Numpad notation
|
=
|
|
=
|
|
|
|
up-back |
up |
up-forward
|
back |
neutral |
forward
|
down-back |
down |
down-forward
|
|
- 236 =
![Sg 236.png](/images/thumb/c/cc/Sg_236.png/30px-Sg_236.png)
- 214 =
![Sg 214.png](/images/thumb/8/85/Sg_214.png/30px-Sg_214.png)
- 623 =
![Sg 623.png](/images/thumb/d/de/Sg_623.png/30px-Sg_623.png)
- 421 =
![Sg 421.png](/images/thumb/e/e3/Sg_421.png/30px-Sg_421.png)
- [4]6 =
(hold for 35 frames), ![6.gif](/images/b/bd/6.gif)
- [2]8 =
(hold for 35 frames), ![8.gif](/images/4/40/8.gif)
- 360 =
![Sg 360.png](/images/thumb/5/5f/Sg_360.png/30px-Sg_360.png)
|
- (N) = Multi-hit move hits only N times. May be omitted if all hits are used.
- xN = Normal that chains into itself pressed N times. May be omitted if all hits are used.
- [X] = Hold down X
- ]X[ = Release X
- X~Y = X then Y done in quick succession
- X/Y = X or Y
- !X = X triggers a burst
- OTG = Following move hits off the ground, after a red bounce
- CH = Counter hit
- fastfall = Cancelling an air normal into another move to change momentum and land early. The second move doesn't hit, it gets canceled when landing. Example: Double jHP(1) > jHK lets Double land from the multi-hit jHP early.
- sj = Super jump
- dj = Double jump
- jc = Jump cancel
- ADC = Airdash cancel
- IAD = Instant airdash
- TK = Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
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Savage Bypass
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Bypass
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236K (Air OK)
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EKG Flatliner
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EKG
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236KK (Air OK)
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- Character Weight Classes
- Light: Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly, Annie, Umbrella
- Middle: Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune, Black Dahlia
- Heavy: Double, Big Band
|
General Combo Tips
Beginner Combos
If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!
A basic ground chain combo ending in a sliding knockdown
2LK 2MK 5HKx3
A basic ground chain combo ending in a special cancel
2LK 2MK 5HKx3 H Bypass
A basic ground chain combo ending in a super cancel
2LK 2MK 5HKx3 H Bypass EKG
An air chain into ending in a super cancel
2LK 2MK 2HP jHP jHK H Bypass EKG
An air chain followed by a ground chain
2LK 2MK 2HP jHP jHK H Bypass dash 5LK 5MPx2 2MK 5HP H Bypass EKG
Combo Primer
Confirms
Combos are universal unless otherwise noted. More optimal combos may be possible if you sacrifice consistency or universality, so explore the other sections on this page for more possibilities.
BnB Combos
Standard midscreen route. Conserves OTG and has good corner carry. Replace ADC jMK(1) with vial toss when a poison vial is loaded. For a side-switch version, remove jM-Bypass. 7518 dmg (video)
2LK 2MK 2HP
jHP jHK jH-Bypass
jM-Bypass
AD jMP jHK
jLP jMP jHK ADC
jMK(1) jHP (fastfall)
dash 5LPx3 5MP(2) 2MK 5HKx3 H-Bypass EKG
Happy birthday combo. 4500 dmg (video)
2LK 2MK 2HP
jHK ADC
jMP jHP
dash jump jLP jMP jHK ADC
jMK(1) jHP(fastfall)
5LPx3 5MPx2 2MK 5HP Snap
Happy birthday side-switch combo. 4472 dmg (video)
2LK 2MK 2HP
jLK jL-Bypass
AD jMP jHK
dash jump jLP jMP jHK ADC
jMK(1) jHP(fastfall)
5LPx3 5MPx2 2MK 5HP Snap
Corner combo. Uses OTG. Replace the last jH-Bypass with Vial Toss if you have a vial loaded. 8125 dmg (video)
2LK 2MK 5HP H-Bypass
2MK(1) 2HP
jHP jH-Bypass
jHK jM-Bypass
jLP jMP jHK jH-Bypass
5LPx3 5LK 5MP(2) 2MK 5HP H-Bypass EKG
Midscreen heavy counter hit combo. Uses OTG. 8954 dmg (video)
2HP
jHP jH-Bypass
AD jHP jM-Bypass
dash 2MK(1) 2HP
jHK jH-Bypass
AD jMP jHK
jLP jMP jHK ADC
jMK(1)
5LPx3 5LK 5MPx2 2MK 5HP H-Bypass EKG
Corner heavy counter hit combo. Uses OTG. 10165 dmg (video)
5HP H-Bypass
2HP
TK jL-Bypass
AD jHP jH-Bypass
djMK, jHP
jLP, jHP, jH-Bypass
djbHK, jM-Bypass
AD jMP jHK jH-Dead Cross/Vial Toss
5LPx3 2LKx2 5MPx2 2MK 5HP H-Bypass EKG
Double snap.
5LK 2HP
jHK(1) jH Bypass
repeat
Midscreen assist kill. Skip jLP on Big Band and Double. (video)
2LP 2HP
jHK(1) ADC
jLP jLK
repeat
Conversions
- Throw starter combo
Saves otg but heavily scaled, 2HP. Standard midscreen combo deals 5911 damage off of throw.
- Air throw starter combo
You can convert with air checkmate incision from anywhere. You can also convert midscreen with any vial (https://www.youtube.com/watch?v=lFYQcFwVTN0) except at a super jump height where you can only convert using green vial (https://www.youtube.com/watch?v=vzHQqyPVTuY). In the corner you can convert with dead cross (air throw, dead cross, j.LP, cr.LP...) and any vial (air throw, vial toss, cr.LP).
- Any other moves where modifications on the usual BnBs are needed
Any air to air normal can be converted with air bypass. At fullscreen in the air you can convert from H dead cross with H bypass. Midscreen double jump or super jump M dead cross can be converted from with M bypass or AD jMP. You can convert from air L dead cross with jLP or L bypass.
Meter Dumping
Tips
Solo Combo Compendium
2LK
Notation
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Damage
|
Meter Cost
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Location
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Character Specific?
|
Notes
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Video
Template:BnBCombo-SG
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- 2LK 2MK 2HP
- jHP jH-Bypass
- AD jHP jM-Bypass
- dj delay jHK
- 2HP
- delay jLK jMK jH-Bypass
- AD jMP
- 5LPx3 5LK 5MPx2 2MK 5HP H-Bypass EKG
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8000
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1
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Anywhere
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Universal
|
- Max damage midscreen combo.
- Remove the final jH-Bypass and add jL-Vial Toss when a poison vial is loaded.
- Timing varies between characters.
|
(video)
Template:BnBCombo-SG
Template:BnBCombo-SG
|
- 2LK 2MK 2HP
- jHP jH-Bypass
- jM-Bypass
- AD jMP jHK
- jLP jMP jHK ADC
- jMK jHK
- 5LPx3 5LK 5MP(2) 2MK 5HKx3 H-Bypass EKG
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7457
|
1
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Corner
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Universal
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- The corner variation of the standard midscreen combo.
- Replace jM Bypass with vial toss when a poison vial is loaded.
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(video)
Template:BnBCombo-SG
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- 2LK 2MK 5HP H-Bypass
- 2HP
- TK jL-Bypass
- AD jHP jH-Bypass
- dj jMK jHK
- jLP jMP jHK jH-Bypass*
- 5LPx3 5LK 5MP(2) 2MK 5HP H-Bypass EKG
|
8348
|
1
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Corner
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Universal
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- * Replace with vial toss when a poison vial is loaded.
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(video)
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Counter Hit Punishes
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
Template:BnBCombo-SG
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- 2HP
- jHP jH-Bypass
- AD jHP jM-Bypass
- BDAD jHK jM-Bypass
- 2HP jMK jHP jH-Bypass
- AD jMP jHK
- jLP delay jMP
- 5LPx3 5LK 5MPx2 2MK 5HP H-Bypass EKG
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9247
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1
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Midscreen
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Universal
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- On Squigly microdash after before the midcombo 2HP.
- Replace jMK with jLK(1) and jLP jMP with 5MPx2 Vial Toss and remove 5LK when poison vial is loaded.
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(video)
Template:BnBCombo-SG
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Countervenom
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- Countervenom (Purple)
- jHK jH-Bypass
- jHK jM-Bypass
- AD jMK jHK
- jLP jHK jH-Bypass
- AD jMP
- 5LPx3 5LK 5MPx2 2MK 5HKx3 H-Bypass
|
11457
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2
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Midscreen
|
Universal
|
- In the corner do the standard 2LK combos but skip to the 2nd string.
|
(video)
|
- Countervenom (Green)
- jHK jH-Bypass
- jHK jM-Bypass
- BDAD delay jHP jM-Bypass
- 2HP jMK jHP jH-Bypass
- AD jMP jHK
- jLP delay jMP
- 5LPx3 5LK 5MPx2 2MK 5HP H-Bypass EKG
|
10059
|
2
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Anywhere
|
Universal
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- Micro-dash before 2HP against Squigly
|
(video)
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Midscreen Assist Kill
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
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- 2LP 2HP
- jHK(1)
- ADC jLP jLK
- repeat
|
N/A
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0
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Midscreen
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Universal
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- Skip jLP on Big Band and Double
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(video)
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- 2LP 2MK 2HP
- jMP(3) jHP
- repeat
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N/A
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0
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Midscreen
|
Universal
|
|
|
- 2LP 2HP
- jHP ADC
- jHP
- dash 2LP 2HP
- repeat
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N/A
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0
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Midscreen
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Universal
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|
(video)
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Double snap
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
|
Notes
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Video
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- OTG 2LK 2HP
- jHP
- ADC jHP
- 5LP 2HP
- repeat
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N/A
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1
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Corner
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Universal
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|
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- 5LK 2HP
- jHK(1) jH-Bypass
- repeat
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N/A
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1
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Corner
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Universal
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|
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- 5LK 2HP
- AD jHP
- 2HP
- repeat
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N/A
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1
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Corner
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Universal
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|
|
Team Combo Compendium
Excellebella
Notation
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Damage
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Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
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- 2LK 2MK 2HP Vial Load + Excellabella
- Poison Vial Load
- jH-Bypass
- jHK jM-Bypass
- AD jMK jHP
- jLP jHK
- ADC jMP jL-Vial Toss
- microdash 5LPx3 2LKx2 5MPx2 2MK 5HKx3 H-Bypass EKG
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8005
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1
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Midscreen
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Universal
|
|
(video)
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- 2LK 2MK 2HP
- jHP jH-Bypass
- jM-Bypass
- AD jMP jHK
- 2HP Vial Load + Excellabella
- Poison Vial Load
- jLP jMP jL-Vial Toss
- microdash 5LPx3 2LKx2 5MPx2 2MK 5HKx3 H-Bypass EKG
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9269
|
1
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Midscreen
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Universal
|
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(video)
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- 2LK 2MK 2HP
- jHP jH-Bypass
- AD jHP jM-Bypass
- dj jHK
- 2HP Vial Load + Excellabella
- Vial Load
- jLP jMP jL-Vial Toss
- microdash 5LPx3 2LKx2 5MPx2 2MK 5HP H-Bypass EKG
|
9732
|
1
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Midscreen
|
Universal
|
|
(video)
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- 2LK 2MK 2HP Vial Load + Excellabella
- Poison Vial Load
- 2HP
- slight delay jHP jH-Bypass
- jHK jM-Bypass
- dj jMP jHK jH-Vial Toss
- 5LPx3 2LKx2 5MPx2 2MK 5HKx3 H-Bypass EKG
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7971
|
1
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Corner
|
Universal
|
|
(video)
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- 2LK 2MK 2HP Vial Load + Excellabella
- Poison Vial Load
- jump back jH-Bypass
- AD jHP jM-Bypass
- dj jMP jHK
- jLP jMP jHK jH-Vial Toss
- 5LPx3 2LKx2 5MPx2 2MK 5HKx3 H-Bypass EKG
|
8000
|
1
|
Corner
|
Universal
|
|
(video)
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- 2LK 2MK 2HP
- slight delay jHP jH-Bypass
- jHK jM-Bypass
- dj jMP jHK
- 5HKx3 Vial Load + Excellabella
- Poison Vial Load
- 5LK Vial Toss
- 5LPx3 2LKx2 5MPx2 2MK 5HKx3 H-Bypass EKG
|
9332
|
1
|
Corner
|
Universal
|
|
(video)
|
- 2LK 2MK 5HP H-Bypass
- 2HP
- TK jL-Bypass
- AD jHP H-Bypass
- dj jLP jHP
- 5HKx3 Vial Load + Excellabella
- Poison Vial Load
- 5MPx2 Vial Toss
- 5LPx3 5LK 5MPx2 2MK 5HP H-Bypass EKG
|
10314
|
1
|
Corner
|
Universal
|
|
(video)
|
- 2LK 2MK 2HP
- jHP jH-Bypass
- AD jHP jM-Bypass
- BDAD jHK jM-Bypass
- 2HP Vial Load + Excellabella
- Poison Vial Load
- H-Vial Toss EKG DHC Bella Level 3
- dash LPx2 2MK 6HP Excellabella Dynamo
|
14353
|
4
|
Anywhere
|
Universal
|
- ToD 3v3
- If lvl 1 vial already loaded then dynamo is not needed to kill 3v3
- Vial toss timing will vary depending on how close to the corner
- Microdash vs Squigly before the 2HP
|
(video)
|
- 2LK 2MK 2HP
- jM-Bypass
- jL-Bypass
- jH-Vial Toss
- dash 5LPx3 2HP Vial Load + Excellabella
- Poison Vial Load
- dash jump jMP jHK
- 5MPx2 2MK Vial Toss
- EKG DHC Dynamo
- 5LPx2 2MK 6HP Excellabella Dynamo
|
14130
|
3
|
No more than ~2/3rds of the screen away from the corner.
|
Universal
|
- Damage from level 3 poison vial load
|
(video)
|
- Throw
- 5HP Vial Toss
- 9jHP 2HP Vial Load + Excellabella
- Poison Vial Load
- 5MPx2 Vial Toss EKG DHC Bella Level 3
- dash 5LK 2MK
- jMP jHK
- 5HP Pummel-Horse
- 2MP 5HP Kanchou
- 5LPx2 5MP 5HK 623HP Dynamo
|
13735
|
4
|
Anywhere
|
Universal
|
- 3v3 ToD
- Requires level 3 green vial to be loaded
|
(video)
|
- j Vial Toss
- dash 2HP
- jHP jH-Bypass
- jM-Bypass
- AD jMP jHP
- 2HP Vial Load + Excellabella
- Poison Vial Load
- dash 5MPx2 Vial Toss EKG DHC Dynamo
- 2HK Devil Horns
- 5LK 2MK Devil Horns
- jLPxN
- 5LPx2 2MK 6HP Copter Dynamo
|
13533
|
3
|
Midscreen (facing corner)
|
Lights
|
- 3v3 ToD
- Requires level 3 green vial to be loaded
|
(video)
|
- j Vial Toss
- dash 2HP
- jHP jH-Bypass
- AD jMK jHP
- dash 2MK 2HP Vial Load + Excellabella
- Poison Vial Load
- dash 5MPx2 Vial Toss EKG DHC Dynamo
- 2HK Devil Horns
- 5LK 2MK Devil Horns
- jLPxN
- 5LPx2 2MK 6HP Copter Dynamo
|
13560
|
3
|
Midscreen (facing away from corner)
|
Lights
|
- 3v3 ToD
- Requires level 3 green vial to be loaded
|
(video)
|
M Bomber
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- 2LK 2MK 2HP Poison Vial Load + M-Bomber
- TK jH-Bypass
- jM-Bypass
- 2HP
- jHP jH-Bypass
- jHK jM-Bypass
- AD jMP jL-Vial Toss
- dash 5LPx3 5MPx2 2MK 5HKx3 H-Bypass EKG
|
8562
|
1
|
Midscreen (far from corner)
|
Yes
|
- Damage combo
- Does not work on mid-weights if lvl 1 vial already loaded
- Does not work on anyone if lvl 2/3 vial already loaded
- Does not work vs Valentine and Squigly
|
(video)
|
- 2LK 2MK 2HP Poison Vial Load + M-Bomber
- TK jH-Bypass
- jM-Bypass
- 2HP
- jHK
- ADC jMP jHK
- jLP jMP jHK
- dash 5LPx3 5MPx2 2MK 5HP Vial Toss EKG
|
7.8k
|
1
|
Midscreen (far from corner)
|
Yes
|
- Corner Carry Combo
- Does not work on mid-weights if lvl 1 vial already loaded
- Does not work on anyone if lvl 2/3 vial already loaded
- Does not work vs Valentine and Squigly
|
(video)
|
- 2LK 2MK 2HP
- jHK
- ADC jMP jHP
- dash jump jLP jMP jHK
- ADC jMK(1)
- 5LK 5MPx2 M-Bomber
- 5LPx3 5MPx2 5HKx2 Snap
|
5149
|
1
|
Midscreen (max half screen from corner)
|
No
|
- Happy birthday corner carry combo.
|
(video)
|
- 2LK 2MK 2HP
- jLK jL-Bypass
- AD jMP jHK
- dash jump jLP jMP jHK
- ADC jMK(1)
- 5LK 5MPx2 M-Bomber
- dash 5LPx3 5MPx2 2MK 5HP Snap
|
|
1
|
Midscreen (back to corner)
|
No
|
- Happy birthday side-switch combo.
|
[ (video)]
|
- 2LK 2MK 2HP M-Bomber~Poison Vial Load
- H-Bypass
- 2HP
- TK jL-Bypass
- AD jHP jH-Bypass
- djMP jHK
- 5MPx2 Vial Toss
- 5LPx3 5MPx2 2MK 5HP H-Bypass EKG
|
9006
|
1
|
Midscreen (near to corner)
|
Yes
|
- Does not work on mid-weights if lvl 1 vial already loaded
- Does not work on anyone if lvl 2/3 vial already loaded
- Does not work vs Valentine and Squigly
|
(video)
|
- 2LK 2MK 5HP H-Bypass
- 2HP
- TK jL-Bypass
- AD jHP jH-Bypass
- djLP jHP
- 5HKx3 M-Bomber~Poison Vial Load
- 5MPx2 Vial Toss
- 5LPx3 5MPx2 2MK 5HP H-Bypass EKG
|
9644
|
1
|
Corner
|
No
|
|
(video)
|
- CH 2HP M-Bomber~Poison Vial Load
- TK jH-Bypass
- jM-Bypass
- 2HP
- jHP jH-Bypass
- jHK jM-Bypass
- AD jMK jHP
- jLP jMK jH-Bypass
- AD jMP jL-Vial Toss
- dash 5LPx3 5LK 5MPx2 2MK 5HKx3 H-Bypass EKG
|
10616
|
1
|
Midscreen (far from corner)
|
Yes
|
- Does not work on mid-weights if lvl 1 vial already loaded
- Does not work on anyone if lvl 2/3 vial already loaded
- Does not work vs Valentine and Squigly
|
(video)
|
- CH 2HP M-Bomber~Poison Vial Load
- H-Bypass
- 2HP
- TK jL-Bypass
- AD jHP jH-Bypass
- djMK jHP
- jLP jHK
- ADC jMP jHK jM-Bypass
- jL-Vial Toss
- 5LPx3 5LK 5MPx2 2MK 5HP H-Bypass EKG
|
10639
|
1
|
Midscreen (near to corner)
|
Yes
|
- Does not work on mid-weights if lvl 1 vial already loaded
- Does not work on anyone if lvl 2/3 vial already loaded
- Does not work vs Valentine and Squigly
|
(video)
|
- CH 5HP H-Bypass
- 2HP
- TK jL-Bypass
- AD jHP jH-Bypass
- djMK jHP
- 5HKx3 M-Bomber~Poison Vial Load
- 5MPx2 2MK 2HP
- jLK jL-Bypass
- Vial Toss
- 5LPx3 5MPx2 2MK 5HP H-Bypass EKG
|
11373
|
1
|
Corner
|
No
|
|
(video)
|
Damage/Undizzy Ratios
Move
|
Damage/undizzy
|
Damage (max scaling)
|
Undizzy
|
236HK
|
17.5
|
350
|
20
|
214LP+LK
|
16.5
|
330
|
20
|
236MK
|
15.1
|
302
|
20
|
5MP
|
14.45
|
289
|
20
|
236LK
|
9.75
|
195
|
20
|
5HK
|
9.666666667
|
290
|
30
|
j.MP
|
9.5
|
190
|
20
|
j.236HK
|
9
|
180
|
20
|
j.MK
|
8.5
|
170
|
20
|
j.LK
|
8.333333333
|
125
|
15
|
j.236MK
|
8.25
|
165
|
20
|
5LP
|
8
|
120
|
15
|
j.236LK
|
7.5
|
150
|
20
|
j.HK
|
7.333333333
|
220
|
30
|
5MK
|
7
|
140
|
20
|
2MK
|
7
|
140
|
20
|
2HK
|
6.5
|
195
|
30
|
2LK
|
6.4
|
96
|
15
|
2HP
|
6.333333333
|
190
|
30
|
2MP
|
6.2
|
124
|
20
|
5HP
|
6
|
180
|
30
|
j.HP
|
5.833333333
|
175
|
30
|
Flew Shot
|
4
|
80
|
20
|
5LK
|
3.666666667
|
55
|
15
|
236P
|
3
|
60
|
20
|
2LP
|
2.666666667
|
40
|
15
|
j.LP
|
2.666666667
|
40
|
15
|
General
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Characters
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Mechanics
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Other
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