Skullgirls/Ms. Fortune/Strategy: Difference between revisions

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=Strategy=
=Strategy=


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:I hope you like rushdown and setplay.


;Goals
=Goals=


;Offense
;Head-On: You want to go in and score a hit as fast as possible. Strong pressure and speed is your game.
 
;Headless: Your foremost priority is to get the head off safely and into a good position, to get your strong setplay started. This is usually done either mid-combo or after a hard knockdown. This strategy requires you to land a hit as Head-On in the first place. However some players prefer to get the head off in neutral, since they prefer playing Headless' neutral game. In neutral you will usually want the head close to the action and preferably behind the opponent. You are still perfectly capable of rushing down, however going headless costs you the incinvibilty on Fiber which results in lots of Headless players, playing a bit more defensive and poking the opponent with the head. When poking with the head you will look for confirms with Nom or Sneeze to get a combo started.
 
=Offense=


;Neutral
;Neutral

Revision as of 05:11, 12 March 2020

Strategy

I hope you like rushdown and setplay.

Goals

Head-On
You want to go in and score a hit as fast as possible. Strong pressure and speed is your game.
Headless
Your foremost priority is to get the head off safely and into a good position, to get your strong setplay started. This is usually done either mid-combo or after a hard knockdown. This strategy requires you to land a hit as Head-On in the first place. However some players prefer to get the head off in neutral, since they prefer playing Headless' neutral game. In neutral you will usually want the head close to the action and preferably behind the opponent. You are still perfectly capable of rushing down, however going headless costs you the incinvibilty on Fiber which results in lots of Headless players, playing a bit more defensive and poking the opponent with the head. When poking with the head you will look for confirms with Nom or Sneeze to get a combo started.

Offense

Neutral
Defense
Other techniques

Counterplay

Ms Fortune's standard hitconfirm (2LK 5MK) can be PBGC punished by the majority of the cast:

  • Filia - 2MK, Gregor (can be reaction counter-reversaled), Fenrir
  • Cerebella - 2LK, 236LP+LK, Dynamo, 360
  • Peacock - 2LP, Throw, Argus (reaction countered with 214P kara, CSF)
  • Parasoul - LP, cr.LP, Lvl 3 (reaction super DHC depending on DHC maybe)
  • Ms. Fortune - 2LK, CSF, Level 3
  • Painwheel - 2LK, Throw, L Buer, DeathCrawl (can be reaction counter-reversaled), Level 3 (reaction head toss)
  • Valentine - 5LP, 2LP, 2LK, EKG (can be reaction counter-reversaled but both miss, 214P (kara) CSF to counter), Scalpels (reaction CSF), Level 3, Level 5
  • Double - 2LK, Clide, Car (reaction 623HK/214P), Level 3
  • Squigly - 2LK, SBO (reaction super into DHC), Daisy (reaction super into DHC), Level 5
  • Big Band - 2LK, 623LP, SSJ, Level 3, Level 5
  • Eliza - 2LK
  • Fukua - 2MK, DoMD, Level 3, Level 5
  • Beowulf - 2LK, Arm, level 3, Wulfamania
  • Robo-Fortune - 5LP and 2MK


General
FAQ
Controls
Glossary
HUD
Training Room
Game Data Legend
Community
Links
Characters
Filia
Cerebella
Peacock
Parasoul
Ms. Fortune
Painwheel
Valentine
Double
Squigly
Big Band
Eliza
Fukua
Beowulf
Robo-Fortune
Annie
Umbrella
Black Dahlia
Marie
Mechanics
Other