Power Rangers: Battle for the Grid/Gia Moran/Strategy
Close Range
Plink cancels with Gia's 5L give massive frame advantage which yields potent mixups and frametraps. For example, if the opponent blocks any 5L or 2L, Gia can dash cancel into High(6H)/Low(2L)/Throw(6H~M), or even just do another 5L/2L plink cancel.
EX is a high-risk, high-reward reversal. Combo off of it with dash 6H into full combo.
Mid Range
5H and 5M are your best friends at this range. Fish for counterhits and either setup for 5S tag out setups or condition the opponent to block and transition into a close-range mixup. This is your strongest range to be in, so try to stand your ground from here.
4M is a somewhat low commitment anti-air poke, and the follow-up normals act as a built-in frame trap. If you happen to miss a shot, you can react to an opponent's punish attempt with EX, since the whole chain is ex cancellable.
Long Range
4SS should be used primarily as a punish tool. You're generally looking to dash back into Mid range to continue your poke game.