Skullgirls/Eliza/Combos

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Numpad notation
7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
236 = Sg 236.png
214 = Sg 214.png
623 = Sg 623.png
421 = Sg 421.png
[4]6 = 4.gif (hold for 35 frames), 6.gif
[2]8 = 2.gif (hold for 35 frames), 8.gif
360 = Sg 360.png
(N) = Multi-hit move hits only N times. May be omitted if all hits are used.
xN = Normal that chains into itself pressed N times. May be omitted if all hits are used.
[X] = Hold down X
]X[ = Release X
X~Y = X then Y done in quick succession
X/Y = X or Y
!X = X triggers a burst
OTG = Following move hits off the ground, after a red bounce
CH = Counter hit
fastfall = Cancelling an air normal into another move to change momentum and land early. The second move doesn't hit, it gets canceled when landing. Example: Double jHP(1) > jHK lets Double land from the multi-hit jHP early.
sj = Super jump
dj = Double jump
jc = Jump cancel
ADC = Airdash cancel
IAD = Instant airdash
TK = Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
Character Weight Classes
Light: Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly, Annie, Umbrella
Middle: Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune, Black Dahlia
Heavy: Double, Big Band
Character legend
Full move name Abbreviated name Input
Osiris Spiral Spiral 214K
Harthor's Return Return 214P/K or 236P/K
Lady of Slaughter LoS 236PP


General Combo Tips

Beginner Combos

If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!

1.
2LK 2MK 5HKx2
A basic ground chain combo ending in a sliding knockdown
2.
2LK 2MK 5HPx3 236LK
A basic ground chain combo ending in a special cancel
3.
2LK 2MK 5HPx2 H Spiral LoS
A basic ground chain combo ending in a super cancel
4.
2LK 2MK 2HP
jMP jHP
adc jLK jMP jHP
(restand) 5LPx3 2MK 5HPx2 H Spiral LoS
A basic air chain combo that sets up a restand. After the restand, you can choose to go for a reset with IAD jLK or throw.

Solo Combos

2LK

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2MP 2HP Horus
dash 2HK 623HP
jMP jHP ADC
jLK jMP jHP
2MK 5HPx2 L Spiral
5LK 2MK 5HPx2 H Spiral LoS

7182

1

Anywhere

Universal

  • Can dash under an opponent after Horus for a side-switch.

(video)

2LK 2MP 5HPx3 623HP
jMK ADC
jLK jMP
5MP Horus
dash 5HPx3 623MP~HP
jLP jLK jMP
5MKx2 5HK~L Spiral
5LK 2MK 5HPx3 H Spiral LoS

7323

1

Anywhere

Universal

  • OTGless combo

(video)

2LK 2MP 5HPx3 623MP~HP
jHK
ADC jHP jHK
2HK 623LP~MP~HP TK Horus
5MKx1 5HPx3 L Spiral
5LK 5MKx2 5HPx3 H-Spiral LoS

8105

1

Corner

Universal

  • Does not use Sekhmet
  • For the Horus, TK the input and execute it during the jump startup so that you don't actually leave the ground.

(video)

2LK 2MP 2HP 236MK
214HP
Sek jM Sek sH Return
5HPx3 236LK
2MK 5HP 623LP~MP~HP
AD jLK jMP
5LPx3 5MK 5HPx3 H Spiral LoS

8115

1

Corner

Universal

(video)

2LK 2MK 5HKx1 623HP
jMP ADC
jLK jMP
2MK 623MP~HP
jLP jLK jMP
2LP 2MK 623LP~MP~HP
jHK ADC
airthrow (whiff)
2LK 2MK 5HPx2 Snap

?

1

At least several character spaces away from the corner behind you

Universal

Happy birthday corner carry > double snap combo

(video)

2LK 2MK 5HPx3 623HP
jHK Sek jM Sek 5H
Sek jL Sek jM Sek 5H
2HK (hits only head) 623LP~MP~HP
TK Horus
2LK (hits only head) 2MK (hits only head) 5HKx2 L-Spiral
5LPx1 5MKx1 5HPx3 H Spiral LoS

12387 (15547 in older patch w/o super)

1

Corner

Headless Fortune

Specific combo for when the head is in the corner

  • For the Horus, TK the input and execute it during the jump startup so that you don't actually leave the ground.
  • For the jL Sek jM Sek to connect, use the jL Sek relatively close to the ground

(video)

Throw

Notation Damage Meter Cost Location Character Specific? Notes Video
Throw
623HP
jMK Sek jH
Return
2MK 5HPx2 623MP~HP
jMP jHP
ADC jLK jMP jHP
5LPx3 5MKx2 5HPx2 H-Spiral LoS

5487

1

Midscreen

Universal

(video)

Throw 623HP
jMK ADC
jLK jMP
5LP 2MK/5MP
<etc>

N/A

N/A

Anywhere

Lights

  • Conversion without Sekhmet
  • "You will have to delay the first jMK as long as possible, and the other parts also will need some delay."
  • "Cerebella, Squigly and Filia/Fukua are the hardest characters to get the conversion to work on, their timing is very finicky. On most other characters, I would call the conversion practical."

(video)

Throw 623HP
jMK ADC
jMP jMK
2MK
<etc>

N/A

N/A

Anywhere

Heavies

  • Conversion without Sekhmet
  • "You will have to delay the first jMK as long as possible, and the other parts also will need some delay."
  • "Cerebella, Squigly and Filia/Fukua are the hardest characters to get the conversion to work on, their timing is very finicky. On most other characters, I would call the conversion practical."

(video)

Air Throw

Notation Damage Meter Cost Location Character Specific? Notes Video
Airthrow
2MK 2HP Horus
dash 2MK 5HPx2 623LP~MP~HP
jMK ADC
jLK, jMP
5LPx2 2MK 5HPx2 H-Spiral LoS

5656

1

Anywhere

Universal

(video)

Level 3

Notation Damage Meter Cost Location Character Specific? Notes Video
Level 3
623MP~HP
jMK j214HP
Sek 5M Sek 5H Return
2MK 2HP
jMP ADC
jLK jMP
5LPx3 5MKx2 5HPx2 H-Spiral

7056

3

Midscreen

Universal

(video)

Counter hit punishes

Notation Damage Meter Cost Location Character Specific? Notes Video
CH 5HPx3 623HP
jMK Sek jH
Sek 5M Sek 5H Return
5HPx3 Horus
dash 2HK 623HP
jMP jHP ADC
jLK jMP jHP
L Spiral
5LK 2MK 5HPx3 H Spiral LoS

8440

1

Midscreen

Universal

(video)


CH 5HPx3 623HP
jHK ADC
jHP jHK
2HK 623LP~MP~HP
TK Horus
5MK 5HPx3 623LP~MP~HP
jMK jHK ADC
Airthrow (whiff)
5LPx3 5MK L Spiral
5LK 2MK 5HPx3 H Spiral LoS

9499

1

Corner

Universal

(video)

Double snap

Notation Damage Meter Cost Location Character Specific? Notes Video
Snapback
2MK 2HP
repeat

N/A

1

Corner

Universal

(video)

Snapback
2MK 2HP
jHP ADC
jHP
repeat

N/A

1

Corner

Universal

(video)

Snapback
623MP~HP
jHP ADC
jHK
repeat

N/A

1

Corner

Universal

(video)


Team Combos

Damage/Undizzy Ratios

Move Damage/undizzy Damage (max scaling) Undizzy
214HK 21.5 430 20
Sekhmet 5M 20 400 20
623LP 16.5 330 20
Sekhmet 5L 15.33333333 230 15
Sekhmet j.M 15.1 302 20
236LK 13.75 275 20
214MK 13.5 270 20
5MK 13 260 20
623MP 13 260 20
5HP 11 330 30
2HK 11 330 30
Sekhmet 5H 10.06666667 302 30
Sekhmet j.H 9.6 288 30
5HK 9.333333333 280 30
2MK 9 180 20
214LK 9 180 20
2MP 8.5 170 20
236MK 8.5 170 20
5LP 8 120 15
623HP 7.5 150 20
2LP 6.666666667 100 15
2HP 6 180 30
j.HP 5.833333333 175 30
j.HK 5.833333333 175 30
5MP 5.5 110 20
j.MK 5 100 20
Sekhmet 2L 4.666666667 70 15
Sekhmet j.L 4.666666667 70 15
j.MP 4.5 90 20
5LK 4.333333333 65 15
j.LP 4 60 15
j.LK 4 60 15
2LK 3.666666667 55 15



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Filia
Cerebella
Peacock
Parasoul
Ms. Fortune
Painwheel
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Fukua
Beowulf
Robo-Fortune
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Umbrella
Black Dahlia
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