Skullgirls

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File:SG2E+.jpg
Steam Page  —  here
Community  —  Discord, @SGMolly_, playskullgirls.com
Match Database  —  tunawithbacon.com
Japanese Wiki  —  skullgirls-wiki.com
Official Site  —  skullgirls.com

Skullgirls 2nd Encore+

Skullgirls 2nd Encore+ is the final version of the 2D tag team fighting game developed by Lab Zero for PS4, PC/OSX/Linux, Switch, Vita, and PS3. Since its initial release in 2012, six characters were added alongside major gameplay patches that considered player feedback and discoveries. The final patches, which added the '+' to the title, were released in 2017. Skullgirls provides a plethora of options to construct teams, combos, and setups. This results in brutal resets, powerful pressure, and unique team gameplans. However, the set of universal defense mechanics and strong reversals provide options to switch the momentum up. Each of fourteen characters are seen at high level competition, have their own defining traits, and enough depth to continue challenging players after many hours of playtime. You may enjoy Skullgirls if you also like the legacy of the Capcom versus series, the robust systems of Guilty Gear, the block pressure of Vampire Savior, or just mixing the hell out of people.

Gameplay
  • Versus style team game: Assists, DHCs, tags, snapbacks, recoverable health, lenient chain rules, and air blocking
  • Custom assist: Choose your assist from any grounded non-super move in a character's move set.
  • Variable team size: Choose your team size of 1, 2, or 3 characters, independent of what the opponent picks. The less characters, the more health you have and the more damage you deal, but less utility provided by team mechanics.
  • Undizzy and IPS (Infinite Protection System): These mechanics set rules for how combos can be structured and for how long. If these rules are broken, the opponent is allowed to burst out. This effectively replaces the role of hitstun deterioration. The undizzy bar incentivizes doing shorter combos into resets, and makes doing max damage combos into a reset less rewarding. Working within the limits of your accumulated undizzy to execute unpredictable resets on the fly is key at a high level. Intentionally triggering burst to bait it is also a strategy!
  • Defense mechanics: Pushblocking is a very strong universal defensive tool not just because it pushes the opponent away, but because it’s also tied to two other mechanics: pushblock guard cancel and absolute guard. Alpha counter is also an option for teams. Additionally, each character has some kind of invulnerable reversal option in their move set.
Features
  • Visuals: Each frame of animation is individually hand drawn at a high resolution and are shaded in real time.
  • Netcode: Online play uses GGPO rollback netcode, which means zero frames of additional input delay. If the ping is too high, additional input delay can be added on for smoother gameplay.
  • Training mode: A complete training mode which includes reversal playback, frame data and hitbox display, and, on the Steam version, frame by frame advancing.
  • Player friendly: The large majority of special and super moves are quarter circles and dragon punches. Two macro buttons can be mapped to any combination of buttons, as well as analog stick assist macros on top of that for pad players. Also, there's a detailed tutorial mode that gets new players up to speed with both general fighting game concepts and Skullgirls specific details.
  • Tournament mode: This alternate mode for local versus forces button config on the character select screen, returns to controller select when a controller is unplugged after a match, and has a longer hold to pause timer.
  • Dual audio: Both English and Japanese voices are available, with the option to set the language per character.

Wiki Roadmap

80% complete
In Progress / Completed To-do
  • Fill out season pass character pages when it becomes possible. Update patch notes page and relevant wiki sections to reflect new updates.
  • Character sub pages are varying levels of complete
    • Combo sub pages generally are mostly complete but optimizations for consistency and/or damage are always welcome.
    • Some reset pages are just videos, although the videos are very extensive, the pages themselves could benefit from text transcription.
    • Strategy pages are varying levels of complete, and may benefit from text transcription of videos.

Endless tasks:

  • Add links to resources (on Skullgirls/Links and on character link subpages)
  • Keep community page up to date


General
FAQ
Controls
Glossary
HUD
Training Room
Game Data Legend
Community
Links
Characters
Filia
Cerebella
Peacock
Parasoul
Ms. Fortune
Painwheel
Valentine
Double
Squigly
Big Band
Eliza
Fukua
Beowulf
Robo-Fortune
Annie
Umbrella
Black Dahlia
Marie
Mechanics
Other