Numpad notation
=
=
up-back
up
up-forward
back
neutral
forward
down-back
down
down-forward
236 =
214 =
623 =
421 =
[4]6 = (hold for 35 frames),
[2]8 = (hold for 35 frames),
360 =
(N) = Multi-hit move hits only N times. May be omitted if all hits are used.
xN = Normal that chains into itself pressed N times. May be omitted if all hits are used.
[X] = Hold down X
]X[ = Release X
X~Y = X then Y done in quick succession
X/Y = X or Y
!X = X triggers a burst
OTG = Following move hits off the ground, after a red bounce
CH = Counter hit
fastfall = Cancelling an air normal into another move to change momentum and land early. The second move doesn't hit, it gets canceled when landing. Example: Double jHP(1) > jHK lets Double land from the multi-hit jHP early.
sj = Super jump
dj = Double jump
jc = Jump cancel
ADC = Airdash cancel
IAD = Instant airdash
TK = Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
Character Weight Classes
Light : Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly, Annie, Umbrella
Middle : Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune, Black Dahlia
Heavy : Double, Big Band
Hit Confirms
Optimal damage routes in the 2lk 2mp 2hp M shadow, sweep conversion/route. 2lk 5mk 5hp is more stable, with 2lk 5mk 5hk being the most stable convertion.
BnB Combos
Beginner
A basic ground chain combo ending in sweep
2LKx2 5MK 2HK
A basic ground chain combo ending in a special cancel
2LKx2 5MK 2HP 236HK
A basic ground chain combo ending in a super cancel
2LKx2 5MK 2HP 236HK 236KK
Basic launcher combo that sets up a restand. After the restand, you can go for a reset with Tender Embrace.
2LKx2 5MK 5HP
jHK
(restand) 5LPx2 2MK 2HP 236HK 236KK
Intermediate
Notation
Damage
Meter Cost
Location
Character Specific?
Notes
Video
2LK 5MK 5HP
jHK
5MK 5HP
jHP jHK
2LK 5HP
jMP jHK
5LP 5LK 2MK 2HP 236HK 236KK
6245
1
Midscreen (Anywhere?)
(video)
2LK 2MP 2HP 214[MK]
OTG 2HK ]MK[
5HP
jHP jHK
2LK 2MK 5HP
jMP jHK
5LPx1 5LKx1 2MK 2HP 236HK 236KK
7313
1
Midscreen (Anywhere?)
(video)
2LK 2MP 2HP 214[MK]
OTG 2HK ]MK[ 214[LK]
5MP 5HK 236HK ]LK[
5LKx2 2MK 5HP
jMP jHK
5LPx1 5LKx1 2MK 5HK 236HK 236KK
7801
1
Corner
Universal
careful with 5LK 2MK restands, delay it more than you think you need
(video)
Conversions
Fukua doesn't struggle to convert off most hits in neutral, when in doubt in an air to air situation just chain into jHK and go back to normal. In a grounded situation you are unsure of how stable the confirm is, just go for 5mk 5hk m clone. use BFF to confirm off most throws. m.fireball to bff as a confirm on the ground off 2hp pokes or if you are unsure of the ability to combo into launcher and dont have OTG for whatever reason.
example video of various convertions off held shadow resets: [1]
Enders
Tips & Tricks
Combos By Starter
Some videos may show a slightly different combo and/or damage number, due to either old version differences or slight adjustments made by the editor.
2LK
Notation
Damage
Meter Cost
Location
Character Specific?
Notes
Video
2LK 5MK 5HP
jHK
5MK 5HP
jHP jHK
2LK 5HP
jMP jHK
5LP 5LK 2MK 2HP 236HK 236KK
6245
1
Midscreen (Anywhere?)
(video)
2LK 5MK 5HP
jHK
2MP 2HP 214[MK]
OTG 2HK ]MK[
5LKx2 5HP
jMP jHK
5LP 5LK 2MK 2HP 236HK 236KK
6771
1
Anywhere
Entry-level combo to help those learn how to hold shadows.
(video)
2LK 5MK 5HP
jHK
2MP 2HP 214[MK]
OTG 2HK ]MK[ 214[LK]
5LPx2 2MP 2HP 236HK ]LK[
5LKx2 2MK 2HP 236HK 236KK
7020
1
Anywhere
Useful for ranges when 2LK2MP starter won't connect.
(video)
2LK 5MK 5HP
jHK
2MP 2HP 214[MK]
OTG 2HK 236MP ]MK[ 236[HK]
5LKx2 2HP 236HK ]HK[
5LP 5LK 2MK 2HP 236HK 236KK
7123
1
Anywhere
This meshes the standard shadow-less with late shadow-hold confirms.
(video)
2LK 2MP 2HP 214[MK]
OTG 2HK ]MK[
5HP
jHP jHK
2LK 2MK 5HP
jMP jHK
5LPx1 5LKx1 2MK 2HP 236HK 236KK
7313
1
Midscreen (Anywhere?)
(video)
2LK 2MP 2HP 214[MK]
OTG 2HK ]MK[ 214[LK]
5MP 2HP 236HK ]LK[
5LK 5LK 2MK 5HP
jMP jHK
5LP 5LK 2MK 2HP 236HK 236KK
7555
1
Midscreen (Anywhere?)
(video)
2LK 2MP 2HP 214[MK]
OTG 2HK ]MK[ 214[LK]
5MP 5HK 236HK ]LK[
5LKx2 2MK 5HP
jMP jHK
5LPx1 5LKx1 2MK 5HK 236HK 236KK
7801
1
Corner
Universal
careful with 5LK 2MK restands, delay it more than you think you need
(video)
2LK 2MP 5HK 214[MK]
OTG 2HK ]MK[ 214[LK]
5MP 5HK 236HK ]LK[
5LKx2 2MK 5HP
jMP jHK
5LPx1 5LKx1 2MK 5HK 236HK 236KK
8001
1
Corner
Universal-band/double
Opening string is very tight on eliza/beo/para. careful with 5LK 2MK restands, delay it more than you think you need.
(video)
2LK 2MP 2HP 214[MK]
OTG 2HK ]MK[ 214HK~[LK]
5HP
jHP jHK
5MP 5HK 236HK ]LK[
jMP
5LKx2 2MK 5HK 236HK 236KK
7949
1
Corner
Universal
j.mp restands are awful dont do this route
(video)
2LK 2MP 5hk 214[MK]
OTG 2HK ]MK[ 214HK~[LK]
5HP
jHP jHK
5MP 5HK 236HK ]LK[
jMP
5LKx2 2MK 5HK 236HK 236KK
8099
1
Corner
Universal-double/band
same as above but harder
(video)
2LK 2MP 2HP 214[MK]
OTG 2HK ]MK[ 214[LK]
5HP 236HP ]LK[
214KK
dash jHK
2MK 5HP
jMP jHK
5LPx1 5LKx1 2MK 2HP 236HK 236KK
8352
2
Midscreen (Anywhere?)
BFF jHK doesn't work on everyone, see below
(video)
2LK 2MP 2HP 214[MK]
OTG 2HK ]MK[ 214[LK]
5HP 236HP ]LK[
214KK
dash 5MKx1 5HP
jLP jLK jMP(4) jHK
5LKx2 2MK 2HP 236HK 236KK
8221
2
Midscreen (Anywhere?)
Alternate route for above without BFF jHK
(video)
2LK 2MP 2HP 214[LK]
OTG 2HK ]LK[
5HP 236HP 214KK
214MP~214HK~[MK]
5LKx2 2HP 236HK ]MK[
jMP jHK
5LPx1 5LKx1 2MK 2HP 236HK 236KK
8406
2
Midscreen (Anywhere?)
"I don't like this route but if you plan to do 2 bar it becomes more stable and universal"
(video)
Counter Hit Punishes
Notation
Damage
Meter Cost
Location
Character Specific?
Notes
Video
CH jHK
2MP 2HP 214[MK]
OTG 2HK ]MK[ 214[LK]
5HP 236HP ]LK[
dash jHK
2MK 5HP
jMP jHK
5LKx2 5HP
jMK jHK
5LPx1 5LKx1 2MK 2HP 236HK 236KK
8485
1
Midscreen (Anywhere?)
(video)
CH jHK
2MP 2HP 214[LK]
OTG 2HK ]LK[
5HP
jHP jHK
2MP 2HP 214MK~214HK~[LK]
236HK ]LK[
5LKx2 5HP
jMP jHK
5LPx2 2MK 2HP 236HK 236KK
8521
1
Midscreen (Anywhere?)
(video)
CH jHK
2MP 2HP 214[MK]
OTG 2HK ]MK[
5HP
jHP jHK j236LP
5MKx1 2HP 214LK
dash jMP jHK j236LP
2MP 2HP
dash 5LKx2 2MK 2HP 236HK 236KK
8592
1
Midscreen (Anywhere?)
Lights only
Difficullt, utilizes jL Fireball
(video)
CH jHK
2MP 2HP 214[MK]
OTG 2HK ]MK[
5HP
jHP jHK j236LP
5MKx1 5HP
jMK jHP jHK j236LP
5MP 214LK
5LKx2 2MK 2HP 236HK 236KK
8545
1
Midscreen (Anywhere?)
Universal
Difficullt, utilizes jL Fireball
(video)
CH jHK
2MP 214[LK]
OTG 2HK ]LK[
2HP 214MK~214HK~[LK]
5MP 2HP 236HK ]LK[
jMP jHK
2MK 5HP
jLP jMP jHK
5LKx2 2MK 2HP 236HK 236KK
8777
1
Midscreen (Anywhere?)
"I don't like this route but if you plan to do 2 bar it becomes more stable and universal"
(video)
CH jHK
2MP 2HP 214[MK]
OTG 2HK ]MK[
5HP
jHP jHK j236LP
2MP 2HP
5MKx1 5HK 214LK
jMP jHK j236LP
5LKx2 2MK 5HK 236HK 236KK
8840
1
Corner
Lights only
Difficullt, utilizes jL Fireball
(video)
CH jHK
2MP 2HP 214[MK]
OTG 2HK ]MK[
5HP
jHP jHK j236LP
2MP 2HP
5MKx1 2HP 214LK
jMP jHK j236LP
5LKx2 2MK 5HK 236HK 236KK
8781
1
Corner
Universal
Difficullt, utilizes jL Fireball
(video)
CH jHK
2MK 2HP 214[MK]
OTG 2HK ]MK[ 214[LK]
5HP 236HP ]LK[
214KK
dash jHK
2MK 5HP
jMP(5) jHK
5LKx2 5HP
jLP jHK
5LPx1 5LKx1 2MK 2HP 236HK 236KK
9332
2
Midscreen (Anywhere?)
BFF jHK doesn't work on everyone, see below
(video)
CH jHK
2MK 2HP 214[MK]
OTG 2HK ]MK[ 214[LK]
5HP 236HP ]LK[
214KK
dash 5MKx1 5HP
jLP jMP(5) jHK
5LKx2 2HP
jLK jMP(5) jHK
5LPx1 5LKx1 2MK 2HP 236HK 236KK
9318
2
Midscreen (Anywhere?)
Alternate route for above without BFF jHK
(video)
CH jHK
2MP 2HP 214[LK]
OTG 2HK ]LK[
5HP 236HP 214KK
214MP~214HK~[MK]
5LKx2 2HP 236HK ]MK[
2MK 5HP
jLP jHK
5LPx1 5LKx1 2MK 2HP 236HK 236KK
9456
2
Midscreen (Anywhere?)
"I don't like this route but if you plan to do 2 bar it becomes more stable and universal"
(video)
Throw
Notation
Damage
Meter Cost
Location
Character Specific?
Notes
Video
Throw 214KK
214MK 214[LK]
5MP 2HP 236HK ]LK[
5LKx2 2MP 5HP
jMP jHK
5LP 5LK 2MK 2HP 236HK
4819
1
Midscreen
Universal
5879 with drill super ender
(video)
236LPLK 214KK
214MK 214[LK]
5MP 2HP 236HK ]LK[
5LKx2 2MK 5HP
jMP jHK
5LP 5LK 2MK 2HP 236HK
5883
1
Midscreen
Universal
6943 with drill super ender
(video)
214LPLK
5MK 2HP 214MK 214[LK]
5MP 2HP 236HK ]LK[
5LKx2 2MK 5HP
jMP jHK
5LP 5LK 2MK 2HP 236HK 236KK
6497
1
Midscreen
Universal
(video)
Throw
5MK 2HP 214MK 214[LK]
5MP 2HK 236HK ]LK[
jHK
5LKx2 2MK 5HP
jMP jHK
5LP 5LK 2MK 2HK 236HK 236KK
5655
1
corner
Universal
(video)
236LPLK (into corner)
5MK 2HP 214MK 214[LK]
5MP 2HK 236HK ]LK[
jHK
5LKx2 2MK 5HP
jMP jHK
5LP 5LK 2MK 2HK 236HK 236KK
6676
1
corner
Universal
(video)
Double Snap
Notation
Damage
Meter Cost
Location
Character Specific?
Notes
Video
Snapback
2LK 5HP
jHK jHP
(5LP 2MP 5HP
(uncombo) jHK jHP
jHK jHP
jHK jHP)
repeat
N/A
1
Corner
(video)
Midscreen Assist Kill
Notation
Damage
Meter Cost
Location
Character Specific?
Notes
Video
5LPx1 5HP 214LK
(OTG 2LK 2MP
uncombo 5HK walk back)
repeat
N/A
0
Midscreen
Universal
See video for full details
(video)
5HP jHK
5HP 214HK
(OTG 5HP jHK 5HP
214HK, repeat)
N/A
0
Midscreen
Universal
See video for details. (This is a little awkward on Big band, but still possible.)
(video)
5HP jHK
5HP 214HK
OTG 5HP jHK 5HP
(2MP 5HP jHK 5HP, repeat)
N/A
0
Midscreen
Universal
See video for details. (This is a little awkward on Big band, but still possible.)
(video)
Damage/Undizzy Ratios
Move
Damage/undizzy
Damage (max scaling)
Undizzy
236LP+LK
21.1
422
20
214LP+LK
21.1
422
20
236HK
18
360
20
236MK
14
280
20
236LK
10.5
210
20
2HK
10.06666667
302
30
j.MP
10
200
20
2MK
9.5
190
20
5HK
9.166666667
275
30
5LK
8
120
15
214MK
7.5
150
20
236P
6
120
20
214LK
6
120
20
214HK
6
120
20
j.236P
6
120
20
5HP
5.666666667
170
30
5LP
5.333333333
80
15
2LP
5.333333333
80
15
2LK
5.333333333
80
15
2HP
5.333333333
160
30
5MP
5
100
20
2MP
5
100
20
5MK
5
100
20
j.HP
4.666666667
140
30
j.MK
4.5
90
20
j.HK
3.333333333
100
30
j.LP
2.666666667
40
15
j.LK
2.666666667
40
15
General
Characters
Mechanics
Other