Skullgirls/Parasoul/Team Building
Assists this character provides
Napalm Pillar (default assist)
An invulnerable DP assist. Great anti-air hitbox, but at the cost of a huge dead zone behind Parasoul.
L Napalm Shot (default assist)/H Napalm Shot
Slow travelling Projectile assist. Controls space and leaves a tear if it makes contact with the opponent. A notable trait of this assist is the tear will not go away if the point character is hit, since Parasoul is the character that needs to get hit in order for the tear to disappear. This can cause some situations where your opponent lands a hit but has to react to avoid the tear, otherwise they get hit. H Version is similar to the L version, except it travels much faster. This makes it easier for the tear to make contact with the opponent and stay on the screen.
Egret Charge
An uncommon setup assist used to enable unique conversions.
Napalm Toss
This assist is nowhere near as useful as the above, but it has one very unique trait: the location of the tear can be set just as if Parasoul was on point by holding the corresponding K button.
Assists this character especially benefits from
- An assist that lets her combo off a manual tear detonation from a distance
- An assist that lets her combo off instant overhead j2MK (the fastest overhead in the game)
DHCs
- Sniper gains a damage buff when DHC'd from at the end of a combo. If canceled early enough, the sniper will hit after the DHC occurs, hitting after the damage scaling resets to 70%.
- Sniper is also great for covering the incoming DHC character. If sniper comes out, the opponent is forced to block and the next character is protected. The only way you can be challenged is if the opponent can get a very long invulnerable window (sniper waits for 60f for invul to go away) or the opponent has a special countermeasure such as Cerebella's reflect
- Using DHCs to combo off full screen sniper shots, or sniper shots that hit airborne opponents is a bonus
- Bikes can be safe as a DHC depending on the distance / character. Otherwise, it can be mostly safe by being a difficult punish
- Her level 3 is a safe DHC that also grants offensive momentum if you cancel it using Egret Call ([4]6 LK)
Meter management
- She needs 1 bar to combo off her meterless reversal (Napalm Pillar) using Sniper or Bikes