Wonderful World/Pale: Difference between revisions
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= Introduction = | = Introduction = | ||
Pale is characterized by moves that hit a long distance away, but leave big dead zones right in front of her. With so many long range attacks, she can control the match very well from a distance, but is almost completely helpless when up close. | |||
When one of her specials hits an opponent, it sets a sweet mark on them, which can be activated with her Original Action, consuming all marks on the opponent with an attack that hits the whole screen. | |||
Pale has some great anti-air tools, especially her 623HS, and her fast movement allows her to move around quickly and nimbly slip away from the opponent when given the chance to. While she really struggles up close, Sweet Jewel can be used to stop an opponent's pressure, or making it scary for them to blindly dash in. | |||
Information on this page refers to version 0.938 of the game. | Information on this page refers to version 0.938 of the game. | ||
'''Pros''' | '''Pros''' | ||
* | *Great when fighting from a distance | ||
* | *Excellent anti-air | ||
* | *Good damage | ||
'''Cons''' | '''Cons''' | ||
* | *Some near-impossible matchups and many hard ones | ||
* | *Very hard to get out of pressure, especially without any sweet marks, as opponents can get away with almost anything | ||
* | *A couple forward ground dashes, even if mediocre, will allow the opponent to get too close for most of Pale's moves to connect | ||
= Move List = | = Move List = | ||
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= Combos = | = Combos = | ||
= Move Details = | = Move Details = |
Revision as of 10:16, 7 March 2019
Introduction
Pale is characterized by moves that hit a long distance away, but leave big dead zones right in front of her. With so many long range attacks, she can control the match very well from a distance, but is almost completely helpless when up close.
When one of her specials hits an opponent, it sets a sweet mark on them, which can be activated with her Original Action, consuming all marks on the opponent with an attack that hits the whole screen.
Pale has some great anti-air tools, especially her 623HS, and her fast movement allows her to move around quickly and nimbly slip away from the opponent when given the chance to. While she really struggles up close, Sweet Jewel can be used to stop an opponent's pressure, or making it scary for them to blindly dash in.
Information on this page refers to version 0.938 of the game.
Pros
- Great when fighting from a distance
- Excellent anti-air
- Good damage
Cons
- Some near-impossible matchups and many hard ones
- Very hard to get out of pressure, especially without any sweet marks, as opponents can get away with almost anything
- A couple forward ground dashes, even if mediocre, will allow the opponent to get too close for most of Pale's moves to connect
Move List
Strategy
Neutral Game
Pressure Game
Combos
Move Details
Specials
Chocolate Scissors - 236S | |
Move description. |
Finishing Moves
Ripple Mont Blanc - 2146HS | |
Move description. |
Command Normals
Just Break - 6HS | |
Universal overhead. |
Normals
5P | |
Move description. |
Air Normals
j.P | |
Move description. |