Power Rangers: Battle for the Grid/Lord Zedd: Difference between revisions
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==Introduction== | ==Introduction== | ||
'''Health: 1000''' <br> | |||
'''Health: | |||
'''Walk Speed: - forward, - back''' | '''Walk Speed: - forward, - back''' | ||
After Rita Repulsa cited irreconcilable differences when divorcing Lord Zedd and getting sole custody of Thrax, he lived as a single bachelor in the Vica Galaxy, playing a bunch of UNIB. Realizing how top tier Gordeau was in that game, he ripped him the hell off to compensate for having lost his teleports from The Fighting Edition. | After Rita Repulsa cited irreconcilable differences when divorcing Lord Zedd and getting sole custody of Thrax, he lived as a single bachelor in the Vica Galaxy, playing a bunch of UNIB. Realizing how top tier Gordeau was in that game, he ripped him the hell off to compensate for having lost his teleports from ''The Fighting Edition''. | ||
==Overview== | ==Overview== | ||
Zedd can be best summed up as an all-rounder. He possess very long-ranged normals, allowing him to control space, in addition to delayed projectiles such as Z Putties. Yet, when it comes to close range combat, he's no slouch either, having deceptively strong normals suited for that purpose. His unique dashes allow him to cross up opponents, mostly compensating for his otherwise slow mobility. | |||
==Normal Moves== | ==Normal Moves== | ||
====== <font style="visibility:hidden" size="0">5L</font> ====== | ====== <font style="visibility:hidden" size="0">5L</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 23: | Line 19: | ||
|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage=40 | ||
|guard= | |guard=High/Low/Air | ||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|description=Lightning zap. Deceptively powerful due to its range and frame advantage, though it can only be canceled into 5LL or a Special. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">5LL</font> ====== | |||
{{MoveData | |||
|image=BFTG_ZED_5LL.png | |||
|caption=E V I L | |||
|name=5LL | |||
|data= | |||
{{AttackData-BFTG | |||
|damage=70 | |||
|guard=High/Air | |||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=Overhead punch. Actually an overhead, and an extremely fast one at that. Special-cancelable. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage=60 | ||
|guard= | |guard=High/Low/Air | ||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|description=Knee. Advances forward, making its range deceptive. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">5MM</font> ====== | |||
{{MoveData | |||
|image=BFTG_ZED_5MM.png | |||
|image2=BFTG_ZED_5MM_(2).png | |||
|caption=Fisherman's Slam vibes | |||
|name=5MM | |||
|data= | |||
{{AttackData-BFTG | |||
|damage=80, 108 | |||
|guard=High/Low/Air | |||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=Zedd grabs the opponent, then slams the opponent behind him. Groundbounces. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BFTG_ZED_5H.png | |image=BFTG_ZED_5H.png | ||
|image2=BFTG_ZED_5H_(2).png | |||
|caption= | |caption= | ||
|name=5H | |name=5H | ||
|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage=35, 40 | ||
|guard= | |guard=High/Low/Air | ||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|description=Zedd attacks the opponent with the Z Staff, then pulls it back. Pulls the opponent slightly closer to Zedd both on hit or block. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">5HH</font> ====== | |||
{{MoveData | |||
|image=BFTG_ZED_5HH.png | |||
|image2=BFTG_ZED_5HH_(2).png | |||
|caption= | |||
|name=5HH | |||
|data= | |||
{{AttackData-BFTG | |||
|damage=45, 80 | |||
|guard=High/Low/Air | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|description=Zedd attacks twice with the Z Staff. Causes a hard knockdown. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">6H</font> ====== | |||
{{MoveData | |||
|image=BFTG_ZED_6H.png | |||
|caption=Near-full-screen overhead HYPE! | |||
|name=6H | |||
|data= | |||
{{AttackData-BFTG | |||
|damage=90 | |||
|guard=High/Air | |||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=Zedd slams the Z Staff in front of him. An overhead with massive range that groundbounces and also has OTG properties. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage=40 | ||
|guard= | |guard=High/Low/Air | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=Crouching lightning zap. Similar to 5L. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage=70 | ||
|guard= | |guard=Low/Air | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=Zedd attack with the Z Staff's rear end. Zedd's only low, vital for opening up opponents. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage=90 | ||
|guard= | |guard=High/Low | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=Zedd swings the Z Staff upwards. Dedicated anti-air and, thus, air-unblockable. Huge recovery and not cancelable on block. | ||
}} | }} | ||
}} | }} | ||
Line 125: | Line 192: | ||
|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage=40 | ||
|guard= | |guard=High/Air | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=Punches upwards. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BFTG_ZED_j.M.png | |image=BFTG_ZED_j.M.png | ||
|image2=BFTG_ZED_j.M_(2).png | |||
|caption= | |caption= | ||
|name=j.M | |name=j.M | ||
|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage=35x2 | ||
|guard= | |guard=High/Air | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=Swings the Z Staff twice. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BFTG_ZED_j.H.png | |image=BFTG_ZED_j.H.png | ||
|image2=BFTG_ZED_j.H_(2).png | |||
|caption= | |caption= | ||
|name=j.H | |name=j.H | ||
|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage=30x2 | ||
|guard= | |guard=High/Low/Air, High/Air | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=Swings the Z Staff upwards. First hit is NOT an overhead. Cancels all of Zedd's momentum. | ||
}} | }} | ||
}} | }} | ||
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==Special Moves== | ==Special Moves== | ||
====== <font style="visibility:hidden" size="0">5S</font> ====== | ====== <font style="visibility:hidden" size="0">5S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BFTG_ZED_5S.png | |image=BFTG_ZED_5S.png | ||
|image2=BFTG_ZED_5S_(2).png | |||
|image3=BFTG_ZED_5S_(3).png | |||
|name=5S | |name=5S | ||
|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage=20x4 | ||
|guard= | |guard=High/Low/Air | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description='''(DaggerZ)''' | ||
Zedd raises his staff, summoning a Z-shaped lightning bolt. After a moment, 4 projectiles come from the lightning bolt. The projectiles have slight homing properties, but if Zedd is hit before they are deployed, the move is canceled. | |||
}} | }} | ||
}} | }} | ||
Line 191: | Line 263: | ||
{{MoveData | {{MoveData | ||
|image=BFTG_ZED_4S.png | |image=BFTG_ZED_4S.png | ||
|image2=BFTG_ZED_4S_(Charged).png | |||
|image3=BFTG_ZED_4S_(Charged, 2).png | |||
|caption3=Captain Corridor! | |||
|name=4S | |name=4S | ||
|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |version=4S | ||
|guard= | |damage=60 | ||
|guard=High/Low/Air | |||
|startup= | |startup= | ||
|active= | |active= | ||
Line 201: | Line 277: | ||
|frameAdv= | |frameAdv= | ||
|description= | |description= | ||
}} | |||
{{AttackData-BFTG | |||
|header=no | |||
|version=Charged | |||
|damage=45x2 | |||
|guard=High/Low/Air | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|description='''(Catalytic Jolt)''' | |||
Zedd surrounds himself with electricity. This is one of the few meterless moves in the game with some invincibility. | |||
If this move succesfully connects, Zedd will be enveloped in a red aura. This aura persists even if he is tagged out. | |||
'''(Fulmination)''' | |||
Attemping to use '''(Catalytic Jolt)''' again while enveloped in the red aura results in Zedd summoning a red lightning column in his current location. This move, as of version 1.6.2, does not contribute to the juggle limiter, meaning Zedd can net strong combos from it. | |||
Using this move expends the aura, so Zedd needs to hit with '''(Catalytic Jolt)''' to use it again. | |||
}} | }} | ||
}} | }} | ||
Line 207: | Line 304: | ||
{{MoveData | {{MoveData | ||
|image=BFTG_ZED_6S.png | |image=BFTG_ZED_6S.png | ||
|image2=BFTG_ZED_6S_(2).png | |||
|caption="Prepare the Palace for my return!" | |||
|caption2=*garbled underwater noises* | |||
|name=6S | |name=6S | ||
|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage=40x2 | ||
|guard= | |guard=High/Low/Air | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description='''(Prepare the Palace)''' | ||
Zedd points forward, which causes a Z Putty Patroller to run towards the opponent, eventually falling flat. Though it can be used as a combo filler, its main use is to reduce the recovery of Zedd's normals. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BFTG_ZED_j.S.png | |image=BFTG_ZED_j.S.png | ||
|image2=BFTG_ZED_j.S_(2).png | |||
|name=j.S | |name=j.S | ||
|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage= | ||
|guard= | |guard=High/Low/Air | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description='''(Seismic Crush)''' | ||
Zedd dives to the ground Z-Staff-first. Not an overhead. Groundbounces and has OTG properties. | |||
}} | }} | ||
}} | }} | ||
==EX | ==EX Attack== | ||
====== <font style="visibility:hidden" size="0">5L+S</font> ====== | ====== <font style="visibility:hidden" size="0">5L+S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BFTG_ZED_5S+L.png | |image=BFTG_ZED_5S+L.png | ||
|image2=BFTG_ZED_5S+L_(2).png | |||
|image3=BFTG_ZED_5S+L_(3).png | |||
|name=5S+L | |name=5S+L | ||
|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage= | ||
|guard= | |guard=High/Low/Air | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 251: | Line 357: | ||
|frameAdv= | |frameAdv= | ||
|description= | |description= | ||
'''(Hail of Ire)''' | |||
*If the first hits are blocked, the rest of the move will not come out. | |||
Upon use, Zedd stabs the ground with the Z Staff, creating a red lightning bolt. Later, 5 lightning balls fall from the sky. | |||
An unique EX Attack in that it only has one phase, with its entirety coming out even on block or whiff. The lightning bolts cause a groundbounce against airborne opponents. | |||
}} | }} | ||
}} | }} | ||
==Throws== | ==Throws== | ||
====== <font style="visibility:hidden" size="0">Forward Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Forward Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BFTG_ZED_FT.png | |image=BFTG_ZED_FT.png | ||
|image2=BFTG_ZED_FT_(2).png | |||
|caption= | |caption= | ||
|name=Forward Throw | |name=Forward Throw | ||
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|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage=101 | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=Zedd backhands the opponent, then zaps them lightning, stunning them. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BFTG_ZED_BT.png | |image=BFTG_ZED_BT.png | ||
|image2=BFTG_ZED_BT_(2).png | |||
|caption= | |caption= | ||
|name=Back Throw | |name=Back Throw | ||
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|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage=121 | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=Zedd slams the opponent behind him. Groundbounces. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BFTG_ZED_Super.png | |image=BFTG_ZED_Super.png | ||
| | |image2=BFTG_ZED_Super_(2).png | ||
|image3=BFTG_ZED_Super_(3).png | |||
|image4=BFTG_ZED_Super_(4).png | |||
|image5=BFTG_ZED_Super_(5).png | |||
|caption3="DESTROY!" *garbled underwater noises* | |||
|caption5=Delicious combo ahead. | |||
|name=Super | |name=Super | ||
|input= H+S | |input= H+S | ||
|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage=1, 10x30, 50x2 | ||
|guard= | |guard=Unblockable | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=Zedd snaps his fingers, summoning a Z Putty Patroller who tries to hit the opponent from behind. If successful, Zedd then command 2 additional Z Putty Patrollers to beat upon the helpless opponent. | ||
This super is considered a grab and, as such, it cannot hit aerial opponents. Although it can be combo'd into, the opponent cannot be knocked down, making routes into Super quite limited. Instead, this Super provides '''massive''' reward on its own, dealing an extreme amount of damage and causing a groundbounce, meaning Zedd can combo ''from'' this Super. | |||
}} | }} | ||
}} | }} | ||
==Tag Actions== | ==Tag Actions== | ||
====== <font style="visibility:hidden" size="0">Assist</font> ====== | ====== <font style="visibility:hidden" size="0">Assist</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 321: | Line 441: | ||
|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage=30x2 | ||
|guard= | |guard=High/Low/Air | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=Based on the Charged version of 4S. Has 7 frames of invincibility. Much like with the original, as of version 1.6.2, this move does not contribute to the juggle limiter. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage=70 | ||
|guard= | |guard=High/Low/Air | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description= | ||
Faster than EX Attack, making it a little more reliable as a reversal, but far less damaging. Forces a character switch on hit; knocks down if only one character remains. | |||
Unlike most Swap Strikes, Zedd's has a unique animation: a backhanded fist. | |||
}} | }} | ||
}} | }} | ||
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==Combos== | ==Combos== | ||
===Solo=== | ===Solo=== | ||
'''2M > 5HH(1) > 6S > 2M > putty hits > 5M > 2H > j.M > 5M > 5HH(1) > S+L > 2H > 6S > 4S(uncharged) > putty hits > 5H(1) > 4S(charged)''' | '''2M > 5HH(1) > 6S > 2M > putty hits > 5M > 2H > j.M > 5M > 5HH(1) > S+L > 2H > 6S > 4S(uncharged) > putty hits > 5H(1) > 4S(charged)''' | ||
Line 360: | Line 481: | ||
===Assist combos=== | ===Assist combos=== | ||
'''5L > 5M > 5H > assist name > 5L > 5M > 5H''' | '''5L > 5M > 5H > assist name > 5L > 5M > 5H''' | ||
Revision as of 14:54, 24 December 2019
Introduction
Health: 1000
Walk Speed: - forward, - back
After Rita Repulsa cited irreconcilable differences when divorcing Lord Zedd and getting sole custody of Thrax, he lived as a single bachelor in the Vica Galaxy, playing a bunch of UNIB. Realizing how top tier Gordeau was in that game, he ripped him the hell off to compensate for having lost his teleports from The Fighting Edition.
Overview
Zedd can be best summed up as an all-rounder. He possess very long-ranged normals, allowing him to control space, in addition to delayed projectiles such as Z Putties. Yet, when it comes to close range combat, he's no slouch either, having deceptively strong normals suited for that purpose. His unique dashes allow him to cross up opponents, mostly compensating for his otherwise slow mobility.
Normal Moves
5L
5L
|
---|
5LL
5LL E V I L E V I L
|
---|
5M
5M
|
---|
5MM
5MM Fisherman's Slam vibes Fisherman's Slam vibes
|
---|
5H
5H
|
---|
5HH
5HH
|
---|
6H
6H Near-full-screen overhead HYPE! Near-full-screen overhead HYPE!
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
j.L
j.L
|
---|
j.M
j.M
|
---|
j.H
j.H
|
---|
Special Moves
5S
5S
|
---|
4S
4S Captain Corridor! Captain Corridor!
|
---|
6S
6S "Prepare the Palace for my return!" "Prepare the Palace for my return!" *garbled underwater noises* *garbled underwater noises*
|
---|
j.S
j.S
|
---|
EX Attack
5L+S
5S+L
|
---|
Throws
Forward Throw
Forward Throw
5M+H/6M+H |
---|
Back Throw
Back Throw
4M+H |
---|
Super
Super
Super H+S "DESTROY!" *garbled underwater noises* "DESTROY!" *garbled underwater noises* Delicious combo ahead. Delicious combo ahead.
|
---|
Tag Actions
Assist
Assist
A1/A2 |
---|
Swap Strike
Swap Strike
A1/A2+S |
---|
Team Synergy
Combos
Solo
2M > 5HH(1) > 6S > 2M > putty hits > 5M > 2H > j.M > 5M > 5HH(1) > S+L > 2H > 6S > 4S(uncharged) > putty hits > 5H(1) > 4S(charged)
Corner combo
Assist combos
5L > 5M > 5H > assist name > 5L > 5M > 5H
Example combo
Videos
Colors
External Links
- Twitter hashtag: #BFTG_ZED