Skullgirls/Black Dahlia: Difference between revisions
mNo edit summary |
(More miscellaneous notes) |
||
Line 163: | Line 163: | ||
* Her only grounded overhead. | * Her only grounded overhead. | ||
* Can be held for a followup when empowered. | * Can be held for a followup when empowered. | ||
* Can reload mid-combo without spending OTG universally with Empowered 5HP > Another Round > Rush Order > 2LP. | |||
}} | }} | ||
Line 344: | Line 345: | ||
| framedata = [[File:SG_dhl_chp_hold_fd.png|left]]}} | | framedata = [[File:SG_dhl_chp_hold_fd.png|left]]}} | ||
| | | | ||
* | * Ignites the oil from Stage Hazard. | ||
* First 2 active frames cannot hit the opponent, they are there to trigger the oil from Stage Hazard. | * First 2 active frames cannot hit the opponent, they are there to trigger the oil from Stage Hazard. | ||
* Can be held for a followup when empowered. | * Can be held for a followup when empowered. | ||
Line 404: | Line 405: | ||
* If a trap is already onscreen, this move will move you backwards as usual, but it will not spawn a new trap. | * If a trap is already onscreen, this move will move you backwards as usual, but it will not spawn a new trap. | ||
* Despite the animation Dahlia is never airborne throughout this move. | * Despite the animation Dahlia is never airborne throughout this move. | ||
* Big Band can parry this high or low. | |||
}} | }} | ||
Line 555: | Line 557: | ||
| framedata = [[File:SG_dhl_jlk_fd.png|left]]}} | | framedata = [[File:SG_dhl_jlk_fd.png|left]]}} | ||
| | | | ||
* | * Ignites the oil from Stage Hazard. | ||
* Halts downward momentum slightly. | * Halts downward momentum slightly. | ||
}} | }} | ||
Line 638: | Line 640: | ||
* Empowered version does more damage and leaves your victim closer to you for an easier pickup. | * Empowered version does more damage and leaves your victim closer to you for an easier pickup. | ||
* Convert from regular throw midscreen with Shotgun, Barrel or Sticky Bomb. | * Convert from regular throw midscreen with Shotgun, Barrel or Sticky Bomb. | ||
* Empowered version can be input by holding {{NotationIcon-SG|HP}} or {{NotationIcon-SG|LP}} + {{NotationIcon-SG|LK}}. | |||
}} | }} | ||
Line 716: | Line 719: | ||
| framedata = [[File:SG_dhl_snap_fd.png|left]]}} | | framedata = [[File:SG_dhl_snap_fd.png|left]]}} | ||
| | | | ||
* | * Causes the barrel to explode if hit directly. | ||
}} | }} | ||
Line 726: | Line 729: | ||
| caption = | | caption = | ||
| name = Onslaught | | name = Onslaught | ||
| input = {{NotationIcon-SG|K}} + {{NotationIcon-SG|K}} '''(Air OK)''' | | input = {{NotationIcon-SG|K}} + {{NotationIcon-SG|K}} '''(Air OK)''' OR [[File:6.gif]][[File:6.gif]] '''(Air)''' | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version = | | version = | ||
Line 807: | Line 810: | ||
* Buck Shot - A large shotgun blast instead of a projectile, bounces the opponent off of the walls or ceiling. | * Buck Shot - A large shotgun blast instead of a projectile, bounces the opponent off of the walls or ceiling. | ||
* Highest damage with the least amount of damage scaling out of all shots. | * Highest damage with the least amount of damage scaling out of all shots. | ||
* If the same strength is used in a combo, the damage is reduced to 880 until the combo ends. Use all 3 strengths in the air and on the ground to maximize damage. | |||
* Ignites the oil from Stage Hazard. | |||
}} | }} | ||
Line 893: | Line 898: | ||
| | | | ||
* Ice Shot - Projectile that freezes the opponent on hit, trapping them for a long time. Arcs downward when fired. | * Ice Shot - Projectile that freezes the opponent on hit, trapping them for a long time. Arcs downward when fired. | ||
* Breaks armor. | |||
}} | }} | ||
Line 966: | Line 972: | ||
| startup = 28 | | startup = 28 | ||
| active = N/A | | active = N/A | ||
| recovery = 33 (22 | | recovery = 33 (22 Rush Order) | ||
| hitstop = N/A | | hitstop = N/A | ||
| hitstun = N/A | | hitstun = N/A | ||
Line 980: | Line 986: | ||
* Pressing any punch button as the bullets reach their apex will shorten the move's recovery. | * Pressing any punch button as the bullets reach their apex will shorten the move's recovery. | ||
* Ammo is reloaded on the 29th frame. | * Ammo is reloaded on the 29th frame. | ||
* Can be used in-between rounds. | |||
}} | }} | ||
Line 1,141: | Line 1,148: | ||
| hitstun = 20 | | hitstun = 20 | ||
| blockstun = 13 | | blockstun = 13 | ||
| onhit = {{Property-SG|KD}} | | onhit = {{Property-SG|KD}} (Barrel)<br>{{Property-SG|Sliding KD}} (Oil)<br>{{Property-SG|KD}} (Barrel Explosion) | ||
| onblock = -14 | | onblock = -14 | ||
| onpushblock = | | onpushblock = | ||
Line 1,199: | Line 1,206: | ||
* If a character stuck with dynamite is tagged out, dynamite will stay on that character after tagging back in. | * If a character stuck with dynamite is tagged out, dynamite will stay on that character after tagging back in. | ||
* If Dahlia dies and the dynamite is still ticking, it takes 199f (2.6s) to explode on its own. | * If Dahlia dies and the dynamite is still ticking, it takes 199f (2.6s) to explode on its own. | ||
* Ignites the oil from Stage Hazard on detonation. | |||
* You cannot DHC from the detonation. | |||
* Dynamite is removed if they perform a successful snapback. | |||
* Detonation can be delayed for dramatic effect during super hitstop (at the cost of up to 1 meter). | |||
* Will only stick to allies if {{NotationIcon-SG|HP}} is used in the input. | |||
}} | }} | ||
Line 1,323: | Line 1,335: | ||
* Total lifetime is 20s (1440 frames) if you somehow wait them out. | * Total lifetime is 20s (1440 frames) if you somehow wait them out. | ||
* The girls don't do bonus damage on Counter Hit. | * The girls don't do bonus damage on Counter Hit. | ||
* If the point character is hit with a snap, the girls leave. | |||
* If a girl is hit with a snap, they will instantly die. | |||
}} | }} | ||
Line 1,377: | Line 1,391: | ||
* Deals no damage. | * Deals no damage. | ||
* Puts opponent in absurd amount of hitstop on CH or block. | * Puts opponent in absurd amount of hitstop on CH or block. | ||
* Adjust the trajectory of her thrown glass by holding forwards or backwards. | |||
}} | }} | ||
Revision as of 05:47, 13 April 2023
![]() |
Under Construction
|
Story
Black Dahlia is the right hand assassin of Lorenzo Medici, head of the mighty Medici crime syndicate that rules New Meridian from the shadows. A former agent of the Anti-Skullgirl Labs, Black Dahlia was mortally wounded decades ago in a confrontation with a Skullgirl and rebuilt with experimental cybernetic technology. The experience left her with an unquenchable thirst for blood and fascination with the despair and suffering of others.
She betrayed her peers to fight as a hired hitwoman for whomever could keep her paid (and entertained). After Medici Tower is destroyed by the Skullgirl, Lorenzo sends Black Dahlia off on a killing spree to stop Marie and retrieve the stolen Life Gem from Ms. Fortune. However, Black Dahlia finds herself jaded with her employer and drawn to the forbidden thrills only the Skull Heart can provide...
Overview
(Outline of how this character plays goes here)
![]() |
Strengths | Weaknesses |
---|---|
|
|
Stats
Chains
Standing | |
---|---|
Crouching | |
Air |
Movement
Weight | Dash | Double Jump | Airdash | IAD Lockout |
---|---|---|---|---|
Medium | Step | N/A | N/A | N/A |
Wakeup Time
Forward Tech | Backward Tech | Sliding KD | Hard KD | Crumple |
---|---|---|---|---|
Assists
Move List
Standing Normals
Business and Pleasure Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
Skull Cracker Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
Shin Splitter Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Stilletto Stab Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
Highball Heel Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Crouching Normals
Tchotchke Roulette Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Swan Strike Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Quake Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
Blade Waltz Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Medici Mousetrap Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Clean Sweep Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Jumping Normals
Knife Drawer Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Cape Fear Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Firecracker Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
Exploding Knees Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Fatal Fleury Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Death Pendulum Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Universal Mechanics
Shakedown Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Door Mat Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Shot In The Dark Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
See You Around Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Specials
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
"A classic!" Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
"Medici Mule!" Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
"Screwdriver!" Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
"Hot Toddy!" Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
"Bottoms up!" Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
"Dark and stormy!" Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
"Just kidding!" Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
"Shaken, not stirred."
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
"I fancy Early Grey."
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
"Exquisite!" Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
"Bring it!" Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
Supers
"Time to start the party!" Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
"Enjoy it while it lasts... There's no escape." Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
"What'll it be?" Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
"I've got a job for you, girls." Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
"Here bunnies!"
|
| |||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
Taunt
"Enough talk. Have at you!" Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
Colors
![]() |
![]() |
![]() |
![]() |
![]() |
---|---|---|---|---|
Color 1![]() Default color palette. |
Color 2![]() Original alternate color palette. |
Color 3![]() Original alternate color palette. |
Color 4![]() Based on Doom Slayer from the Doom series. |
Color 5![]() Original alternate color palette. |
![]() |
![]() |
![]() |
![]() |
![]() |
Color 6![]() Original alternate color palette. |
Color 7![]() Original alternate color palette. |
Color 8![]() Based on Dictator from the Street Fighter series. |
Color 9![]() Based on Lady Dimitrescu from Resident Evil 8. |
Color 10![]() Based on V1 from Ultrakill. |
![]() |
![]() |
![]() |
![]() |
![]() |
Color 11![]() Based on Ivy Valentine from the Soulcalibur series. |
Color 12![]() Based on Dark Samus from the Metroid series. |
Color 13![]() Based on Crueulla de Vil from Disney's 101 Dalmatians. |
Color 14![]() Based on Barret Wallace from Final Fantasy VII. |
Color 15![]() Based on Queen from Deltarune. |
![]() |
![]() |
![]() |
![]() |
![]() |
Color 16![]() Based on Faye Valentine from Cowboy Bebop. |
Color 17![]() Based on Elphelt Valentine from Guilty Gear XRD -Sign-. |
Color 18![]() Based on Emperor Belos from The Owl House. |
Color 19![]() Based on Opal from Pokémon Sword and Shield. |
Color 20![]() Based on Jun the Swan from Science Ninja Team Gatchaman. |
![]() |
![]() |
![]() |
![]() |
![]() |
Color 21![]() Based on BLU Demoman from Team Fortress 2. |
Color 22![]() Based on RED Demoman from Team Fortress 2. |
Color 23![]() Based on Ramlethal Valentine from the Guilty Gear series (Strive costume). |
Color 24![]() Based on Ada Wong from the Resident Evil series. |
Color 25![]() Based on Lord Dominator from Wander over Yonder. |
![]() |
![]() |
![]() |
![]() |
![]() |
Color 26![]() Based on B.B. Hood/Bulleta from the Darkstalkers series. |
Color 27![]() Based on Surge the Tenrec from the Sonic the Hedgehog Comic Series. |
Color 28![]() Based on Spamton NEO from Deltarune. |
Color 29![]() Based on Venom from the Guilty Gear series. |
Color 30![]() Based on Vile from the Megaman X series. |
![]() |
||||
Color 31![]() Based on Utsuho Reiuji from the Touhou series. |
||||
Intro Poses
![]() |
Intro pose 1: Hold ![]() ![]() Black Dahlia crouches on top of a car driven by her Bunnies, then jumps off it. Bring the hearse on your way back, girls! Oh dear, I'm late! That's about to be the both of us! Keep honking, I'm reloading! |
![]() |
Intro pose 2: Hold ![]() ![]() Black Dahlia appears out of thin air from a doily placed on the floor. I won't be quick. Nowhere left to run. Show me what you're made of! Death comes for us all, but especially for you! |
![]() |
Intro pose 3: Hold ![]() ![]() Black Dahlia strolls forward with her doily draped around her body. Show me your true face! You've got guts, they'll look beautiful splattered on the floor! I'll handle this one personally... |
Win Poses
![]() |
Intro pose 1: Hold ![]() ![]() ![]() ![]() Black Dahlia disappears and reappears, lounging on her throne as her Bunnies serve her tea and a cake with a design unique to each character she KOs last. Nothing like the satisfaction of a job well done. How beautiful and bountiful your agony was! Bloodshed and Earl Grey make a PERFECT afternoon! |
![]() |
Intro pose 2: Hold ![]() Black Dahlia laughs maniacally. "Maniacal laughter" |
![]() |
Intro pose 3: Hold ![]() Black Dahlia wraps herself in her doily and warps away. Disappointing.
|
Players to Watch
Name (English/Japanese) | Color | Location | Team | Contact | Status | Notes | Example Play |
---|---|---|---|---|---|---|---|
Player | ![]() |
? | ? | ? | ? | ? | Link |
External Links