Skullgirls/Peacock/Combos
Beginner Combos
If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!
A basic ground chain combo.
5LPx2 2MP 2MK 2HP 2HK
A basic ground chain ending in a special cancel.
5LPx2 2MP 2MK 2HP 236MP
A basic super cancel combo that sends the opponent back to fullscreen distance. (video)
5LPx2 2MP 2MK 2HP 236MP 236PP
A two chain combo with a super cancel at the end. (video)
5LPx2 2MK 2HP 5HK 214HP dash 5LPx1 5MP 2HP 236MP 236PP
A basic air chain into restand combo. After the restand, you can go for a throw or overhead (IAD jLK) mixup.
- The timing on the air dash cancel can be tough at first, since Peacock has noticeable startup on her airdash. Make sure you delay jLP long enough after the air dash, so that Peacock gains her forward momentum (video)
5LPx2 5MK jLP jLK jMP adc jLP jMP (restand) 5MP 2HP 236MP 236PP
Combo Primer
Hit Confirms
-
BnB Combos
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
~6787 |
1 |
Anywhere |
Universal (restand timing differs very slightly for Double, Valentine, Filia) |
|
|
|
~8300 |
1 |
Corner |
Universal |
Conversions
-
Meter Dumping
- How to dump up to 5 bars as a combo ender
- (Following copy/pasted from the video description)
- Peacock can spend as much meter as she wants at the end of a combo by alternating between her 236KK (QCF+KK) and 236PP Agony (QCF+PP) supers with the following combo ender:
- c.HP, QCF+LP, QCF+KK, QCF+PP
- QCF+KK, wait until they fall down to laser beam height, QCF+PP
- QCB+HP(hold HP), wait, QCF+PP, release HP
- This works in the corner too! Just backdash after the first QCF+KK then cancel the backdash into QCF+PP when you've moved back a bit, Otherwise, you'll blow yourself up when 236KK explodes.
- If the undizzy bar is full at the end of your combo, hitting your opponent with any projectile other than your supers will let them safely burst out of your combo. That's why I only hit them with supers until I release the charged item right at the end when I've used all my meter.
- Note that because of how beam hitboxes work in Skullgirls (and other fighting games), your opponent might appear to 'fall through' the initial beam from 236PP agony if you try and hit them and 236KK at the same time with the same beam while they're falling (like I do at 0:12 in the video). This is because when you're hitting two targets at the same time like this, you have to make sure the beam is touching both of them on the first frame that it hits. Luckily, this only matters in this one situation, so it's only an issue when you're spending at least 4 super meters at the end of the combo.
Tips
-
Solo Combo Compendium
NOTICE: Some videos may show a slightly different combo and/or damage number, due to either old version differences or slight adjustments made by the editor.
5LP
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
~6787 |
1 |
Anywhere |
Universal (restand timing differs very slightly for Double, Valentine, Filia) |
|
|
|
~7672 |
1 |
Anywhere |
Doesn't work on Double |
||
|
~7843 |
1 |
Anywhere |
Universal (but the OTG j.MK is harder on lighter/smaller characters. It's much easier on Eliza than on Filia, for example.) |
|
|
|
~8327 |
1 |
Anywhere |
|
||
|
~7842 |
1 |
Anywhere |
Double / Big Band only |
||
|
~7943 |
1 |
Corner |
Universal |
||
|
~8300 |
1 |
Corner |
| ||
|
~8986 |
1 |
Corner |
Universal |
|
|
|
~10480 |
3 |
Corner |
Doesn't work on Big Band or Double, hard against Parasoul and Cerebella |
Throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
~7190 |
3 |
Anywhere (harder midscreen) |
Universal (restand timing differs very slightly for Double, Valentine, Filia) |
jLP
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
~6552 |
1 |
Anywhere |
Universal (restand timing differs very slightly for Double, Valentine, Filia) |
Air throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
~4119 |
1 |
Anywhere |
Universal |
|
|
|
~5428 |
1 |
Anywhere |
Universal |
|
236HP
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
~7548 |
3 |
Anywhere (harder midscreen) |
Universal |
|
Counter Hit Punishes
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
~11112 |
3 |
Double Snap
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
1 |
Corner |
Universal |
||
|
N/A |
1 |
Corner |
Team Combo Compendium
H Lock n Load
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
~8957 |
1 |
Midscreen |
Universal |
|
|
|
~10018 |
1 |
Corner |
Universal (jHP jHP doesn't work on robo, and has to be substituted with 2HP 5HK) |
|
|
|
~12015 |
1 |
Corner |
Universal (jHP jHP doesn't work on robo, and has to be substituted with 2HP 5HK) |
|
H Beam
- Great assist that helps with zoning, conversions and allows Peacock to set up item drop resets.
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
~8806 |
1 |
Midscreen |
Universal |
|
|
|
~4577 |
0 |
Midscreen |
Universal |
|
|
|
~10111 |
1 |
Midscreen |
Band and Double |
|
|
|
N/A |
1 |
Corner |
No |
|
Damage/Undizzy Ratios
Move | Damage/undizzy | Damage (max scaling) | Undizzy |
---|---|---|---|
214P (road roller) | 33 | 660 | 20 |
214P (tentrai ha) | 31.85 | 637 | 20 |
214P (lvl3) | 28.85 | 577 | 20 |
214P (lvl2) | 19.25 | 385 | 20 |
jHK | 10.66666667 | 320 | 30 |
236HP | 10.5 | 210 | 20 |
2HK | 10.06666667 | 302 | 30 |
jHP | 9.6 | 288 | 30 |
jLK | 9 | 135 | 15 |
214P (lvl1) | 8.5 | 170 | 20 |
5LP | 8 | 120 | 15 |
2LP | 8 | 120 | 15 |
5HP | 8 | 240 | 30 |
236LP | 7 | 140 | 20 |
236MP | 7 | 140 | 20 |
236MK | 6.5 | 130 | 20 |
5HK | 6.333333333 | 190 | 30 |
5MK | 6 | 120 | 20 |
2MK | 5.5 | 110 | 20 |
236LK | 5.5 | 110 | 20 |
236HK | 5.5 | 110 | 20 |
5LK | 5.333333333 | 80 | 15 |
2HP | 5.333333333 | 160 | 30 |
2MP | 5.25 | 105 | 20 |
jMP | 5.25 | 105 | 20 |
5MP | 5 | 100 | 20 |
jMK | 5 | 100 | 20 |
2LK | 4.666666667 | 70 | 15 |
jLP | 4 | 60 | 15 |