Wonderful World/Friede: Difference between revisions
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= Combos = | == Combos == | ||
Friede's combos heavily rely on previously set eyes, sometimes Darkness Volt charges or meter. Even when you do have these resources, the combos you can perform are dictated by your and the opponent's positions in relation to each other, on top of distance from corners, so you'll need quick thinking to figure out what you can do when you land a hit. Different characters might have character-specific combos, or need adjustments to timing. | |||
Each individual combo listed in this section will describe any requirements. | |||
== | Combo damage is described as damage dealt when the opponent is at maximum health. To give you an idea of how much damage each combo does in percentage, know that Ryuza has 800 health. | ||
''' | |||
===Meterless=== | |||
*'''Anywhere, no requirements:''' 5P > 5S > 5HS > 236P (113 damage) | |||
:Very basic combo, does little damage. Sadly, it's your best combo when you don't have eyes, Darkness Volt charges or meter. You can replace the initial 5P with 2P if you need the extra speed, but its bad proration will make this combo even weaker. 5K and 2K should not be added to this combo for the same reason. | |||
===Character Specific=== | |||
*'''Anywhere, no S eye summoned:''' 6HS > 214S4 > 5P > 5HS > 214S > 2S > 4S > j.S > j.HS > dj.S > j.HS > j.2HS > j.236P (237 damage) | |||
:Overhead starter combo. Not tested against all characters. | |||
{{WW}} | {{WW}} |
Revision as of 13:39, 23 April 2019
Profile
- Full Name: Friede (フリーデ)
- Age: 574
- Nick Name: Demon Lord Fang
- Height: 135cm
- Weight: 32kg
- 3 sizes: B65 W54 H69
- Likes: Afternoon tea time
- Dislikes: Sunlight, ill-mannered people
- Values: Mantle
- Weapon: Familiar
Special Skills
By using her Original Ability, Friede is able to recall all her currently summoned eyes, creating a small hitbox around them as they disappear.
If, instead of simply O, you input 22O, she will recall her eyes in the same way, but you will also consume 50% meter to gain 1 Darkness Volt charge, a fast projectile that requires charges to use it.
Friede's dashes and jumps are replaced with fixed-distance teleports.
Introduction
Information on this page refers to version 0.938 of the game.
Character Specific Data
Total Life - 666
Normal Moves
5P
5P
|
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5K
5K
|
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5S
5S
|
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5HS
5HS
|
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2P
2P
|
---|
2K
2K
|
---|
2S
2S
|
---|
2HS
2HS
|
---|
j.P
j.P
|
---|
j.K
j.K
|
---|
j.S
j.S
|
---|
j.HS
j.HS
|
---|
Command Normals
4S
4S
|
---|
6HS
6HS
|
---|
j.2S
Pumpkin Smash
j.2S |
---|
j.2HS
Pain Nail
j.2HS |
---|
Special Moves
Doom Bringer
Doom Bringer
236P (Air OK) |
---|
Immortal Dark
Immortal Dark
22K |
---|
Darkness Volt
Darkness Volt
236K (Air OK) |
---|
Hollow Bind
Hollow Bind
[4]6S (Air OK) |
---|
Poison Mantle
Poison Mantle
623S |
---|
Evil Eye
Evil Eye
214P/K/S/HS (Air OK) |
---|
Soul Sucker
Soul Sucker
41236HS |
---|
Finishing Moves
Evil Omen
Evil Omen
2146P/K |
---|
Night Walker
Night Walker
236236HS |
---|
Combos
Friede's combos heavily rely on previously set eyes, sometimes Darkness Volt charges or meter. Even when you do have these resources, the combos you can perform are dictated by your and the opponent's positions in relation to each other, on top of distance from corners, so you'll need quick thinking to figure out what you can do when you land a hit. Different characters might have character-specific combos, or need adjustments to timing. Each individual combo listed in this section will describe any requirements.
Combo damage is described as damage dealt when the opponent is at maximum health. To give you an idea of how much damage each combo does in percentage, know that Ryuza has 800 health.
Meterless
- Anywhere, no requirements: 5P > 5S > 5HS > 236P (113 damage)
- Very basic combo, does little damage. Sadly, it's your best combo when you don't have eyes, Darkness Volt charges or meter. You can replace the initial 5P with 2P if you need the extra speed, but its bad proration will make this combo even weaker. 5K and 2K should not be added to this combo for the same reason.
Character Specific
- Anywhere, no S eye summoned: 6HS > 214S4 > 5P > 5HS > 214S > 2S > 4S > j.S > j.HS > dj.S > j.HS > j.2HS > j.236P (237 damage)
- Overhead starter combo. Not tested against all characters.