Skullgirls/Big Band/Combos: Difference between revisions
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{{SG Character Subnav|char=Big Band|short=big|sub=1}} | |||
<div> | <div> | ||
<div style="float:left"> | <div style="float:left"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
{{ComboLegend-SG | | {{ComboLegend-SG | | ||
:'''Beat Extend Shake Followup''' = Shake (After 623P, 4~6 xN OR LP~HP xN) | |||
}} | }} | ||
</div> | </div> | ||
<br clear=all/> | <br clear=all/> | ||
== | ==Hit Confirms== | ||
==BnB Combos== | |||
===Beginner=== | |||
A basic ground chain ending in a sweep. | A basic ground chain ending in a sweep. [https://youtu.be/iXbHSP9Amwo (video)] | ||
2LK 2MK 2HK | 2LK 2MK 2HK | ||
A | A ground chain ending in a special cancel. This combo will get you used to doing charge motions in combos. To make the charge motion easier, hold down back (1 in numpad notation) instead of down during the ground chain, then input 6HK just as 2HP connects. [https://youtu.be/XPFSlUsfzrY (video)] | ||
2LK 2MK 2HP [4]6HK | 2LK 2MK 2HP [4]6HK | ||
A basic | A ground chain into a basic air chain, ending in a super. hold back after the 214LK. SSJ sends them fullscreen, behind Big Band. [https://www.youtube.com/watch?v=RKI_DSxZRKY (Video with additional information)] | ||
2LK 2MK 5HP | 2LK 2MK 5HP | ||
jMP jHP | jMP jHP j214LK | ||
[4]6HK 236PP | [4]6HK 236PP | ||
A combo with a jHK pickup into | A combo with a jHK pickup into Tympani. [https://youtu.be/jLzGGdlBOvM (video)] | ||
2LK 2MK 5HP | 2LK 2MK 5HP | ||
jMP jHP jHK | jMP jHP jHK | ||
Tech forward 2LK 5MKx1 | Tech forward 2LK 5MKx1 | ||
jLK jMKx2 jHK | jLK jMKx2 jHK j236KK [9] | ||
=== | ===Intermediate=== | ||
Unlike most characters, Big Band usually has three BnBs: one for midscreen, one for close to corner, and one for corner. This is because his midscreen routes rely on jHK wallbounce which doesn't work if you're too close to the corner. He has routes that work everywhere (see the later section on 2LK combos), but the damage is pretty low. | |||
{{ComboHeader-SG}} | {{ComboHeader-SG}} | ||
Line 54: | Line 50: | ||
| damage=8389 | | damage=8389 | ||
| meter=1 | | meter=1 | ||
| location=Midscreen ( | | location=Midscreen (not close to corner) | ||
| charspecific= | | charspecific=Universal | ||
| description= | | description= | ||
* | * Standard midscreen BnB. | ||
* If you're having trouble hitting the j.LK link, be sure to do j.LK at the apex of your jump. | |||
* If you're having trouble making the ender string connect, make sure to delay your final jMK as much as possible. When in doubt (or on thinner characters like Squigly), go for the more consistent, longer-reaching ender of 2LK 2MK instead of 2LPx2 2MK. | |||
| video=[https://www.youtube.com/watch?v=A3tQnQUZRKw (video)] | | video=[https://www.youtube.com/watch?v=A3tQnQUZRKw (video)] | ||
|}} | |}} | ||
{{Combo-SG | {{Combo-SG | ||
Line 73: | Line 70: | ||
| meter=1 | | meter=1 | ||
| location=Close to corner / corner | | location=Close to corner / corner | ||
| charspecific= | | charspecific=Universal | ||
| description= | | description= | ||
* Standard close to corner Tympany combo. | |||
* Costs 1 bar up front. | |||
* Also works in the corner, but you're better off doing a dedicated corner combo. | |||
| video=[https://www.youtube.com/watch?v=g4HQ6jXCWaY (video)] | | video=[https://www.youtube.com/watch?v=g4HQ6jXCWaY (video)] | ||
|}} | |}} | ||
Line 90: | Line 90: | ||
| meter=1 | | meter=1 | ||
| location=Corner | | location=Corner | ||
| charspecific= | | charspecific=Universal | ||
| description= | | description= | ||
* Standard corner BnB ending in a Tympany, which preserves corner. | |||
| video=[https://www.youtube.com/watch?v=og6d9RaMuaA (video)] | | video=[https://www.youtube.com/watch?v=og6d9RaMuaA (video)] | ||
|}} | |}} | ||
Line 98: | Line 99: | ||
===Conversions=== | ===Conversions=== | ||
== | ==Enders== | ||
==Tips & Tricks== | |||
* You can do Brass + assist at the same time by pressing your assist macro button during the hitstop of another move. You won't get an e-brake unless you hold the button for too long. | * You can do Brass + assist at the same time by pressing your assist macro button during the hitstop of another move. You won't get an e-brake unless you hold the button for too long. | ||
== | ==Combos By Starter== | ||
''Some videos may show a slightly different combo and/or damage number, due to either old version differences or slight adjustments made by the editor.'' | |||
===2LK=== | ===2LK=== | ||
{{ComboHeader-SG}} | {{ComboHeader-SG}} | ||
Line 131: | Line 122: | ||
| damage=7039 | | damage=7039 | ||
| meter=1 | | meter=1 | ||
| location= | | location=Anywhere | ||
| charspecific= | | charspecific=Universal | ||
| description= | | description= | ||
* Universal | * Universal otgless combo. Low damage for a Big Band combo. | ||
* This combo saves OTG and corner carries if SSJ isn't used, but at the cost of damage. | * This combo saves OTG and corner carries if SSJ isn't used, but at the cost of damage. | ||
| video=[https:// | | video=[https://youtu.be/vz5w4XWd_Ho (video)] | ||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:2LK 2MK 5HP | |||
:jMP jMK~jMK(1 hit) jHP | |||
:dash jLK jMKx2 | |||
:2MPx2 623HP[shake] | |||
:2MK 5HP | |||
:jLP jMKx2 | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=8096 | |||
| meter=1 | |||
| location=Anywhere | |||
| charspecific=Universal | |||
| description= | |||
* Optimal universal otgless combo. | |||
* Difficult on light characters. | |||
| video=[https://streamable.com/uz68c9 (video)] | |||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:2LK 2MK 5HP | |||
:jMP jMKx2 jHP | |||
:dash jLK jMKx2 | |||
:5MKx2 | |||
:jLP jMKx2 | |||
:2MPx2 5HK 623HP[shake] | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=8174 | |||
| meter=1 | |||
| location=Anywhere | |||
| charspecific=Mediums/Heavies | |||
| description= | |||
* Optimal mids/heavies OTGless combo. | |||
| video=[https://youtu.be/abOxGZ9a_14 (video)] | |||
|}} | |}} | ||
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| damage=8389 | | damage=8389 | ||
| meter=1 | | meter=1 | ||
| location=Midscreen ( | | location=Midscreen (not close to corner) | ||
| charspecific= | | charspecific=Universal | ||
| description= | | description= | ||
* | * Standard midscreen BnB. | ||
* If you're having trouble hitting the j.LK link, be sure to do j.LK at the apex of your jump. | |||
* If you're having trouble making the ender string connect, make sure to delay your final jMK as much as possible. When in doubt (or on thinner characters like Squigly), go for the more consistent, longer-reaching ender of 2LK 2MK instead of 2LPx2 2MK. | |||
| video=[https://www.youtube.com/watch?v=A3tQnQUZRKw (video)] | | video=[https://www.youtube.com/watch?v=A3tQnQUZRKw (video)] | ||
|}} | |}} | ||
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| damage=9116 | | damage=9116 | ||
| meter=1 | | meter=1 | ||
| location=Midscreen ( | | location=Midscreen (not close to corner) | ||
| charspecific= | | charspecific=Universal | ||
| description= | | description= | ||
* | * More optimal version of the midscreen BnB with more corner carry and damage. | ||
* Delay jHK on mids/heavies to be able to connect 2HK and 5LK 2MPx2 instead if it's too hard. | * Delay jHK on mids/heavies to be able to connect 2HK and 5LK 2MPx2 instead if it's too hard. | ||
| video=[https://youtu.be/jOe3-GmBjHA (video)] | * Can swap jLK and jLP + add a dashjump before jLK for even more corner carry. | ||
| video= | |||
[https://youtu.be/jOe3-GmBjHA (video)] | |||
[https://youtu.be/1zbwXEU2InQ?t=57 (dashjump jLK variant)] | |||
|}} | |}} | ||
Line 186: | Line 219: | ||
| meter=1 | | meter=1 | ||
| location=Close to corner / corner | | location=Close to corner / corner | ||
| charspecific= | | charspecific=Universal | ||
| description= | | description= | ||
* Standard close to corner Tympany combo. | |||
* Costs 1 bar up front. | |||
* Also works in the corner, but you're better off doing a dedicated corner combo. | |||
| video=[https://www.youtube.com/watch?v=g4HQ6jXCWaY (video)] | | video=[https://www.youtube.com/watch?v=g4HQ6jXCWaY (video)] | ||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:2LK 2MK 5HP | |||
:jMP jHP jHK 236KK[9] | |||
:OTG jMKx1 | |||
:5LK 623HP[shake] | |||
:jLP jMKx2 jHP | |||
:jLK jMKx2 | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK | |||
| damage=~8800 | |||
| meter=1 | |||
| location=Close to corner / corner | |||
| charspecific=Universal | |||
| description= | |||
* More advanced close to corner Tympany combo. | |||
* Costs 1 bar up front. | |||
* Also works in the corner, but you're better off doing a dedicated corner combo. | |||
* OTG 5LK can be a little dodgy against Double, consider doing 2LK instead which loses a small amount of damage. | |||
| video=[https://youtu.be/1zbwXEU2InQ?t=73 (video)] | |||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:2LK 2MK 5HP | |||
:jMP jMK~jMK(1 hit) jHP | |||
:[4]6LP 2MPx2 623HP[shake] | |||
:jLK jMKx2 | |||
:5LK 5MKx2 | |||
:jLP jMKx2 | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=8733 | |||
| meter=1 | |||
| location=Close to corner / corner | |||
| charspecific=Universal | |||
| description= | |||
* Close to corner combo that doesn't cost meter up front for Tympany. | |||
* Also works in the corner, but you're better off doing a dedicated corner combo. | |||
| video=[https://www.youtube.com/watch?v=c-7ChqH-1DY (video)] | |||
|}} | |}} | ||
Line 203: | Line 279: | ||
| meter=1 | | meter=1 | ||
| location=Corner | | location=Corner | ||
| charspecific= | | charspecific=Universal | ||
| description= | | description= | ||
* Standard corner BnB ending in a Tympany, which preserves corner. | |||
| video=[https://www.youtube.com/watch?v=og6d9RaMuaA (video)] | | video=[https://www.youtube.com/watch?v=og6d9RaMuaA (video)] | ||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:2LK 2MK 5HK [4]6MP | |||
:OTG 2MPx2 5HK 623HP[shake] | |||
:jMKx2 jHP | |||
:sj jLP jMKx2 jHP | |||
:sj jLK jMKx2 jHP | |||
:2LPx2 5LKx2 2MPx2 5HK [4]6HK 236PP | |||
| damage=9394 | |||
| meter=1 | |||
| location=Corner | |||
| charspecific=Universal | |||
| description= | |||
* More advanced but still practical corner combo from 2LK. Does 145 less than the optimal, which is below. | |||
| video=[https://youtu.be/1zbwXEU2InQ?t=93 (video)] | |||
|}} | |}} | ||
Line 222: | Line 316: | ||
| charspecific=Universal | | charspecific=Universal | ||
| description= | | description= | ||
*Optimal corner combo from | * Optimal universal corner combo from 2LK. | ||
*Taller characters/lights might need small delay on the second press of jMK after the jMP | * Taller characters/lights might need small delay on the second press of jMK after the jMP. | ||
*jMP can be replaced with jLP to make the combo easier on lights/tall characters if you're having trouble getting all 4 hits of the last jMKx2 | * jMP can be replaced with jLP to make the combo easier on lights/tall characters if you're having trouble getting all 4 hits of the last jMKx2. | ||
| video=[https://youtu.be/JyzUdUg1dtg (video)] | | video=[https://youtu.be/JyzUdUg1dtg (video)] | ||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:2LK 2MK 5HK [4]6MP | |||
:OTG 2MK 5HP | |||
:9jMK jHP | |||
:2MPx2 5HK 623HP[shake] | |||
:9jLK jMKx2 jHP | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=9599 | |||
| meter=1 | |||
| location=Corner | |||
| charspecific=Universal, but very difficult on lights. | |||
| description= | |||
* Optimal and consistent on med/heavy characters. | |||
* 60 more damage than the universal optimal. | |||
* Air string timing varies greatly based on weight, notably Bella, Double, and Band require less delay between jMK jHP in the second string. | |||
* 2LPx2 in the end string can be replaced with 5LPx2 if the opponent is too high after jHP. | |||
| video=[https://youtu.be/R_f3B8_r6Pw (video)] | |||
|}} | |}} | ||
Line 241: | Line 355: | ||
| charspecific=Lights/Mediums | | charspecific=Lights/Mediums | ||
| description= | | description= | ||
*Caio/E-Brake route | * Corner lights/mediums only Caio/E-Brake route. | ||
* 55 more damage than the universal optimal. | |||
| video=[https://youtu.be/9POV5Tp8nfI (video)] | | video=[https://youtu.be/9POV5Tp8nfI (video)] | ||
|}} | |}} | ||
Line 251: | Line 366: | ||
:2MPx2 5HK [4]6HK~P | :2MPx2 5HK [4]6HK~P | ||
:2LK 2MPx2 5HK 623HP[shake] | :2LK 2MPx2 5HK 623HP[shake] | ||
: | :dash jMKx2 j.HP | ||
:2LPx2 2LK 2MPx2 5HK [4]6HK 236PP | :2LPx2 2LK 2MPx2 5HK [4]6HK 236PP | ||
| damage= | | damage=9705 | ||
| meter=1 | | meter=1 | ||
| location=Corner | | location=Corner | ||
| charspecific=Lights only | | charspecific=Lights only | ||
| description= | | description= | ||
*Caio/E-Brake | * Lights only Caio/E-Brake route. | ||
| video=[https://youtu.be/ | * 166 more damage than the universal optimal, making this the highest damage corner route from 2LK known. | ||
* Swap M Brass with E-Brake to turn it into an otgless route for 8040 dmg meterless. | |||
| video=[https://youtu.be/d3SSK-9L_Qs (video)] | |||
|}} | |}} | ||
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===Throw=== | ===Throw=== | ||
Big Band can do an instant ebrake after throw and get an otgless Stage 2 starter afterwards, so you don't need to learn throw-specific combos if you don't want to - you can just ebrake and link 2LK then pretend it's a combo starting from 2LK. | |||
If you accidentally backthrow when you meant to forward throw or vice versa, or you just weren't ready to ebrake, or the ebrake conversion is a bit difficult for you, you can do 214MK instead then pretend it's a 214MK starter (see the Beat Extend / Giant Step combos section). This is easier, but lower damage. | |||
The combos listed below take into consideration the scaling from throw, prioritising early multihits, so they do a bit more damage, but are not necessary to learn. | |||
{{ComboHeader-SG}} | {{ComboHeader-SG}} | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
Line 279: | Line 403: | ||
| meter=1 | | meter=1 | ||
| location=Midscreen | | location=Midscreen | ||
| charspecific= | | charspecific=Universal | ||
| description= | | description= | ||
| video=[https:// | * Easy route that works midscreen. | ||
* Other than the advantage of keeping corner via Tympany ender, this combo may not be worth the effort to learn (see the above section) | |||
| video=[https://www.youtube.com/watch?v=Vu_NjSGzE0I (video)] | |||
|}} | |}} | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
Line 293: | Line 420: | ||
:2MPx2 5HP | :2MPx2 5HP | ||
:jMP jMK~MK jHP (fastfall) | :jMP jMK~MK jHP (fastfall) | ||
:2LPx2 5LK 2MPx2 5HK [4]6HK | :2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | ||
| damage= | | damage=7263 | ||
| meter= | | meter=1 | ||
| location=Midscreen | | location=Midscreen | ||
| charspecific= | | charspecific=Universal | ||
| description= | | description= | ||
| video=[https://youtu.be/_wcJqEMU-LE?t=52s (video)] | | video=[https://youtu.be/_wcJqEMU-LE?t=52s (video)] | ||
|}} | |}} | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
Line 311: | Line 439: | ||
:2MPx2 5HP | :2MPx2 5HP | ||
:jMP jMK~MK jHP (fastfall) | :jMP jMK~MK jHP (fastfall) | ||
:2LPx2 5LK 2MPx2 5HK [4]6HK | :2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | ||
| damage= | | damage=7487 | ||
| meter= | | meter=1 | ||
| location=Corner | | location=Corner | ||
| charspecific= | | charspecific=Universal | ||
| description= | | description= | ||
| video=[https://youtu.be/_wcJqEMU-LE?t=1m14s (video)] | | video=[https://youtu.be/_wcJqEMU-LE?t=1m14s (video)] | ||
|}} | |}} | ||
|} | |} | ||
Line 324: | Line 453: | ||
{{ComboHeader-SG}} | {{ComboHeader-SG}} | ||
{{Combo-SG | |||
| notation= | |||
:Air throw | |||
:OTG jMK | |||
:5MP 623HP (shake) | |||
:jLK jMK | |||
:5MK | |||
:jLP jLK jMK | |||
:2LK 2MK 5HK [4]6HK 236PP | |||
| damage=5230 | |||
| meter=1 | |||
| location=Anywhere | |||
| charspecific=Universal | |||
| description= | |||
* Easy and reliable air throw combo that works anywhere. | |||
| video=[https://www.youtube.com/watch?v=T1bjzbfab-g (video)] | |||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:Air throw | |||
:OTG jMK | |||
:5MP 623HP (shake) | |||
:jLK jMK | |||
:5MK | |||
:jLP jLK jMK | |||
:2LK 2MK 5HP | |||
:jMP jMKx2 jHP 236KK (hold upforward) | |||
| damage=5450 | |||
| meter=1 | |||
| location=Anywhere | |||
| charspecific=Universal | |||
| description= | |||
* Tympany ender variation on the above that does a little more damage and has better corner carry, but will be more awkward to DHC out of. | |||
* Damage is approximate based on number of Tympany hits. | |||
| video=[https://youtu.be/T1bjzbfab-g?t=15 (video)] | |||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:Air throw | |||
:OTG jMK | |||
:2MK 623HP[shake] | |||
:jMKx2 jHP | |||
:dashjump jLP jMKx2 | |||
:5LK 5MKx1 | |||
:jLK jMKx2 | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=6404 | |||
| meter=1 | |||
| location=Anywhere | |||
| charspecific=Universal | |||
| description= | |||
* More advanced but practical route that works anywhere. | |||
| video=[https://youtu.be/1zbwXEU2InQ?t=274 (video)] | |||
|}} | |||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
Line 333: | Line 520: | ||
:2MPx2 623HP[shake] | :2MPx2 623HP[shake] | ||
:jLK jMK~MK jHP (fastfall) | :jLK jMK~MK jHP (fastfall) | ||
:2LPx2 5LK 2MPx2 5HK [4]6HK | :2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | ||
| damage= | | damage=6924 | ||
| meter= | | meter=1 | ||
| location= | | location=Anywhere | ||
| charspecific= | | charspecific=Universal | ||
| description= | | description= | ||
* Optimal but difficult route that works anywhere. | |||
* Especially difficult on light characters. | |||
| video=[https://youtu.be/_wcJqEMU-LE?t=1m37s (video)] | | video=[https://youtu.be/_wcJqEMU-LE?t=1m37s (video)] | ||
|}} | |}} | ||
{{Combo-SG | |||
| notation= | |||
:Air throw | |||
:OTG jMK | |||
:2LK 2MPx2 5HK 623HP[shake] | |||
:jMKx2 jHP | |||
:sj jLP jMKx2 jHP | |||
:sj jLK jMKx2 | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=6878 | |||
| meter=1 | |||
| location=Corner | |||
| charspecific=Universal | |||
| description= | |||
* More advanced but practical corner conversion. | |||
| video=[https://youtu.be/1zbwXEU2InQ?t=292 (video)] | |||
|}} | |||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
Line 347: | Line 555: | ||
:2MPx2 5HP | :2MPx2 5HP | ||
:jMK~MK jHP | :jMK~MK jHP | ||
:jLP jMK~MK jHP | :sj jLP jMK~MK jHP | ||
:jLK jMK~MK | :sj jLK jMK~MK | ||
:5LK 623HP[shake] | :5LK 623HP[shake] | ||
:2LPx2 5LK 2MPx2 5HK [4]6HK | :2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | ||
| damage= | | damage=6986 | ||
| meter= | | meter=1 | ||
| location=Corner | | location=Corner | ||
| charspecific= | | charspecific=Universal | ||
| description= | | description= | ||
* High damage but difficult corner conversion. | |||
* Hard on light characters, but not so bad on mediums and heavies. | |||
| video=[https://youtu.be/_wcJqEMU-LE?t=1m59s (video)] | | video=[https://youtu.be/_wcJqEMU-LE?t=1m59s (video)] | ||
|}} | |}} | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:Air throw | :Air throw | ||
:OTG jMK~MK jHP | :OTG jMK~MK jHP | ||
:jLP jMK~MK jHP | :sj jLP jMK~MK jHP | ||
:jLK jMK~MK jHP (fastfall) | :sj jLK jMK~MK jHP (fastfall) | ||
:5MKx2 | :5MKx2 | ||
:jMP jMK~MK jHP (fastfall) | :jMP jMK~MK jHP (fastfall) | ||
:2MPx2 5HK 623HP[shake] | :2MPx2 5HK 623HP[shake] | ||
:2LPx2 5LK 2MPx2 5HK [4]6HK | :2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | ||
| damage= | | damage=7139 | ||
| meter= | | meter=1 | ||
| location=Corner | | location=Corner | ||
| charspecific= | | charspecific=Universal | ||
| description= | | description= | ||
* Optimal and very difficult corner conversion. | |||
* Especially difficult on small characters. Can be practical on larger characters like Big Band. | |||
| video=[https://youtu.be/_wcJqEMU-LE?t=2m20s (video)] | | video=[https://youtu.be/_wcJqEMU-LE?t=2m20s (video)] | ||
|}} | |}} | ||
|} | |} | ||
Line 388: | Line 602: | ||
:2LK 5MKx1 | :2LK 5MKx1 | ||
:jLP jLK | :jLP jLK | ||
:2MP 5HK [4]6HK | :2MP 5HK [4]6HK 236PP | ||
| damage= | | damage=7191 | ||
| meter= | | meter=1 | ||
| location=Midscreen | | location=Midscreen | ||
| charspecific= | | charspecific= | ||
Line 398: | Line 612: | ||
|} | |} | ||
=== | ===Beat Extend / Giant Step=== | ||
Beat Extend (623P) and Giant Step (214K) are both ground specials that consume Sound Stun and allow you to link a Stage 3 medium button afterwards, so the combo theory is very similar for both. | |||
The damage will vary a bit depending on which special and strength was used. The starter is not actually consistent in this section and will vary by a few hundred there and there. | |||
When landing Beat Extend as a starter you generally do not want to shake, as the extra hits will scale the rest of the combo while only adding a small amount of damage. The only time you really want to shake is when landing a happy birthday, using the shake for the extra height in order to ebrake under afterwards and snap. | |||
{{ComboHeader-SG}} | {{ComboHeader-SG}} | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
: | :623P or 214K | ||
: | :5MP 5HP | ||
:jMP | :jMP jHP jHK | ||
: | :Tech Forward OTG 5MKx2 | ||
: | :jLK jMP | ||
:jLK jMK | :dash jLP jLK jMK | ||
: | :2LK 2MK 5HK [4]6HK | ||
| damage= | | damage=6506 | ||
| meter=0 | | meter=0 | ||
| location=Midscreen | | location=Midscreen | ||
| charspecific= | | charspecific= | ||
| description=* | | description= | ||
| video=[https://youtu.be/ | * Easy route. | ||
| video=[https://youtu.be/a-_qEOovz7U (video)] | |||
|}} | |}} | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:623P | :623P or 214K | ||
:2MK 5HP | :2MK 5HP | ||
:jMP jMK~MK(1) jHP | :jMP jMK~MK(1) jHP | ||
Line 436: | Line 654: | ||
| charspecific= | | charspecific= | ||
| description= | | description= | ||
* OTGless route. | |||
| video=[https://youtu.be/_wcJqEMU-LE?t=16s (video)] | | video=[https://youtu.be/_wcJqEMU-LE?t=16s (video)] | ||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:623P or 214K | |||
:2MK 5HP | |||
:jHP jHK | |||
:Tech forward OTG 5LK 5MK | |||
:jMK~MK jHP | |||
:dash jLK jMKx2 | |||
:dash 2LPx2 5LK 2MPx2 5HK [4]6HK | |||
| damage=6955 | |||
| meter=0 | |||
| location=Midscreen | |||
| charspecific= Lights only | |||
| description= | |||
* Optimal lights route. | |||
| video=[https://youtu.be/NzjFPJG8VnI (video)] | |||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:623P or 214K | |||
:2MK 5HP | |||
:jMP jHK | |||
:Tech forward OTG 5LK 5MKx2 | |||
:jLP jMKx2 jHP | |||
:dash jLK jMK~MK | |||
:dash 2LPx2 5LK 2MPx2 5HK [4]6HK | |||
| damage=6988 | |||
| meter=0 | |||
| location=Midscreen | |||
| charspecific= Mediums/Heavies | |||
| description= | |||
* Optimal mediums/Double route which also works on Big Band | |||
| video=[https://youtu.be/NzjFPJG8VnI?t=15 (video)] | |||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:623P or 214K | |||
:2MPx2 5HP | |||
:jMP jHP jHK | |||
:Tech forward OTG 5MKx2 | |||
:jMKx2 jHP | |||
:dash jLK jMKx2 | |||
:dash 2LPx2 5LK 2MPx2 5HK [4]6HK | |||
| damage=7207 | |||
| meter=0 | |||
| location=Midscreen | |||
| charspecific= Big Band only | |||
| description= | |||
* Optimal Big Band route. | |||
| video=[https://youtu.be/NzjFPJG8VnI?t=31 (video)] | |||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:623P or 214K | |||
:2MK 5HP | |||
:8jMP dl jHK | |||
:Tech forward OTG 2LK 5MK | |||
:jLP dl jMKx2 dl jHP | |||
:(CH only: 2MPx2 5HP) | |||
:9jLK jMKx2 (optional jHP fastfall) | |||
:2LPx2 etc | |||
| damage=~6700, ~7300 (CH) | |||
| meter=0 | |||
| location=Back to corner | |||
| charspecific=Mediums/Heavies | |||
| description= | |||
* Back-to-corner start that reclaims corner quickly. | |||
| video=[https://www.youtube.com/watch?v=Z9wnEqlkClQ (video)] | |||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:623P or 214K | |||
:2MK 5HP | |||
:9jMP jHK | |||
:Tech forward OTG 2LK 5MK | |||
:jLP dl jMKx2 dl jHP | |||
:9jLK jMKx2 (optional jHP fastfall) | |||
:(CH only: 2MPx2 5HK ebrake) | |||
:2LPx2 etc | |||
| damage=~6700, ~7300 (CH) | |||
| meter=0 | |||
| location=Back to corner | |||
| charspecific=Lights | |||
| description= | |||
* Lights-specific version of the above. | |||
* Technically works on mediums but there's no reason to do it. | |||
| video=[https://www.youtube.com/watch?v=Z9wnEqlkClQ&?t=39 (video)] | |||
|}} | |}} | ||
|} | |} | ||
Line 460: | Line 772: | ||
| description= | | description= | ||
| video=[https://youtu.be/_wcJqEMU-LE?t=33s (video)] | | video=[https://youtu.be/_wcJqEMU-LE?t=33s (video)] | ||
|}} | |||
|} | |||
===Counter Hit Punishes=== | |||
{{ComboHeader-SG}} | |||
{{Combo-SG | |||
| notation= | |||
:CH 2MK 5HP | |||
:jMP jHP jHK | |||
:OTG 2HK 623HP[shake] | |||
:jMKx2 jHP | |||
:dash jLK jMKx2 jHP(fastfall) | |||
:5LK 5MK | |||
:jLP jMKx2 | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=10180 | |||
| meter=1 | |||
| location=Midscreen | |||
| charspecific= | |||
| description= | |||
* On lights, dash jumping after beat extend makes the confirm into jMKx2 easier | |||
| video=[https://youtu.be/9NKh69CikXg (video)] | |||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:CH 2LK 2MK 5HP | |||
:jMP jHP jHK | |||
:OTG 2MPx2 623HP[shake] | |||
:jMKx2 jHP | |||
:dash jLK jMKx2 jHP(fastfall) | |||
:5MK | |||
:jLP jMKx2 | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=9547 | |||
| meter=1 | |||
| location=Midscreen | |||
| charspecific= | |||
| description= | |||
* On lights, dash jumping after beat extend makes the confirm into jMKx2 easier | |||
| video=[https://youtu.be/2yCE26qNgv8 (video)] | |||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:CH 5HP | |||
:jMP jHP jHK tech forward | |||
:OTG 2HK 623HP[shake] | |||
:jMKx2 jHP | |||
:dash jLP jMKx2 | |||
:5LK 5MK | |||
:jLK jMKx2 | |||
:2MPx2 5HK ebrake | |||
:2LPx2 2LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=9423 | |||
| meter=0 | |||
| location=Midscreen | |||
| charspecific=Lights/mediums | |||
| description= | |||
* Midscreen HCH on lights/mediums. | |||
* You can get 130 more damage by doing 5MKx2 in place of 5MK, but it's less consistent. | |||
* You can swap jLP and jLK according to preference. | |||
| video=[https://www.youtube.com/watch?v=MMnr00VVtuo (video)] | |||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:CH 2MK 5HK [4]6MP | |||
:2MPx2 5HK 623HP[shake] | |||
:jMKx2 jHP | |||
:jLP jMKx2 jHP (fastfall) | |||
:5MKx2 | |||
:jMP jMKx2 | |||
:5LK 5MKx2 | |||
:jLK jMKx2 | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=10656 | |||
| meter=1 | |||
| location=Corner | |||
| charspecific= | |||
| description= | |||
| video=[https://youtu.be/a0FBifczRlk (video)] | |||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:CH 2MK 5HK [4]6MP | |||
:2MK 5HK [4]6HK~P | |||
:2MPx2 5HK [4]6HK~P | |||
:2LK 2MPx2 5HK 623HP[shake] | |||
:jLP jMKx2 jHP | |||
:jLK jMKx2 jHP (fastfall) | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=10842 | |||
| meter=1 | |||
| location=Corner | |||
| charspecific= Lights only | |||
| description= | |||
| video=[https://youtu.be/oRVEhCdcgys (video)] | |||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:CH 2MK 5HK [4]6MP | |||
:2MPx2 5HK [4]6HK~P | |||
:2LK 2MPx2 5HK 623HP[shake] | |||
:jMKx2 jHP | |||
:jLK jMKx2 jHP (fastfall) | |||
:5MKx2 | |||
:jMP jMKx2 | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=10723 | |||
| meter=1 | |||
| location=Corner | |||
| charspecific= Lights and mediums only | |||
| description= | |||
| video=[https://youtu.be/4IxgjLjcklw (video)] | |||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:CH 2MK 5HK [4]6MP | |||
:2MK 5HP | |||
:jMP jHP | |||
:jMK jHP | |||
:2MPx2 5HK 623HP[shake] | |||
:jLP jMKx2 jHP | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=10726 | |||
| meter=1 | |||
| location=Corner | |||
| charspecific= Mediums and heavies only | |||
| description= | |||
| video=[https://youtu.be/0SsL2e1q_Lc (video)] | |||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:CH 5HK [4]6MP | |||
:OTG 2MK 5HK [4]6HK~P | |||
:2MPx2 5HK [4]6HK~P | |||
:2LK 2MPX2 5HK 632HP[shake] | |||
:jMKx2 jHP | |||
:sj jLP jMKx2 jHP | |||
:sj jLK jMKx2 | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=11225 | |||
| meter=1 | |||
| location=Corner | |||
| charspecific= Lights Only | |||
| description= | |||
| video=[https://youtu.be/FOJguKP2VRo (video)] | |||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:CH 5HK [4]6MP | |||
:2MK 5HP | |||
:jMP jHP | |||
:jMK jHP | |||
:2MPx2 5HK 623HP[shake] | |||
:jLK jMKx2 jHP | |||
:sj jLP jLK jMKx2 | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=11159 | |||
| meter=1 | |||
| location=Corner | |||
| charspecific= Mediums and heavies only | |||
| description= | |||
| video=[https://youtu.be/QCbQBert_y8 (video)] | |||
|}} | |}} | ||
|} | |} | ||
Line 476: | Line 959: | ||
| meter=1 | | meter=1 | ||
| location=Corner | | location=Corner | ||
| charspecific= | | charspecific= Universal | ||
| description= | | description= Easy universal snap combo, takes longer to kill but virtually impossible to drop. | ||
| video=[https://youtu.be/SYA0pZdevdE (video)] | | video=[https://youtu.be/SYA0pZdevdE (video)] | ||
|}} | |}} | ||
{{Combo-SG | |||
| notation= | |||
:Snapback | |||
:OTG 2LK 2MK 5HP | |||
:(M Brass 2MK 5HP) | |||
:repeat | |||
| damage=N/A | |||
| meter=1 | |||
| location=Corner | |||
| charspecific= Universal | |||
| description= Kills faster than the easy snap combo, while building a pinch of meter. | |||
| video=[ (video)] | |||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:Snapback | |||
:OTG 2MK 5HP | |||
:(jLP jMP jHP) | |||
:repeat | |||
| damage=N/A | |||
| meter=1 | |||
| location=Corner | |||
| charspecific= Universal | |||
| description= The Dhoppler | |||
Kills the fastest out of the three. | |||
| video=[https://www.youtube.com/watch?v=OV0IxDcjnvQ (video)] | |||
|}} | |||
|} | |} | ||
==Damage/Undizzy Ratios== | ==Damage/Undizzy Ratios== | ||
Line 669: | Line 1,178: | ||
|} | |} | ||
==Undizzy Breakpoints after H Beat Extend== | |||
* H Beat is essential to Big Band's combo routes, and is the optimal use of soundstun for damage. | |||
* Nearly all of his routes lead into H Beat at some point, and he has a lot of freedom for how much undizzy he can spend afterwards. | |||
* This section serves as a quick reference when constructing your own combos, or some ideas of routes to have on deck to use on-the-fly. | |||
* Currently only features OTGless routes, as Band almost always spends his OTG prior to H Beat anyway. | |||
===OTGless anywhere routes=== | |||
For more corner carry, dashjump for the first air string after H Beat. | |||
{{UDComboHeader-SG|collapsed=yes|}} | |||
{{UDCombo-SG | |||
| undizzy=235 | |||
| notation= | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=2237 | |||
| notes= | |||
| video= | |||
|}} | |||
{{UDCombo-SG | |||
| undizzy=205 | |||
| notation= | |||
:jLP jLK | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=2437 | |||
| notes= | |||
| video= | |||
|}} | |||
{{UDCombo-SG | |||
| undizzy=200 | |||
| notation= | |||
:jLK jMKx2 jHP (fastfall) | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=2617 | |||
| notes= | |||
| video= | |||
|}} | |||
{{UDCombo-SG | |||
| undizzy=185 | |||
| notation= | |||
:sj jLP jLK jMKx2 jHP (fastfall) | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=2697 | |||
| notes= | |||
| video= | |||
|}} | |||
{{UDCombo-SG | |||
| undizzy=165 | |||
| notation= | |||
:jLP jMKx2 jHP (fastfall) | |||
:jLK jMKx2 jHP (fastfall) | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=2957 | |||
| notes= | |||
| video= | |||
|}} | |||
{{UDCombo-SG | |||
| undizzy=160 | |||
| notation= | |||
:jMP jMKx2 jHP (fastfall) | |||
:jLK jMKx2 jHP (fastfall) | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=3007 | |||
| notes= | |||
| video= | |||
|}} | |||
{{UDCombo-SG | |||
| undizzy=150 | |||
| notation= | |||
:jMKx2 jHP | |||
:dash jLK jMKx2 | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=3152 | |||
| notes= | |||
| video= | |||
|}} | |||
{{UDCombo-SG | |||
| undizzy=135 | |||
| notation= | |||
:jLP jMKx2 jHP | |||
:dash jLK jMKx2 | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=3232 | |||
| notes= | |||
| video= | |||
|}} | |||
{{UDCombo-SG | |||
| undizzy=130 | |||
| notation= | |||
:jMP jMKx2 jHP | |||
:dash jLK jMKx2 | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=3282 | |||
| notes= | |||
| video= | |||
|}} | |||
{{UDCombo-SG | |||
| undizzy=115 | |||
| notation= | |||
:jMKx2 jHP | |||
:dash jLP jMKx2 | |||
:sj jLK jMKx2 | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=3492 | |||
| notes= | |||
| video= | |||
|}} | |||
{{UDCombo-SG | |||
| undizzy=95 | |||
| notation= | |||
:jMKx2 jHP | |||
:dash jLK jMKx2 | |||
:5MKx2 | |||
:jLP jMKx2 | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=3742 | |||
| notes= | |||
| video= | |||
|}} | |||
{{UDCombo-SG | |||
| undizzy=90 | |||
| notation= | |||
:jMKx2 jHP | |||
:dash jLK jMKx2 | |||
:5MKx2 | |||
:jMP jMKx2 | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=3792 | |||
| notes= | |||
| video= | |||
|}} | |||
{{UDCombo-SG | |||
| undizzy=80 | |||
| notation= | |||
:jMKx2 jHP | |||
:dash jLK jMKx2 | |||
:5LK 5MKx2 | |||
:jLP jMKx2 | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=3862 | |||
| notes= | |||
| video= | |||
|}} | |||
{{UDCombo-SG | |||
| undizzy=75 | |||
| notation= | |||
:jMKx2 jHP | |||
:dash jLK jMKx2 | |||
:5LK 5MKx2 | |||
:jMP jMKx2 | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=3912 | |||
| notes= | |||
| video= | |||
|}} | |||
{{UDCombo-SG | |||
| undizzy=65 | |||
| notation= | |||
:jMKx2 jHP | |||
:dash jLK jMKx2 | |||
:2MPx2 5HP | |||
:jLP jMKx2 | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=3932 | |||
| notes= | |||
| video= | |||
|}} | |||
{{UDCombo-SG | |||
| undizzy=60 | |||
| notation= | |||
:jLP jMKx2 jHP | |||
:dash jLK jMKx2 | |||
:5LK 5MKx2 | |||
:jMP jMKx2 | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=3992 | |||
| notes= | |||
| video= | |||
|}} | |||
{{UDCombo-SG | |||
| undizzy=55 | |||
| notation= | |||
:jMKx2 jHP | |||
:dash jLP jMKx2 | |||
:5MKx2 | |||
:jMP jMKx2 | |||
:sj jLK jMKx2 | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=4132 | |||
| notes= | |||
| video= | |||
|}} | |||
{{UDCombo-SG | |||
| undizzy=40 | |||
| notation= | |||
:jMKx2 jHP | |||
:dash jLP jMKx2 | |||
:5LK 5MKx2 | |||
:jMP jMKx2 | |||
:sj jLK jMKx2 | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=4252 | |||
| notes= | |||
| video= | |||
|}} | |||
{{UDCombo-SG | |||
| undizzy=25 | |||
| notation= | |||
:jMKx2 jHP | |||
:dash jLP jMKx2 | |||
:2MPx2 5HP | |||
:jMP jMKx2 | |||
:sj jLK jMKx2 | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=4322 | |||
| notes= | |||
| video= | |||
|}} | |||
{{UDCombo-SG | |||
| undizzy=20 | |||
| notation= | |||
:jMKx2 jHP | |||
:dash jLK jMKx2 | |||
:5MKx2 | |||
:jLP jMKx2 | |||
:5LK 5MKx2 | |||
:jMP jMKx2 | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=4502 | |||
| notes= | |||
| video= | |||
|}} | |||
{{UDCombo-SG | |||
| undizzy=5 | |||
| notation= | |||
:jMKx2 jHP | |||
:dash jLK jMKx2 | |||
:2MPx2 5HP | |||
:jMP jMKx2 | |||
:5MKx2 | |||
:jLP jMKx2 | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=4572 | |||
| notes= | |||
| video= | |||
|}} | |||
{{UDCombo-SG | |||
| undizzy=+10 | |||
| notation= | |||
:jMKx2 jHP | |||
:dash jLK jMKx2 | |||
:2MPx2 5HP | |||
:jMP jMKx2 | |||
:5LK 5MKx2 | |||
:jLP jMKx2 | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=4692 | |||
| notes= | |||
| video= | |||
|}} | |||
|} | |||
===OTGless corner only routes=== | |||
In the corner you are often going to use the "OTGless anywhere" routes anyway, but there are a few corner-only undizzy breakpoints. Some of these are technically possible midscreen, but very hard and not worth the effort. | |||
{{UDComboHeader-SG|collapsed=yes|}} | |||
{{UDCombo-SG | |||
| undizzy=195 | |||
| notation= | |||
:jMP jMKx2 jHP (fastfall) | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=2627 | |||
| notes= Technically possible midscreen. | |||
| video= | |||
|}} | |||
{{UDCombo-SG | |||
| undizzy=190 | |||
| notation= | |||
:jLK jHP | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=2632 | |||
| notes= | |||
| video= | |||
|}} | |||
{{UDCombo-SG | |||
| undizzy=185 | |||
| notation= | |||
:jMKx2 jHP | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=2772 | |||
| notes= | |||
| video= | |||
|}} | |||
{{UDCombo-SG | |||
| undizzy=170 | |||
| notation= | |||
:jLK jMKx2 jHP | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=2892 | |||
| notes= | |||
| video= | |||
|}} | |||
{{UDCombo-SG | |||
| undizzy=145 | |||
| notation= | |||
:jMKx2 jHP | |||
:(dash) jMP jMKx2 | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=3162 | |||
| notes= Technically possible midscreen. | |||
| video= | |||
|}} | |||
{{UDCombo-SG | |||
| undizzy=140 | |||
| notation= | |||
:jMKx2 jHP | |||
:jLK jHP | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=3167 | |||
| notes= | |||
| video= | |||
|}} | |||
{{UDCombo-SG | |||
| undizzy=120 | |||
| notation= | |||
:jLK jMKx2 | |||
:sj(dash) jLP jLK jMKx2 jHP (fastfall) | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=3352 | |||
| notes= Technically possible midscreen. | |||
| video= | |||
|}} | |||
{{UDCombo-SG | |||
| undizzy=120 | |||
| notation= | |||
:jMKx2 jHP | |||
:sj jLK jMKx2 jHP | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=3427 | |||
| notes= | |||
| video= | |||
|}} | |||
{{UDCombo-SG | |||
| undizzy=110 | |||
| notation= | |||
:jMKx2 jHP | |||
:(dash) jMP jMKx2 | |||
:sj jLK jMKx2 | |||
:2LPx2 5LK 2MPx2 5HK [4]6HK 236PP | |||
| damage=3542 | |||
| notes= Technically possible midscreen. | |||
| video= | |||
|}} | |||
|} | |||
==Combo Trials== | |||
Trial 1 demonstrates that M Step vacuums and is very plus on hit, meaning you can confirm max range 2MP pokes into full combos. Good to know, but keep in mind that this will not work if 2MP hits them in the air, since M Step will knock down. Some other options are 2HP ebrake into stuff, M Brass when near the corner, or 2HP H Train to claim a hard knockdown. | |||
Trial 2 is a good midscreen beginner combo that does a solid chunk of damage and uses the optimal starter. Worth learning, and you can add the H Beat extension later. | |||
Trial 3 is an extension on Trial 2 into a Tympany ender, but you should just learn the 2MPx2 H Beat route instead. An advantage of the Tympany ender is that it keeps the corner while SSJ does not, but there's nothing stopping you from doing a Tympany ender from the 2MPx2 H Beat route if you want. | |||
Trial 4 shows a decent midscreen Beat Extend starter combo. However, you should be using 2MK instead of 5MK(1) in the ender string, as it does more damage. | |||
{{SG}} | {{SG}} |
Latest revision as of 04:48, 30 September 2023
Numpad notation | |
|
|
Hit Confirms
BnB Combos
Beginner
A basic ground chain ending in a sweep. (video)
2LK 2MK 2HK
A ground chain ending in a special cancel. This combo will get you used to doing charge motions in combos. To make the charge motion easier, hold down back (1 in numpad notation) instead of down during the ground chain, then input 6HK just as 2HP connects. (video)
2LK 2MK 2HP [4]6HK
A ground chain into a basic air chain, ending in a super. hold back after the 214LK. SSJ sends them fullscreen, behind Big Band. (Video with additional information)
2LK 2MK 5HP jMP jHP j214LK [4]6HK 236PP
A combo with a jHK pickup into Tympani. (video)
2LK 2MK 5HP jMP jHP jHK Tech forward 2LK 5MKx1 jLK jMKx2 jHK j236KK [9]
Intermediate
Unlike most characters, Big Band usually has three BnBs: one for midscreen, one for close to corner, and one for corner. This is because his midscreen routes rely on jHK wallbounce which doesn't work if you're too close to the corner. He has routes that work everywhere (see the later section on 2LK combos), but the damage is pretty low.
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8389 |
1 |
Midscreen (not close to corner) |
Universal |
|
|
|
~8300 |
1 |
Close to corner / corner |
Universal |
|
|
|
8562 |
1 |
Corner |
Universal |
|
Conversions
Enders
Tips & Tricks
- You can do Brass + assist at the same time by pressing your assist macro button during the hitstop of another move. You won't get an e-brake unless you hold the button for too long.
Combos By Starter
Some videos may show a slightly different combo and/or damage number, due to either old version differences or slight adjustments made by the editor.
2LK
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7039 |
1 |
Anywhere |
Universal |
|
|
|
8096 |
1 |
Anywhere |
Universal |
|
|
|
8174 |
1 |
Anywhere |
Mediums/Heavies |
|
|
|
8389 |
1 |
Midscreen (not close to corner) |
Universal |
|
|
|
9116 |
1 |
Midscreen (not close to corner) |
Universal |
|
|
|
~8300 |
1 |
Close to corner / corner |
Universal |
|
|
|
~8800 |
1 |
Close to corner / corner |
Universal |
|
|
|
8733 |
1 |
Close to corner / corner |
Universal |
|
|
|
8562 |
1 |
Corner |
Universal |
|
|
|
9394 |
1 |
Corner |
Universal |
|
|
|
9539 |
1 |
Corner |
Universal |
|
|
|
9599 |
1 |
Corner |
Universal, but very difficult on lights. |
|
|
|
9594 |
1 |
Corner |
Lights/Mediums |
|
|
|
9705 |
1 |
Corner |
Lights only |
|
Throw
Big Band can do an instant ebrake after throw and get an otgless Stage 2 starter afterwards, so you don't need to learn throw-specific combos if you don't want to - you can just ebrake and link 2LK then pretend it's a combo starting from 2LK.
If you accidentally backthrow when you meant to forward throw or vice versa, or you just weren't ready to ebrake, or the ebrake conversion is a bit difficult for you, you can do 214MK instead then pretend it's a 214MK starter (see the Beat Extend / Giant Step combos section). This is easier, but lower damage.
The combos listed below take into consideration the scaling from throw, prioritising early multihits, so they do a bit more damage, but are not necessary to learn.
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
~5662 |
1 |
Midscreen |
Universal |
|
|
|
7263 |
1 |
Midscreen |
Universal |
||
|
7487 |
1 |
Corner |
Universal |
Air throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
5230 |
1 |
Anywhere |
Universal |
|
|
|
5450 |
1 |
Anywhere |
Universal |
|
|
|
6404 |
1 |
Anywhere |
Universal |
|
|
|
6924 |
1 |
Anywhere |
Universal |
|
|
|
6878 |
1 |
Corner |
Universal |
|
|
|
6986 |
1 |
Corner |
Universal |
|
|
|
7139 |
1 |
Corner |
Universal |
|
2HP
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7191 |
1 |
Midscreen |
Beat Extend / Giant Step
Beat Extend (623P) and Giant Step (214K) are both ground specials that consume Sound Stun and allow you to link a Stage 3 medium button afterwards, so the combo theory is very similar for both.
The damage will vary a bit depending on which special and strength was used. The starter is not actually consistent in this section and will vary by a few hundred there and there.
When landing Beat Extend as a starter you generally do not want to shake, as the extra hits will scale the rest of the combo while only adding a small amount of damage. The only time you really want to shake is when landing a happy birthday, using the shake for the extra height in order to ebrake under afterwards and snap.
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
6506 |
0 |
Midscreen |
|
||
|
6139 |
0 |
Midscreen |
|
||
|
6955 |
0 |
Midscreen |
Lights only |
|
|
|
6988 |
0 |
Midscreen |
Mediums/Heavies |
|
|
|
7207 |
0 |
Midscreen |
Big Band only |
|
|
|
~6700, ~7300 (CH) |
0 |
Back to corner |
Mediums/Heavies |
|
|
|
~6700, ~7300 (CH) |
0 |
Back to corner |
Lights |
|
Cymbals
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
6834 |
0 |
Midscreen |
Counter Hit Punishes
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
10180 |
1 |
Midscreen |
|
||
|
9547 |
1 |
Midscreen |
|
||
|
9423 |
0 |
Midscreen |
Lights/mediums |
|
|
|
10656 |
1 |
Corner |
|||
|
10842 |
1 |
Corner |
Lights only |
||
|
10723 |
1 |
Corner |
Lights and mediums only |
||
|
10726 |
1 |
Corner |
Mediums and heavies only |
||
|
11225 |
1 |
Corner |
Lights Only |
||
|
11159 |
1 |
Corner |
Mediums and heavies only |
Double Snap
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
1 |
Corner |
Universal |
Easy universal snap combo, takes longer to kill but virtually impossible to drop. |
|
|
N/A |
1 |
Corner |
Universal |
Kills faster than the easy snap combo, while building a pinch of meter. |
[ (video)] |
|
N/A |
1 |
Corner |
Universal |
The Dhoppler Kills the fastest out of the three. |
Damage/Undizzy Ratios
Move | Damage/undizzy | Damage (max scaling) | Undizzy |
---|---|---|---|
623HP (shake) | 33.5 | 670 | 20 |
623MP (shake) | 27 | 540 | 20 |
[4]6HK | 26.75 | 535 | 20 |
[4]6HP | 24.05 | 481 | 20 |
[4]6MK | 21.75 | 435 | 20 |
623LP (shake) | 20.5 | 410 | 20 |
[4]6MP | 17.85 | 357 | 20 |
j.MK | 13 | 260 | 20 |
2MP | 12.5 | 250 | 20 |
5MK | 12.5 | 250 | 20 |
623HP | 12.5 | 250 | 20 |
j.214HK | 12 | 240 | 20 |
2HK | 11 | 330 | 30 |
j.HK | 11 | 330 | 30 |
2LP | 10 | 150 | 15 |
214HK | 9.5 | 190 | 20 |
2HP | 9.166666667 | 275 | 30 |
j.HP | 9.166666667 | 275 | 30 |
623MP | 9 | 180 | 20 |
[4]6LP | 9 | 180 | 20 |
j.214MK | 9 | 180 | 20 |
5LP | 8 | 120 | 15 |
5LK | 8 | 120 | 15 |
214MK | 8 | 160 | 20 |
j.LK | 8 | 120 | 15 |
2MK | 7.5 | 150 | 20 |
5MP | 7 | 140 | 20 |
623LP | 7 | 140 | 20 |
j.214LK | 7 | 140 | 20 |
214LK | 6.5 | 130 | 20 |
j.MP | 6.5 | 130 | 20 |
5HP | 6.333333333 | 190 | 30 |
5HK | 6.333333333 | 190 | 30 |
j.LP | 5.333333333 | 80 | 15 |
2LK | 4.333333333 | 65 | 15 |
Undizzy Breakpoints after H Beat Extend
- H Beat is essential to Big Band's combo routes, and is the optimal use of soundstun for damage.
- Nearly all of his routes lead into H Beat at some point, and he has a lot of freedom for how much undizzy he can spend afterwards.
- This section serves as a quick reference when constructing your own combos, or some ideas of routes to have on deck to use on-the-fly.
- Currently only features OTGless routes, as Band almost always spends his OTG prior to H Beat anyway.
OTGless anywhere routes
For more corner carry, dashjump for the first air string after H Beat.
Undizzy | Notation | Damage | Notes | Video |
---|---|---|---|---|
235 |
|
2237 |
| |
205 |
|
2437 |
| |
200 |
|
2617 |
| |
185 |
|
2697 |
| |
165 |
|
2957 |
| |
160 |
|
3007 |
| |
150 |
|
3152 |
| |
135 |
|
3232 |
| |
130 |
|
3282 |
| |
115 |
|
3492 |
| |
95 |
|
3742 |
| |
90 |
|
3792 |
| |
80 |
|
3862 |
| |
75 |
|
3912 |
| |
65 |
|
3932 |
| |
60 |
|
3992 |
| |
55 |
|
4132 |
| |
40 |
|
4252 |
| |
25 |
|
4322 |
| |
20 |
|
4502 |
| |
5 |
|
4572 |
| |
+10 |
|
4692 |
OTGless corner only routes
In the corner you are often going to use the "OTGless anywhere" routes anyway, but there are a few corner-only undizzy breakpoints. Some of these are technically possible midscreen, but very hard and not worth the effort.
Undizzy | Notation | Damage | Notes | Video |
---|---|---|---|---|
195 |
|
2627 |
Technically possible midscreen. |
|
190 |
|
2632 |
| |
185 |
|
2772 |
| |
170 |
|
2892 |
| |
145 |
|
3162 |
Technically possible midscreen. |
|
140 |
|
3167 |
| |
120 |
|
3352 |
Technically possible midscreen. |
|
120 |
|
3427 |
| |
110 |
|
3542 |
Technically possible midscreen. |
Combo Trials
Trial 1 demonstrates that M Step vacuums and is very plus on hit, meaning you can confirm max range 2MP pokes into full combos. Good to know, but keep in mind that this will not work if 2MP hits them in the air, since M Step will knock down. Some other options are 2HP ebrake into stuff, M Brass when near the corner, or 2HP H Train to claim a hard knockdown.
Trial 2 is a good midscreen beginner combo that does a solid chunk of damage and uses the optimal starter. Worth learning, and you can add the H Beat extension later.
Trial 3 is an extension on Trial 2 into a Tympany ender, but you should just learn the 2MPx2 H Beat route instead. An advantage of the Tympany ender is that it keeps the corner while SSJ does not, but there's nothing stopping you from doing a Tympany ender from the 2MPx2 H Beat route if you want.
Trial 4 shows a decent midscreen Beat Extend starter combo. However, you should be using 2MK instead of 5MK(1) in the ender string, as it does more damage.