Skullgirls

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Revision as of 17:03, 3 January 2022 by Gelato (talk | contribs) (custom assist)
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Skullgirls 2nd Encore+
(SG)
SG Cover Art.png
Developers

Hidden Variable, Future Club

Systems

Windows/OSX/Linux
(latest revision)

PS4, Switch, Vita, PS3
(2nd Encore+)
Xbox 360, NesicaxLive
(2nd Encore)
Official Websites

skullgirls.com

Online Play

GGPO rollback netcode

Quick match with endless rematch
Lobbies
Player Resources

Match Database

JP Wiki
Community Channels

Discord

@SGMolly_
playskullgirls.com
Characters
SG squ select.jpg SG big select.jpg SG eli select.jpg
SG msf select.jpg SG pea select.jpg SG pwl select.jpg
SG fil select.jpg SG cer select.jpg
SG val select.jpg SG par select.jpg SG dbl select.jpg
SG fuk select.jpg SG beo select.jpg SG rfo select.jpg
SG umb select.jpg SG ann select.jpg
SG2E+ logo.png

Skullgirls 2nd Encore+ is a 2D tag team fighting game with a cast of original characters, each animated using traditional hand drawn techniques. Initially released in 2012, it has been periodically updated over the years with new characters and patches, culminating in the '2nd Encore+' subtitle. In 2021, a season pass began, including the new characters Annie, Umbrella, Black Dahlia, and at least one more yet to be revealed.

The gameplay flow of Skullgirls emphasizes using resets (intentionally dropping a combo to do a mixup) to maintain momentum after landing a hit. This means the action never stops since a reset point can occur at various points in a combo. After whittling down the opponent's health with resets, players will have to utilize the combo system, their team composition, and available meter as best they can to maximize damage and KO a character. The pressure and mixup potential of certain teams can be brutal, but the set of universal defense mechanics and strong character specific reversal tools can give the defender a chance to answer back in many situations.

  • Versus series style team game: Assists, DHCs, tags, snapbacks, recoverable health, lenient chain rules, and air blocking
  • Custom assist: Any action can be chosen as an assist, excluding air actions and metered actions. Even things such as dash can be chosen.
  • Variable team size: Both players choose their own team size of 1, 2, or 3 characters. The less characters, the more health you have and damage you deal, but with less utility provided by team mechanics.
  • Undizzy and IPS (Infinite Protection System): These mechanics set rules for how combos can be structured and for how long, effectively replacing the role of hitstun deterioration. If these rules are broken, the opponent is allowed to burst out of the combo. Working around the built up undizzy value to either fit in resets or maximize damage on the fly is a key skill at a high level.

Wiki Roadmap

80% complete
In Progress / Completed To-do
  • Fill out season pass character pages when it becomes possible. Update patch notes page and relevant wiki sections to reflect new updates.
  • Character sub pages are varying levels of complete
    • Combo sub pages generally are mostly complete but optimizations for consistency and/or damage are always welcome.
    • Some reset pages are just videos, although the videos are very extensive, the pages themselves could benefit from text transcription.
    • Strategy pages are varying levels of complete, and may benefit from text transcription of videos.

Endless tasks:

  • Add links to resources (on Skullgirls/Links and on character link subpages)
  • Keep community page up to date



General
FAQ
Controls
Glossary
HUD
Training Room
Game Data Legend
Community
Links
Characters
Filia
Cerebella
Peacock
Parasoul
Ms. Fortune
Painwheel
Valentine
Double
Squigly
Big Band
Eliza
Fukua
Beowulf
Robo-Fortune
Annie
Umbrella
Black Dahlia
Marie
Mechanics
Other