Skullgirls/Annie/Team Building: Difference between revisions
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==DHCs== | ==DHCs== | ||
Pillar of Creation can easily convert in a lot of situations for high damage combos, and Gravity Slingshot has fantastic frame advantage on block for safety or offensive momentum. | Pillar of Creation can easily convert in a lot of situations for high damage combos, and Gravity Slingshot has fantastic frame advantage on block for safety or offensive momentum. | ||
==Assist Combos== | ==Assist Combos== |
Revision as of 21:15, 1 September 2022
Assist Strategies
- Anti Airs - While Annie has good anti-airs against aerial approaches, she struggles when she has to be the one to approach characters that can stay high up and harass her from afar, so high reaching assists like A-Train can help even the odds.
- Neutral assists that help cover her approach or create opportunities to move in.
DHCs
Pillar of Creation can easily convert in a lot of situations for high damage combos, and Gravity Slingshot has fantastic frame advantage on block for safety or offensive momentum.
Assist Combos
H A-Train
- Ridiculous frontloaded damage.
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8853 |
1 |
Midscreen |
Universal |
|
|
|
9556 |
1 |
Close to corner |
Universal |
|
|
|
9823 |
1 |
Corner |
Universal |
|
|
Two Touch Sequences
Touch of Death Combos
External Links