Power Rangers: Battle for the Grid/Gia Moran/Combos
Combos
Tested as of version 2.5
BnB
2L>5HHH, dash>6H, 2M>4H>9j.L>j.H>2M>4H>j.l>j.H > 2L5MM>4SS, 2L>5MM>ender
Simple Gia bnb, can be modified for any hit.
Possible enders are:
- EX,5S(1H),Super: 831 DMG (video)
- 6S>Super: 736 DMG, 0.7 bar start, 0 bar end. (video)
- 4SS,5L,Assist,6H+tag>Tag>2L/2M(whatever fast low your tagged in character has): Unblockable reset, 1 assist required (video)
Fullscreen corner-to-corner bnb off of any hit. Very stable. Pretty easy.
Forward throw
M+H~2 5S, dash>6H, 2M>4H>9j.L>j.H>2M>4H>j.l>j.H > 2L5MM>4SS, 2L>5MM>ender (video)
Forward throw combo. Holding 2 cancels the recovery of the throw faster, allowing you to act sooner and juggle with 5S.
Back throw
4M+H 5M>4SS 2M>4H>9j.L>j.H>2M>4H>j.l>j.H > 2L5MM>4SS, 2L>5MM>ender (video)
Nothing special to note other than has some juggle limit to spare so could be optimised further but given the throw damage scaling it would net negligible damage.
Zord Combos
All combos except SPD are done with the Solo BnB beforehand and all damage values are shown with 2 zord meter in mind.
Every combo except SPD can end with either option below depending on specific damage requirements in every situation:
- EX > 6H
- 5S > 6H
Dino
EX A1+A2~M [backdash]x2 5S~M [backdash 5S~M]x1-2 ender - 924 DMG (video)
6S A1+A2 5S~H [5S>6H (start mashing 6S right at the end of the 5S animation)]x1-2 ender - 880 DMG (video)
Mega Goldar
6S A1+A2 [5S~L (press L on second hit)]x2-3 ender - 862 DMG (video)
Dragon
6S A1+A2 5S~L [5S~L (press L on second hit) 6H]x1-2 ender - 810 DMG (video)
Samurai
6S A1+A2 5S~H [dash-under>5S 6H]x1-2 dash-under>ender - 820 DMG (video)
The dash-under for this combo is not necessary but it vastly improves the consistency of the combo due to the odd wall bounce with Sam zord.
SPD
The SPD combos below use an air-unblockable setup on incoming; when SPD M hits an airborne opponent they get a debuff which prevents them from blocking in the air. Paired with a snap the incoming character also has this debuff letting us do a meaty attack on them.
The combo here is slightly different than the regular bnb as we need to juggle differently to get SPD to hit while airborne without worrying about combo states:
2L>5HHH, dash>6H, 2M>4H>9j.L>j.H>2M>4H>j.l>j.H > 2L5MM>4SS, 2M A1+A2 2M>6S 2S+A1 8j.M>j.H>2M>4H 2S+A1 [follow-up]
Follow-up combos below are bar-dependent and kill on a throw starter with the combo above. Chances are the character dies before reaching the end of the combo but it's worth knowing the whole combo just in case.
2 bar follow-up
8j.M>j.H>2M>4H>9j.L>j.H>2M>4H>9j.L>j.H > [2L5MM>4SS]x2 > 2L5MM>EX > 7j.S > 5S (video)
3 bar follow-up
8j.[M]>j.H ]M[ >2M>6S > 9j.L>j.H>2M>4H > [2M>4H>9j.L>j.H>2M>4H>9j.L>j.H]x2 > 2L5MM>EX (video)