Power Rangers: Battle for the Grid/Dai Shi: Difference between revisions
BoatsandJoes (talk | contribs) (Initial move details for Dai Shi.) |
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==Overview== | ==Overview== | ||
Dai Shi has slow walkspeed and an okay wavedash, but has very powerful mobility with 4S wall cling, 6S demon flip, and to a lesser extent 5S armored command run. He has a lot of options to move around the screen both backwards and forwards. His normals are just okay in the startup and damage department, but the ability to cancel them into movement and a wide variety of special moves makes Dai Shi stylish and unpredictable. Be evasive and wait for the perfect moment to go in: float like a butterfly and sting like a beast! | |||
==Normal Moves== | ==Normal Moves== | ||
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|caption= | |caption= | ||
|name=5L | |name=5L | ||
|data= | |||
{{AttackData-BFTG | |||
|damage=40 | |||
|guard=High/Low/Air | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|description=Standard jab. Causes a flipout during a juggle. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">5LL</font> ====== | |||
{{MoveData | |||
|image=BFTG_DAI_5LL.png | |||
|caption= | |||
|name=5LL | |||
|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage= | ||
|guard= | |guard=High/Low/Air | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 27: | Line 42: | ||
|frameAdv= | |frameAdv= | ||
|description= | |description= | ||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">5LLL</font> ====== | |||
{{MoveData | |||
|image=BFTG_DAI_5LLL.png | |||
|caption= | |||
|name=5LLL | |||
|data= | |||
{{AttackData-BFTG | |||
|damage= | |||
|guard=High/Low/Air | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|description=Spinning knockdown. Not cancellable. | |||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=5M | |name=5M | ||
|data= | |||
{{AttackData-BFTG | |||
|damage=50 | |||
|guard=High/Low/Air | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|description=Moves Dai Shi forward a little bit. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">5MM</font> ====== | |||
{{MoveData | |||
|image=BFTG_DAI_5MM.png | |||
|caption= | |||
|name=5MM | |||
|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage= | ||
|guard= | |guard=High/Low/Air | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 44: | Line 93: | ||
|frameAdv= | |frameAdv= | ||
|description= | |description= | ||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">5MMM</font> ====== | |||
{{MoveData | |||
|image=BFTG_DAI_5MMM.png | |||
|caption= | |||
|name=5MMM | |||
|data= | |||
{{AttackData-BFTG | |||
|damage= | |||
|guard=High/Low/Air | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|description=Spinning knockdown. Not cancellable. | |||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=5H | |name=5H | ||
|data= | |||
{{AttackData-BFTG | |||
|damage=60 | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|description=Moves Dai Shi forward a lot: nearly halfscreen. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">5HH</font> ====== | |||
{{MoveData | |||
|image=BFTG_DAI_5HH.png | |||
|caption= | |||
|name=5HH | |||
|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage= | ||
|guard= | |guard=High/Low/Air | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 61: | Line 144: | ||
|frameAdv= | |frameAdv= | ||
|description= | |description= | ||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">5HHH</font> ====== | |||
{{MoveData | |||
|image=BFTG_DAI_5HHH.png | |||
|caption= | |||
|name=5HHH | |||
|data= | |||
{{AttackData-BFTG | |||
|damage= | |||
|guard=High/Low/Air | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|description=Ground bounces. Not cancellable, but you can combo off it solo by linking into another normal. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">4H</font> ====== | |||
{{MoveData | |||
|image=BFTG_DAI_4H.png | |||
|caption= | |||
|name=4H | |||
|data= | |||
{{AttackData-BFTG | |||
|damage= | |||
|guard=High/Low | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|description=Standard launcher. Jump cancellable, air unblockable. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage=40 | ||
|guard= | |guard=Low/Air | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=Cancels into itself. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage=40 | ||
|guard= | |guard=Low/Air | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage=60 | ||
|guard= | |guard=Low/Air | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=Spiral knockdown. Cancellable. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage=35 | ||
|guard= | |guard=High/Air | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=Standard air to air jab. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage=35 | ||
|guard= | |guard=High/Air | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=Hits at a downward angle, both in front and crossup. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage=30 | ||
|guard= | |guard=High/Air | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description= Groundbounces on air hit. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">5S</font> ====== | ====== <font style="visibility:hidden" size="0">5S</font> ====== | ||
{{MoveData | {{MoveData | ||
| | |image1=BFTG_DAI_5S.png | ||
|image2=BFTG_DAI_5SL.png | |||
|image3=BFTG_DAI_5SM.png | |||
|image4=BFTG_DAI_5SH.png | |||
|image5=BFTG_DAI_5SS.png | |||
|name=5S | |name=5S | ||
|data= | |data= | ||
{{AttackData-BFTG | |||
|version=Run | |||
|damage=70 | |||
|guard=High/Low/Air | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|description=Dai Shi starts his command run. There's a decent amount of startup before he starts running. The run itself has 4 hits of armor (he takes no damage, but it can be broken by certain moves and any throw). The move can be cancelled into several followups as soon as Dai Shi finishes crouching down: much sooner than the armor kicks in, but not as fast as Shadow Ranger's stance cancels. Dai shi can cancel any time during the run as well, but the armor goes away when he does. If you do nothing during the run, Dai Shi will perform a swipe attack that wall bounces on juggle hit and crumples on ground hit. | |||
}} | |||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|version=~L | |||
|damage=70 | |||
|guard=High/Low/Air | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|description=Berserker slash. Causes a spiral knockdown. Can pass through the opponent and cross up, but it's decently easy to see. Call an assist before the passthrough for better results. Assists will also help you convert midscreen. You can convert solo near the corner depending on spacing. | |||
}} | |||
{{AttackData-BFTG | |||
|version=~M | |||
|damage=20, 70 | |||
|guard=None | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|description=Does not hit standing, but hits anything in the air at a 45 degree angle. Floats the opponent towards you for any juggle you can think of. Great anti air and combo move. | |||
}} | |||
{{AttackData-BFTG | |||
|version=~H | |||
|damage=83 total across 10 hits | |||
|guard=High/Low/Air | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|description=Dai Shi does a small hop backwards and then places a stationary fireball where he just was. The fireball stays out for about 3 seconds, or until it makes contact with something (even another projectile, so it's not good in fireball wars). Dai Shi cannot place another fireball while his first one is still out. The opponent will be stuck for 10 hits on hit or block, and on hit will receive a spiral knockdown. On block, the opponent can pushblock multiple times. On air block, you cannot hit them with an air unblockable move while they are stuck, but you can mix them up high/low when they are grounded. The startup is kind of long, so use it while your opponent is knocked down, or stuck blocking an assist or Zord. Try tagging to another character after telling Dai Shi to place the fireball on top of an opponent, and then perform a high/low mixup! | |||
}} | |||
{{AttackData-BFTG | |||
|version=~S | |||
|damage= | |damage= | ||
|guard= | |guard=n/a | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=Run cancel. It's very fast and immediately puts you in a neutral state. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0">4S</font> ====== | ====== <font style="visibility:hidden" size="0">4S</font> ====== | ||
{{MoveData | {{MoveData | ||
| | |image1=BFTG_DAI_4S.png | ||
|image2=BFTG_DAI_4SL.png | |||
|image3=BFTG_DAI_4SM.png | |||
|image4=BFTG_DAI_4SH.png | |||
|image5=BFTG_DAI_4SS.png | |||
|name=4S | |name=4S | ||
|data= | |data= | ||
{{AttackData-BFTG | |||
|version=Cling | |||
|damage= | |||
|guard=n/a | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|description=Dai Shi flies to the wall behind him and clings to it. He has 6 (!) possible followups: the 4 described below, tap up to jump forward at a 45 degree angle, or 6S for demon flip with even more followups (see 6S for details)! If he does nothing for a few seconds, he will automatically perform the 5S followup (let go). The closer Dai Shi is to the wall when he uses this move, the lower he will cling. The camera is locked while Dai Shi is on the wall (a little buggy as of patch 1.6.2: nothing too bad, but expect fixes). Dai Shi can call assists while on the wall. If hit with a jab while on the wall, Dai Shi will flip out as though he were in a juggle state. The leap up is not invincible in any way (except to throws), but it can be evasive. | |||
}} | |||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|version=~L | |||
|damage=60 | |||
|guard=High/Air | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|description=Downward swipe that leaves Dai Shi on the wall. Causes a spiral knockdown. You can keep using this to reset your wall cling and stay on the wall if you want to. | |||
}} | |||
{{AttackData-BFTG | |||
|version=~M | |||
|damage=70 | |||
|guard=High/Air | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|description=Fast divekick that hits overhead and wallbounces. Yeah. 45 degree angle so it will whiff most of the time if they are close. | |||
}} | |||
{{AttackData-BFTG | |||
|version=~H | |||
|damage= | |damage= | ||
|guard= | |guard=n/a | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=Dai Shi dashes to the opposite wall. This move does not hit, is not invincible in any way, and is not cancellable in any way. For positioning only. Usually jump or 6S demon flip is better because you can act out of them. | ||
}} | }} | ||
{{AttackData-BFTG | |||
|version=~S | |||
|damage= | |||
|guard=n/a | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|description= Drop down. It's very fast and immediately puts you in a neutral state, where you can block or perform a jumping attack and hit overhead. | |||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0">6S</font> ====== | ====== <font style="visibility:hidden" size="0">6S</font> ====== | ||
{{MoveData | {{MoveData | ||
| | |image1=BFTG_DAI_6S.png | ||
|image2=BFTG_DAI_6SL.png | |||
|image3=BFTG_DAI_6SM.png | |||
|image4=BFTG_DAI_6SH.png | |||
|image5=BFTG_DAI_6SS.png | |||
|name=6S | |name=6S | ||
|data= | |data= | ||
{{AttackData-BFTG | |||
|version=Flip | |||
|damage= | |||
|guard=Low/Air | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|description=Dai Shi starts his demon flip that tracks the opponent. If the opponent is halfscreen or closer it will cross up, otherwise it will not. Can be performed from the ground or from wall cling (4S). Has followups on every button, but they cannot be performed until the peak of the flip and later. If he does nothing, he lands and performs a low sliding kick that causes a spiral knockdown. Can convert off this kick solo in the corner, not sure midscreen. Hits OTG, but 6S~L is better for that most of the time. Can call assists any time during the flip. | |||
}} | |||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |version=~L | ||
|guard= | |damage=70 | ||
|guard=High/Air | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|description=Downward swipe that hits Dai Shi's front and causes a ground bounce. Can be crouched under if performed as early as possible at the peak of the demon flip. The mixup is between doing this late in the flip and hitting overhead, doing it so late that Dai Shi lands during startup and then performs a low or throw, or doing nothing and getting the low kick. If the opponent stands up at certain spacings, you can mix up between this and crossup M followup, but if they crouch until late in the demon flip it becomes less ambiguous. Hits OTG. | |||
}} | |||
{{AttackData-BFTG | |||
|version=~M | |||
|damage=70 | |||
|guard=High/Air | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|description=Identical to the L followup in pretty much every way, except it hits behind Dai Shi instead. | |||
}} | |||
{{AttackData-BFTG | |||
|version=~H | |||
|damage=60 | |||
|guard=High/Low/Air | |||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=Dai Shi stops his momentum and does a kick straight downwards similar to Drakkon, Trini, etc. Can do pretty ambiguous left/rights especially combined with the M followup, but can't convert into more damage combo solo unless it hits super meaty. Use assists and zords. Since it alters your momentum and L/M don't, it can be a good way to cancel the demon flip if you don't want to get antiaired. | ||
}} | }} | ||
{{AttackData-BFTG | |||
|version=~S | |||
|damage=70 | |||
|guard=High/Low/Air | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|description=Same as j.S, including height restriction. Another good option for bailing out of the demon flip if you need to. | |||
}} | |||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage=70 | ||
|guard= | |guard=High/Low/Air | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description= Stops Dai Shi's air momentum and moves him backwards a little bit while putting out a big hitbox. Wallbounces. Has a pretty tall height restriction, so will never hit a crouching enemy and barely hits standing. Great air to air. Can be cancelled into from any jump normal. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage=6x30, 70 | ||
|guard= | |guard=High/Low/Air | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=Goes halfscreen, very invincible. Punish anything from anywhere. Ground bounces, can continue combo with assist or zord. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage=91 | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup= | ||
Line 267: | Line 519: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=Need assists or zord to combo, I think, but pops them up pretty well for it. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage=101 | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup= | ||
Line 285: | Line 537: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=Need assists or zord to combo, I think, but pops them up pretty well for it. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage= | ||
|guard= | |guard=High/Low/Air | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=MAXIMUM SPIDER (kind of)! Dai Shi leaps to the wall behind him, super flash, leaps around the screen in a set pattern, and then reappears in his initial spot. Not all of the hits will connect all of the time, but it will never be minus or unsafe on hit barring some bizarre circumstance. Hard knockdown. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage=70 | ||
|guard= | |guard=High/Low/Air | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=Same as 6SL (Berserker Slash). Can tag to Dai Shi after the cross through for a tag-or-not 50/50. Not bad in combos, and can tag to Dai Shi after the hit and still continue. | ||
}} | }} | ||
}} | }} | ||
Line 336: | Line 588: | ||
|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage=70 | ||
|guard= | |guard=High/Low/Air | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=Standard swap strike. | ||
}} | }} | ||
}} | }} | ||
==Team Synergy== | ==Team Synergy== | ||
If you have an assist with good lockdown or knockdown, that can give you time to use 5SH and/or set up a demon flip mixup. Dai Shi's assist works best when you are pressuring the opponent, and lets you perform a 50/50 mixup into more pressure. | |||
==Combos== | ==Combos== |
Revision as of 23:02, 18 December 2019
Introduction
Dai Shi is an ancient and evil eight-headed Chinese dragon that initiated the "Beast War", believing that humans should be destroyed and that animals should rule the planet. However, Optimus Primal and the Maximals locked him away in their temple after beating him in battle many years ago. But now, finally, after ten thousand years he's free.
Overview
Dai Shi has slow walkspeed and an okay wavedash, but has very powerful mobility with 4S wall cling, 6S demon flip, and to a lesser extent 5S armored command run. He has a lot of options to move around the screen both backwards and forwards. His normals are just okay in the startup and damage department, but the ability to cancel them into movement and a wide variety of special moves makes Dai Shi stylish and unpredictable. Be evasive and wait for the perfect moment to go in: float like a butterfly and sting like a beast!
Normal Moves
5L
5L
|
---|
5LL
5LL
|
---|
5LLL
5LLL
|
---|
5M
5M
|
---|
5MM
5MM
|
---|
5MMM
5MMM
|
---|
5H
5H
|
---|
5HH
5HH
|
---|
5HHH
5HHH
|
---|
4H
4H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
j.L
j.L
|
---|
j.M
j.M
|
---|
j.H
j.H
|
---|
Special Moves
5S
5S
|
---|
4S
4S
|
---|
6S
6S
|
---|
j.S
j.S
|
---|
EX Special
5L+S
5S+L
|
---|
Throws
Forward Throw
Forward Throw
5M+H/6M+H |
---|
Back Throw
Back Throw
4M+H |
---|
Super
Super
Super
H+S |
---|
Tag Actions
Assist
Assist
A1/A2 |
---|
Swap Strike
Swap Strike
A1/A2+S |
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Team Synergy
If you have an assist with good lockdown or knockdown, that can give you time to use 5SH and/or set up a demon flip mixup. Dai Shi's assist works best when you are pressuring the opponent, and lets you perform a 50/50 mixup into more pressure.
Combos
Solo
LLLL
Auto combo
5L > 5M > 5H
Example combo
Assist combos
5L > 5M > 5H > assist name > 5L > 5M > 5H
Example combo
Videos
Colors
External Links
- Twitter hashtag: #BFTG_DAI