Skullgirls/Annie/Combos

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< Skullgirls‎ | Annie
Revision as of 19:17, 23 April 2021 by IvoryZ777 (talk | contribs) (Changed damage number for first bnb to match her recent damage nerfs)
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Numpad notation
7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
236 = Sg 236.png
214 = Sg 214.png
623 = Sg 623.png
421 = Sg 421.png
[4]6 = 4.gif (hold for 35 frames), 6.gif
[2]8 = 2.gif (hold for 35 frames), 8.gif
360 = Sg 360.png
(N) = Multi-hit move hits only N times. May be omitted if all hits are used.
xN = Normal that chains into itself pressed N times. May be omitted if all hits are used.
[X] = Hold down X
]X[ = Release X
X~Y = X then Y done in quick succession
X/Y = X or Y
!X = X triggers a burst
OTG = Following move hits off the ground, after a red bounce
CH = Counter hit
fastfall = Cancelling an air normal into another move to change momentum and land early. The second move doesn't hit, it gets canceled when landing. Example: Double jHP(1) > jHK lets Double land from the multi-hit jHP early.
sj = Super jump
dj = Double jump
jc = Jump cancel
ADC = Airdash cancel
IAD = Instant airdash
TK = Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
Crescent Cut Crescent 236P
North Knuckle Knuckle 214P
Destruction Pillar dp 623P
Re entry Divekick j236K
Character Weight Classes
Light: Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly, Annie, Umbrella
Middle: Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune, Black Dahlia
Heavy: Double, Big Band


Beginner Combos

If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!

A basic ground chain combo ending in sweep. Unsafe on block.

  2LK 2MK 2HK

A basic ground chain combo ending in a special cancel. Also unsafe on block.

  2LK 2MK 5HP 214HP~P

A basic ground chain combo ending in a super cancel.

  2LK 2MK 5HP 214HP 236PP

A basic launcher into air chain, ending with a ground super

  2LK 2MK 5HK
  jHP jHK 236PP

A basic combo that utilizes an air chain and airdash cancels to setup a restand. During the restand, you can choose to go for a reset such as IAD j.LK or throw.

  2LK 2MK 5HK
  jLP jLK jMP j236K~K
  ADC jMP
  (restand) 5LK 2MP 5MKx2 5HP 214HP 236PP

Combo Primer

BnB Combos

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2MK 5HPx2 kara j236K~K
ADC jHP
5HK
jMK ADC j236LK
2MP 5MKx2 5HK
jLK jHP ADC jMP
5LK 2MP 5MKx2 2HP 623HP 236PP

7379

1

Anywhere

Universal

  • Neutral jump after the 5HK to preserve OTG.
  • ADC in jMK ADC divekick is only needed on lights.
  • On band delay the jump.

(video)

2LK

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2MK 5HPx2 kara j236K~K
ADC jHP
5HK
jMK ADC j236LK
2MP 5MKx2 5HK
jLK jHP ADC jMP
5LK 2MP 5MKx2 2HP 623HP 236PP

7379

1

Anywhere

Universal

  • Neutral jump after the 5HK to preserve OTG.
  • ADC in jMK ADC divekick is only needed on lights.
  • On Big Band delay the jump.

(video)

2LK 2MP 5HK
jHP j236HK
ADC jHP j236HK~MK
5MKx2 5HK
jLK jMK
ADC jMP
5LK 2MP 5MKx2 2HP 623HP 236PP

7799

1

Anywhere

Universal

  • Delay first divekick and jHP if possible (kinda annoying, stick to above bnbs if too hard).

(video)

2LK 2MP 5HK
jHP
ADC jHP j236HK~K~MK
2MP 5MKx2 5HK
jLK jMK
ADC jMP
5LK 2MP 5MKx2 2HP 623HP 236PP

7843

1

Anywhere

Heavies

  • Annoying on Cerebella, works on Parasoul as well.

(video)

2LK 2MP 5HP 214HP~P
otg 2MK 5HK 623HP
2MP 5MKx2 5HK
jMK ADC jMP
5LK 5MKx2 236MP
5LPx2 2MP 5MKx2 5HPx2 j236K~K~K j236PP

8347

1

Corner

Universal

  • Surprisingly easy compared to the others
  • Always remember old knuckle and the 8,8k route

(video)

2LK 2MK 5HPx2 (kara) j236K
ADC jMP
5MKx2 5HK
dl jMK
ADC jLP jMP
2MP 5MKx2 5HK
dl jLK jMP
5LK 2MP 5MKx2 5HP Snap

4967

1

~3/4 of the stage from the corner

Universal

  • Happy birthday corner carry combo

(video)

Throw

Air Throw

Double Snap

Notation Damage Meter Cost Location Character Specific? Notes Video
Snapback
dash 2LK 2MP
(5HK 236HP)xN

N/A

1

Corner

Universal

(video)

Midscreen Assist Kill

Notation Damage Meter Cost Location Character Specific? Notes Video
5MKx2 5HK
jHP ADC jHP
repeat

N/A

0

Midscreen

Universal

  • Add 5LK to make it easier.

(video)

Team Combo Compendium

H A-Train

Ridiculous frontloaded damage with M knuckle + assist.
Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2MP (2MK) 2HP OTG Assist Call + 214MP~P
6HP 236HP
2MP 5HK ~623HP
5MKx2 5HPx2 j236K~K
ADC JMP j236K
2LKx2 2MP 5MKx2 5HP 214HP~P 236PP

9981

1

Close to corner

Universal(?)

  • Close to corner bnb with good corner carry. Meter positive
  • See video for more details.

(video)

Damage/Undizzy Ratios

Move Damage/undizzy Damage (max scaling) Undizzy
jMP (install) 28 560 20
2HP (install) 20.56666667 617 30
6HP (install) 18.06666667 542 30
5MKx2 (install) 18 360 20
214P~P 17.85 180 20
5HPx2 (install) 16.66666667 500 30
5LP (install) 16 240 15
2LP (install) 16 240 15
jHK (install) 15.66666667 470 30
623HP 15.1 302 20
2HK (install) 15 450 30
jHP (install) 14.83333333 445 30
6HP 13.73333333 412 30
5LK (install) 13.33333333 200 15
22K (install) 12.36666667 371 30
2HP 11.9 357 30
jHK 11.33333333 340 30
jMK (install) 10-75 215 20
2HK 10.66666667 320 30
5HK (install) 10.66666667 320 30
2MP (install) 10.5 210 20
2MK (install) 10-25 205 20
jMP 10 200 20
5MP (install) 9.5 190 20
6MP (install) 9.5 190 20
5HPx2 9.333333333 280 30
5LK 9.333333333 140 15
j236K~K~K 9.333333333 140 15
214HP 9 140 20
5MKx2 9 180 20
623MP 9 180 20
5MK (install) 8.5 170 20
5LP 8 120 15
2LP 8 120 15
jLK (install) 8 120 15
5HP (install) 7.666666667 230 30
236HP 7.5 150 20
2LK (install) 7.333333333 110 15
jLP (install) 7.333333333 110 15
j236K (all three) 7.111111111 320 45
214MP 7 110 20
623LP 7 140 20
j236K~K 6.666666667 100 15
5HK 6.333333333 190 30
jMK 6.25 125 20
2MP 6 120 20
jHP 5.833333333 175 30
2MK 5.75 115 20
236MP 5.5 110 20
214LP 5.5 90 20
j236K 5.333333333 80 15
5MP 5 100 20
6MP 5 100 20
5HP 4.666666667 140 30
5MK 4 80 20
jLK 4 60 15
236LP 3.5 70 20
2LK 3.333333333 50 15
jLP 3.333333333 50 15


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