Power Rangers: Battle for the Grid/Dai Shi/Strategy
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Strategy
Important Moves
- 2L - a fast, spammable low that can be plink cancelled into decent plink pressure
- 2H - a far reaching low sweep, but it has few conversion options
- jL - a deceptively long ranged air button, underrated for air to airs
- jM - Dai's most effective crossup air normal
- 5S - an armoured run with roughly 4 hits of armour, which makes it a very effective move to tag out of
- 5SL - a sideswitch on command, very useful with assists
- 5SM - a very long ranged Anti-Air, even if it's a little slow
- 6S - Essential in combos, but also underrated as a tagout option
- 4SL/M/H - Dai's wallcling series, potentially potent with assists as a way to skip neutral and mix, while also allowing for some of Dai's glitchier setups.
- EX - A very bad reversal due to being throwable, but one of Dai's only answers to some zoning due the range.
- Swap Strike - Dai can make any normal string very safe by ending on this if he has the meter, as it's +8 on block