Skullgirls/Black Dahlia: Difference between revisions
(Added secret win pose) |
(Added frame data tickers for the remaining moves) |
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| onpushblock = | | onpushblock = | ||
| superhitstop = N/A | | superhitstop = N/A | ||
| framedata = [[File: | | framedata = [[File:SG_dhl_qcfp_standard_fd.png|left]]}} | ||
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* Dahlia shoots her gun, with different properties depending on ammo type. Grounded LP shoots straight ahead, while MP and HP point upwards. Air LP points downwards, MP points straight ahead, and HP points upwards. | * Dahlia shoots her gun, with different properties depending on ammo type. Grounded LP shoots straight ahead, while MP and HP point upwards. Air LP points downwards, MP points straight ahead, and HP points upwards. | ||
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| onpushblock = | | onpushblock = | ||
| superhitstop = N/A | | superhitstop = N/A | ||
| framedata = [[File: | | framedata = [[File:SG_dhl_qcfp_buck_fd.png|left]]}} | ||
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* Buck Shot - A large shotgun blast instead of a projectile, bounces the opponent off of the walls or ceiling. | * Buck Shot - A large shotgun blast instead of a projectile, bounces the opponent off of the walls or ceiling. | ||
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| onpushblock = | | onpushblock = | ||
| superhitstop = N/A | | superhitstop = N/A | ||
| framedata = [[File: | | framedata = [[File:SG_dhl_qcfp_rail_fd.png|left]]}} | ||
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* Rail Shot - Shoots a beam in a straight line. | * Rail Shot - Shoots a beam in a straight line. | ||
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| onpushblock = | | onpushblock = | ||
| superhitstop = N/A | | superhitstop = N/A | ||
| framedata = [[File: | | framedata = [[File:SG_dhl_qcfp_fire_fd.png|left]]}} | ||
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* Fire Shot - Arcs downward when fired, first hit taps opponent before exploding on the ground. | * Fire Shot - Arcs downward when fired, first hit taps opponent before exploding on the ground. | ||
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| onpushblock = | | onpushblock = | ||
| superhitstop = N/A | | superhitstop = N/A | ||
| framedata = [[File: | | framedata = [[File:SG_dhl_qcfp_ice_fd.png|left]]}} | ||
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* Ice Shot - Projectile that freezes the opponent on hit, trapping them for a long time. Arcs downward when fired. | * Ice Shot - Projectile that freezes the opponent on hit, trapping them for a long time. Arcs downward when fired. | ||
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| onpushblock = | | onpushblock = | ||
| superhitstop = N/A | | superhitstop = N/A | ||
| framedata = [[File: | | framedata = [[File:SG_dhl_qcfp_electric_fd.png|left]]}} | ||
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* Lightning Shot - Projectile with extra hits and blockstun compared to Standard shot. Moves in a straight line. | * Lightning Shot - Projectile with extra hits and blockstun compared to Standard shot. Moves in a straight line. | ||
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| onpushblock = | | onpushblock = | ||
| superhitstop = | | superhitstop = | ||
| framedata = [[File: | | framedata = [[File:SG_dhl_qcfp_empty_fd.png|left]]}} | ||
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* Dahlia attempts to shoot her gun, leaving her wide open. | * Dahlia attempts to shoot her gun, leaving her wide open. | ||
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| onpushblock = | | onpushblock = | ||
| superhitstop = N/A | | superhitstop = N/A | ||
| framedata = [[File:SG_dhl_qcbp_fd.png|left]]}} | | framedata = [[File:SG_dhl_qcbp_fd.png|left]]<br>[[File:SG_dhl_qcbp_perfect_fd.png|left]]}} | ||
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* Dahlia reloads her ammo, with the LP version loading all slots with standard ammo, MP loading the 3rd slot with a special ammo type, and HP loading the 3rd and 6th slots with special ammo types. | * Dahlia reloads her ammo, with the LP version loading all slots with standard ammo, MP loading the 3rd slot with a special ammo type, and HP loading the 3rd and 6th slots with special ammo types. | ||
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| onpushblock = N/A | | onpushblock = N/A | ||
| superhitstop = N/A | | superhitstop = N/A | ||
| framedata = [[File: | | framedata = [[File:SG_dhl_qcbk_set_fd.png|left]]}} | ||
||{{AttackData-SG | | ||{{AttackData-SG | | ||
| version = Activate | | version = Activate | ||
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| onpushblock = | | onpushblock = | ||
| superhitstop = N/A | | superhitstop = N/A | ||
| framedata = [[File: | | framedata = [[File:SG_dhl_qcbk_tele_fd.png|left]]}} | ||
||{{AttackData-SG | | ||{{AttackData-SG | | ||
| version = Activate (Fake) | | version = Activate (Fake) | ||
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| onpushblock = | | onpushblock = | ||
| superhitstop = N/A | | superhitstop = N/A | ||
| framedata = [[File: | | framedata = [[File:SG_dhl_qcbk_fake_fd.png|left]]}} | ||
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* On the first use, Dahlia throws a doily on the ground. Using the same strength twice in a row will teleport her to the doily, using a different strength will replace the doily with a new one. | * On the first use, Dahlia throws a doily on the ground. Using the same strength twice in a row will teleport her to the doily, using a different strength will replace the doily with a new one. | ||
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| onpushblock = | | onpushblock = | ||
| superhitstop = N/A | | superhitstop = N/A | ||
| framedata = [[File: | | framedata = [[File:SG_dhl_qcflklp_fd.png|left]]}} | ||
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* Dahlia grabs the opponent and then enters Empower state, which lets her power up a HP normal or her ground throw by holding HP during the animation. Once she uses a powered up move, she exits the state. | * Dahlia grabs the opponent and then enters Empower state, which lets her power up a HP normal or her ground throw by holding HP during the animation. Once she uses a powered up move, she exits the state. | ||
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| onpushblock = N/A | | onpushblock = N/A | ||
| superhitstop = N/A | | superhitstop = N/A | ||
| framedata = [[File: | | framedata = [[File:SG_dhl_rdp_miss_fd.png|left]]}} | ||
||{{AttackData-SG | | ||{{AttackData-SG | | ||
| version = Riposte | | version = Riposte | ||
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| onpushblock = | | onpushblock = | ||
| superhitstop = N/A | | superhitstop = N/A | ||
| framedata = [[File: | | framedata = [[File:SG_dhl_rdpk_fd.png|left]]}} | ||
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||{{AttackData-SG | | ||{{AttackData-SG | | ||
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| onpushblock = | | onpushblock = | ||
| superhitstop = N/A | | superhitstop = N/A | ||
| framedata = [[File: | | framedata = [[File:SG_dhl_rdphk_fd.png|left]]}} | ||
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* Ayo she got Testament Warrant. | * Ayo she got Testament Warrant. | ||
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| onpushblock = | | onpushblock = | ||
| superhitstop = | | superhitstop = | ||
| framedata = [[File: | | framedata = [[File:SG_dhl_qcflkmk_fd.png|left]]<br>[[File:SG_dhl_qcflkhk_fd.png|left]]<br>[[File:SG_dhl_qcfmkhk_fd.png|left]]}} | ||
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* Dahlia pulls out an oil barrel and kicks it forward, leaving oil puddles behind it. | * Dahlia pulls out an oil barrel and kicks it forward, leaving oil puddles behind it. | ||
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| onpushblock = | | onpushblock = | ||
| superhitstop = | | superhitstop = | ||
| framedata = [[File: | | framedata = [[File:SG_dhl_qcfpp_throw_fd.png|left]]}} | ||
||{{AttackData-SG | | ||{{AttackData-SG | | ||
| version = Detonate | | version = Detonate | ||
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| onpushblock = | | onpushblock = | ||
| superhitstop = | | superhitstop = | ||
| framedata = [[File: | | framedata = [[File:SG_dhl_qcfpp_det_fd.png|left]]}} | ||
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* Dahlia chucks a bundle of dynamite that sticks to the opponent, bunny girls, any assist, or the ground that can be manually detonated later. | * Dahlia chucks a bundle of dynamite that sticks to the opponent, bunny girls, any assist, or the ground that can be manually detonated later. |
Revision as of 01:24, 1 May 2023
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Under Construction
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Story
Black Dahlia is the right hand assassin of Lorenzo Medici, head of the mighty Medici crime syndicate that rules New Meridian from the shadows. A former agent of the Anti-Skullgirl Labs, Black Dahlia was mortally wounded decades ago in a confrontation with a Skullgirl and rebuilt with experimental cybernetic technology. The experience left her with an unquenchable thirst for blood and fascination with the despair and suffering of others.
She betrayed her peers to fight as a hired hitwoman for whomever could keep her paid (and entertained). After Medici Tower is destroyed by the Skullgirl, Lorenzo sends Black Dahlia off on a killing spree to stop Marie and retrieve the stolen Life Gem from Ms. Fortune. However, Black Dahlia finds herself jaded with her employer and drawn to the forbidden thrills only the Skull Heart can provide...
Overview
(Outline of how this character plays goes here)
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Strengths | Weaknesses |
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Stats
Movement
Weight | Dash | Double Jump | Airdash | IAD Lockout |
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Medium | Step | N/A | N/A | N/A |
Wakeup Time
Forward Tech | Backward Tech | Sliding KD | Hard KD | Crumple |
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40 | 41 | 79 | 41 | 28 |
Assists
Move List
Standing Normals
Business and Pleasure Toggle Hitboxes Toggle Hitboxes
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Skull Cracker Toggle Hitboxes Toggle Hitboxes
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Shin Splitter Toggle Hitboxes Toggle Hitboxes
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Stilletto Stab Toggle Hitboxes Toggle Hitboxes
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Highball Heel Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
Tchotchke Roulette Toggle Hitboxes Toggle Hitboxes
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Swan Strike Toggle Hitboxes Toggle Hitboxes
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Quake Toggle Hitboxes Toggle Hitboxes
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Blade Waltz Toggle Hitboxes Toggle Hitboxes
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Medici Mousetrap Toggle Hitboxes Toggle Hitboxes
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Clean Sweep Toggle Hitboxes Toggle Hitboxes
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Jumping Normals
Knife Drawer Toggle Hitboxes Toggle Hitboxes
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Cape Fear Toggle Hitboxes Toggle Hitboxes
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Firecracker Toggle Hitboxes Toggle Hitboxes
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Exploding Knees Toggle Hitboxes Toggle Hitboxes
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Fatal Fleury Toggle Hitboxes Toggle Hitboxes
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Death Pendulum Toggle Hitboxes Toggle Hitboxes
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Universal Mechanics
Shakedown Toggle Hitboxes Toggle Hitboxes
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Door Mat Toggle Hitboxes Toggle Hitboxes
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Shot In The Dark Toggle Hitboxes Toggle Hitboxes
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See You Around Toggle Hitboxes Toggle Hitboxes
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Specials
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"A classic!" Toggle Hitboxes Toggle Hitboxes
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"Medici Mule!" Toggle Hitboxes Toggle Hitboxes
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"Screwdriver!" Toggle Hitboxes Toggle Hitboxes
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"Hot Toddy!" Toggle Hitboxes Toggle Hitboxes
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"Bottoms up!" Toggle Hitboxes Toggle Hitboxes
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"Dark and stormy!" Toggle Hitboxes Toggle Hitboxes
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"Just kidding!" Toggle Hitboxes Toggle Hitboxes
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"Shaken, not stirred."
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"I fancy Early Grey."
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"Exquisite!" Toggle Hitboxes Toggle Hitboxes
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"Bring it!" Toggle Hitboxes Toggle Hitboxes
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Supers
"Time to start the party!" Toggle Hitboxes Toggle Hitboxes
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"Enjoy it while it lasts... There's no escape." Toggle Hitboxes Toggle Hitboxes
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"What'll it be?" Toggle Hitboxes Toggle Hitboxes
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"I've got a job for you, girls." Toggle Hitboxes Toggle Hitboxes
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"Here bunnies!"
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Taunt
"Enough talk. Have at you!" Toggle Hitboxes Toggle Hitboxes
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Colors
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Color 1![]() Default color palette. |
Color 2![]() Original alternate color palette. |
Color 3![]() Original alternate color palette. |
Color 4![]() Based on Doom Slayer from the Doom series. |
Color 5![]() Original alternate color palette. |
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Color 6![]() Original alternate color palette. |
Color 7![]() Original alternate color palette. |
Color 8![]() Based on Dictator from the Street Fighter series. |
Color 9![]() Based on Lady Dimitrescu from Resident Evil 8. |
Color 10![]() Based on V1 from Ultrakill. |
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Color 11![]() Based on Ivy Valentine from the Soulcalibur series. |
Color 12![]() Based on Dark Samus from the Metroid series. |
Color 13![]() Based on Crueulla de Vil from Disney's 101 Dalmatians. |
Color 14![]() Based on Barret Wallace from Final Fantasy VII. |
Color 15![]() Based on Queen from Deltarune. |
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Color 16![]() Based on Faye Valentine from Cowboy Bebop. |
Color 17![]() Based on Elphelt Valentine from Guilty Gear XRD -Sign-. |
Color 18![]() Based on Emperor Belos from The Owl House. |
Color 19![]() Based on Opal from Pokémon Sword and Shield. |
Color 20![]() Based on Jun the Swan from Science Ninja Team Gatchaman. |
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Color 21![]() Based on BLU Demoman from Team Fortress 2. |
Color 22![]() Based on RED Demoman from Team Fortress 2. |
Color 23![]() Based on Ramlethal Valentine from the Guilty Gear series (Strive costume). |
Color 24![]() Based on Ada Wong from the Resident Evil series. |
Color 25![]() Based on Lord Dominator from Wander over Yonder. |
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Color 26![]() Based on B.B. Hood/Bulleta from the Darkstalkers series. |
Color 27![]() Based on Surge the Tenrec from the Sonic the Hedgehog Comic Series. |
Color 28![]() Based on Spamton NEO from Deltarune. |
Color 29![]() Based on Venom from the Guilty Gear series. |
Color 30![]() Based on Vile from the Megaman X series. |
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Color 31![]() Based on Utsuho Reiuji from the Touhou series. |
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Intro Poses
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Intro pose 1: Hold ![]() ![]() Black Dahlia crouches on top of a car driven by her Bunnies, then jumps off it. Bring the hearse on your way back, girls! Oh dear, I'm late! That's about to be the both of us! Keep honking, I'm reloading! |
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Intro pose 2: Hold ![]() ![]() Black Dahlia appears out of thin air from a doily placed on the floor. I won't be quick. Nowhere left to run. Show me what you're made of! Death comes for us all, but especially for you! |
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Intro pose 3: Hold ![]() ![]() Black Dahlia strolls forward with her doily draped around her body. Show me your true face! You've got guts, they'll look beautiful splattered on the floor! I'll handle this one personally... |
Win Poses
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Intro pose 1: Hold ![]() ![]() ![]() ![]() Black Dahlia disappears and reappears, lounging on her throne as her Bunnies serve her tea and a cake with a design unique to each character she KOs last. Nothing like the satisfaction of a job well done. How beautiful and bountiful your agony was! Bloodshed and Earl Grey make a PERFECT afternoon! |
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Intro pose 2: Hold ![]() Black Dahlia laughs maniacally. "Maniacal laughter" |
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Intro pose 3: Hold ![]() Black Dahlia wraps herself in her doily and warps away. Disappointing. |
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Secret win pose: Hold ![]() Black Dahlia throws her back out. Oh dear, my hip is acting up. |
Victory Cakes
Players to Watch
Name (English/Japanese) | Color | Location | Team | Contact | Status | Notes | Example Play |
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Player | ![]() |
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External Links