Skullgirls/Marie: Difference between revisions
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==Story== | ==Story== | ||
Driven by tragedy to make a wish on the Skull Heart, Marie Korbel became the infamous Skullgirl and gave herself over to murderous revenge. But now the impossible has happened. The Skull Heart has been destroyed while Marie has been spared. She is a Skullgirl unchained, vowing to break the Skull Heart's cycle of destruction. | |||
==Overview== | ==Overview== | ||
Marie | Marie's gameplan revolves primarily around her Dust Bunnies and Hilgard Specials, encouraging a patient playstyle, baiting the opponent to come closer and then engaging on her own terms. | ||
{{ProConTable | {{ProConTable | ||
| intro =[[file:SG_mar_icon.png|32px]] '''Marie''' has | | intro =[[file:SG_mar_icon.png|32px]] '''Marie''' has a commanding neutral presence with amazing space control. | ||
|pros= | |pros= | ||
* | * '''Meterbuild''' - Marie's combos have some of the highest meterbuild in the game, on top of her neutral game being strongly based around her specials which nets her a very solid "passive income" of meter. This makes her an extremely effective battery character. | ||
* | * '''Normals''' - Marie possesses a strong set or normals with multiple big and disjointed moves, a 5f 5LK and her jLP which hits multiple times very quickly and has a decent cross-up hitbox. | ||
* ''' | * '''Air Mobility''' - With various options for air stalling like jMK, her Hilgard specials and a double jump, Marie is very good at staying in the air and engaging the opponent from an advantageus position. | ||
* '''Space Control''' - Marie is very good at controlling space due to her ability to summon Dust Bunnies and Hilgard attacks to cover big areas of the screen. This also makes her a very effective zoner, even if she's not great at playing for chip damage alone. | |||
* '''Spirit Bomb''' - Even though her other supers can be a little cumbersome, Marie's lv3, Weight of Our Will, can be used from the top of the screen to deal extremely high damage. On top of being a safe DHC, if you're able to catch two characters at once with this super in a happy birthday there's a good chance that they'll both be dead with a full combo. | |||
|cons= | |cons= | ||
* ''' | * '''Low Damage''' - While Marie has the potential to deal some good damage in her combos with her lv3, the majority of her hits come from scaled starters like jLP, Lasers (Hilgard's Howl) or Haymaker setups so she'll often require more clean hits for a kill. | ||
* ''' | * '''Weak Defense''' - Without a traditional DP or a more proper reversal super, Marie struggles a bit when put in defensive situations. 2MP is a decent anti-air, but often fails to hit enemies directly above her, H Marie Go Round has 1 hit of armor but the start-up is too long for it to be a consistent reversal and her invulnerable supers are reactable post-flash so they're likely to lose when the opponent is not commited to an action they can't cancel out of. | ||
* ''' | * '''Awkward DHCs''' - Repetitive Skeleton Impact (236KK) is a command grab and Carpal Pummel (236PP) causes a very fast knockdown so they can be fairly difficult to work with for other characters. You may need to get creative with your DHCs in order to get decent value. | ||
|tablewidth=80 | |tablewidth=80 | ||
}} | }} | ||
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==Assists== | ==Assists== | ||
<gallery style="float:right"> | <gallery style="float:right"> | ||
Image: | Image:SG_mar_shp.png|'''5HP (default assist)''' | ||
Image: | Image:SG_mar_qcfk.png|'''Hilgard's Haymaker (default assist)''' | ||
Image: | Image:SG_mar_qcfp.png|'''Hop To It (236P)''' | ||
</gallery> | </gallery> | ||
===5HP (default assist)=== | ===5HP (default assist)=== | ||
* Big normal that pulls the opponent in on hit and restands them | * Big normal that pulls the opponent in on hit and restands them. | ||
* Two hits of lockdown is not too bad. | * Two hits of lockdown is not too bad. | ||
===236HK (default assist)=== | ===Hilgard's Haymaker (236HK) (default assist)=== | ||
* Charging fullscreen punch. The skeleton has two hits of armor | * Charging fullscreen punch. The skeleton has two hits of armor. | ||
* The skeleton waits for a long time before punching, but Marie is vulnerable the whole time. If Marie is hit, the skeleton will go away | * The skeleton waits for a long time before punching, but Marie is vulnerable the whole time. If Marie is hit, the skeleton will go away. | ||
===236LP=== | ===Hop To It (236LP)=== | ||
* Dust bunny lockdown. If Marie is hit, the dust bunny goes away | * Dust bunny lockdown. If Marie is hit, the dust bunny goes away. | ||
==Move List== | ==Move List== | ||
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| meter = 7.5% | | meter = 7.5% | ||
| startup = 13 | | startup = 13 | ||
| active = 4 | | active = 4--- | ||
| recovery = 29 | | recovery = 29 | ||
| hitstop = 12 | | hitstop = 12 | ||
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| properties = {{Property-SG|Projectile}} (2nd hit) | | properties = {{Property-SG|Projectile}} (2nd hit) | ||
| dmg = 600, 300 | | dmg = 600, 300 | ||
| meter = 4.5% x2 | | meter = 4.5% x2- | ||
| startup = 24 | | startup = 24 | ||
| active = 2, (19), 1 | | active = 2, (19), 1 | ||
| recovery = | | recovery = 35 | ||
| hitstop = 13, 4 | | hitstop = 13, (4 on block, 11 on hit) | ||
| hitstun = 30, | | hitstun = 30, 22 | ||
| blockstun = 9, 15 | | blockstun = 9, 15 | ||
| onhit = -15 | | onhit = -15 | ||
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| framedata = [[File:SG_mar_shp_fd.png|left]]}} | | framedata = [[File:SG_mar_shp_fd.png|left]]}} | ||
| | | | ||
* Long range overhand smash that vacuums | * Long range overhand smash that vacuums on hit. | ||
* Second hit is a projectile. | * Second hit is a projectile. If Marie cancels from the first hit into a special or super, the second hit will still spawn. | ||
* | ** The projectile hit ignores the hitstop from the first hit, so it effectively will come out 13f earlier on hit/block than on whiff. | ||
** This makes 5HP much more unsafe on block/hit. | |||
** Note that being a projectile, the opponent takes the hitstop but Marie does not, so the "real" hitstun and blockstun are 33 and 19 respectively. | |||
* More damage than 2HP or 5HK at high scaling, but less than 2HK. | |||
* Good option after Level 3 anywhere to keep OTG, but the second hit may vacuum them behind you if they're very high. | |||
}} | }} | ||
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| framedata = [[File:SG_mar_slk_fd.png|left]]}} | | framedata = [[File:SG_mar_slk_fd.png|left]]}} | ||
| | | | ||
* Marie's fastest and only | * A rare 5f normal, and the only 5f kick normal in the game. | ||
* Marie's fastest normal, and her only plus on block ground normal. | |||
* Abare option if the opponent is breathing on you, otherwise is used for linking after M Shoulder and keeping OTG due to how high it hits. | * Abare option if the opponent is breathing on you, otherwise is used for linking after M Shoulder and keeping OTG due to how high it hits. | ||
}} | }} | ||
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| framedata = [[File:SG_mar_chp_fd.png|left]]}} | | framedata = [[File:SG_mar_chp_fd.png|left]]}} | ||
| | | | ||
* German | * Marie summons a skeleton from the ground and German Suplexes it onto the opponent for an overhead. | ||
* Great overhead due to animation not being very obvious, despite its speed, having plenty of cancel options on hit or block, and coming from crouching state | * Great overhead due to animation not being very obvious, despite its speed, having plenty of cancel options on hit or block, and coming from crouching state. | ||
* Amazing combo tool due to its groundbounce, consistency (5HP>L Haymaker isn't universal currently and hits after OTG buttons quicker too), damage, and it just looks cool. Also useful at 170 undizzy, if you have OTG to summon H Haymaker>End String. | * Amazing combo tool due to its groundbounce, consistency (5HP>L Haymaker isn't universal currently and hits after OTG buttons quicker too), damage, and it just looks cool. Also useful at 170 undizzy, if you have OTG to summon H Haymaker>End String. | ||
* If Marie kara cancels early into a special, the skeleton looks surprised and pops its head back into the ground. There's even a dedicated voice line for the skeleton when this happens - "Where's my hug?" | |||
}} | }} | ||
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{{MoveData-SG | {{MoveData-SG | ||
| pic = [[File:SG_mar_taunt.png|225px]] | | pic = [[File:SG_mar_taunt.png|225px]] | ||
| caption = "Thank you for coming." | | caption = "Thank you for coming." | ||
| name = A Moment's Time | | name = A Moment's Time | ||
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{{MoveData-SG | {{MoveData-SG | ||
| pic = [[File:SG__assist.png|225px]] | | pic = [[File:SG__assist.png|225px]] | ||
| caption = | | caption = | ||
| name = Assist Taunt | | name = Assist Taunt |
Revision as of 04:48, 16 May 2024
Story
Driven by tragedy to make a wish on the Skull Heart, Marie Korbel became the infamous Skullgirl and gave herself over to murderous revenge. But now the impossible has happened. The Skull Heart has been destroyed while Marie has been spared. She is a Skullgirl unchained, vowing to break the Skull Heart's cycle of destruction.
Overview
Marie's gameplan revolves primarily around her Dust Bunnies and Hilgard Specials, encouraging a patient playstyle, baiting the opponent to come closer and then engaging on her own terms.
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Strengths | Weaknesses |
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Stats
Movement
Weight | Dash | Double Jump | Airdash | IAD Lockout |
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Light (Medium outside of combos) | Step → Run | Yes | N/A | N/A |
Wakeup Time
Forward Tech | Backward Tech | Sliding KD | Hard KD | Crumple |
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39 | 39 | 99 | 55 | 39 |
Assists
5HP (default assist)
- Big normal that pulls the opponent in on hit and restands them.
- Two hits of lockdown is not too bad.
Hilgard's Haymaker (236HK) (default assist)
- Charging fullscreen punch. The skeleton has two hits of armor.
- The skeleton waits for a long time before punching, but Marie is vulnerable the whole time. If Marie is hit, the skeleton will go away.
Hop To It (236LP)
- Dust bunny lockdown. If Marie is hit, the dust bunny goes away.
Move List
Standing Normals
Backhanded Compliment Toggle Hitboxes Toggle Hitboxes
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Clean Cut Toggle Hitboxes Toggle Hitboxes
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Voided Warranty Toggle Hitboxes Toggle Hitboxes
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Batter-ment Toggle Hitboxes Toggle Hitboxes
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Helping Hands Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
Scrub Scrubber Toggle Hitboxes Toggle Hitboxes
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Pain Cushion Toggle Hitboxes Toggle Hitboxes
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Dead Lift Toggle Hitboxes Toggle Hitboxes
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Bellows Blast Toggle Hitboxes Toggle Hitboxes
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Tidying Up Toggle Hitboxes Toggle Hitboxes
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Literally a Sweep Toggle Hitboxes Toggle Hitboxes
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Jumping Normals
Dust Devil Toggle Hitboxes Toggle Hitboxes
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NO SOLICITORS Toggle Hitboxes Toggle Hitboxes
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Clean Cleave Toggle Hitboxes Toggle Hitboxes
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Helper Skelter Toggle Hitboxes Toggle Hitboxes
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3-2-1 Dust-off Toggle Hitboxes Toggle Hitboxes
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Maidieval Flail Toggle Hitboxes Toggle Hitboxes
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Universal Mechanics
May I cut In? Toggle Hitboxes Toggle Hitboxes
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Hoover Maneuver Toggle Hitboxes Toggle Hitboxes
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A Clean Trick Toggle Hitboxes Toggle Hitboxes
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Formal Challenge Toggle Hitboxes Toggle Hitboxes
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Specials
"Feast on their flesh." Toggle Hitboxes Toggle Hitboxes
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"Crush!" Toggle Hitboxes Toggle Hitboxes
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"Hold still! Time... to clean house!" Toggle Hitboxes Toggle Hitboxes
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"Swing big Mr. Hilgard!" Toggle Hitboxes Toggle Hitboxes
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"Our will burns!" Toggle Hitboxes Toggle Hitboxes
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Supers
"Here comes the giant fist!" Toggle Hitboxes Toggle Hitboxes
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"Let's address this mess." Toggle Hitboxes Toggle Hitboxes
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"Everyone, grant me your power!" Toggle Hitboxes Toggle Hitboxes
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Taunt
"Thank you for coming."
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Colors
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Color 1![]() Default color palette. |
Color 2![]() Based on Sakuya Izayoi from Touhou Project. |
Color 3![]() Original alternate color palette. |
Color 4![]() Original alternate color palette. |
Color 5![]() Original alternate color palette. |
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Color 6![]() Original alternate color palette. |
Color 7![]() Based on Peacock. Includes vacuum as Avery. |
Color 8![]() Based on Marie's enraged/"300%" boss form. |
Color 9![]() Based on Ashley from WarioWare. |
Color 10![]() Based on Dusa from Hades. |
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Color 11![]() Based on Beatrix LeBeau from Slime Rancher. |
Color 12![]() Based on Princess Luna from My Little Pony: Friendship is Magic. |
Color 13![]() Based on Luigi from Luigi's Mansion. Includes vacuum as Poltergust 5000. |
Color 14![]() Based on Noelle from Genshin Impact. |
Color 15![]() Based on Toph from Avatar: the Last Airbender. |
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Color 16![]() Based on Ansem from Kingdom Hearts. |
Color 17![]() Based on Marina from Splatoon. |
Color 18![]() Based on La Chilindrina from El Chavo del Ocho. |
Color 19![]() Based on SWEETHEART from Omori. |
Color 20![]() Based on Death Prophet from Dota 2. |
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Color 21![]() Based on Rachel Alucard from BlazBlue. |
Color 22![]() Based on Curly Sue from Ragnarok Online. |
Color 23![]() Based on Jolyne Cujoh from Jojo's Bizarre Adventure. Includes vacuum as Stone Free. |
Color 24![]() Based on The Doll from Bloodborne. |
Color 25![]() Based on Goku from Dragon Ball. Includes vacuum as Flying Nimbus + Power Pole. |
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Color 26![]() Based on Oersted from Live a Live. |
Color 27![]() Based on Vile from Mega Man X. |
Color 28![]() Based on Rose from Street Fighter. |
Color 29![]() Based on Alice from Disney's Alice in Wonderland. Includes vacuum as Cheshire Cat. |
Color 30![]() Based on Sans from Undertale. |
Intro Poses
File:SG intropose marL.jpg | Intro pose 1: Hold ![]() ![]() Intro pose description. Voice line placeholder! Voice line placeholder 2... |
File:SG intropose marM.jpg | Intro pose 2: Hold ![]() ![]() Intro pose description. Voice line placeholder! Voice line placeholder 2... |
File:SG intropose marH.jpg | Intro pose 3: Hold ![]() ![]() Intro pose description. Voice line placeholder! Voice line placeholder 2... |
Win Poses
File:SG winpose marLP.jpg | Intro pose 1: Hold ![]() Win pose description. Voice line placeholder! Voice line placeholder 2... |
File:SG winpose marMP.jpg | Intro pose 2: Hold ![]() Win pose description. Voice line placeholder! Voice line placeholder 2... |
File:SG winpose marHP.jpg | Intro pose 3: Hold ![]() Win pose description. Voice line placeholder! Voice line placeholder 2... |
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
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PlayerName | ![]() United States NY |
Active | ![]() ![]() ![]() Playstyle blurb Example Play | |
PlayerName | ![]() European Union |
Active | ![]() ![]() ![]() Playstyle blurb Example Play | |
PlayerName | ![]() Japan |
Active | ![]() ![]() ![]() Playstyle blurb Example Play |