2MP 5HPx2 kara j236LK
- ADC jHP
- 5HK
- jLK jMK
- ADC jMP
- 5LK 2MP 5MKx2 5HP 214HP~P 236PP
|
6977
|
3
|
Midscreen
|
Universal
|
- Midscreen Pillar of Creation combo
- Works for DHCs as well
|
[ (video)]
|
- 214KK
- 236HP
- 6HP 236HP
- 5HK 623HP
- 2MP 5MKx2 5HPx2 j236HK~LK~LK
- 5LK 2MP 5MKx2 2HP 623HP j236PP
|
7831
|
3
|
Corner
|
Universal
|
- Optimal corner Pillar of Creation combo
- Works for DHCs as well
|
[ (video)]
|
Star Power (22KK)
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- 2LK 2MP 5MKx2 2HK
- 5LPx2 5HPx2 j236HK ADC jHP
- 5MKx2 5HPx2 j236HK ADC jMP
- 2MP 5HK
- dash 5LK 2MP 5MKx2 2HK 214LP~P 22KK
|
9432
|
3
|
Anywhere
|
Universal
|
- Add !2HP after the ender for 165 extra damage (9597 total)
|
(video)
|
- 2LK 2MP 5MKx2 2HK 214LP
- 5HPx2 j236HK ADC jHP
- 5MKx2 5HPx2 j236HK ADC jMP
- 5LK 5MKx2 2HK
- 2LPx2 2MP 5MKx2 2HK 214LP~P 22KK
|
9886
|
3
|
Anywhere
|
Universal
|
- Uses OTG
- Add !2HP after the ender for 165 extra damage (10051 total)
|
(video)
|
- 5HK(star) 236LP(whiff)
- dash 2HK
- 5LPx2 5HPx2 j236HK ADC jHP
- 5MKx2 5HPx2 j236HK ADC jMP
- 2MP 5HK
- dash 5LK 2MP 5MKx2 2HK 214HP~P 22KK
|
9870
|
2
|
Anywhere
|
Universal
|
- Easy 5HK star confirm
- Whiff Crescent isn't required but is useful in matches
- Uses OTG
- Add !2HP after the ender for 165 extra damage (10035 total)
|
(video)
|
- 5HK(star)
- dash jHK
- dash 2HP 236HP
- dash 5MKx2 2HP 236HP
- dash 2MP 2HP
- dash 5LK 5MKx2 2HK
- 5LPx2 2MP 5MKx2 2HK 214HP~P 22KK
|
10796
|
3
|
Anywhere
|
Universal
|
- Harder 5HK star route, more damage
- Trickier on heavies
- Can work without OTG
- Add !2HP after the ender for 165 extra damage (10961 total)
|
(video)
|
- jHK
- dash 2HP 236HP
- dash 2HP 236HP
- dash 5MKx2 5HPx2
- j236HK ADC jMP
- 5HK
- dash 5LK 5MKx2 2HK
- 5LPx2 2MP 5MKx2 2HK 214HP~P 22KK
|
11542
|
3
|
Anywhere
|
Universal
|
- Harder on heavies
- Add !2HP after the ender for 165 extra damage (11707 total)
|
(video)
|
Double Snap
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- Snapback
- dash 2LK 2MP
- (5HK 236HP)xN
|
N/A
|
1
|
Corner
|
Universal
|
|
(video)
|
Counter Hit Punishes
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- CH 623HP
- OTG 214KK
- dash 2MP 5HPx2 kara j236HK ADC
- jHP
- 5HK
- jMK j236HK~LK
- 5MKx2 5HK
- jLK jMK ADC
- jMP
- 5LK 2MP 5MKx2 5HP 214HP~P 236PP
|
8343
|
3
|
Anywhere
|
Universal
|
|
(video)
|
- CH 2HP OTG 236MP
- 2MP 5HPx2 kara j236HK ADC
- jHP
- 2MK 5HPx2 kara j236HK ADC
- jMK jHP
- dash 5LPx2 5MKx2 5HK
- jLK jMK ADC
- jMP
- 5LK 2MP 5MKx2 5HP 214HP~P 236PP
|
8722
|
1
|
Anywhere
|
Universal
|
|
(video)
|
- CH 2HP OTG 236MP
- 2MP 5HK 623HP
- 5MKx2 5HPx2 j236HK ADC
- jMK jHP
- dash 5LPx2 2MP 5MKx2 5HK
- jLK jHP ADC
- jMP
- 5LK 2MP 5MKx2 5HPx2 j236HK~K 236PP
|
9517
|
1
|
Corner
|
Universal
|
|
(video)
|
- 5HK 623HP
- OTG 6HP OTG 236MP
- 2MP 5HPx2 j236HK ADC
- jHP
- 5MKx2 5HPx2 j236HK ADC
- jMK jHP
- dash 5LPx2 2MP 5MKx2 236MP
- 5LK 2MP 5MKx2 5HP 214HP~P 236PP
|
9786
|
1
|
Corner
|
Universal
|
|
(video)
|
Midscreen Assist Kill
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- 5MKx2 5HK
- jHP ADC jHP
- repeat
|
N/A
|
0
|
Midscreen
|
Universal
|
- Add 5LK to make it easier.
|
(video)
|
Damage/Undizzy Ratios
Note: These tables aren't up to date with the Umbrella Patch changes (damage nerfs, and Install 6MP no longer producing a star).
Normal
Move
|
Damage/undizzy
|
Damage (max scaling)
|
Undizzy
|
214HP~P
|
17.85
|
310
|
20
|
623HP
|
15.1
|
302
|
20
|
6HP
|
13.73333333
|
412
|
30
|
2HP
|
11.9
|
357
|
30
|
jMP
|
10
|
200
|
20
|
5HPx2
|
9.333333333
|
280
|
30
|
5LK
|
9.333333333
|
140
|
15
|
j236K~K~K
|
9.333333333
|
140
|
15
|
214HP
|
9
|
140
|
20
|
5MKx2
|
9
|
180
|
20
|
623MP
|
9
|
180
|
20
|
5LP
|
8
|
120
|
15
|
2LP
|
8
|
120
|
15
|
236HP
|
7.5
|
150
|
20
|
j236K (all three)
|
7.111111111
|
320
|
45
|
214MP
|
7
|
110
|
20
|
623LP
|
7
|
140
|
20
|
j236K~K
|
6.666666667
|
100
|
15
|
5HK
|
6.333333333
|
190
|
30
|
jMK
|
6.25
|
125
|
20
|
2MP
|
6
|
120
|
20
|
jHP
|
5.833333333
|
175
|
30
|
2MK
|
5.75
|
115
|
20
|
236MP
|
5.5
|
110
|
20
|
214LP
|
5.5
|
90
|
20
|
j236K
|
5.333333333
|
80
|
15
|
5MP
|
5
|
100
|
20
|
6MP
|
5
|
100
|
20
|
5HP
|
4.666666667
|
140
|
30
|
5MK
|
4
|
80
|
20
|
jLK
|
4
|
60
|
15
|
236LP
|
3.5
|
70
|
20
|
2LK
|
3.333333333
|
50
|
15
|
jLP
|
3.333333333
|
50
|
15
|
Install
Move
|
Damage/undizzy
|
Damage (max scaling)
|
Undizzy
|
jMP
|
28
|
560
|
20
|
2HP
|
20.56666667
|
617
|
30
|
6HP
|
18.06666667
|
542
|
30
|
5MKx2
|
18
|
360
|
20
|
5HPx2
|
16.66666667
|
500
|
30
|
5LP
|
16
|
240
|
15
|
2LP
|
16
|
240
|
15
|
jHK
|
15.66666667
|
470
|
30
|
2HK
|
15
|
450
|
30
|
jHP
|
14.83333333
|
445
|
30
|
5LK
|
13.33333333
|
200
|
15
|
22K
|
12.36666667
|
371
|
30
|
jMK
|
10-75
|
215
|
20
|
5HK
|
10.66666667
|
320
|
30
|
2MP
|
10.5
|
210
|
20
|
2MK
|
10.25
|
205
|
20
|
5MP
|
9.5
|
190
|
20
|
6MP
|
9.5
|
190
|
20
|
5MK
|
8.5
|
170
|
20
|
jLK
|
8
|
120
|
15
|
5HP
|
7.666666667
|
230
|
30
|
2LK
|
7.333333333
|
110
|
15
|
jLP
|
7.333333333
|
110
|
15
|
General
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Characters
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Mechanics
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Other
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