Skullgirls
Skullgirls 2nd Encore+
Skullgirls 2nd Encore+ is the final version of the 2D tag team fighting game developed by Lab Zero for PS4, PC/OSX/Linux, Switch, Vita, and PS3. Since its initial release in 2012, six characters were added alongside major gameplay patches that considered player feedback and discoveries. The final patches were released in 2017, adding the '+' to the title. Skullgirls provides a plethora of options to construct teams, combos, and resets. The mixups are brutal and the pressure is relentless, but the set of universal defense mechanics and strong reversals provide options to turn the tables. Each of the fourteen characters are unique and place highly at major tournaments. There are even strong zoning characters. You may enjoy Skullgirls if you also like the legacy of the Capcom versus series, the robust systems of Guilty Gear, the block pressure of Vampire Savior, or just mixing the hell out of people.
- Gameplay
- Versus style team game: Assists, DHCs, tags, snapbacks, recoverable health, lenient chain rules, and air blocking
- Custom assist: Choose your assist from any grounded non-super move in a character's move set.
- Variable team size: Each player chooses a team size of 1, 2, or 3 characters. The less characters, the more health you have and the more damage you deal, but less utility provided by team mechanics.
- Undizzy and IPS (Infinite Protection System): These mechanics set rules for how combos can be structured and for how long. If these rules are broken, the opponent is allowed to burst out. This effectively replaces the role of hitstun deterioration. Intentionally triggering burst to bait it is also a strategy!
- Defense mechanics: Pushblock is a powerful universal tool, not just because it pushes the opponent away, but it's also tied to pushblock guard cancel and absolute guard. Alpha counter is an option for teams. Additionally, each character has some kind of reversal option in their move set.
- Features
- Visuals: Each frame of animation is individually hand drawn at a high resolution and are shaded in real time.
- Netcode: Online play uses GGPO rollback netcode, which means zero frames of additional input delay. If the ping is too high, additional input delay can be added on for smoother gameplay.
- Training mode: A complete training mode which includes reversal playback, frame data and hitbox display, and, on the Steam version, frame by frame advancing.
- Tournament mode: This alternate mode for local versus forces button config on the character select screen, returns to controller select when a controller is unplugged after a match, and has a longer hold to pause timer.
- Dual audio: Both English and Japanese voices are available, with the option to set the language per character.
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