Skullgirls

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Revision as of 13:26, 27 August 2020 by Gelato (talk | contribs) (Annie info)
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Skullgirls 2nd Encore+
(SG)
SG Cover Art.png
Developers

Lab Zero

Systems

Windows/OSX/Linux
(latest revision)

PS4, Switch, Vita, PS3
(2nd Encore+)
Xbox 360, NesicaxLive
(2nd Encore)
Official Websites

skullgirls.com

Online Play

GGPO rollback netcode

Quick match with endless rematch
Lobbies
Player Resources

Match Database

JP Wiki
Community Channels

Discord

@SGMolly_
playskullgirls.com
Characters
SG squ select.jpg SG big select.jpg SG eli select.jpg
SG msf select.jpg SG pea select.jpg SG pwl select.jpg
SG fil select.jpg SG cer select.jpg
SG val select.jpg SG par select.jpg SG dbl select.jpg
SG fuk select.jpg SG beo select.jpg SG rfo select.jpg
SG2E+ logo.png

Skullgirls is a 2D tag team fighting game developed by Lab Zero. Since its initial release in 2012, six characters have been added alongside many patches. 2nd Encore+ is the subtitle of the latest major patch released in 2017. In 2020, there was a new patch with netcode improvements, as well as the announcement of a new character, Annie!

Skullgirls emphasizes using resets (intentionally dropping your combo to do a mixup) to maintain momentum after landing a hit. This means the action never stops since a reset point can occur at nearly any point in a combo. The strength of offense is brutal, but the set of universal defense mechanics and strong reversals provide options to turn the tables. There are also a plethora of ways to craft your team and gameplan.

  • Versus series style team game: Assists, DHCs, tags, snapbacks, recoverable health, lenient chain rules, and air blocking
  • Custom assist: Choose your assist from any grounded non-super move in a character's move set.
  • Variable team size: Both players choose their own team size of 1, 2, or 3 characters. The less characters, the more health you have and the more damage you deal, but less utility provided by team mechanics.
  • Undizzy and IPS (Infinite Protection System): These mechanics set rules for how combos can be structured and for how long, effectively replacing the role of hitstun deterioration. If these rules are broken, the opponent is allowed to burst out of the combo. Working around the undizzy value, which can carry over between combos, to execute resets on the fly is a key skill at high level.

Wiki Roadmap

80% complete
In Progress / Completed To-do
  • Fill out season pass character pages when it becomes possible. Update patch notes page and relevant wiki sections to reflect new updates.
  • Character sub pages are varying levels of complete
    • Combo sub pages generally are mostly complete but optimizations for consistency and/or damage are always welcome.
    • Some reset pages are just videos, although the videos are very extensive, the pages themselves could benefit from text transcription.
    • Strategy pages are varying levels of complete, and may benefit from text transcription of videos.

Endless tasks:

  • Add links to resources (on Skullgirls/Links and on character link subpages)
  • Keep community page up to date


General
FAQ
Controls
Glossary
HUD
Training Room
Game Data Legend
Community
Links
Characters
Filia
Cerebella
Peacock
Parasoul
Ms. Fortune
Painwheel
Valentine
Double
Squigly
Big Band
Eliza
Fukua
Beowulf
Robo-Fortune
Annie
Umbrella
Black Dahlia
Marie
Mechanics
Other