Skullgirls/Robo-Fortune/Combos
Numpad notation | |||
| |||
Double jump cancel | djc | Jump during an air normal / air throw while you still have double jump action available | |
Theonite Beam | L Beam / M Beam / H Beam | 236LP / 236MP / 236HP | |
Headrone Impact | Mine | 214MK while having at least one Headrone | |
Danger! Head Swap Action! | L Danger | 236LK | |
Danger! Flailing Arm Hazard! | M Danger | 236MK | |
Danger! Rotating Component Hazard! | H Danger | 236HK | |
Catastrophe Cannon Alpha | Cannon | 236PP | |
Magnetic Trap | Magnet | 236KK |
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General Combo Tips
- In midscreen, 5HP H Danger Cannon enders can be replaced by 5HK 2HK Cannon or 5HK 2HKx2 to spawn heads and distance your opponent.
Which in-game trials are useful for a beginner?
Trial 1 is a single double jump cancel combo ending in unheld Magnetic Trap, okay for getting used to djcs and Magnet, but using 2LK 2MK 2HP is unsafe on block and ending in Magnet does less damage than ending in Can.
Trial 2 demonstrates how you can use Magnet to convert off 5HK 2HK, good to know if you get a hit with 5HK and gets you one head.
Trial 3 is an useful double djc BnB with a safer on block but non optimal starter, worth learning.
Trial 4 is a 4 meter 8k damage combo, it demonstrates how Systemic Circuit Breaker can be used to add damage to your combo but it's less useful and damaging than just using Omega Cannon at the end of a BnB which spends 1 less meter.
Beginner Combos
If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!
- 2LK 5[MP] 2MK
- A basic ground chain combo ending in sweep
- 2LK 5[MP] 2MK L Danger
- A basic ground chain combo ending in a special cancel
- 2LK 5[MP] 2MK L Danger Cannon
- A basic ground chain combo ending in a super cancel
Solo Combos
- Yellow combos are bread and butter combos
2LK
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
6583 |
1 |
Anywhere |
Universal |
Alternate BnB, similar to the next combo except much easier to pull off. |
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|
7232 |
1 |
Corner |
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|
7382 |
1 |
Corner |
Lights |
More consistent (and damage) than the normal corner BNB on lights |
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|
7145 |
1 |
Corner |
Double |
More consistent corner combo on Double |
5HK
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
6816 |
2 |
Anywhere |
Universal |
Gains 1-2 Heads. Simple combo for comboing off of the dust with meter. |
5HP
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
5753 |
1 |
Anywhere |
Universal |
Uses 1 head. Simple combo for converting from sHP using mine. |
Double snap
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
1 |
Corner |
Universal |
No Heads, simple, requires slight timing on the 5LP pickups but not too bad. |
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|
N/A |
1 |
Corner |
Universal |
Gives heads, trickier to pull off than other head gaining snaps, but should be mostly universal. |
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|
N/A |
1 |
Corner |
Universal |
No Heads, simple and requires no precise timing. |
|
|
N/A |
1 |
Corner |
Lights/Mediums preferred, Tricky on Heavies |
Doesn't require much timing, might be most time/damage efficient |
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|
N/A |
1 |
Corner |
Universal, but tricky on Lights |
Preferred use on Heavies, otherwise use just sMK sHK cHK |
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|
N/A |
1 |
Corner |
Lights/Mediums |
Requires little-to-no timing, only need the first micro-walk which isn't too hard. |
Team Combos
Damage/Undizzy Ratios
Move | Damage/undizzy | Damage (max scaling) | Undizzy |
---|---|---|---|
214HK (3 head + taunt) | 1050 | 1050 | 0 |
214HK (3 head) | 600 | 600 | 0 |
214HK (2 head) | 400 | 400 | 0 |
214HK (1 head) | 200 | 200 | 0 |
214MK | 190 | 190 | 0 |
214LK | 170 | 170 | 0 |
214HK | 17 | 340 | 20 |
236HP | 15 | 300 | 20 |
j.236HP | 15 | 300 | 20 |
214MK | 12 | 240 | 20 |
214LK | 10 | 200 | 20 |
5HK | 9.166666667 | 275 | 30 |
5MP | 8.3 | 166 | 20 |
5HP | 7.466666667 | 224 | 30 |
j.MP | 7 | 140 | 20 |
236LP/MP | 6.5 | 130 | 20 |
j.236LP/MP | 6.5 | 130 | 20 |
2HP | 6 | 180 | 30 |
j.HK | 5.333333333 | 160 | 30 |
2MP | 4.75 | 95 | 20 |
5MK | 4.75 | 95 | 20 |
j.MK | 4.75 | 95 | 20 |
5LP | 4.666666667 | 70 | 15 |
2HK | 4.666666667 | 140 | 30 |
2MK | 4.25 | 85 | 20 |
j.HP | 4.166666667 | 125 | 30 |
5LK | 3.666666667 | 55 | 15 |
2LK | 3 | 45 | 15 |
j.LK | 3 | 45 | 15 |
2LP | 2.333333333 | 35 | 15 |
j.LP | 2.333333333 | 35 | 15 |