Skullgirls/Valentine/Combos: Difference between revisions
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If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections! | If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections! | ||
A basic ground chain combo ending in a sliding knockdown | |||
2LK 2MK 5HKx3 | |||
A basic ground chain combo ending in a special cancel | |||
2LK 2MK 5HKx3 H Bypass | |||
A basic ground chain combo ending in a super cancel | |||
2LK 2MK 5HKx3 H Bypass EKG | |||
An air chain into ending in a super cancel | |||
2LK 2MK 2HP jHP jHK H Bypass EKG | |||
An air chain followed by a ground chain | |||
2LK 2MK 2HP jHP jHK H Bypass dash 5LK 5MPx2 2MK 5HP H Bypass EKG | |||
== | ==Combo Primer== | ||
== | ===Confirms=== | ||
Combos are universal unless otherwise noted. More optimal combos may be possible if you sacrifice consistency or universality, so explore the other sections on this page for more possibilities. | Combos are universal unless otherwise noted. More optimal combos may be possible if you sacrifice consistency or universality, so explore the other sections on this page for more possibilities. | ||
===BnB Combos=== | |||
<!-- | |||
====Essential==== | |||
====Supplementary==== | |||
--> | |||
Standard midscreen route. Conserves OTG and has good corner carry. Replace ADC jMK(1) with vial toss when a poison vial is loaded. For a side-switch version, remove jM-Bypass. 7518 dmg [https://www.youtube.com/watch?v=puwdQCKMMwc (video)] | Standard midscreen route. Conserves OTG and has good corner carry. Replace ADC jMK(1) with vial toss when a poison vial is loaded. For a side-switch version, remove jM-Bypass. 7518 dmg [https://www.youtube.com/watch?v=puwdQCKMMwc (video)] | ||
2LK 2MK 2HP | 2LK 2MK 2HP | ||
Line 116: | Line 116: | ||
repeat | repeat | ||
==Solo | ===Conversions=== | ||
;Throw starter combo | |||
Saves otg but heavily scaled, 2HP. Standard midscreen combo deals 5911 damage off of throw. | |||
;Air throw starter combo | |||
You can convert with air checkmate incision from anywhere. You can also convert midscreen with any vial (https://www.youtube.com/watch?v=lFYQcFwVTN0) except at a super jump height where you can only convert using green vial (https://www.youtube.com/watch?v=vzHQqyPVTuY). In the corner you can convert with dead cross (air throw, dead cross, j.LP, cr.LP...) and any vial (air throw, vial toss, cr.LP). | |||
;Any other moves where modifications on the usual BnBs are needed | |||
Any air to air normal can be converted with air bypass. At fullscreen in the air you can convert from H dead cross with H bypass. Midscreen double jump or super jump M dead cross can be converted from with M bypass or AD jMP. You can convert from air L dead cross with jLP or L bypass. | |||
===Meter Dumping=== | |||
===Tips=== | |||
==Solo Combo Compendium== | |||
===2LK=== | ===2LK=== | ||
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==Team | ==Team Combo Compendium== | ||
===Excellebella === | |||
{{ComboHeader-SG}} | {{ComboHeader-SG}} | ||
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|} | |} | ||
===M Bomber=== | |||
{{ComboHeader-SG}} | {{ComboHeader-SG}} |
Revision as of 16:21, 12 May 2020
Numpad notation | |||
| |||
Savage Bypass | Bypass | 236K (Air OK) | |
EKG Flatliner | EKG | 236KK (Air OK) |
|
General Combo Tips
Beginner Combos
If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!
A basic ground chain combo ending in a sliding knockdown
2LK 2MK 5HKx3
A basic ground chain combo ending in a special cancel
2LK 2MK 5HKx3 H Bypass
A basic ground chain combo ending in a super cancel
2LK 2MK 5HKx3 H Bypass EKG
An air chain into ending in a super cancel
2LK 2MK 2HP jHP jHK H Bypass EKG
An air chain followed by a ground chain
2LK 2MK 2HP jHP jHK H Bypass dash 5LK 5MPx2 2MK 5HP H Bypass EKG
Combo Primer
Confirms
Combos are universal unless otherwise noted. More optimal combos may be possible if you sacrifice consistency or universality, so explore the other sections on this page for more possibilities.
BnB Combos
Standard midscreen route. Conserves OTG and has good corner carry. Replace ADC jMK(1) with vial toss when a poison vial is loaded. For a side-switch version, remove jM-Bypass. 7518 dmg (video)
2LK 2MK 2HP jHP jHK jH-Bypass jM-Bypass AD jMP jHK jLP jMP jHK ADC jMK(1) jHP (fastfall) dash 5LPx3 5MP(2) 2MK 5HKx3 H-Bypass EKG
Happy birthday combo. 4500 dmg (video)
2LK 2MK 2HP jHK ADC jMP jHP dash jump jLP jMP jHK ADC jMK(1) jHP(fastfall) 5LPx3 5MPx2 2MK 5HP Snap
Happy birthday side-switch combo. 4472 dmg (video)
2LK 2MK 2HP jLK jL-Bypass AD jMP jHK dash jump jLP jMP jHK ADC jMK(1) jHP(fastfall) 5LPx3 5MPx2 2MK 5HP Snap
Corner combo. Uses OTG. Replace the last jH-Bypass with Vial Toss if you have a vial loaded. 8125 dmg (video)
2LK 2MK 5HP H-Bypass 2MK(1) 2HP jHP jH-Bypass jHK jM-Bypass jLP jMP jHK jH-Bypass 5LPx3 5LK 5MP(2) 2MK 5HP H-Bypass EKG
Midscreen heavy counter hit combo. Uses OTG. 8954 dmg (video)
2HP jHP jH-Bypass AD jHP jM-Bypass dash 2MK(1) 2HP jHK jH-Bypass AD jMP jHK jLP jMP jHK ADC jMK(1) 5LPx3 5LK 5MPx2 2MK 5HP H-Bypass EKG
Corner heavy counter hit combo. Uses OTG. 10165 dmg (video)
5HP H-Bypass 2HP TK jL-Bypass AD jHP jH-Bypass djMK, jHP jLP, jHP, jH-Bypass djbHK, jM-Bypass AD jMP jHK jH-Dead Cross/Vial Toss 5LPx3 2LKx2 5MPx2 2MK 5HP H-Bypass EKG
Double snap.
5LK 2HP jHK(1) jH Bypass repeat
Midscreen assist kill. Skip jLP on Big Band and Double. (video)
2LP 2HP jHK(1) ADC jLP jLK repeat
Conversions
- Throw starter combo
Saves otg but heavily scaled, 2HP. Standard midscreen combo deals 5911 damage off of throw.
- Air throw starter combo
You can convert with air checkmate incision from anywhere. You can also convert midscreen with any vial (https://www.youtube.com/watch?v=lFYQcFwVTN0) except at a super jump height where you can only convert using green vial (https://www.youtube.com/watch?v=vzHQqyPVTuY). In the corner you can convert with dead cross (air throw, dead cross, j.LP, cr.LP...) and any vial (air throw, vial toss, cr.LP).
- Any other moves where modifications on the usual BnBs are needed
Any air to air normal can be converted with air bypass. At fullscreen in the air you can convert from H dead cross with H bypass. Midscreen double jump or super jump M dead cross can be converted from with M bypass or AD jMP. You can convert from air L dead cross with jLP or L bypass.
Meter Dumping
Tips
Solo Combo Compendium
2LK
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8000 |
1 |
Anywhere |
Universal |
|
|
|
7457 |
1 |
Corner |
Universal |
|
|
|
8348 |
1 |
Corner |
Universal |
|
Counter Hit Punishes
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
9247 |
1 |
Midscreen |
Universal |
|
Countervenom
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
11457 |
2 |
Midscreen |
Universal |
|
|
|
10059 |
2 |
Anywhere |
Universal |
|
Midscreen Assist Kill
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
0 |
Midscreen |
Universal |
|
|
|
N/A |
0 |
Midscreen |
Universal |
| |
|
N/A |
0 |
Midscreen |
Universal |
Double snap
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
1 |
Corner |
Universal |
| |
|
N/A |
1 |
Corner |
Universal |
| |
|
N/A |
1 |
Corner |
Universal |
Team Combo Compendium
Excellebella
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8005 |
1 |
Midscreen |
Universal |
|
|
|
9269 |
1 |
Midscreen |
Universal |
|
|
|
9732 |
1 |
Midscreen |
Universal |
|
|
|
7971 |
1 |
Corner |
Universal |
|
|
|
8000 |
1 |
Corner |
Universal |
|
|
|
9332 |
1 |
Corner |
Universal |
|
|
|
10314 |
1 |
Corner |
Universal |
|
|
|
14353 |
4 |
Anywhere |
Universal |
|
|
|
14130 |
3 |
No more than ~2/3rds of the screen away from the corner. |
Universal |
|
|
|
13735 |
4 |
Anywhere |
Universal |
|
|
|
13533 |
3 |
Midscreen (facing corner) |
Lights |
|
|
|
13560 |
3 |
Midscreen (facing away from corner) |
Lights |
|
M Bomber
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8562 |
1 |
Midscreen (far from corner) |
Yes |
|
|
|
7.8k |
1 |
Midscreen (far from corner) |
Yes |
|
|
|
5149 |
1 |
Midscreen (max half screen from corner) |
No |
|
|
|
1 |
Midscreen (back to corner) |
No |
|
[ (video)] | |
|
9006 |
1 |
Midscreen (near to corner) |
Yes |
|
|
|
9644 |
1 |
Corner |
No |
||
|
10616 |
1 |
Midscreen (far from corner) |
Yes |
|
|
|
10639 |
1 |
Midscreen (near to corner) |
Yes |
|
|
|
11373 |
1 |
Corner |
No |
Damage/Undizzy Ratios
Move | Damage/undizzy | Damage (max scaling) | Undizzy |
---|---|---|---|
236HK | 17.5 | 350 | 20 |
214LP+LK | 16.5 | 330 | 20 |
236MK | 15.1 | 302 | 20 |
5MP | 14.45 | 289 | 20 |
236LK | 9.75 | 195 | 20 |
5HK | 9.666666667 | 290 | 30 |
j.MP | 9.5 | 190 | 20 |
j.236HK | 9 | 180 | 20 |
j.MK | 8.5 | 170 | 20 |
j.LK | 8.333333333 | 125 | 15 |
j.236MK | 8.25 | 165 | 20 |
5LP | 8 | 120 | 15 |
j.236LK | 7.5 | 150 | 20 |
j.HK | 7.333333333 | 220 | 30 |
5MK | 7 | 140 | 20 |
2MK | 7 | 140 | 20 |
2HK | 6.5 | 195 | 30 |
2LK | 6.4 | 96 | 15 |
2HP | 6.333333333 | 190 | 30 |
2MP | 6.2 | 124 | 20 |
5HP | 6 | 180 | 30 |
j.HP | 5.833333333 | 175 | 30 |
Flew Shot | 4 | 80 | 20 |
5LK | 3.666666667 | 55 | 15 |
236P | 3 | 60 | 20 |
2LP | 2.666666667 | 40 | 15 |
j.LP | 2.666666667 | 40 | 15 |