Orphe Folkrai
オルフェ・フォークライ Age: 18
Occupation: Bounty Hunter
Height: 157 cm
Weight: 48 kg
Likes: Collecting magic items, street sales
Dislikes: Being taken care of
Values: Friends
Weapon: The twin swords "Renge" and flame magic
Character Specific Data
- Health: -
- Starting Guts Correction: -
- Guts Correction: -
- Total Effective Health: -
- Weight: -
- Shave Value: -
- Combo Correction Value: -
Playstyle
Playstyle description here.
Strengths |
Weaknesses
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- Guard points enable aggressive offense. Using Orphe's guard points properly will allow her to power through the opponent's options and maintain a continuous offense.
- Good mixups. In addition to her Just Break, Orphe's 6P is a throw invulnerable 22F overhead and can be confirmed into a full combo, which gives her a dangerous mixup game.
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- Guard point followups are baitable. Using Orphe's Original Abilities after a guard point will almost always be more unsafe than the uncanceled guard point normal; using it carelessly will get her hurt.
- Extremely vulnerable to counterattacks. Orphe passively takes more damage from counterhits to offset the strength of her guardpoints, which makes it especially dangerous to whiff moves.
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Movelist
Original Abilities
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Blade Shield / 刃の盾 |
The beginning of specific attacks have guard points on them.
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Risk of Failure / 失敗のリスク |
Orphe takes 140% damage from counterhits.
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Command Moves
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Butt Attack / 尻アタック |
+
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Rasen / 螺旋 |
after a successful Blade Shield
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Sangeshou / 散華粧 |
+ after a successful Blade Shield
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Enma / 炎魔 |
+ after a successful Blade Shield
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Shunkyaku / 瞬脚 |
after a successful Blade Shield
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Rasen Kaidan / 螺旋階段 |
+ after a successful Blade Shield (costs 50% of the Skill Gauge)
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Skills
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Gurenge / 紅蓮華 |
+
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Hirenge / 悲蓮華 |
+ (air OK)
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Harenge / 漣蓮華 |
+ (or during Gurenge or Hirenge)
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Fuusharin / 風車輪 |
+
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Setsuna / 刹那 |
+
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Kousen Gaeshi / 黄泉返し |
In air, +
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Finish Skills (cost 100% of the Skill Gauge)
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Guren Fuusharin / 紅蓮風車輪 |
+
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Original Abilities Overview
Orphe has two passive Original Abilities. The first, Blade Shield, causes Orphe's standing and crouching S and HS normals to have guard points that let her defend against attacks and continue attacking.
She can cancel normals with guard points into other normals with guard points if the first normal catches an attack, provided that she is going further up the cancel chain.
Moves that utilize the O button are only available after successfully catching an attack with a guard point.
Orphe's guard point hitboxes are not immediately active, and can only absorb one hit.
Guard point normals will either have an upper body or full body guard point depending on the move.
This information, and the data for individual normals' guard point information, will be covered in their frame data.
Orphe's second Original Ability, Risk of Failure, causes her to take 40% more damage from counterhits.
Normal Moves & Original Abilities
5P
5P
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Damage
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Guard
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Startup
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Active
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Recovery
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Cancel Type
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Attack Level
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Grounded Frame Advantage
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Aerial Frame Advantage
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-
|
Mid
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-
|
-
|
-
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-
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1
|
?
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?
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|
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cl.5S
cl.5S
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Damage
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Guard
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Startup
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Active
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Recovery
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Cancel Type
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Attack Level
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Grounded Frame Advantage
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Aerial Frame Advantage
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-
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Mid
|
-
|
-
|
-
|
-
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1
|
?
|
?
|
|
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5S
5S
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Damage
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Guard
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Startup
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Active
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Recovery
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Cancel Type
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Attack Level
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Grounded Frame Advantage
|
Aerial Frame Advantage
|
-
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Mid
|
-
|
-
|
-
|
-
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1
|
?
|
?
|
|
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2P
2P
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Damage
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Guard
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Startup
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Active
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Recovery
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Cancel Type
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Attack Level
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Grounded Frame Advantage
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Aerial Frame Advantage
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-
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Mid
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-
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-
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-
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-
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1
|
?
|
?
|
|
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j.P
j.P
|
Damage
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Guard
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Startup
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Active
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Recovery
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Cancel Type
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Attack Level
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Grounded Frame Advantage
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Aerial Frame Advantage
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-
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High
|
-
|
-
|
-
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-
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1
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?
|
?
|
|
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5O
Translated name kana name
|
Damage
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Guard
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Startup
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Active
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Recovery
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Cancel Type
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Attack Level
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Grounded Frame Advantage
|
Aerial Frame Advantage
|
-
|
Mid
|
-
|
-
|
-
|
-
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1
|
?
|
?
|
Describe 5O effects here.
|
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22O
Costs 50% Skill Gauge to use. (blank this line if not applicable) Costs 50% Skill Gauge to use. (blank this line if not applicable)
|
Damage
|
Guard
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Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
-
|
Mid
|
-
|
-
|
-
|
-
|
1
|
?
|
?
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Describe 214O effects here.
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Command Moves
j.2S
Translated name kana name Input.
|
Damage
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Guard
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Startup
|
Active
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Recovery
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Cancel Type
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Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
-
|
Mid
|
-
|
-
|
-
|
-
|
1
|
?
|
?
|
|
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Universal Moves
6HS
Just Break+
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Damage
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Guard
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Startup
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Active
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Recovery
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Cancel Type
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Attack Level
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Grounded Frame Advantage
|
Aerial Frame Advantage
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-
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High
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4
|
-
|
-
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foobar
|
1
|
?
|
?
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Universal overhead option.
|
|
Throw
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
-
|
-
|
4
|
-
|
-
|
-
|
1
|
?
|
?
|
|
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Air Throw
Air ThrowIn air, / + when close
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
-
|
-
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4
|
-
|
-
|
-
|
1
|
?
|
?
|
|
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Skills
236P
Translated name kana name Input.
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
-
|
Mid
|
-
|
-
|
-
|
-
|
1
|
?
|
?
|
|
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Finish Skills
2146S
Translated name kana name Input.
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
-
|
Mid
|
-
|
-
|
-
|
-
|
1
|
?
|
?
|
|
|
236236S
Translated name kana name Input.
|
Damage
|
Guard
|
Startup
|
Active
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Recovery
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Cancel Type
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Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
-
|
Mid
|
-
|
-
|
-
|
-
|
1
|
?
|
?
|
|
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Gameplan & Strategy
Matchups
Combos
Videos
External Links
Colors
P Button
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K Button
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S Button
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HS Button
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O Button
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SP Button
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Hidden
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