Full Name: Kiki Sayabashiri (キキ・サヤバシリ)
Age: 13
Profession: Ninja
Height: 135 cm
Weight: 34 kg
Likes: Japanese food
Dislikes: Western food
Values: Thick Geta (Footwear)
Weapon: Sheathed Running Technique
Introduction
Kiki, as of patch 0.938, is a stance based mixup character with a unique fighting style that may be hard to get used to. She has trouble with neutral, but once she gets in, her mixup and damage combined might win her the match.
Kiki is best suited for lab monsters and people who want a unique mixup character.
Move List
Special Skill
|
Prospect (疾駆) |
(Direction sensitive)
|
Lightning Flash (電光石火) |
![2.png](/images/f/fb/2.png) ![2.png](/images/f/fb/2.png) ![+.png](/images/b/b2/%2B.png)
|
Sheathed Running Technique (鞘走流体術) |
Her stance can be cancelled into three consecutive stance specials. Her stance jumps do not give her regular air mobility.
|
Hiryan - Two (飛燕・弐式) |
(While on wall using Hiryan)
|
Hiryan Kai (飛燕・改) |
(In the air after Hiryan) [image:2.png]]![+.png](/images/b/b2/%2B.png)
|
Hiryan Riki (飛燕・参式) |
(While on wall using Hiryan) ![2.png](/images/f/fb/2.png) ![2.png](/images/f/fb/2.png) ![+.png](/images/b/b2/%2B.png)
|
Specials
|
Rapid Fire Thrust (速射突き) |
(While in Prospect) ![2.png](/images/f/fb/2.png) ![3.png](/images/1/10/3.png) ![6.png](/images/f/f1/6.png) ![+.png](/images/b/b2/%2B.png)
|
Round Moon (円月) |
(While in Prospect) ![2.png](/images/f/fb/2.png) ![1.png](/images/4/4a/1.png) ![4.png](/images/0/09/4.png) ![+.png](/images/b/b2/%2B.png)
|
Water Slash (水面斬り) |
(While in Prospect) ![2.png](/images/f/fb/2.png) ![3.png](/images/1/10/3.png) ![6.png](/images/f/f1/6.png) ![+.png](/images/b/b2/%2B.png)
|
Kazanagi (風薙) |
(While in Prospect) ![2.png](/images/f/fb/2.png) ![1.png](/images/4/4a/1.png) ![4.png](/images/0/09/4.png) ![+.png](/images/b/b2/%2B.png)
|
Heaven Blaze (陽炎) |
(While in Prospect) ![2.png](/images/f/fb/2.png) ![3.png](/images/1/10/3.png) ![6.png](/images/f/f1/6.png) ![+.png](/images/b/b2/%2B.png)
|
Hayan (飛燕) |
(While in Prospect) ![2.png](/images/f/fb/2.png) ![1.png](/images/4/4a/1.png) ![4.png](/images/0/09/4.png) ![+.png](/images/b/b2/%2B.png)
|
Swift Eagle (鷲迅脚) |
(Air) ![2.png](/images/f/fb/2.png) ![3.png](/images/1/10/3.png) ![6.png](/images/f/f1/6.png) ![+.png](/images/b/b2/%2B.png)
|
Rakugo (極楽鳥) |
(Air) ![2.png](/images/f/fb/2.png) ![3.png](/images/1/10/3.png) ![6.png](/images/f/f1/6.png) ![+.png](/images/b/b2/%2B.png)
|
Hammer Drop (鉄槌落とし) |
(Air) ![2.png](/images/f/fb/2.png) ![1.png](/images/4/4a/1.png) ![4.png](/images/0/09/4.png) ![+.png](/images/b/b2/%2B.png)
|
Third Passage (三途渡し) |
![2.png](/images/f/fb/2.png) ![3.png](/images/1/10/3.png) ![6.png](/images/f/f1/6.png) ![+.png](/images/b/b2/%2B.png)
|
Meteor Fall (流星落) |
![2.png](/images/f/fb/2.png) ![3.png](/images/1/10/3.png) ![6.png](/images/f/f1/6.png) ![+.png](/images/b/b2/%2B.png)
|
Strange Act (変わり身) |
![2.png](/images/f/fb/2.png) ![1.png](/images/4/4a/1.png) ![4.png](/images/0/09/4.png) ![+.png](/images/b/b2/%2B.png)
|
Finish Skill
|
Major Moonlight (五月雨月光斬) |
(After Sheathed Running Technique, Third Passage, Meteor Fall, or Strange Act) ![2.png](/images/f/fb/2.png) ![1.png](/images/4/4a/1.png) ![4.png](/images/0/09/4.png) ![6.png](/images/f/f1/6.png) ![+.png](/images/b/b2/%2B.png)
|
Notation Key
|
![7.png](/images/9/9e/7.png) ![8.png](/images/6/60/8.png) ![9.png](/images/7/7a/9.png) |
7 8 9
|
N ![6.png](/images/f/f1/6.png) |
4 5 6
|
![1.png](/images/4/4a/1.png) ![2.png](/images/f/fb/2.png) ![3.png](/images/1/10/3.png) |
1 2 3
|
|
![P.png](/images/7/77/WanWan_Inputs_P.png) ![K.png](/images/e/e9/WanWan_Inputs_K.png) ![S.png](/images/9/9f/WanWan_Inputs_S.png) ![HS.png](/images/1/1d/WanWan_Inputs_HS.png) ![O.png](/images/1/1b/WanWan_Inputs_O.png) ![SP.png](/images/3/31/WanWan_Inputs_SP.png) |
P K S HS O SP
|
|
BRK |
Skill Break, used on the previous move.
|
xx |
Some suitable chain or lead-in to the rest of the combo.
|
> |
A link or cancel into something other than a normal.
|
~ |
Input move 2 quickly after move 1, actual timing may vary.
|
X > Y / Z |
X goes into Y OR Z.
|
(<move>) |
Possible to omit some move.
|
<move>(X) |
Some move hits X times.
|
j(X)., dj(X). |
Jump or double jump. May or may not specify a direction (X).
|
cl., f. |
Close and far version of a move, respectively.
|
Strategy
Neutral Game
Pressure Game
Combos
BnBs
Meterless, Anywhere 2P 2K 5SS 5H 2H 5O 214S-j.214HS-j.236S
- Easy go-to beginner's BnB, does pretty solid damage.