Skullgirls/Peacock/Combos: Difference between revisions
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A basic ground chain ending in a special cancel. | A basic ground chain ending in a special cancel. | ||
5LPx2 2MP 2MK 2HP | 5LPx2 2MP 2MK 2HP 236MP | ||
A basic super cancel combo that sends the opponent back to fullscreen distance. [https://youtu.be/k24D86CET30 (video)] | A basic super cancel combo that sends the opponent back to fullscreen distance. [https://youtu.be/k24D86CET30 (video)] | ||
5LPx2 2MP 2MK 2HP | 5LPx2 2MP 2MK 2HP 236MP 236PP | ||
A two chain combo with a super cancel at the end. [https://youtu.be/Ye4K5EcBoSc (video)] | A two chain combo with a super cancel at the end. [https://youtu.be/Ye4K5EcBoSc (video)] | ||
5LPx2 2MK 2HP 5HK | 5LPx2 2MK 2HP 5HK 214HP | ||
dash 5LPx1 5MP 2HP | dash 5LPx1 5MP 2HP 236MP 236PP | ||
A basic air chain into restand combo. After the restand, you can go for a throw or overhead (IAD jLK) mixup. | A basic air chain into restand combo. After the restand, you can go for a throw or overhead (IAD jLK) mixup. | ||
Line 68: | Line 30: | ||
jLP jLK jMP | jLP jLK jMP | ||
adc jLP jMP | adc jLP jMP | ||
(restand) 5MP 2HP | (restand) 5MP 2HP 236MP 236PP | ||
==Combo Primer== | ==Combo Primer== | ||
Line 81: | Line 43: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:5LPx2 2MK 2HP 5HK OTG | :5LPx2 2MK 2HP 5HK OTG 214HP | ||
:dash 5LPx1 5MK | :dash 5LPx1 5MK | ||
:jMP jHP | :jMP jHP | ||
:ADC jLP jMP | :ADC jLP jMP | ||
:5MP 2MK 2HP | :5MP 2MK 2HP 236MP 236PP | ||
| damage=~6787 | | damage=~6787 | ||
| meter=1 | | meter=1 | ||
Line 94: | Line 56: | ||
* You have to delay the initial j.MP and j.HP slightly to properly get the restand. | * You have to delay the initial j.MP and j.HP slightly to properly get the restand. | ||
* 5HK moves Peacock forward, be sure to cancel it after the forward movement occurs | * 5HK moves Peacock forward, be sure to cancel it after the forward movement occurs | ||
* In the last chain, replace | * In the last chain, replace 236MP with 5HK 214[HP] to use 236PP twice, using ]HP[ to link the 2nd super [https://youtu.be/po_BXfZczMI (video)] | ||
| video=[https://youtu.be/rKe8vu30zB4 (video)] | | video=[https://youtu.be/rKe8vu30zB4 (video)] | ||
|}} | |}} | ||
Line 100: | Line 62: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:5LP 2MK 2HP 5HK OTG | :5LP 2MK 2HP 5HK OTG 214MP | ||
:jMK jHK | :jMK jHK | ||
:jMP jHK | :jMP jHK | ||
:sj jHP | :sj jHP | ||
:ADC delay jLP jMP | :ADC delay jLP jMP | ||
:2MK 5HK | :2MK 5HK 236LK | ||
:walk 5LP 5LK 2MP 2MK 2HP 5HK 214[HP] | :walk 5LP 5LK 2MP 2MK 2HP 5HK 214[HP] 236PP | ||
:!]HP[ | :!]HP[ | ||
| damage=~8300 | | damage=~8300 | ||
Line 123: | Line 85: | ||
;[https://youtu.be/JnzK5CdHeDA How to dump up to 5 bars as a combo ender] | ;[https://youtu.be/JnzK5CdHeDA How to dump up to 5 bars as a combo ender] | ||
:(Following copy/pasted from the video description) | :(Following copy/pasted from the video description) | ||
:Peacock can spend as much meter as she wants at the end of a combo by alternating between her | :Peacock can spend as much meter as she wants at the end of a combo by alternating between her 236KK (QCF+KK) and 236PP Agony (QCF+PP) supers with the following combo ender: | ||
:c.HP, QCF+LP, QCF+KK, QCF+PP | :c.HP, QCF+LP, QCF+KK, QCF+PP | ||
Line 129: | Line 91: | ||
:QCB+HP(hold HP), wait, QCF+PP, release HP | :QCB+HP(hold HP), wait, QCF+PP, release HP | ||
:This works in the corner too! Just backdash after the first QCF+KK then cancel the backdash into QCF+PP when you've moved back a bit, Otherwise, you'll blow yourself up when | :This works in the corner too! Just backdash after the first QCF+KK then cancel the backdash into QCF+PP when you've moved back a bit, Otherwise, you'll blow yourself up when 236KK explodes. | ||
:If the undizzy bar is full at the end of your combo, hitting your opponent with any projectile other than your supers will let them safely burst out of your combo. That's why I only hit them with supers until I release the charged item right at the end when I've used all my meter. | :If the undizzy bar is full at the end of your combo, hitting your opponent with any projectile other than your supers will let them safely burst out of your combo. That's why I only hit them with supers until I release the charged item right at the end when I've used all my meter. | ||
:Note that because of how beam hitboxes work in Skullgirls (and other fighting games), your opponent might appear to 'fall through' the initial beam from | :Note that because of how beam hitboxes work in Skullgirls (and other fighting games), your opponent might appear to 'fall through' the initial beam from 236PP agony if you try and hit them and 236KK at the same time with the same beam while they're falling (like I do at 0:12 in the video). This is because when you're hitting two targets at the same time like this, you have to make sure the beam is touching both of them on the first frame that it hits. Luckily, this only matters in this one situation, so it's only an issue when you're spending at least 4 super meters at the end of the combo. | ||
===Tips=== | ===Tips=== | ||
Line 144: | Line 106: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:5LPx2 2MK 2HP 5HK OTG | :5LPx2 2MK 2HP 5HK OTG 214HP | ||
:dash 5LPx1 5MK | :dash 5LPx1 5MK | ||
:jMP jHP | :jMP jHP | ||
:ADC jLP jMP | :ADC jLP jMP | ||
:5MP 2MK 2HP | :5MP 2MK 2HP 236MP 236PP | ||
| damage=~6787 | | damage=~6787 | ||
| meter=1 | | meter=1 | ||
Line 157: | Line 119: | ||
* You have to delay the initial j.MP and j.HP slightly to properly get the restand. | * You have to delay the initial j.MP and j.HP slightly to properly get the restand. | ||
* 5HK moves Peacock forward, be sure to cancel it after the forward movement occurs | * 5HK moves Peacock forward, be sure to cancel it after the forward movement occurs | ||
* In the last chain, replace | * In the last chain, replace 236MP with 5HK 214[HP] to use 236PP twice, using ]HP[ to link the 2nd super [https://youtu.be/po_BXfZczMI (video)] | ||
| video=[https://youtu.be/rKe8vu30zB4 (video)] | | video=[https://youtu.be/rKe8vu30zB4 (video)] | ||
|}} | |}} | ||
Line 164: | Line 126: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:5LPx2 2MK 2HP 5HK | :5LPx2 2MK 2HP 5HK 214HP | ||
:dash 5LPx1 5MK | :dash 5LPx1 5MK | ||
:jHP | :jHP | ||
:ADC jLK jHK | :ADC jLK jHK | ||
: | :214MP | ||
:dashjump jMP jHP | :dashjump jMP jHP | ||
:ADC jLP jMP | :ADC jLP jMP | ||
:5MP 2HP | :5MP 2HP 236MP 236PP | ||
| damage=~7672 | | damage=~7672 | ||
| meter=1 | | meter=1 | ||
Line 182: | Line 144: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:5LPx2 2MK 2HP 5HK | :5LPx2 2MK 2HP 5HK 214HP | ||
:dashjump jMK jHK | :dashjump jMK jHK | ||
:jMP jHK | :jMP jHK | ||
Line 188: | Line 150: | ||
:ADC jLK jMP | :ADC jLK jMP | ||
:jLP jLK jMP | :jLP jLK jMP | ||
:5MP 2MK 2HP | :5MP 2MK 2HP 236MP 236PP | ||
| damage=~7843 | | damage=~7843 | ||
| meter=1 | | meter=1 | ||
Line 200: | Line 162: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:5LPx1 2MK 2HP 5HK | :5LPx1 2MK 2HP 5HK 214MP | ||
:dashjump jMK jHK | :dashjump jMK jHK | ||
:jMP jHK | :jMP jHK | ||
:jLK jHK | :jLK jHK | ||
: | :214MP | ||
:jHP | :jHP | ||
:ADC jLP jMP | :ADC jLP jMP | ||
:5LK 2MP 2MK 5HP 214[HP] | :5LK 2MP 2MK 5HP 214[HP] 236PP | ||
:!]HP[ | :!]HP[ | ||
| damage=~8327 | | damage=~8327 | ||
Line 220: | Line 182: | ||
| notation= | | notation= | ||
:5LPx1 2MK 2HP 5HK | :5LPx1 2MK 2HP 5HK | ||
: | :214MP | ||
:dash 5LP 5HP(1) | :dash 5LP 5HP(1) 214MP | ||
:walk 2MK 5HP(1) | :walk 2MK 5HP(1) 214MP | ||
:walk 2MP 2MK 5HP(1) | :walk 2MP 2MK 5HP(1) 214MP | ||
:5LK 2MP 2MK 5HP 214[HP] | :5LK 2MP 2MK 5HP 214[HP] 236PP | ||
:!]HP[ | :!]HP[ | ||
| damage=~7842 | | damage=~7842 | ||
Line 236: | Line 198: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:5LPx2 2MK 2HP 5HP OTG | :5LPx2 2MK 2HP 5HP OTG 214HP | ||
:5HK | :5HK 236LK | ||
:2HP 5HK | :2HP 5HK 236LK | ||
:walk 5LK 2HP 5HK | :walk 5LK 2HP 5HK 236LK | ||
:5LP 5MP 2MK 2HP | :5LP 5MP 2MK 2HP 236MP 236PP | ||
| damage=~7943 | | damage=~7943 | ||
| meter=1 | | meter=1 | ||
Line 251: | Line 213: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:5LP 2MK 2HP 5HK OTG | :5LP 2MK 2HP 5HK OTG 214MP | ||
:jMK jHK | :jMK jHK | ||
:jMP jHK | :jMP jHK | ||
:sj jHP | :sj jHP | ||
:ADC delay jLP jMP | :ADC delay jLP jMP | ||
:2MK 5HK | :2MK 5HK 236LK | ||
:walk 5LP 5LK 2MP 2MK 2HP 5HK 214[HP] | :walk 5LP 5LK 2MP 2MK 2HP 5HK 214[HP] 236PP | ||
:!]HP[ | :!]HP[ | ||
| damage=~8300 | | damage=~8300 | ||
Line 274: | Line 236: | ||
:jMK jHP | :jMK jHP | ||
:ADC jHK | :ADC jHK | ||
: | :214MP | ||
:jMP jHK | :jMP jHK | ||
:sjLK jMP | :sjLK jMP | ||
:5LP 5LP 5LK 2MP 2MK 2HP 5HK 214[P] | :5LP 5LP 5LK 2MP 2MK 2HP 5HK 214[P] 236PP | ||
:!]P[ | :!]P[ | ||
| damage=~8986 | | damage=~8986 | ||
Line 284: | Line 246: | ||
| charspecific=Universal | | charspecific=Universal | ||
| description= | | description= | ||
* 5HK | * 5HK 214HP+236PP Ender can be substituted for 5HP 236PP ender on heavies, or 236MP 236PP for DHC Purposes. | ||
| video=[https://youtu.be/YJ22xbJ7FVg (video)] | | video=[https://youtu.be/YJ22xbJ7FVg (video)] | ||
|}} | |}} | ||
Line 292: | Line 254: | ||
:5LPx2 2MK 2HP 5HK 214[LP] | :5LPx2 2MK 2HP 5HK 214[LP] | ||
:OTG 2HP 5HK ]LP[ | :OTG 2HP 5HK ]LP[ | ||
:2MK 2HP 5HK | :2MK 2HP 5HK 236LK | ||
:5MP 5HK | :5MP 5HK 236LK | ||
:5LPx1 5MP 2HP | :5LPx1 5MP 2HP 236LP 236KK | ||
:backdash | :backdash 236PP | ||
: | :236PP | ||
| damage=~10480 | | damage=~10480 | ||
| meter=3 | | meter=3 | ||
Line 312: | Line 274: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:Throw | :Throw 236KK 236PP | ||
:5HP H-Teleport | :5HP H-Teleport | ||
:5LPx1 5MK | :5LPx1 5MK | ||
:jMP jHP | :jMP jHP | ||
:ADC jLP jMP | :ADC jLP jMP | ||
:5MP 2HP | :5MP 2HP 236MP 236PP | ||
| damage=~7190 | | damage=~7190 | ||
| meter=3 | | meter=3 | ||
Line 334: | Line 296: | ||
:jLP jLK(3) jHP | :jLP jLK(3) jHP | ||
:ADC jLP jMP | :ADC jLP jMP | ||
:2MK 2HP 5HK | :2MK 2HP 5HK 214HP | ||
:dash 5LPx1 5MK | :dash 5LPx1 5MK | ||
:jMP jHP | :jMP jHP | ||
:ADC jLP jMP | :ADC jLP jMP | ||
:5MP 2HP | :5MP 2HP 236MP 236PP | ||
| damage=~6552 | | damage=~6552 | ||
| meter=1 | | meter=1 | ||
Line 358: | Line 320: | ||
:jMP jHP | :jMP jHP | ||
:ADC jLP jMP | :ADC jLP jMP | ||
:5MP 2MK 2HP | :5MP 2MK 2HP 236MP 236PP | ||
| damage=~4119 | | damage=~4119 | ||
| meter=1 | | meter=1 | ||
Line 376: | Line 338: | ||
:ADC jLK jMK | :ADC jLK jMK | ||
:jLP jLK jMK | :jLP jLK jMK | ||
:5MP 2MK 2HP | :5MP 2MK 2HP 236MP 236PP | ||
| damage=~5428 | | damage=~5428 | ||
| meter=1 | | meter=1 | ||
Line 387: | Line 349: | ||
|} | |} | ||
=== | ===236HP=== | ||
{{ComboHeader-SG}} | {{ComboHeader-SG}} | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:236HPx3 | :236HPx3 236KK 236PP | ||
: | :236HK H-Teleport | ||
:2LP 5MK | :2LP 5MK | ||
:jLK jMP | :jLK jMP | ||
:ADC jLP jMP | :ADC jLP jMP | ||
:5MP 2MK 2HP | :5MP 2MK 2HP 236MP 236PP | ||
| damage=~7548 | | damage=~7548 | ||
| meter=3 | | meter=3 | ||
Line 413: | Line 375: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:CH 5LPx1 2MK 2HP | :CH 5LPx1 2MK 2HP 214MP | ||
:dash 5LPx1 5HP(1) 236LK~MK | :dash 5LPx1 5HP(1) 236LK~MK | ||
:jMK jHP | :jMK jHP | ||
:ADC jLP jMP | :ADC jLP jMP | ||
:2MK 2HP | :2MK 2HP 236LP 236KK | ||
:214[HP] | :214[HP] 236PP | ||
:]HP[ H-Teleport | :]HP[ H-Teleport | ||
:2LK 2MP 2MK 2HP 5HK 214[HP] | :2LK 2MP 2MK 2HP 5HK 214[HP] 236PP | ||
:!]HP[ | :!]HP[ | ||
| damage=~11112 | | damage=~11112 | ||
Line 437: | Line 399: | ||
:Snapback | :Snapback | ||
:OTG 2LP 5MK | :OTG 2LP 5MK | ||
:uncombo OTG 2HK | :uncombo OTG 2HK 214MP | ||
:2LP 5MK | :2LP 5MK | ||
:repeat | :repeat | ||
Line 471: | Line 433: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:5LP 2MP 5HK | :5LP 2MP 5HK 214MP + LnL | ||
:dash jHK | :dash jHK | ||
:jMP jHK | :jMP jHK | ||
: | :214MP | ||
:sj jHP | :sj jHP | ||
:ADC jLK jMP | :ADC jLK jMP | ||
:jLP jLK jMP | :jLP jLK jMP | ||
:5LP 5LP 5LK 2MP 2MK 2HP 5HK 214[HP] | :5LP 5LP 5LK 2MP 2MK 2HP 5HK 214[HP] 236PP | ||
:!]HP[ | :!]HP[ | ||
| damage=~8957 | | damage=~8957 | ||
Line 485: | Line 447: | ||
| charspecific=Universal | | charspecific=Universal | ||
| description= | | description= | ||
* 5HK | * 5HK 214HP+236PP Ender can be substituted for 5HP 236PP ender on heavies, or 236MP 236PP for DHC Purposes. | ||
| video=[https://youtu.be/t6hJSE3q4Q8?t=1 (video)] | | video=[https://youtu.be/t6hJSE3q4Q8?t=1 (video)] | ||
|}} | |}} | ||
Line 493: | Line 455: | ||
:5LP 2MP (2HP) Call LnL 5HK 214[LP] | :5LP 2MP (2HP) Call LnL 5HK 214[LP] | ||
:jHP ADC jHP ]LP[ | :jHP ADC jHP ]LP[ | ||
:whiff 2HK | :whiff 2HK 236LP | ||
:5HK 214[LP] | :5HK 214[LP] | ||
:2MK 5HK ]LP[ | :2MK 5HK ]LP[ | ||
:5HP | :5HP 236LK | ||
:5LP 5LP 5LK 2MP 2HP 5HK 214[HP] | :5LP 5LP 5LK 2MP 2HP 5HK 214[HP] 236PP | ||
:!]HP[ | :!]HP[ | ||
| damage=~10018 | | damage=~10018 | ||
Line 504: | Line 466: | ||
| charspecific=Universal (jHP jHP doesn't work on robo, and has to be substituted with 2HP 5HK) | | charspecific=Universal (jHP jHP doesn't work on robo, and has to be substituted with 2HP 5HK) | ||
| description= | | description= | ||
* 2HP in the starting chain makes confirming the LnL call easier. 5HK | * 2HP in the starting chain makes confirming the LnL call easier. 5HK 214HP+236PP Ender can be substituted for 5HP 236PP ender on heavies, or 236MP 236PP for DHC Purposes. | ||
| video=[https://youtu.be/t6hJSE3q4Q8?t=15 (video)] | | video=[https://youtu.be/t6hJSE3q4Q8?t=15 (video)] | ||
|}} | |}} | ||
Line 512: | Line 474: | ||
:CH (2HP) Call LnL 5HK 214[LP] | :CH (2HP) Call LnL 5HK 214[LP] | ||
:jHP ADC jHP ]LP[ | :jHP ADC jHP ]LP[ | ||
:whiff 2HK | :whiff 2HK 236LP | ||
:5HK 214[LP] | :5HK 214[LP] | ||
:2MK 5HK ]LP[ | :2MK 5HK ]LP[ | ||
Line 518: | Line 480: | ||
:jMP jHK | :jMP jHK | ||
:sjLK jMP | :sjLK jMP | ||
: | :236LK | ||
:5LP 5LP 5LK 2MP 2HP 5HK 214[HP] | :5LP 5LP 5LK 2MP 2HP 5HK 214[HP] 236PP | ||
:!]HP[ | :!]HP[ | ||
| damage=~12015 | | damage=~12015 | ||
Line 526: | Line 488: | ||
| charspecific=Universal (jHP jHP doesn't work on robo, and has to be substituted with 2HP 5HK) | | charspecific=Universal (jHP jHP doesn't work on robo, and has to be substituted with 2HP 5HK) | ||
| description= | | description= | ||
* 2HP in the starting chain makes confirming the LnL call easier. 5HK | * 2HP in the starting chain makes confirming the LnL call easier. 5HK 214HP+236PP Ender can be substituted for 5HP 236PP ender on heavies, or 236MP 236PP for DHC Purposes. | ||
| video=[https://youtu.be/t6hJSE3q4Q8?t=31 (video)] | | video=[https://youtu.be/t6hJSE3q4Q8?t=31 (video)] | ||
|}} | |}} | ||
Line 560: | Line 522: | ||
|20 | |20 | ||
|- | |- | ||
| | |jHK | ||
|10.66666667 | |10.66666667 | ||
|320 | |320 | ||
Line 575: | Line 537: | ||
|30 | |30 | ||
|- | |- | ||
| | |jHP | ||
|9.6 | |9.6 | ||
|288 | |288 | ||
|30 | |30 | ||
|- | |- | ||
| | |jLK | ||
|9 | |9 | ||
|135 | |135 | ||
Line 660: | Line 622: | ||
|20 | |20 | ||
|- | |- | ||
| | |jMP | ||
|5.25 | |5.25 | ||
|105 | |105 | ||
Line 670: | Line 632: | ||
|20 | |20 | ||
|- | |- | ||
| | |jMK | ||
|5 | |5 | ||
|100 | |100 | ||
Line 680: | Line 642: | ||
|15 | |15 | ||
|- | |- | ||
| | |jLP | ||
|4 | |4 | ||
|60 | |60 |
Revision as of 11:22, 4 June 2020
Beginner Combos
If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!
A basic ground chain combo.
5LPx2 2MP 2MK 2HP 2HK
A basic ground chain ending in a special cancel.
5LPx2 2MP 2MK 2HP 236MP
A basic super cancel combo that sends the opponent back to fullscreen distance. (video)
5LPx2 2MP 2MK 2HP 236MP 236PP
A two chain combo with a super cancel at the end. (video)
5LPx2 2MK 2HP 5HK 214HP dash 5LPx1 5MP 2HP 236MP 236PP
A basic air chain into restand combo. After the restand, you can go for a throw or overhead (IAD jLK) mixup.
- The timing on the air dash cancel can be tough at first, since Peacock has noticeable startup on her airdash. Make sure you delay jLP long enough after the air dash, so that Peacock gains her forward momentum (video)
5LPx2 5MK jLP jLK jMP adc jLP jMP (restand) 5MP 2HP 236MP 236PP
Combo Primer
Hit Confirms
-
BnB Combos
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
~6787 |
1 |
Anywhere |
Universal (restand timing differs very slightly for Double, Valentine, Filia) |
|
|
|
~8300 |
1 |
Corner |
Universal |
Conversions
-
Meter Dumping
- How to dump up to 5 bars as a combo ender
- (Following copy/pasted from the video description)
- Peacock can spend as much meter as she wants at the end of a combo by alternating between her 236KK (QCF+KK) and 236PP Agony (QCF+PP) supers with the following combo ender:
- c.HP, QCF+LP, QCF+KK, QCF+PP
- QCF+KK, wait until they fall down to laser beam height, QCF+PP
- QCB+HP(hold HP), wait, QCF+PP, release HP
- This works in the corner too! Just backdash after the first QCF+KK then cancel the backdash into QCF+PP when you've moved back a bit, Otherwise, you'll blow yourself up when 236KK explodes.
- If the undizzy bar is full at the end of your combo, hitting your opponent with any projectile other than your supers will let them safely burst out of your combo. That's why I only hit them with supers until I release the charged item right at the end when I've used all my meter.
- Note that because of how beam hitboxes work in Skullgirls (and other fighting games), your opponent might appear to 'fall through' the initial beam from 236PP agony if you try and hit them and 236KK at the same time with the same beam while they're falling (like I do at 0:12 in the video). This is because when you're hitting two targets at the same time like this, you have to make sure the beam is touching both of them on the first frame that it hits. Luckily, this only matters in this one situation, so it's only an issue when you're spending at least 4 super meters at the end of the combo.
Tips
-
Solo Combo Compendium
5LP
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
~6787 |
1 |
Anywhere |
Universal (restand timing differs very slightly for Double, Valentine, Filia) |
|
|
|
~7672 |
1 |
Anywhere |
Doesn't work on Double |
||
|
~7843 |
1 |
Anywhere |
Universal (but the OTG j.MK is harder on lighter/smaller characters. It's much easier on Eliza than on Filia, for example.) |
|
|
|
~8327 |
1 |
Anywhere |
|||
|
~7842 |
1 |
Anywhere |
Double / Big Band only |
||
|
~7943 |
1 |
Corner |
Universal |
||
|
~8300 |
1 |
Corner |
| ||
|
~8986 |
1 |
Corner |
Universal |
|
|
|
~10480 |
3 |
Corner |
Doesn't work on Big Band or Double, hard against Parasoul and Cerebella |
Throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
~7190 |
3 |
Anywhere (harder midscreen) |
Universal (restand timing differs very slightly for Double, Valentine, Filia) |
jLP
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
~6552 |
1 |
Anywhere |
Universal (restand timing differs very slightly for Double, Valentine, Filia) |
Air throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
~4119 |
1 |
Anywhere |
Universal |
|
|
|
~5428 |
1 |
Anywhere |
Universal |
|
236HP
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
~7548 |
3 |
Anywhere (harder midscreen) |
Universal |
|
Counter Hit Punishes
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
~11112 |
3 |
Double Snap
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
1 |
Corner |
Universal |
||
|
N/A |
1 |
Corner |
Team Combo Compendium
H Lock n Load
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
~8957 |
1 |
Midscreen |
Universal |
|
|
|
~10018 |
1 |
Corner |
Universal (jHP jHP doesn't work on robo, and has to be substituted with 2HP 5HK) |
|
|
|
~12015 |
1 |
Corner |
Universal (jHP jHP doesn't work on robo, and has to be substituted with 2HP 5HK) |
|
Damage/Undizzy Ratios
Move | Damage/undizzy | Damage (max scaling) | Undizzy |
---|---|---|---|
214P (road roller) | 33 | 660 | 20 |
214P (tentrai ha) | 31.85 | 637 | 20 |
214P (lvl3) | 28.85 | 577 | 20 |
214P (lvl2) | 19.25 | 385 | 20 |
jHK | 10.66666667 | 320 | 30 |
236HP | 10.5 | 210 | 20 |
2HK | 10.06666667 | 302 | 30 |
jHP | 9.6 | 288 | 30 |
jLK | 9 | 135 | 15 |
214P (lvl1) | 8.5 | 170 | 20 |
5LP | 8 | 120 | 15 |
2LP | 8 | 120 | 15 |
5HP | 8 | 240 | 30 |
236LP | 7 | 140 | 20 |
236MP | 7 | 140 | 20 |
236MK | 6.5 | 130 | 20 |
5HK | 6.333333333 | 190 | 30 |
5MK | 6 | 120 | 20 |
2MK | 5.5 | 110 | 20 |
236LK | 5.5 | 110 | 20 |
236HK | 5.5 | 110 | 20 |
5LK | 5.333333333 | 80 | 15 |
2HP | 5.333333333 | 160 | 30 |
2MP | 5.25 | 105 | 20 |
jMP | 5.25 | 105 | 20 |
5MP | 5 | 100 | 20 |
jMK | 5 | 100 | 20 |
2LK | 4.666666667 | 70 | 15 |
jLP | 4 | 60 | 15 |