Numpad notation
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=
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=
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|
|
|
up-back |
up |
up-forward
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back |
neutral |
forward
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down-back |
down |
down-forward
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- 236 =
![Sg 236.png](/images/thumb/c/cc/Sg_236.png/30px-Sg_236.png)
- 214 =
![Sg 214.png](/images/thumb/8/85/Sg_214.png/30px-Sg_214.png)
- 623 =
![Sg 623.png](/images/thumb/d/de/Sg_623.png/30px-Sg_623.png)
- 421 =
![Sg 421.png](/images/thumb/e/e3/Sg_421.png/30px-Sg_421.png)
- [4]6 =
(hold for 35 frames), ![6.gif](/images/b/bd/6.gif)
- [2]8 =
(hold for 35 frames), ![8.gif](/images/4/40/8.gif)
- 360 =
![Sg 360.png](/images/thumb/5/5f/Sg_360.png/30px-Sg_360.png)
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- (N) = Multi-hit move hits only N times. May be omitted if all hits are used.
- xN = Normal that chains into itself pressed N times. May be omitted if all hits are used.
- [X] = Hold down X
- ]X[ = Release X
- X~Y = X then Y done in quick succession
- X/Y = X or Y
- !X = X triggers a burst
- OTG = Following move hits off the ground, after a red bounce
- CH = Counter hit
- fastfall = Cancelling an air normal into another move to change momentum and land early. The second move doesn't hit, it gets canceled when landing. Example: Double jHP(1) > jHK lets Double land from the multi-hit jHP early.
- sj = Super jump
- dj = Double jump
- jc = Jump cancel
- ADC = Airdash cancel
- IAD = Instant airdash
- TK = Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
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- Character Weight Classes
- Light: Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly, Annie, Umbrella
- Middle: Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune, Black Dahlia
- Heavy: Double, Big Band
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Character legend
Full move name
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Abbreviated name
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Input
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Savage Bypass
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Bypass
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236K (Air OK)
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EKG Flatliner
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EKG
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236KK (Air OK)
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General Combo Tips
Conversions
- Throw starter combo
Saves otg but heavily scaled, 2HP
- Air throw starter combo
You can convert with air checkmate incision from anywhere. You can also convert midscreen with any vial (https://www.youtube.com/watch?v=lFYQcFwVTN0) except at a super jump height where you can only convert using green vial (https://www.youtube.com/watch?v=vzHQqyPVTuY). In the corner you can convert with dead cross (air throw, dead cross, j.LP, cr.LP...) and any vial (air throw, vial toss, cr.LP).
- Any other moves where modifications on the usual BnBs are needed
Any air to air normal can be converted with air bypass. At fullscreen in the air you can convert from H dead cross with H bypass. Midscreen double jump or super jump M dead cross can be converted from with M bypass or AD jMP. You can convert from air L dead cross with jLP or L bypass.
Beginner Combos
If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!
- 1.
- 2LK 2MK 5HKx3
- A basic ground chain combo ending in a sliding knockdown
- 2.
- 2LK 2MK 5HKx3 H Bypass
- A basic ground chain combo ending in a special cancel
- 3.
- 2LK 2MK 5HKx3 H Bypass EKG
- A basic ground chain combo ending in a super cancel
- 4.
- 2LK 2MK 2HP jHP jHK H Bypass EKG
- 5.
- 2LK 2MK 2HP jHP jHK H Bypass dash 5LK 5MPx2 2MK 5HP H Bypass EKG
Solo Combos
2LK
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- 2LK 2MK 2HP
- jHP jHK jH Bypass
- jM Bypass
- AD jMP jHK
- jLP jMP jHK ADC
- jMK(1) jHP (fastfall)
- dash 5LPx3 5MP(2) 2MK 5HKx3 H Bypass EKG
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7518
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1
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Midscreen
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Universal
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- Recommended midscreen bnb
- Replace ADC jMK(1) with vial toss when a poison vial is loaded.
- For a side-switch version, remove jM Bypass and add jH Bypass after jLP jMP jHK
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(video)
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- 2LK 2MK 2HP
- jHP jH Bypass
- AD jHP jM Bypass
- dj delay jHK
- 2HP
- delay jLK jMK jH Bypass
- AD jMP
- 5LPx3 5LK 5MPx2 2MK 5HP H Bypass EKG
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8000
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1
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Anywhere
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Universal
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- Max damage midscreen combo
- Remove the final jH Bypass and add jL Vial Toss when a poison vial is loaded
- Timing varies between characters
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(video)
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- 2LK 2MK 2HP
- jHK ADC
- jMP jHP
- dash jump jLP jMP jHK ADC
- jMK(1) jHP(fastfall)
- 5LPx3 5MPx2 2MK 5HP Snap
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4500
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1
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Half screen from the corner in front of you
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Universal
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- This is your happy birthday combo when you are no further half the stage from the corner in front of you.
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(video)
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- 2LK 2MK 2HP
- jLK jL Bypass
- AD jMP jHK
- dash jump jLP jMP jHK ADC
- jMK(1) jHP(fastfall)
- 5LPx3 5MPx2 2MK 5HP Snap
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4472
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1
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Half screen from the corner behind you
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Universal
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- This is your happy birthday combo when you a quarter of the stage away from the corner behind you.
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(video)
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- 2LK 2MK 2HP
- jHP jH Bypass
- jM Bypass
- AD jMP jHK
- jLP jMP jHK ADC
- jMK jHK
- 5LPx3 5LK 5MP(2) 2MK 5HKx3 H Bypass EKG
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7457
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1
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Corner
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Universal
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- Recommended corner bnb
- The corner variation of the standard midscreen combo.
- Replace jM Bypass with vial toss when a poison vial is loaded.
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(video)
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- 2LK 2MK 5HP H Bypass
- 2MK(1) 2HP
- jHP jH Bypass
- jHK jM Bypass
- jLP jMP jHK jH Bypass*
- 5LPx3 5LK 5MP(2) 2MK 5HP H Bypass EKG
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8125
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1
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Corner
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Universal
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- * Replace with vial toss when a poison vial is loaded
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(video)
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- 2LK 2MK 5HP H Bypass
- 2HP
- TK jL Bypass
- AD jHP jH Bypass
- dj jMK jHK
- jLP jMP jHK jH Bypass*
- 5LPx3 5LK 5MP(2) 2MK 5HP H Bypass EKG
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8348
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1
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Corner
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Universal
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- * Replace with vial toss when a poison vial is loaded
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(video)
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Counter Hit Punishes
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- 2HP
- jHP jH Bypass
- AD jHP jM Bypass
- dash 2MK(1) 2HP
- jHK jH Bypass
- AD jMP jHK
- jLP jMP jHK ADC
- jMK(1)
- 5LPx3 5LK 5MPx2 2MK 5HP H Bypass EKG
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8954
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1
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Midscreen
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Universal
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- Replace jMK(1) with Vial Toss if poison vial loaded.
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(video)
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- 2HP
- jHP jH Bypass
- AD jHP jM Bypass
- BDAD jHK jM Bypass
- 2HP jMK jHP jH Bypass
- AD jMP jHK
- jLP delay jMP
- 5LPx3 5LK 5MPx2 2MK 5HP H Bypass EKG
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9247
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1
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Midscreen
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Universal
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- On Squigly microdash after before the midcombo 2HP.
- Replace jMK with jLK(1) and jLP jMP with 5MPx2 Vial Toss and remove 5LK when poison vial is loaded.
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(video)
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- 5HP H Bypass
- 2HP
- TK jL Bypass
- AD jHP jH Bypass
- djMK, jHP
- jLP, jHP, H Bypass
- djbHK, M Bypass
- AD jMP jHK jH Dead Cross/Vial Toss
- 5LPx3 2LKx2 5MPx2 2MK 5HP H Bypass EKG
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10165
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1
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Corner
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Universal
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(video)
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Countervenom
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- Countervenom (Purple)
- jHK jH Bypass
- jHK jM Bypass
- AD jMK jHK
- jLP jHK jH Bypass
- AD jMP
- 5LPx3 5LK 5MPx2 2MK 5HKx3 H Bypass
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11457
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2
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Midscreen
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Universal
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- In the corner do the standard 2LK combos but skip to the 2nd string
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(video)
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- Countervenom (Green)
- jHK jH Bypass
- jHK jM Bypass
- BDAD delay jHP jM Bypass
- 2HP jMK jHP jH Bypass
- AD jMP jHK
- jLP delay jMP
- 5LPx3 5LK 5MPx2 2MK 5HP H Bypass EKG
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10059
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2
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Anywhere
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Universal
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- Micro-dash before 2HP against Squigly
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(video)
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Midscreen Assist Kill
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- 2LP 2HP
- jHK(1) ADC
- jLP jLK
- repeat
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N/A
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0
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Midscreen
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Universal
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- Skip jLP on Big Band and Double
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(video)
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- 2LP 2MK 2HP
- jMP(3) jHP
- repeat
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N/A
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0
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Midscreen
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Universal
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|
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- 2LP 2HP
- jHP ADC
- jHP
- dash 2LP 2HP
- repeat
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N/A
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0
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Midscreen
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Universal
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(video)
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Double snap
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- OTG 2LK 2HP
- jHP
- adc jHP
- 5LP 2HP
- repeat
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N/A
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1
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Corner
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Universal
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|
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- 5LK 2HP
- jHK(1) jH Bypass
- repeat
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N/A
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1
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Corner
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Universal
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|
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- 5LK 2HP
- AD jHP
- 2HP
- repeat
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N/A
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1
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Corner
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Universal
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|
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Team Combos
Cerebella
Excellebella assist
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- 2LK 2MK 2HP Vial Load + Excellabella
- Poison Vial Load
- jH Bypass
- jHK jM Bypass
- AD jMK jHP
- jLP jHK
- ADC jMP jL Vial Toss
- microdash 5LPx3 2LKx2 5MPx2 2MK 5HKx3 H Bypass EKG
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8005
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1
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Midscreen
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Universal
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(video)
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- 2LK 2MK 2HP
- jHP jH Bypass
- jM Bypass
- AD jMP jHK
- 2HP Vial Load + Excellabella
- Poison Vial Load
- jLP jMP jL Vial Toss
- microdash 5LPx3 2LKx2 5MPx2 2MK 5HKx3 H Bypass EKG
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9269
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1
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Midscreen
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Universal
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(video)
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- 2LK 2MK 2HP
- jHP jH Bypass
- AD jHP jM Bypass
- dj jHK
- 2HP Vial Load + Excellabella
- Vial Load
- jLP jMP jL Vial Toss
- microdash 5LPx3 2LKx2 5MPx2 2MK 5HP H Bypass EKG
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9732
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1
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Midscreen
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Universal
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(video)
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- 2LK 2MK 2HP Vial Load + Excellabella
- Poison Vial Load
- 2HP
- slight delay jHP jH Bypass
- jHK jM Bypass
- dj jMP jHK jH Vial Toss
- 5LPx3 2LKx2 5MPx2 2MK 5HKx3 H Bypass EKG
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7971
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1
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Corner
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Universal
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(video)
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- 2LK 2MK 2HP Vial Load + Excellabella
- Poison Vial Load
- jump back jH Bypass
- AD jHP jM Bypass
- dj jMP jHK
- jLP jMP jHK jH Vial Toss
- 5LPx3 2LKx2 5MPx2 2MK 5HKx3 H Bypass EKG
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8000
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1
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Corner
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Universal
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|
(video)
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- 2LK 2MK 2HP
- slight delay jHP jH Bypass
- jHK jM Bypass
- dj jMP jHK
- 5HKx3 Vial Load + Excellabella
- Poison Vial Load
- 5LK Vial Toss
- 5LPx3 2LKx2 5MPx2 2MK 5HKx3 H Bypass EKG
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9332
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1
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Corner
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Universal
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(video)
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- 2LK 2MK 5HP H Bypass
- 2HP
- TK jL Bypass
- AD jHP H Bypass
- dj jLP jHP
- 5HKx3 Vial Load + Excellabella
- Poison Vial Load
- 5MPx2 Vial Toss
- 5LPx3 5LK 5MPx2 2MK 5HP H Bypass EKG
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10314
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1
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Corner
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Universal
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(video)
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- 2LK, 2MK, 2HP
- jHP jH Bypass
- AD jHP jM Bypass
- BDAD jHK jM Bypass
- 2HP Vial Load + Excellabella
- Poison Vial Load
- H Vial Toss EKG DHC Bella Level 3
- dash LPx2 2MK 6HP Excellabella Dynamo
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14353
|
4
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Anywhere
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Universal
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- ToD 3v3
- If lvl 1 vial already loaded then dynamo is not needed to kill 3v3
- Vial toss timing will vary depending on how close to the corner
- Microdash vs Squigly before the 2HP
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(video)
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- 2LK 2MK 2HP
- jL Bypass
- jM Bypass
- jH Vial Toss
- dash 5LPx3 2HP Vial Load + Excellabella
- Poison Vial Load
- dash jump jMP jHK
- 5MPx2 2MK Vial Toss
- EKG DHC Dynamo
- 5LPx2 2MK 6HP Excellabella Dynamo
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ToD (3v3)
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3
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No more than ~2/3rds of the screen away from the corner.
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Universal
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(video)
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- Throw
- 5HP Vial Toss
- 9jHP 2HP Vial Load + Excellabella
- Poison Vial Load
- 5MPx2 Vial Toss EKG DHC Bella Level 3
- dash 5LK 2MK
- jMP jHK
- 5HP Pummel-Horse
- 2MP 5HP Kanchou
- 5LPx2 5MP 5HK 623HP Dynamo
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13735
|
4
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Anywhere
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Universal
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- 3v3 ToD
- Requires level 3 green vial to be loaded
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(video)
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- j Vial Toss
- dash 2HP
- jHP jH Bypass
- jM Bypass
- AD jMP jHP
- 2HP Vial Load + Excellabella
- Poison Vial Load
- dash 5MPx2 Vial Toss EKG DHC Dynamo
- 2HK Devil Horns
- 5LK 2MK Devil Horns
- jLPxN
- 5LPx2 2MK 6HP Copter Dynamo
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13533
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3
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Midscreen (facing corner)
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Lights
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- 3v3 ToD
- Requires level 3 green vial to be loaded
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(video)
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- j Vial Toss
- dash 2HP
- jHP jH Bypass
- AD jMK jHP
- dash 2MK 2HP Vial Load + Excellabella
- Poison Vial Load
- dash 5MPx2 Vial Toss EKG DHC Dynamo
- 2HK Devil Horns
- 5LK 2MK Devil Horns
- jLPxN
- 5LPx2 2MK 6HP Copter Dynamo
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13560
|
3
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Midscreen (facing away from corner)
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Lights
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- 3v3 ToD
- Requires level 3 green vial to be loaded
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(video)
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Double
M Bomber
Notation
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Damage
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Meter Cost
|
Location
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Character Specific?
|
Notes
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Video
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- 2LK 2MK 2HP Poison Vial Load + M Bomber
- TK jH Bypass
- jM Bypass
- 2HP
- jHP jH Bypass
- jHK jM Bypass
- AD jMP jL Vial Toss
- dash 5LPx3 5MPx2 2MK 5HKx3 H Bypass EKG
|
8562
|
1
|
Midscreen (far from corner)
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Yes
|
- Damage combo
- Does not work on mid-weights if lvl 1 vial already loaded
- Does not work on anyone if lvl 2/3 vial already loaded
- Does not work vs Valentine and Squigly
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(video)
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- 2LK 2MK 2HP Poison Vial Load + M Bomber
- TK jH Bypass
- jM Bypass
- 2HP
- jHK
- ADC jMP jHK
- jLP jMP jHK
- dash 5LPx3 5MPx2 2MK 5HP Vial Toss EKG
|
7.8k
|
1
|
Midscreen (far from corner)
|
Yes
|
- Corner Carry Combo
- Does not work on mid-weights if lvl 1 vial already loaded
- Does not work on anyone if lvl 2/3 vial already loaded
- Does not work vs Valentine and Squigly
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(video)
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- 2LK 2MK 2HP
- jHK
- ADC jMP jHP
- dash jump jLP jMP jHK
- ADC jMK(1)
- 5LK 5MPx2 M Bomber
- 5LPx3 5MPx2 5HKx2 Snap
|
5149
|
1
|
Midscreen (max half screen from corner)
|
No
|
- Happy birthday corner carry combo
|
(video)
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- 2LK 2MK 2HP
- jLK jL Bypass
- AD jMP jHK
- dash jump jLP jMP jHK
- ADC jMK(1)
- 5LK 5MPx2 M Bomber
- dash 5LPx3 5MPx2 2MK 5HP Snap
|
|
1
|
Midscreen (back to corner)
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No
|
- Happy birthday side-switch combo
|
[ (video)]
|
- 2LK 2MK 2HP M Bomber~Poison Vial Load
- H Bypass
- 2HP
- TK jL Bypass
- AD jHP jH Bypass
- djMP jHK
- 5MPx2 Vial Toss
- 5LPx3 5MPx2 2MK 5HP H Bypass EKG
|
9006
|
1
|
Midscreen (near to corner)
|
Yes
|
- Does not work on mid-weights if lvl 1 vial already loaded
- Does not work on anyone if lvl 2/3 vial already loaded
- Does not work vs Valentine and Squigly
|
(video)
|
- 2LK 2MK 5HP H Bypass
- 2HP
- TK jL Bypass
- AD jHP jH Bypass
- djLP jHP
- 5HKx3 M Bomber~Poison Vial Load
- 5MPx2 Vial Toss
- 5LPx3 5MPx2 2MK 5HP H Bypass EKG
|
9644
|
1
|
Corner
|
No
|
|
(video)
|
- CH 2HP M Bomber~Poison Vial Load
- TK jH Bypass
- jM Bypass
- 2HP
- jHP jH Bypass
- jHK jM Bypass
- AD jMK jHP
- jLP jMK jH Bypass
- AD jMP jL Vial Toss
- dash 5LPx3 5LK 5MPx2 2MK 5HKx3 H Bypass EKG
|
10616
|
1
|
Midscreen (far from corner)
|
Yes
|
- Does not work on mid-weights if lvl 1 vial already loaded
- Does not work on anyone if lvl 2/3 vial already loaded
- Does not work vs Valentine and Squigly
|
(video)
|
- CH 2HP M Bomber~Poison Vial Load
- H Bypass
- 2HP
- TK jL Bypass
- AD jHP jH Bypass
- djMK jHP
- jLP jHK
- ADC jMP jHK jM Bypass
- jL Vial Toss
- 5LPx3 5LK 5MPx2 2MK 5HP H Bypass EKG
|
10639
|
1
|
Midscreen (near to corner)
|
Yes
|
- Does not work on mid-weights if lvl 1 vial already loaded
- Does not work on anyone if lvl 2/3 vial already loaded
- Does not work vs Valentine and Squigly
|
(video)
|
- CH 5HP H Bypass
- 2HP
- TK jL Bypass
- AD jHP jH Bypass
- djMK jHP
- 5HKx3 M Bomber~Poison Vial Load
- 5MPx2 2MK 2HP
- jLK jL Bypass
- Vial Toss
- 5LPx3 5MPx2 2MK 5HP H Bypass EKG
|
11373
|
1
|
Corner
|
No
|
|
(video)
|
Damage/Undizzy Ratios
Move
|
Damage/undizzy
|
Damage (max scaling)
|
Undizzy
|
236HK
|
17.5
|
350
|
20
|
214LP+LK
|
16.5
|
330
|
20
|
236MK
|
15.1
|
302
|
20
|
5MP
|
14.45
|
289
|
20
|
236LK
|
9.75
|
195
|
20
|
5HK
|
9.666666667
|
290
|
30
|
j.MP
|
9.5
|
190
|
20
|
j.236HK
|
9
|
180
|
20
|
j.MK
|
8.5
|
170
|
20
|
j.LK
|
8.333333333
|
125
|
15
|
j.236MK
|
8.25
|
165
|
20
|
5LP
|
8
|
120
|
15
|
j.236LK
|
7.5
|
150
|
20
|
j.HK
|
7.333333333
|
220
|
30
|
5MK
|
7
|
140
|
20
|
2MK
|
7
|
140
|
20
|
2HK
|
6.5
|
195
|
30
|
2LK
|
6.4
|
96
|
15
|
2HP
|
6.333333333
|
190
|
30
|
2MP
|
6.2
|
124
|
20
|
5HP
|
6
|
180
|
30
|
j.HP
|
5.833333333
|
175
|
30
|
Flew Shot
|
4
|
80
|
20
|
5LK
|
3.666666667
|
55
|
15
|
236P
|
3
|
60
|
20
|
2LP
|
2.666666667
|
40
|
15
|
j.LP
|
2.666666667
|
40
|
15
|
General
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Characters
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|
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Mechanics
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Other
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