Skullgirls/Parasoul/Team Building: Difference between revisions
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| notation= | | notation= | ||
:2LK 2MK 6HP [2]8MK+assist | :2LK 2MK 6HP [2]8MK+assist | ||
:4HK | :4HK [4]6LK | ||
: | :2HP [2]8HK | ||
: | :2MK 5HP(x2) [4]6LP | ||
:5LK(x2) | :5LK(x2) 2MP 6HP [4]6LP | ||
:5LP(x2) 2MP 6HP [2]8HK 236KK | :5LP(x2) 2MP 6HP [2]8HK 236KK | ||
| damage= | | damage=9034 | ||
| meter=1 | | meter=1 | ||
| location= | | location=Corner | ||
| charspecific=Universal | | charspecific=Universal | ||
| description= | | description= | ||
* | *8640 with 5HP instead of 6HP in the first chain | ||
* | *On Filia, Fukua, and Parasoul, the 4HK will connect behind her. Delay the 2HP as much as possible. | ||
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Latest revision as of 17:20, 23 June 2023
Assist Strategies
- Calling assist at the same time or just before Napalm Trigger (2[8]LK) to confirm off it and / or control their movement after blocking
- Calling assist just before instant j2MK (11f overhead) to confirm off it
- Closing distance in front of an assist with an air to air dash jump forward jLP, super jump forward jHK, etc. The assist protects your landing in case you whiff, or you can continue pressure after an air chain with the assist.
- Use a space control assist to make them block or to tank fireballs / other assists, so you can safely make them block L/H Shot ([4]6LP/HP) or jump at them
- Lockdown assist to enable more mixups on block and / or to safely chip and place tears with L/H Shot ([4]6LP/HP)
DHCs
- Sniper gains a damage buff when DHC'd from at the end of a combo. If canceled early enough, the sniper will hit after the DHC occurs, hitting after the damage scaling resets to 70%.
- Sniper is also great for covering the incoming DHC character. If sniper comes out, the opponent is forced to block and the next character is protected. The only way you can be challenged is if the opponent can get a very long invulnerable window (sniper waits for 60f for invul to go away) or the opponent has a special countermeasure such as Cerebella's reflect
- Using DHCs to combo off full screen sniper shots and sniper shots that hit airborne opponents
- Bikes can be safe as a DHC depending on the distance / character, but usually it's punishable.
- Her level 3 is a safe DHC that also grants offensive momentum if you cancel it using Egret Call ([4]6 LK)
Tagging
Assist Combos
This is not a comprehensive list of assist choices
H LnL
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8884 |
1 |
Midscreen |
Universal (-Big Band) |
|
|
L Pinion
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
9,113 |
1 |
Midscreen |
Universal (-Big Band) |
|
|
|
9,864 |
1 |
Midscreen |
Doesn't work on cerebella or bigband |
|
|
Carpenter's Axe
Axe is a strong hyper-armored overhead assist that forces neutral to Parasoul's favor, heavily increases her damage, and makes her great high/low game even stronger. The easiest way to time Pillar + Axe is [2]8LP+HK if Eliza is third on your team, or is your only teammate.
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8048 |
1 |
Midscreen |
|||
|
8721 |
1 |
Midscreen |
|
||
|
9357 |
1 |
Midscreen |
|
||
|
8405 |
1 |
Corner |
|
||
|
10307 |
1 |
Corner |
M Shadow
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8218 |
1 |
Midscreen |
Universal |
A Train
A Train tremendously increases Parasoul's damage, and can be used to catch up-backers from escaping her dangerous high/low mixups
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
9406 |
1 |
Midscreen |
Universal |
|
Clide
Clide is an excellent assist for Parasoul, as it allows for tear conversions at mid-range, and enhances her scary high/low game. It also allows for unique reset setups and does notable damage.
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8790 |
1 |
Midscreen |
Universal |
|
|
|
8848 |
1 |
Midscreen |
Universal |
|
|
|
9034 |
1 |
Corner |
Universal |
|
{{{video}}} |