Power Rangers: Battle for the Grid/Dai Shi/Strategy

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Strategy

Important Moves

  • 2L - a fast, spammable low that can be plink cancelled into decent plink pressure
  • 2H - a far reaching low sweep, but it has few conversion options
  • jL - a deceptively long ranged air button, underrated for air to airs
  • jM - Dai's most effective crossup air normal
  • 5S - an armoured run with roughly 4 hits of armour, which makes it a very effective move to tag out of
  • 5SL - a sideswitch on command, very useful with assists
  • 5SM - a very long ranged Anti-Air, even if it's a little slow
  • 6S - Essential in combos, but also underrated as a tagout option
  • 4SL/M/H - Dai's wallcling series, potentially potent with assists as a way to skip neutral and mix, while also allowing for some of Dai's glitchier setups.
  • EX - A very bad reversal due to being throwable, but one of Dai's only answers to some zoning due the range.
  • Swap Strike - Dai can make any normal string very safe by ending on this if he has the meter, as it's +8 on block


General
Controls
Patch Notes
FAQ
HUD
System
Characters
Anubis "Doggie" Cruger
Kat Manx
Gia Moran
Jason Lee Scott
Tommy Oliver
Lord Drakkon
Mastodon Sentry
Udonna
Magna Defender
Trey of Triforia
Eric Myers
Jen Scotts
Cenozoic Blue Ranger
Dragon Armor Trini
Ranger Slayer
Goldar
Lord Zedd
Dai Shi
Robert "RJ" James
Lauren Shiba
Scorpina
Ryu
Chun-Li
Adam Park
Poisandra
Rita Repulsa
Zords
Dino Megazord
Mega Goldar
Dragonzord
Delta Squad Megazord
Samurai Megazord
Gravezord