Power Rangers: Battle for the Grid/Dai Shi: Difference between revisions
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[[image:BFTG_DAI_Profile.png |<center><font size="4"><b>Dai Shi</b></font></center>|thumb|400px|right]] | [[image:BFTG_DAI_Profile.png |<center><font size="4"><b>Dai Shi</b></font></center>|thumb|400px|right]] | ||
{{Content Box|content= | |||
<div style="display: flex;justify-content: start;align-items:center;flex-wrap: wrap;"> | |||
{{FP Button|{{#if: {{{sub|}}} | {{BASEPAGENAME}} | {{FULLPAGENAME}} }}|Overview}} | |||
{{FP Button|{{#if: {{{sub|}}} | {{BASEPAGENAME}}/Combos | {{FULLPAGENAME}}/Combos }}|Combos}} | |||
{{FP Button|{{#if: {{{sub|}}} | {{BASEPAGENAME}}/Resets| {{FULLPAGENAME}}/Resets}}|Resets / Incoming Setups}} | |||
{{FP Button|{{#if: {{{sub|}}} | {{BASEPAGENAME}}/Team Building| {{FULLPAGENAME}}/Team Building}}|Assist/Tagouts}} | |||
{{FP Button|{{#if: {{{sub|}}} | {{BASEPAGENAME}}/Strategy | {{FULLPAGENAME}}/Strategy }}|Strategy / Counter Strategy }} | |||
{{FP Button|{{#if: {{{sub|}}} | {{BASEPAGENAME}}/Videos | {{FULLPAGENAME}}/Videos }}|Videos }} | |||
<div class="mizubutton">[https://twitter.com/hashtag/BFTG_DAI?src=hashtag_click #BFTG_DAI]</div> | |||
</div> | |||
}}<noinclude>[[Category:Power Rangers: Battle for the Grid]]</noinclude> | |||
{{TOClimit|2}} | {{TOClimit|2}} | ||
==Introduction== | ==Introduction== | ||
'''Health: | '''Health: 1000''' <br> | ||
'''Walk Speed: - forward, - back''' | '''Walk Speed: - forward, - back''' | ||
The evil spirit of an eight-headed dragon, Dai Shi was imprisoned long ago in an ornate box by the Pai Zhua, or "Order of the Claw", and kept under their protection. Jarrod, a disillusioned student of Pai Zhua, accidentally caused the seal to be broken. Dai Shi then possessed Jarrod and took control of his body to unleash vengeance upon the world. | |||
==Overview== | ==Overview== | ||
Dai Shi has slow walkspeed and an okay wavedash, but has very powerful mobility with 4S wall cling, 6S demon flip, and to a lesser extent 5S armored command run. He has a lot of options to move around the screen both backwards and forwards. His normals are just okay in the startup and damage department, but the ability to cancel them into movement and a wide variety of special moves makes Dai Shi stylish and unpredictable. Be evasive and wait for the perfect moment to go in: float like a butterfly and sting like a beast! | Dai Shi has slow walkspeed and an okay wavedash, but has very powerful mobility with 4S wall cling, 6S demon flip, and to a lesser extent his 5S armored command run. He has a lot of options to move around the screen both backwards and forwards. His normals are just okay in the startup and damage department, but the ability to cancel them into movement and a wide variety of special moves makes Dai Shi stylish and unpredictable. Be evasive and wait for the perfect moment to go in: float like a butterfly and sting like a beast! | ||
{{StrengthsAndWeaknesses | |||
| intro = '''Dai Shi''' is a rushdown character who excels at dishing out large damage and providing strong tagout setups, whilst also boasting a really nice variety of resets. | |||
| pros = | |||
*'''Tagouts''': On tagout Dai has a lot of moves that do a decent job of covering the screen - notably his demon flip and his armored run. | |||
*'''Neutral Skips''': While it may feel like a budget Drakkon or Adam neutral skip at times, Dai's wallcling can still be a positive if backed up by an effective assist. | |||
*'''Reset Options''': Dai has a surprising number of varied resets, allowing you to both keep the opponent guessing, and set up unblockable resets. | |||
*'''Swap Strike''': For some ungodly reason, Dai's SS is +8 on block. Yeah, use that. | |||
| cons= | |||
*'''Solo''': Dai's neutral game without assists is quite difficult to navigate. Having no options to force the opponent to make a hard decision in neutral alongside his real struggle against zoners means that Dai on his own is one of the least threatening characters in the game | |||
*'''Assist''': While Dai's assist isn't bad at setting up sandwiches, it does feel functionally worse than assists like Jason's, as it's fairly slow in comparison. | |||
|tablewidth=80 | |||
}} | |||
==Normal Moves== | ==Normal Moves== | ||
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|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description=Moves Dai Shi forward a lot | |description=Moves Dai Shi forward a lot. Sliding knockdown on air hit. | ||
}} | }} | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description= Links into 4H | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BTFG_DAI_5S.png | |image=BTFG_DAI_5S.png | ||
|caption=Run startup | |||
|image2=BTFG_DAI_5SL.png | |image2=BTFG_DAI_5SL.png | ||
|caption2=~L | |||
|image3=BTFG_DAI_5SM.png | |image3=BTFG_DAI_5SM.png | ||
|caption3=~M | |||
|image4=BTFG_DAI_5SH.png | |image4=BTFG_DAI_5SH.png | ||
|caption4=~H | |||
|name=5S | |name=5S | ||
|data= | |data= | ||
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|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description=Dai Shi starts his command run. | |description=Dai Shi starts his command run. The run itself has 4 hits of armor (he takes no damage, but it can be broken by certain moves and any throw). The move can be cancelled into several followups as soon as Dai Shi finishes crouching down: much sooner than the armor kicks in. Dai shi can cancel any time during the run as well, but the armor goes away when he does. If you do nothing during the run, Dai Shi will perform a swipe attack that wall bounces on juggle hit and crumples on ground hit. | ||
}} | }} | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
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{{MoveData | {{MoveData | ||
|image=BTFG_DAI_4S.png | |image=BTFG_DAI_4S.png | ||
|caption=Wall Cling | |||
|image2=BTFG_DAI_4SL.png | |image2=BTFG_DAI_4SL.png | ||
|caption2=~L | |||
|image3=BTFG_DAI_4SM.png | |image3=BTFG_DAI_4SM.png | ||
|caption3=~M | |||
|image4=BTFG_DAI_4SH.png | |image4=BTFG_DAI_4SH.png | ||
|caption4=~H | |||
|image5=BTFG_DAI_4SS.png | |image5=BTFG_DAI_4SS.png | ||
|caption5=Drop down | |||
|name=4S | |name=4S | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image=BFTG_DAI_6S.png | |image=BFTG_DAI_6S.png | ||
|caption=Startup | |||
|image2=BFTG_DAI_6SL.png | |image2=BFTG_DAI_6SL.png | ||
|caption2=~L | |||
|image3=BFTG_DAI_6SM.png | |image3=BFTG_DAI_6SM.png | ||
|caption3=~M | |||
|image4=BFTG_DAI_6SH.png | |image4=BFTG_DAI_6SH.png | ||
|caption4=~H | |||
|image5=BFTG_DAI_6SS.png | |image5=BFTG_DAI_6SS.png | ||
|caption5=~S | |||
|name=6S | |name=6S | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image=BFTG_DAI_5S+L.png | |image=BFTG_DAI_5S+L.png | ||
|image2=BFTG_DAI_5S+L_(2).png | |||
|image3=BFTG_DAI_5S+L_(3).png | |||
|image4=BFTG_DAI_5S+L_(4).png | |||
|image5=BFTG_DAI_5S+L_(5).png | |||
|name=5S+L | |name=5S+L | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image=BFTG_DAI_FT.png | |image=BFTG_DAI_FT.png | ||
|image2=BFTG_DAI_FT_(2).png | |||
|image3=BFTG_DAI_FT_(3).png | |||
|caption= | |caption= | ||
|name=Forward Throw | |name=Forward Throw | ||
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{{MoveData | {{MoveData | ||
|image=BFTG_DAI_BT.png | |image=BFTG_DAI_BT.png | ||
|image2=BFTG_DAI_BT_(2).png | |||
|caption= | |caption= | ||
|name=Back Throw | |name=Back Throw | ||
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|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description=Need assists | |description=Need assists to combo from, but pops them up pretty well for it. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BFTG_DAI_Super.png | |image=BFTG_DAI_Super.png | ||
|image2=BFTG_DAI_Super_(2).png | |||
|image3=BFTG_DAI_Super_(3).png | |||
|caption= | |caption= | ||
|name=Super | |name=Super | ||
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|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description=MAXIMUM SPIDER (kind of)! Dai Shi leaps to the wall behind him, super flash, leaps around the screen in a set pattern, and then reappears in his initial spot. | |description=MAXIMUM SPIDER (kind of)! Dai Shi leaps to the wall behind him, super flash, leaps around the screen in a set pattern, and then reappears in his initial spot. Hold L or M during the super to pin them to the wall so you get the maximum number of hits. Releasing L/M before the last few hits of the super in the corner will cause the opponent to get flung across the screen and add on extra damage | ||
}} | }} | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description=Same as | |description=Same as 5SL (Berserker Slash). Can tag to Dai Shi after the cross through for a tag-or-not 50/50. Not bad in combos, and can tag to Dai Shi after the hit and still continue. | ||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=Swap Strike | |name=Swap Strike | ||
|input= | |input=2A1/A2+S | ||
|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
Line 593: | Line 642: | ||
}} | }} | ||
}} | }} | ||
==Colors== | ==Colors== | ||
Line 641: | Line 648: | ||
{{ColorGallery/Color|2}} | {{ColorGallery/Color|2}} | ||
}} | }} | ||
===Phantom Beast King | ===Phantom Beast King Skin=== | ||
{{ColorGallery | filePrefix=DAIpbk_ | colors= | {{ColorGallery | filePrefix=DAIpbk_ | colors= | ||
{{ColorGallery/Color|1}} | {{ColorGallery/Color|1}} |
Latest revision as of 19:18, 29 October 2023
Introduction
Health: 1000
Walk Speed: - forward, - back
The evil spirit of an eight-headed dragon, Dai Shi was imprisoned long ago in an ornate box by the Pai Zhua, or "Order of the Claw", and kept under their protection. Jarrod, a disillusioned student of Pai Zhua, accidentally caused the seal to be broken. Dai Shi then possessed Jarrod and took control of his body to unleash vengeance upon the world.
Overview
Dai Shi has slow walkspeed and an okay wavedash, but has very powerful mobility with 4S wall cling, 6S demon flip, and to a lesser extent his 5S armored command run. He has a lot of options to move around the screen both backwards and forwards. His normals are just okay in the startup and damage department, but the ability to cancel them into movement and a wide variety of special moves makes Dai Shi stylish and unpredictable. Be evasive and wait for the perfect moment to go in: float like a butterfly and sting like a beast!
Dai Shi is a rushdown character who excels at dishing out large damage and providing strong tagout setups, whilst also boasting a really nice variety of resets. | |
Pros | Cons |
|
|
Normal Moves
5L
5L
|
---|
5LL
5LL
|
---|
5LLL
5LLL
|
---|
5M
5M
|
---|
5MM
5MM
|
---|
5MMM
5MMM
|
---|
5H
5H
|
---|
5HH
5HH
|
---|
5HHH
5HHH
|
---|
4H
4H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
j.L
j.L
|
---|
j.M
j.M
|
---|
j.H
j.H
|
---|
Special Moves
5S
5S
|
---|
4S
4S
|
---|
6S
6S
|
---|
j.S
j.S
|
---|
EX Attack
5L+S
5S+L
|
---|
Throws
Forward Throw
Forward Throw
5M+H/6M+H |
---|
Back Throw
Back Throw
4M+H |
---|
Super
Super
Super
H+S |
---|
Tag Actions
Assist
Assist
A1/A2 |
---|
Swap Strike
Swap Strike
2A1/A2+S |
---|
Colors
Phantom Beast King Skin
External Links
- Twitter hashtag: #BFTG_DAI