Skullgirls/Ms. Fortune/Combos: Difference between revisions

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(Adjusted Head Roll combo. Prior large edit w/o note was removal of old combos.)
 
(62 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{SG Character Subnav|char=Ms. Fortune|short=msf|sub=1}}
<div>
<div>
<div style="float:left">
<div style="float:left">
{{TOC limit|4}}
{{TOC limit|4}}
</div>
</div>
{{NavigationSub-SG}}
{{ComboLegend-SG |
{{ComboLegend-SG |
{{!}}-
:'''Fiber Upper''' &#61; Fiber (623K)
{{!}}Fiber Upper
:'''Cat Scratch Fever''' &#61; CSF (236PP)
{{!}}Fiber
:'''Feral Edge''' &#61; Feral (j214KK)
{{!}}623K
:'''Headbutt''' &#61; Headbutt (Headless HP)
{{!}}-
:'''Zoom!''' &#61; Zoom! (Headless 4HP/6HP)
{{!}}Cat Scratch Fever
:'''Feline Allergies''' &#61; Sneeze (Headless 623HP)
{{!}}CSF
:'''OMNOMNOMNOM''' &#61; nom (Headless 214HP)
{{!}}236PP
{{!}}-
{{!}}Feral Edge
{{!}}Feral
{{!}}j214KK
{{!}}-
{{!}}Headbutt
{{!}}Headbutt
{{!}}Headless HP
{{!}}-
{{!}}Zoom!
{{!}}Zoom!
{{!}}Headless 4HP/6HP
{{!}}-
{{!}}Feline Allergies
{{!}}Sneeze
{{!}}Headless 623HP
{{!}}-
{{!}}OMNOMNOMNOM
{{!}}nom
{{!}}Headless 214HP
{{!}}-
|}
}}
}}
</div>
</div>
<br clear=all/>
<br clear=all/>


==Combo Resources==
==Hit Confirms==


* [https://www.youtube.com/playlist?list=PLgLPYjs8Xw3HScKOhkjeTrkc6YlEKmcv2 Combo playlist]
'''Head-on'''
* [https://www.youtube.com/playlist?list=PLgLPYjs8Xw3EXup5oxxGrHeG7lwQW8KD5 Headless playlist]
* Head-on Fortune has three potential hitconfirms, each with their own pros and cons.
* [https://youtu.be/Yh78D8nn100 Head-off Combo and Reset Guide]
** 2LK 5MK is an easy string to confirm from as it hits 3 times and works from max range 2LK. This string is PBGC punishable by the entire cast however and it heavily scales her combos so it is best to avoid this string if possible.
* [https://youtu.be/23v-Gecnh90 Ground Throw Conversions and Combos]
** 2LK 2MK is a much safer string than 2LK 5MK and cannot be PBGC punished. This string also gives higher damage combos than 5MK. Unfortunately though, this string will not hit from max 2LK range and if you want to confirm into 2HP after 2MK it will sometimes push the opponent out of range.
** 2LK 5HP is arguably Head-on Fortune's best hitconfirm but it is more complicated than the others. This string leads to high damage and baits pushblocks as 2LK has short blockstun. However, this string needs to be confirmed with 236P combos unless point blank vs a standing opponent and 236P combos use OTG and have less damage potential than 623LK~K combos. If the hitconfirm is blocked then you may need to cancel into a special to keep Fortune safe. If the opponent does not pushblock then 5HP will leave you punishable at -9 so you need to cancel into 236LP x1 which will leave you ±0 on block. If the opponent pushblocks you then you can either stop at 5HP, as you will be safe, or you can cancel to 623LK~K for further pressure (or do 623MK/HK~K + assist for a crossup).
***Note: certain assists like H Bypass, Clide, H LnL, etc significantly improve this hitconfirm by both making it safe on block as well as leading to very high damage combos.
 
'''Headless'''
* Headless Fortune has a couple of options for hitconfirming.
** 2LK 5MK is the same as for Head-on.
** 2LK 5MP is her best hitconfirm as this leaves you +1 on block, cannot be PBGC punished and doesn't scale her combos. 5MP will not hit at maximum 2LK range though.


==Beginner Combos==
==BnB Combos==


If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!
===Beginner===


A basic ground chain combo ending in sweep
A basic ground chain combo ending in sweep
Line 70: Line 54:


(Head-on only) Combo into air chain then restand before finisher.
(Head-on only) Combo into air chain then restand before finisher.
   2LK 5MK 5HK 623K~K  
   2LK 5MK 5HK 623LK~K  
   jLK jHP j214MK
   jLK jHP j214MK
   dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
   dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP


==Combo Primer==
===Intermediate===
 
===Hit Confirms===
 
'''Head-on'''
* Head-on Fortune has three potential hitconfirms, each with their own pros and cons.
** 2LK 5MK is an easy string to confirm from as it hits 3 times and works from max range 2LK. This string is PBGC punishable by the entire cast however and it heavily scales her combos so it is best to avoid this string if possible.
** 2LK 2MK is a much safer string than 2LK 5MK and cannot be PBGC punished. This string also gives higher damage combos than 5MK. Unfortunately though, this string will not hit from max 2LK range and if you want to confirm into 2HP after 2MK it will sometimes push the opponent out of range.
** 2LK 5HP is a very strong hitconfirm that is a bit more complicated than the previous two. This string leads to very high damage and is a pushblock bait thanks to 2LK's very short blockstun. However, this string requires using 236P combos to confirm unless point blank (and even then it still won't work vs Cerebella) which use OTG and have less damage potential. If the hitconfirm is blocked then you will likely need to cancel into something else to keep Fortune safe and this is where things get a tad more complicated. If the opponent pushblocks you then you can either not cancel 5HP at all as you will be safe or you can cancel to 623LK~K for further pressure (or do 623MK/HK~K + assist for a crossup). If the opponent doesn't pushblock however, then 5HP will leave you punishable at -9 so you need to cancel into 236LP x1 which will leave you ±0 on block.
***Note: certain assists like H Bypass, Clide, LnL, etc significantly improve this hitconfirm by both making it safe on block as well as leading to very high damage combos.
 
'''Headless'''
* Headless Fortune has a couple of options for hitconfirming.
** 2LK 5MK is the same as for Head-on.
** 2LK 5MP is her best hitconfirm as this leaves you +1 on block, cannot be PBGC punished and doesn't scale her combos. 5MP will not hit at maximum 2LK range though.
 
===BnB Combos===


====Head-on====
====Head-on====
Line 103: Line 71:
:jLK jHP j214MK
:jLK jHP j214MK
:dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
:dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
| damage=6925
| damage=6673
| meter=1
| meter=1
| location=Anywhere
| location=Anywhere
Line 121: Line 89:
:5MP 236MP~P~P
:5MP 236MP~P~P
:5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
:5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
| damage=8228
| damage=7874
| meter=1
| meter=1
| location=Corner
| location=Corner
Line 136: Line 104:
{{Combo-SG
{{Combo-SG
| notation=
| notation=
:2LK 5MP Headbutt 5HK
:2LK 5MP 5HK
:jMP jMK j214MK Zoom
:jMK j214MK Nom
:5MP 5HK
:jHK j214HK
:jLP jMK j214MK Zoom
:jLK jHK ADC
:dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
:jLP jMK j214MK
| damage=6787
:5LPx2 5LK 5MP 5MK 236MP 236PP Sneeze
| damage=7439
| meter=1
| meter=1
| location=Anywhere
| location=Anywhere
| charspecific=Universal (Zoom timing varies)
| charspecific=Universal
| description=
| description=
* Midscreen sandwich combo (head behind opponent). Conserves OTG, corner carries. Zoom timing varies between characters.
* Midscreen sandwich combo: the head is in front of you.
* Omit headbutt if the head is far behind.
| video=[https://www.youtube.com/watch?v=oaVBCW1xFOs (video)]
| video=[https://www.youtube.com/watch?v=MBgk4CcOkN4 (video)]
|}}
|}}


Line 154: Line 122:
| notation=
| notation=
:2LK 5MP 5HK 623LK~K
:2LK 5MP 5HK 623LK~K
:jHK Headbutt ADC
:jMP j214MK Nom
:jHK
:jHK j214HK
:5MP 5HK
:jLK jHK ADC
:jMP jMK j214MK Zoom
:jLP jMK j214MK
:dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
:5LPx2 5LK 5MP 5MK 236MP 236PP Sneeze
| damage=7588
| damage=7920
| meter=1
| meter=1
| location=Midscreen
| location=Midscreen
| charspecific=Universal (except Big Band)
| charspecific=Universal
| description=
* Midscreen head behind you combo.
* Vs Big Band, use 623MK~K instead of 623LK~K
| video=[https://youtu.be/oaVBCW1xFOs?t=13 (video)]
|}}
 
{{Combo-SG
| notation=
:2LK 5MP 5HK 623LK~K
:jMP j214MK Zoom Nom
:jHK j214HK
:623HK~K
:jMK jHK dl j214HK
:5LPx2 5LK 5MP 5MK 236MP Headbutt 236PP Sneeze
| damage=8371
| meter=1
| location=Corner
| charspecific=Universal
| description=
| description=
* Midscreen sandwich combo (head behind opponent).  
* Universal corner combo
| video=[https://www.youtube.com/watch?v=kZvmlD-FRlQ&feature=youtu.be (video)]
* If head is fullscreen behind you then hold 6HP during the starting ground string.  You can add 5MK to give the head more time to travel.
| video=[https://youtu.be/oaVBCW1xFOs?t=57 (video)]
|}}
|}}


{{Combo-SG
{{Combo-SG
| notation=
| notation=
:2LK 5MP Headbutt 5HK 623LK~K
:2LK 5MP 5HK 623LK~K
:jMP j214MK Zoom
:jMP j214MK Zoom
:5MP 5HK 623HK~K
:5MP 5HK 623HK~K
:jMK j214HK
:jMK j214HK
:214K
: *5LK 214K
: *2LKxN 236MP
:5LPx2 5LK 5MP 5MK 5HK 236MP 236PP
:5LPx2 5LK 5MP 5MK 5HK 236MP 236PP
| damage=8900
| damage=8258
| meter=1
| meter=1
| location=Corner
| location=Corner
| charspecific=Universal (except Big Band)
| charspecific=Universal (except Big Band)
| description=
| description=
* Max damage corner combo when the head is behind Fortune.
* Corner combo
* If the head is in the corner then omit the headbutt.
* If the head is in the corner then skip the headbutt.
* If the head is fullscreen behind you do Zoom during starting ground string.
* If head is fullscreen behind you then hold 6HP during the starting ground string. You can add 5MK to give the head more time to travel.
* Vs Double, omit the final 214K.
* * Vs Double use 5LK dl 236LP
* * Easier route is 5LK 214K (5LK 236MP vs Double).
| video=[https://youtu.be/oaVBCW1xFOs?t=27 (video)]
| video=[https://www.youtube.com/watch?v=BwgRDDeJBIc (video)]
|}}
|}}
|}
|}
Line 230: Line 215:
** j214LK - Minimum height airthrow conversion.
** j214LK - Minimum height airthrow conversion.


===Meter Dumping===
==Enders==


*If you have not used OTG at the end of your combo then you can change your final string to 5LPx2 5LK 5MP 5MK 5HP 623HK~K j214KK 236PP for some extra damage for 2 bars total. If headless then use 5HK 623HK~K instead of 5HP 623HK~K.
*If you have not used OTG at the end of your combo then you can change your final string to 5LPx2 5LK 5MP 5MK 5HP 623HK~K j214KK 236PP for some extra damage for 2 bars total. If headless then use 5HK 623HK~K instead of 5HP 623HK~K.
*If you have 3 bars and are in the corner then you can add Level 3 to the penultimate string in your combo (to the end of the string that would normally use your OTG) for extra damage.
*If you have 3 bars and are in the corner then you can add Level 3 to the penultimate string in your combo (to the end of the string that would normally use your OTG) for extra damage.


===Tips===
==Tips & Tricks==
 
==Combos By Starter==
''Some videos may show a slightly different combo and/or damage number, due to either old version differences or slight adjustments made by the editor.''
 
* [https://www.youtube.com/playlist?list=PLgLPYjs8Xw3HScKOhkjeTrkc6YlEKmcv2 Combo playlist]
* [https://www.youtube.com/playlist?list=PLgLPYjs8Xw3EXup5oxxGrHeG7lwQW8KD5 Headless playlist]
* [https://youtu.be/Yh78D8nn100 Head-off Combo and Reset Guide]
* [https://youtu.be/23v-Gecnh90 Ground Throw Conversions and Combos]


==Solo Combo Compendium==
''NOTICE: Some videos may show a slightly different combo and/or damage number, due to either old version differences or slight adjustments made by the editor.''
===Head-on===
===Head-on===


Line 251: Line 242:
:jLK jHP j214MK
:jLK jHP j214MK
:dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
:dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
| damage=6925
| damage=6673
| meter=1
| meter=1
| location=Anywhere
| location=Anywhere
Line 269: Line 260:
:5HP 236HP(P~P~2K)
:5HP 236HP(P~P~2K)
:dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
:dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
| damage=7591
| damage=7452
| meter=1
| meter=1
| location=Anywhere
| location=Anywhere
Line 276: Line 267:
* Midscreen max damage
* Midscreen max damage
* Can remove 5LK for more consistency
* Can remove 5LK for more consistency
* 2HP does not connect when done from max range 2LK
| video=[https://www.youtube.com/watch?v=91KTNVlNSv4&t=18s (video)]
| video=[https://www.youtube.com/watch?v=91KTNVlNSv4&t=18s (video)]
|}}
|}}
Line 282: Line 274:
| notation=
| notation=
:2LK 5HP 236HP(P~P~2K)
:2LK 5HP 236HP(P~P~2K)
:2LK 2HP
:dash 2LK 2HP
:jHP
:jHP
:ADC jLK jHP j214MK
:ADC jLK jHP j214MK
Line 288: Line 280:
:jLP jHP
:jLP jHP
:dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
:dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
| damage=7395
| damage=7205
| meter=1
| meter=1
| location=Anywhere
| location=Anywhere
Line 295: Line 287:
* Combo from 236P starter
* Combo from 236P starter
* Can remove 5LK for more consistency
* Can remove 5LK for more consistency
* Max meter gain midscreen route
| video=[https://www.youtube.com/watch?v=91KTNVlNSv4&t=31s (video)]
| video=[https://www.youtube.com/watch?v=91KTNVlNSv4&t=31s (video)]
|}}
|}}
Line 306: Line 299:
:ADC jMK jHP j214MK
:ADC jMK jHP j214MK
:dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
:dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
| damage=7088
| damage=6825
| meter=1
| meter=1
| location=Anywhere
| location=Anywhere
Line 324: Line 317:
: *IAD jLP jMK j214MK
: *IAD jLP jMK j214MK
:dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
:dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
| damage=8048
| damage=7723
| meter=1
| meter=1
| location=Anywhere
| location=Anywhere
Line 332: Line 325:
* * Vs Painwheel and Cerebella use 623LK~K jLP jLK instead of IAD jLP jMK j214MK
* * Vs Painwheel and Cerebella use 623LK~K jLP jLK instead of IAD jLP jMK j214MK
| video=[https://www.youtube.com/watch?v=91KTNVlNSv4&t=57s (video)]
| video=[https://www.youtube.com/watch?v=91KTNVlNSv4&t=57s (video)]
|}}
{{Combo-SG
| notation=
:2LK 5MK 5HK 623LK~K
:jHP
:ADC jHP j214MK
:623LK~K
:dl jLK jHP j214P
:2LKxN
:IAD jLP jLK
:2LKxN
: *214K
:5LPx2 5LK 5MP 5MK 5HK 623HK
:dj j214KK Zoom
| damage=7849 (patched)
| meter=1
| location=Near to Corner
| charspecific=Yes
| description=
* Near to corner (roughly roundstart distance) head-on to headless transition combo, uses OTG.
* The damage and number of 2LKs varies between characters (see "Notes on 2LKxN Loops" for details)
* * Use 236MP/LP vs Band and Double (236LP is an easier link into 5LP)
* Vs Band use 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP for the final string
| video=[https://www.youtube.com/watch?v=oo-kYVVmrtY (video)]
|}}
|}}


Line 343: Line 361:
:5MP 236MP~P~P
:5MP 236MP~P~P
:5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
:5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
| damage=8228
| damage=7874
| meter=1
| meter=1
| location=Corner
| location=Corner
Line 358: Line 376:
:5HP *623HK~K
:5HP *623HK~K
:jLK dl jHP j214HK
:jLK dl jHP j214HK
:5MP 5HP 236MP~P~P
:5MP 5HP 236HP~P~P
:5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
:5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
| damage=8440
| damage=8053
| meter=1
| meter=1
| location=Corner
| location=Corner
Line 367: Line 385:
* Optimal corner combo, uses OTG.
* Optimal corner combo, uses OTG.
* Delay timing changes for each weight.
* Delay timing changes for each weight.
* Vs lights do 623LK~K jLP jHP j214HK [https://www.youtube.com/watch?v=qEjzRq-e5ZQ (video)]
* Vs Big Band use 236MP~P~P in the penultimate chain (damage)
| video=[ (video)]
* *Vs lights do 623LK~K jLP jHP j214HK and vs mid-weights use 623MK~K jLK jHP j214HK [https://www.youtube.com/watch?v=qEjzRq-e5ZQ (damage)]
| video=[https://www.youtube.com/watch?v=qEjzRq-e5ZQ (video)]
|}}
 
{{Combo-SG
| notation=
:2LK 5MK 5HP 623LK~K
:AD jHP j214MK
:5HP 623HK~K
:j214P
:jMP
:214K
:5MK 2HK(1) 214K
:5LPx2 5LK 5MP 5MK 5HK 623HK~K
:dj j214KK Zoom
| damage=7901
| meter=1
| location=Corner
| charspecific=Near Universal
| description=
* Near universal corner head-on to headless transition combo, uses OTG.
* Does not work vs Big Band or Double.
* Optimal vs non-light characters.
| video=[https://youtu.be/vkBMWGeoX6o?t=20 (video)]
|}}
|}}
|}
|}
Line 382: Line 423:
:jLP jMK j214MK Zoom
:jLP jMK j214MK Zoom
:dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP
:dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP
| damage=4813
| damage=4413
| meter=1
| meter=1
| location=Anywhere
| location=Anywhere
Line 418: Line 459:
:jMP jHP
:jMP jHP
:2LK 5MP 5MK 5HP 236HP~P~P 236PP
:2LK 5MP 5MK 5HP 236HP~P~P 236PP
| damage=5256
| damage=5011
| meter=1
| meter=1
| location=Anywhere
| location=Anywhere
Line 456: Line 497:
:dash 5LK 5MK 236MP Zoom
:dash 5LK 5MK 236MP Zoom
:dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP
:dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP
| damage=5089
| damage=4683
| meter=1
| meter=1
| location=Anywhere
| location=Anywhere
Line 475: Line 516:
:ADC jMP j214MK
:ADC jMP j214MK
:2LK 5MP 5MK 5HP 236HP~P~P 236PP
:2LK 5MP 5MK 5HP 236HP~P~P 236PP
| damage=5560
| damage=5251
| meter=1
| meter=1
| location=Anywhere
| location=Anywhere
Line 549: Line 590:
:jMP jHP
:jMP jHP
:dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
:dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
| damage=5741
| damage=5508
| meter=1
| meter=1
| location=Anywhere
| location=Anywhere
Line 570: Line 611:
:ADC jMP j214MK
:ADC jMP j214MK
:dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
:dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
| damage=6079
| damage=5748
| meter=1
| meter=1
| location=Anywhere
| location=Anywhere
Line 581: Line 622:
|}}
|}}
|}
|}
====H Fiber====
====H Fiber====


Line 594: Line 634:
:ADC jMP j214MK
:ADC jMP j214MK
:dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
:dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
| damage=7011
| damage=6837
| meter=1
| meter=1
| location=Anywhere
| location=Anywhere
Line 613: Line 653:
:ADC jMP j214MK
:ADC jMP j214MK
:dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
:dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
| damage=6770
| damage=6538
| meter=1
| meter=1
| location=Anywhere
| location=Anywhere
Line 632: Line 672:
:ADC jMK jHP j214MK
:ADC jMK jHP j214MK
:dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
:dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
| damage=7505
| damage=7272
| meter=1
| meter=1
| location=Anywhere
| location=Anywhere
Line 651: Line 691:
:ADC jMK jHP j214MK
:ADC jMK jHP j214MK
:dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
:dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
| damage=7228
| damage=6995
| meter=1
| meter=1
| location=Anywhere
| location=Anywhere
Line 671: Line 711:
:ADC jHK Headbutt
:ADC jHK Headbutt
:5LK 5MP 5MK 236MP Zoom
:5LK 5MP 5MK 236MP Zoom
:dash 5LPx2 5LK 5MP 5MK 236MP 236PP
:dash [HP] 4LPx2 4LK 4MP 4MK ]2HP[ 2HK(1) 236MP 236PP
| damage=7810
| damage=6645
| meter=1
| meter=1
| location=Midscreen
| location=Midscreen
Line 678: Line 718:
| description=
| description=
* Head-on to headless transition combo
* Head-on to headless transition combo
*Omit 2HK(1) and use 5LP 5LK... if not walking the head in the final string.
| video=[https://www.youtube.com/watch?v=91KTNVlNSv4&t=168s (video)]
| video=[https://www.youtube.com/watch?v=91KTNVlNSv4&t=168s (video)]
|}}
|}}
Line 690: Line 731:
:jMK j214HK
:jMK j214HK
:5LPx2 5LK 5MP 5MK 5HK dl 236MP 236PP
:5LPx2 5LK 5MP 5MK 5HK dl 236MP 236PP
| damage=9013
| damage=7534
| meter=1
| meter=1
| location=Back to corner
| location=Back to corner
Line 708: Line 749:
:jMK j214HK
:jMK j214HK
:5LPx2 5LK 5MP 5MK 5HK dl 236MP 236PP
:5LPx2 5LK 5MP 5MK 5HK dl 236MP 236PP
| damage=9174
| damage=7636
| meter=1
| meter=1
| location=Corner
| location=Corner
Line 727: Line 768:
:jLK jMK j214MK Zoom
:jLK jMK j214MK Zoom
:dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
:dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
| damage=8847
| damage=7364
| meter=1
| meter=1
| location=Midscreen
| location=Midscreen
Line 744: Line 785:
:dash 5MP 5HK 623HK~K
:dash 5MP 5HK 623HK~K
:jMK j214HK
:jMK j214HK
: *2LKxN 214K
: 5LK 214K*
:5LPx2 5LK 5MP 5MK 5HK dl 236MP 236PP
:5LPx2 5LK 5MP 5MK 5HK dl 236MP 236PP
| damage=10263
| damage=8356
| meter=1
| meter=1
| location=Back to corner
| location=Back to corner
Line 752: Line 793:
| description=
| description=
* Head-on to headless transition combo
* Head-on to headless transition combo
* * 5LK 214K is easier and vs Double use 5LK 236MP and swap Zoom with Headbutt
* *vs Double use 5LK 236MP and swap Zoom with Headbutt
| video=[https://www.youtube.com/watch?v=91KTNVlNSv4&t=221s (video)]
| video=[https://www.youtube.com/watch?v=91KTNVlNSv4&t=221s (video)]
|}}
|}}
Line 767: Line 808:
:5HP 623LK~K
:5HP 623LK~K
:jLK jHP j214MK
:jLK jHP j214MK
:2MP 5MK 5HK 623LK~K
:5MP 5MK 5HK 623LK~K
:jMP jHP
:jMP jHP
:dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
:dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
| damage=9844
| damage=9586
| meter=1
| meter=1
| location=Anywhere
| location=Anywhere
Line 791: Line 832:
:2MK 5HP 236HP~P~P
:2MK 5HP 236HP~P~P
:5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
:5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
| damage=10291
| damage=9889
| meter=1
| meter=1
| location=Corner
| location=Corner
Line 816: Line 857:
:ADC jMP j214MK
:ADC jMP j214MK
:dash 5LPx2 5LK 5MP 5MK 236MP 236PP
:dash 5LPx2 5LK 5MP 5MK 236MP 236PP
| damage=6275
| damage=6046
| meter=1
| meter=1
| location=Anywhere
| location=Anywhere
| charspecific=Universal
| charspecific=Universal
| description=
| description=
* Does not use the head.
* Does not use the head
* Also a good happy birthday route.
* Also works (kinda) as a happy birthday route
| video=[(video)]
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=7s(video)]
|}}
|}}


Line 833: Line 874:
:jLP jMK j214MK Zoom
:jLP jMK j214MK Zoom
:dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
:dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
| damage=7376
| damage=7030
| meter=1
| meter=1
| location=Anywhere
| location=Anywhere
| charspecific=Universal (6HP timing varies)
| charspecific=Universal
| description=
| description=
* Head behind the opponent.
* Sandwich combo
* Zoom timing varies.
* Zoom timing varies between characters
* Omit headbutt if the head is far behind and use Headbutt instead of Zoom for the first rep.
* Skip headbutt if the head is too far in front of you and use OTG Headbutt instead of Zoom for the first rep
| video=[https://www.youtube.com/watch?v=MBgk4CcOkN4 (video)]
* In the corner hold HP during the ground strings
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=22s (video)]
|}}
|}}


{{Combo-SG
{{Combo-SG
| notation=
| notation=
:2LK 5MP 2MK 236MP Zoom
:2LK 5MP 236MP Zoom
:5MP 5MK 236MP Zoom
:5MP 5MK 236MP Zoom
:dash 5LK 5MP 5MK 236MP Headbutt
:dash 5LK 5MP 5MK 236MP Zoom Nom
:dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
:j214HK
| damage=7283
:dash 5LPx2 5LK 5MP 5MK 236MP 236PP Sneeze
| damage=7160
| meter=1
| location=Anywhere
| charspecific=Yes
| description=
* Head in front of you
* If the head is fullscreen in front of you, use Headbutt instead of Zoom for the first string
* Against Double in the corner use headbutt instead of Zoom
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=35s (video)]
|}}
 
{{Combo-SG
| notation=
:2LK 5MP 5HK
:jMK j214MK Nom
:jHK j214HK
:jLK jHK j214MK
: *IAD jLP jMK j214MK
:5LPx2 5LK 5MP 5MK 236MP 236PP Sneeze
| damage=7698
| meter=1
| meter=1
| location=Anywhere
| location=Anywhere
| charspecific=Yes
| charspecific=Yes
| description=
| description=
* Head behind opponent.
* Sandwich combo, head spacing isn't as finnicky as the optimal combo
* If head is too far for Zoom use Headbutt.
* If the head is behind you, you can walk it forward during the start of the combo
* Against Double in the corner use headbutt instead of Zoom.
* * Vs [ Painwheel] use 623LK~K dl jLP jLK
| video=[https://youtu.be/MBgk4CcOkN4?t=12 (video)]
| video=[https://youtu.be/xVh6yzerZXY?t=14 (video)]
|}}
|}}


{{Combo-SG
{{Combo-SG
| notation=
| notation=
:2LK 5MP 2MK 236MP Zoom
:2LK 5MP 5HK
:jMK j214MK Nom
:dash through jHK j214HK
:jLK jHK j214MK
:236MP Headbutt
:5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
| damage=7755
| meter=1
| location=Anywhere
| charspecific=Universal
| description=
* Sandwich combo, head spacing isn't as finnicky as the optimal combo
* Easier than the above combo but getting the head to fly in front of you after Nom can be hard
* If the head flies behind you, you can swap to the previous combo
* If the head is behind you, you can walk it forward during the start of the combo
| video=[https://youtu.be/xVh6yzerZXY (video)]
|}}
 
{{Combo-SG
| notation=
:2LK 5MP 236MP Zoom
:5HK
:5HK
:j214MK Nom
:j214MK Nom
:jHK j214HK
:jHK j214HK
: *jLK jHK
:jLK jHK
:ADC jLP jMK j214MK
: *ADC jLP jMK j214MK
:dash 5LPx2 5LK 5MP 5MK 236MP 236PP
:dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
| damage=8532
| damage=8187
| meter=1
| meter=1
| location=Midscreen
| location=Midscreen
| charspecific=Yes
| charspecific=Yes
| description=
| description=
* Head behind opponent.
* Simpler version of the optimal sandwich combo below
* If head is too far for Zoom use Headbutt.
* If the head is fullscreen in front of you, use Headbutt instead of Zoom
* * Vs Painwheel use jLK jHK ADC jMP j214MK IAD jLP jLK
* * Vs [https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=63s Painwheel] use jLK jHK j214MK 623LK~K dl jLP jLK
| video=[ (video)]
* If the head flies behind you after Nom then remove 2HK(1) and do 236MP Headbutt 236PP Sneeze
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=49s (video)]
|}}
|}}


{{Combo-SG
{{Combo-SG
| notation=
| notation=
:2LK 5MP 2MK 236MP Zoom
:2LK 5MP 236MP Zoom
:5HK
:5HK
:j214MK Nom
:j214MK Nom
:jHK j214HK
: *jHK j214HK
:jLK jHK j214MK
:jLK jHK j214MK
:236MP Headbutt
:236MP Headbutt
:dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
:dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
| damage=8864
| damage=8448
| meter=1
| meter=1
| location=Midscreen
| location=Midscreen
| charspecific=Universal
| charspecific=Universal
| description=
| description=
* Head behind opponent.
* Optimal Sandwich combo
* If head is too far for Zoom use Headbutt.
* If the head is fullscreen in front of you, use Headbutt instead of Zoom
* If the start of this combo is facing left, the head may fly behind you. For this case, use the next combo.
* * The head will generally fly to the left off this setup. If you are facing right after Nom, dash through before jumping
* Right facing max damage version of the previous combo.
** If you are close to the right corner after Nom, dash through so you do jHK facing right
| video=[https://www.youtube.com/watch?v=SGoWgBHE3js (video)]
* If something goes wrong and the head flies behind you, use the previous combo
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=78s (video)]
|}}
|}}


{{Combo-SG
{{Combo-SG
| notation=
| notation=
:2LK 5MP 2MK 236MP Zoom
:2LK 5MP 5HK
:5HK
:jMP jMK j214MK Zoom j214KK Headbutt
:j214MK Nom
:5MP 5HK
:jHK j214HK
:jLK jMK j214MK Zoom
:jLK jHK j214MK
:dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP
:236MP 236PP Headbutt*
| damage=6306
:dash 5LPx2 5LK 5MP 5MK 236MP
| meter=1
| damage=8793
| location=Midscreen
| charspecific=Universal
| description=
* Basic side swap
* If 623LK~K doesn't cross-under for the below combos, you can default to this
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=109s (video)]
|}}
 
{{Combo-SG
| notation=
:2LK 5MP 5HK 623LK~K
:djLK
:ADC jLK jHK Headbutt
:5MP 5HK
:jMP jMK j214MK Zoom
:dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
| damage=7202
| meter=1
| meter=1
| location=Midscreen
| location=Midscreen
| charspecific=Yes
| charspecific=Universal
| description=
| description=
* Head behind opponent.
* Head behind you
* If head is too far for Zoom use Headbutt.
* More consistent vs Double than jMP ADC jHK
* Left facing max damage midscreen.
* Against Big Band, use 623MK~K instead of 623LK~K
* After j214MK:
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=121s (video)]
** 236P 236PP headbutt - BB, BE, FI, FU, MF, PS, PW, RF, SQ, VA
** 236P 236PP Sneeze: CB
** 236P Zoom! 236PP Sneeze: EL
** 236P Sneeze 236PP Zoom/Sneeze: PC
** 236P Zoom~236PP Zoom: PC
** 236P Sneeze/Zoom 236PP Sneeze: DB
| video=[https://youtu.be/SGoWgBHE3js?t=13 (video)]
|}}
|}}


Line 932: Line 1,025:
| notation=
| notation=
:2LK 5MP 5HK 623LK~K
:2LK 5MP 5HK 623LK~K
:jMP ADC
:jMP
:jHK Headbutt
:ADC jHK Headbutt
:5MP 5MK 5HK
:5MP 5MK 5HK
:jLP jMK j214MK Zoom
:jLK jMK j214MK Zoom
:dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
:dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
| damage=7782
| damage=7391
| meter=1
| meter=1
| location=Midscreen
| location=Midscreen
| charspecific=Universal
| charspecific=Universal
| description=
| description=
* Head behind you.
* Head behind you
* Vs Big Band use 623MK~K.
* Useful starter for sideswaps off of non-standard hitconfirms
| video=[https://www.youtube.com/watch?v=XS0_-rP621g (video)]
* Vs Big Band use 623MK~K
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=134s (video)]
|}}
|}}


Line 950: Line 1,044:
| notation=
| notation=
:2LK 5MP 5HK 623LK~K
:2LK 5MP 5HK 623LK~K
:double jump jLK ADC
:jHK Headbutt
:jLK jHK Headbutt
:ADC jHK
:5MP 5HK
:5MP 5HK
:jLP jMK j214MK Zoom
:jMP jMK j214MK Zoom
:dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
:dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
| damage=7586
| damage=7798
| meter=1
| meter=1
| location=Midscreen
| location=Midscreen
| charspecific=Universal (except Big Band)
| charspecific=Universal
| description=
| description=
* Head behind you.
* Head behind you
| video=[https://youtu.be/XS0_-rP621g?t=13 (video)]
* Max damage OTGless side-swap combo
* Vs Big Band use 623MK~K instead of 623LK~K
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=147s (video)]
|}}
|}}


{{Combo-SG
{{Combo-SG
| notation=
| notation=
:2LK 5MP 5HK
:2LK 5MP 5HK 623LK~K
:jMP jMK j214MK Zoom j214KK Headbutt
:jMP j214MK Nom
:5MK 5HK
:jHK j214HK
:jLP jMK j214MK Zoom
:jLK jHK j214MK
:dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP
: *IAD jLP jMK j214MK
| damage=6746
:5LPx2 5LK 5MP 5MK 236MP Headbutt 236PP Sneeze
| damage=8179
| meter=1
| meter=1
| location=Midscreen
| location=Midscreen
| charspecific=Universal
| charspecific=Universal
| description=
| description=
* Head behind you.
* Head behind you
| video=[https://youtu.be/XS0_-rP621g?t=25 (video)]
* Simpler, near optimal side-swap combo
* Vs Big Band use 623MK~K
* * vs [https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=174s Painwheel] use 623LK~K dl jLP jLK
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=160s (video)]
|}}
|}}


Line 983: Line 1,083:
| notation=
| notation=
:2LK 5MP 5HK 623LK~K
:2LK 5MP 5HK 623LK~K
:jHK Headbutt ADC
:jMP j214MK Nom
:jHK
:dash through jHK j214HK
:5MP 5HK
:jLK jHK j214MK
:jMP jMK j214MK 6HP
:236MP Headbutt
:dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
:dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
| damage=8085
| damage=8196
| meter=1
| meter=1
| location=Midscreen
| location=Midscreen
| charspecific=Universal
| charspecific=Universal
| description=
| description=
* Head behind you.
* Head behind you
* Vs Big Band use 623MK~K.
* Optimal side-swap combo
| video=[https://www.youtube.com/watch?v=kZvmlD-FRlQ&feature=youtu.be (video)]
* Vs Big Band use 623MK~K
* Dash through the opponent before jHK and stay close to them
| video=[https://youtu.be/xVh6yzerZXY?t=28 (video)]
|}}
|}}


Line 1,006: Line 1,108:
:jLK jHP j214MK
:jLK jHP j214MK
:dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
:dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
| damage=6912
| damage=6662
| meter=1
| meter=1
| location=Anywhere
| location=Anywhere
| charspecific=Universal
| charspecific=Universal
| description=
| description=
* Headless to Head-on transition combo.
* Head behind you
* Head behind you.
* Headless to Head-on transition combo
| video=[https://www.youtube.com/watch?v=UwZAzy1RZtc (video)]
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=188s (video)]
|}}
|}}


Line 1,019: Line 1,121:
| notation=
| notation=
:2LK 5MP 5HK 623LK~K
:2LK 5MP 5HK 623LK~K
:jHK Headbutt ADC
:jHK Headbutt
:jHK
:ADC jHK
:microwalk 5MP 5HK 623HK~K
:microwalk 5MP 5HK 623HK~K
:jMK j214HK
:jMK j214HK
: *2LKxN 214K
: 5LK 214K*
:5LPx2 5LK 5MP 5MK 5HK 236MP 236PP
:5LPx2 5LK 5MP 5MK 5HK 623HK~K
| damage=9641
:dj214KK Zoom
| damage=8788
| meter=1
| meter=1
| location=Back to Corner
| location=Back to Corner
| charspecific=Universal (except Big Band)
| charspecific=Yes
| description=
| description=
* Head in the corner.
* Head in the corner
* * Easier route is 5LK 214K (5LK 236MP vs Double).
* Does not work vs Big Band
| video=[https://www.youtube.com/watch?v=0xTwq03qiIM (video)]
* The damage & number of 2LKs varies between characters (see "Notes on 2LKxN Loops" for details)
* *Do 5LK 236MP vs Double
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=205s (video)]
|}}
|}}


Line 1,040: Line 1,145:
:jHK Headbutt
:jHK Headbutt
:ADC jHK j2124HK
:ADC jHK j2124HK
:jLK jHK j214MK
:5MK 623HK~K
:5MP 5MK 236MP
:jMK jHK dl j214HK
:5LPx2 5LK 5MP 5MK 5HK 236MP 236PP
:2LKx3
| damage=8431
:5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
| damage=8033
| meter=1
| meter=1
| location=Back to Corner
| location=Back to Corner
| charspecific=Big Band only
| charspecific=Big Band only
| description=
| description=
* Head in the corner.
* Head in the corner
| video=[ (video)]
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=223s (video)]
|}}
|}}


{{Combo-SG
{{Combo-SG
| notation=
| notation=
:2LK 5MP Headbutt 5HK 623LK~K
:2LK 5MP 5MK [6HP] 5HK 623LK~K
:jMP j214MK Zoom
:jMP j214MK ]6HP[
:5MP 5HK 623HK~K
:5MP 5HK 623HK~K
:jMK j214HK
:jMK j214HK
:214K
:214K
: *2LKxN 236MP
:5LK 214K
:5LPx2 5LK 5MP 5MK 5HK 236MP 236PP
:5LPx2 5LK 5MP 5MK 5HK 623HK~K
| damage=9563
:dj214KK Zoom
| damage=8243
| meter=1
| meter=1
| location=Corner
| location=Corner
| charspecific=Universal (except Big Band)
| charspecific=Yes
| description=
| description=
* Max damage corner combo when the head is behind Fortune.
* Corner combo when the head is behind Fortune
* If the head is in the corner then omit the Headbutt.
* Does not work vs Big Band
* If head fullscreen behind you do Zoom during starting ground string.
* Vs Double, skip the final 214K
* Vs Double, omit the final 214K.
* *Do 5LK 5MK 236MP vs Double)
* * Easier route is 5LK 214K (5LK 236MP vs Double).
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=334s (video)]
| video=[https://www.youtube.com/watch?v=BwgRDDeJBIc (video)]
|}}
|}}


{{Combo-SG
{{Combo-SG
| notation=
| notation=
:2LK 5MP 5HK 236MP Headbutt
:2LK 5MP 5HK dl 236MP Headbutt
:5HK 623HK~K
:5HK 236MP Headbutt
:5MK 5HK 623HK~K
:jMK j214HK
:jMK j214HK
:214K
:5LK 214K
:5MP 5MK 2HK(1) 214K
:5LPx2 5LK 5MP 5MK 5HK 623HK~K
: *2LKxN 236MP
:dj214KK Zoom
:5LPx2 5LK 5MP 5MK 5HK 236MP 236PP
| damage=8521
| damage=9542
| meter=1
| meter=1
| location=Corner
| location=Corner
| charspecific=Universal (except Big Band and Double)
| charspecific=Yes
| description=
| description=
* Head in the corner.
* Head in the corner
* Max damage corner sandwich combo.
* Standard corner combo
* * Easier route is 5LK 214K.
* Does not work vs Big Band
| video=[https://www.youtube.com/watch?v=onphVO9mHAc&feature=youtu.be (video)]
* Optimal vs Beowulf and Double
* *Do 5LK 236MP vs Double
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=241s (video)]
|}}
|}}


Line 1,097: Line 1,205:
| notation=
| notation=
:2LK 5MP 5HK 236MP Headbutt
:2LK 5MP 5HK 236MP Headbutt
:5HK 236MP Headbutt
:5HK 623HK~K
:5MK 5HK 623HK~K
:jMK j214HK
:jMK j214HK
: *2LKxN 236MP
:214K
:5LPx2 5LK 5MP 5MK 5HK 236MP 236PP
:5MP 5MK 2HK(1) 214K
| damage=9341
:5LK 214K
:5LPx2 5LK 5MP 5MK 5HK 623HK~K
:dj214KK Zoom
| damage=8487
| meter=1
| meter=1
| location=Corner
| location=Corner
| charspecific=Universal (except Big Band)
| charspecific=Yes
| description=
| description=
* Head in the corner.
* Head in the corner
* Double variant version of the previous combo.
* Max damage corner combo vs mid-weight characters
* * Easier route is 5LK 214K (5LK 236MP vs Double).
* Does not work vs Big Band or Double
| video=[https://www.youtube.com/watch?v=op-Cvs8_TZg (video)]
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=295s (video)]
|}}
|}}


Line 1,116: Line 1,226:
| notation=
| notation=
:2LK 5MP Headbutt 5HK 623LK~K
:2LK 5MP Headbutt 5HK 623LK~K
:j214LK Zoom
:j214LK Zoom Nom
:jLK jHK j214HK
:jHK j214HK
:jLP jLK jHK j214MK
:5MK 623HK~K
:5MP 236MP
:jMK jHK dl j214HK
:5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
:5LPx2 5LK 5MP 5MK 236MP Headbutt 236PP Sneeze
| damage=8470
| damage=8515
| meter=1
| meter=1
| location=Corner
| location=Corner
| charspecific=Big Band only
| charspecific=Big Band only
| description=
| description=
* If the head is in the corner then omit the headbutt.
* If the head is in the corner then skip the headbutt.
* If head fullscreen behind you do 6HP during starting ground string.
* If head is fullscreen behind you then hold 6HP during the starting ground string. You can add 5MK to give the head more time to travel.
| video=[https://www.youtube.com/watch?v=serYxxiZBMM (video)]
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=279s (video)]
|}}
|}}
|}
|}
Line 1,137: Line 1,247:
{{Combo-SG
{{Combo-SG
| notation=
| notation=
:Throw * Headbutt/Nom
:Throw * [4/6HP] Zoom Nom
:5MP etc
:jHK j214HK
| damage=N/A
:jLK jHK j214MK
| meter=N/A
:5MP 5MK 5HK 623LK~K
| location=Anywhere
:djMK jHK Headbutt
:dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
| damage=6017
| meter=1
| location=Midscreen
| charspecific=Universal
| charspecific=Universal
| description=
| description=
* *walk the head (4/6[HP]) into position two character spaces in front of you during the throw.
* Vs Band use 623MK~K instead of 623LK~K
| video=
* Walk the head (4/6[HP]) into position during the throw
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=356s (video)]
|}}
 
{{Combo-SG
| notation=
:Throw [4/6HP] Zoom
:5LPx2 5LK 5MP 5MK 5HK dl 236MP Headbutt
:5HK dl 236MP Headbutt
:5MP 5HK dl 236MP Headbutt
:5LK 5MK 236MP
:5LPx2 5LK 5MP 5MK 5HK 623HK~K
:dj214KK Zoom
| damage=6355
| meter=1
| location=Corner
| charspecific=Universal (except Band)
| description=
* Walk the head (4/6[HP]) into position during the throw
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=388s (video)]
|}}
 
{{Combo-SG
| notation=
:Throw [4/6HP] Zoom
:5LPx2 2LK 5MP 5MK Headbutt 5HK 623LK~K
:jMP j214MK Zoom Nom
:jHK j214HK
:jLK jHK
:ADC jMK j214MK
:5LPx2 5LK 5MP 5MK 236MP Headbutt/Zoom 236PP Sneeze
| damage=5915
| meter=1
| location=Corner
| charspecific=Band only
| description=
* Walk the head (4/6[HP]) into position during the throw
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=408s (video)]
|}}
|}}


{{Combo-SG
{{Combo-SG
| notation=
| notation=
:Throw [4/6HP] 236MP Zoom
:CH Throw * [4/6HP] Zoom Nom
:5MK 5HK
:jHK j214HK
:jMP jMK j214MK Zoom
:jLK jHK j214MK
:5HK 623LK~K
:djMK jHK Headbutt
:5MP 5MK 236MP Zoom
:5MP 5MK 236MP Zoom
:dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
:dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
| damage=5659
| damage=6341
| meter=1
| meter=1
| location=Anywhere
| location=Midscreen
| charspecific=Universal
| charspecific=Universal
| description=
| description=
* Vs Double in the corner, use Headbutt instead of Zoom
* Vs Band use 623MK~K instead of 623LK~K
* *walk the head (4/6[HP]) into position right in front of you during the throw.
* Walk the head (4/6[HP]) into position during the throw
| video=
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=371s (video)]
|}}
|}}


{{Combo-SG
{{Combo-SG
| notation=
| notation=
:Throw 623MK~K
:CH Throw [4/6HP] Zoom
:jMP j214MK Zoom
:5LPx2 5LK 5MP 5MK 5HK dl 236MP Headbutt
:5MP 5HK 623HK~K
:5HK dl 236MP Headbutt
:jMK j214HK
:5MP 5HK dl 236MP Headbutt
:214K
:5MK 5HK dl 236MP Headbutt
: *2LKxN 236MP
:5LPx2 5LK 5MP 5MK 5HK 623HK~K
:5LPx2 5LK 5MP 5MK 5HK delay 236MP 236PP
:dj214KK Zoom
| damage=6943
| damage=6555
| meter=1
| meter=1
| location=Corner
| location=Corner
| charspecific=Universal (except Big Band)
| charspecific=Universal (except Band)
| description=
| description=
* If the head is behind you, walk it into position (6[HP]) during the throw so that is as close to you as possible so that the Zoom will conserve OTG.
* Walk the head (4/6[HP]) into position during the throw
* Against Double, omit the final 214K.
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=450s (video)]
* * Easier route is 5LK 214K (5LK 236MP vs Double).
| video=
|}}
|}}


{{Combo-SG
{{Combo-SG
| notation=
| notation=
:Throw 623LK~K
:CH Throw [4/6HP] Zoom
:5LPx2 2LK 5MP 5MK Headbutt 5HK 623LK~K
:jMP j214MK Zoom
:jMP j214MK Zoom
:jLK jHK j214HK
:5MK 5HK 623HK~K
:jLP jLK jHK j214MK
:djMK jHK Zoom Nom
:5LK 236MP
:IAD jLK j214MK
:5LPx2 5LK 5MP 5MK 2HK(1) delay 236MP 236PP
:5LPx2 5LK 5MP 5MK 236MP 236PP Sneeze
| damage=5586
| damage=6030
| meter=1
| meter=1
| location=Corner
| location=Corner
| charspecific=Big Band Only
| charspecific=Band only
| description=
| description=
* If the head is behind you, walk it into position (6[HP]) during the throw so that is as close to you as possible so that the Zoom will conserve OTG.
* Walk the head (4/6[HP]) into position during the throw
| video=
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=469s (video)]
|}}
|}}
|}
|}
====H Fiber====
{{ComboHeader-SG}}
{{Combo-SG
| notation=
:623HK~K
:jMK j214MK Zoom
:5MP 5MK 5HK
:jMP jMK j214MK Zoom
:dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
| damage=6540
| meter=1
| location=Midscreen
| charspecific=Universal
| description=
* Head behind the opponent
* Zoom timing varies between characters
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=516s (video)]
|}}
{{Combo-SG
| notation=
:623HK~K
:jMK j214MK j214KK Headbutt
:5MP 5MK 5HK
:jMP jMK j214MK Zoom
:dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP
| damage=5973
| meter=1
| location=Midscreen
| charspecific=Universal
| description=
* Head behind you
* Zoom timing varies between characters
* Can whiff Zoom before j214KK to bring the head into position for the Headbutt
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=530s (video)]
|}}


====Counter Hit Punishes====


{{ComboHeader-SG}}
{{Combo-SG
{{Combo-SG
| notation=
| notation=
:CH 5HK
:CH 623HK~K
:jMK j214MK Zoom
:jMK j214MK Zoom
:5MK 5HK
:5HK
:jMP jMK j214MK Zoom
:jMP jMK j214MK Zoom
:5LK 5MP 5MK Nom
:5LK 5MK 236MP Zoom
:jHK j214HK
:dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
:dash 5LPx2 5LK 5MP 5MK 236MP 236PP Nom
| damage=7146
| damage=8739
| meter=1
| location=Midscreen
| charspecific=Universal
| description=
* Counter hit version
* Head behind the opponent
* Zoom timing varies between characters
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=542s (video)]
|}}
 
{{Combo-SG
| notation=
:CH 623HK~K
:jMK j214MK j214KK Headbutt
:5HK
:jLK jMK j214MK Zoom
:5MP 5MK 236MP Zoom
:dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP
| damage=5443
| meter=1
| meter=1
| location=Midscreen
| location=Midscreen
| charspecific=Universal
| charspecific=Universal
| description=
| description=
* Headless combo.
* Head behind you
* Head in front of you.
* Zoom timing varies between characters
| video=[https://www.youtube.com/watch?v=rpmcN_YCkN8&t=14 (video)]
* Can whiff Zoom before j214KK to bring the head into position for the Headbutt
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=555s (video)]
|}}
|}}
|}


====Counter Hit Punishes====
{{ComboHeader-SG}}
{{Combo-SG
{{Combo-SG
| notation=
| notation=
:CH jHK
:CH 5MP 236MP Zoom
:5MP 2MK 236MP Zoom
:5HK
:5HK
:j214MK Nom
:j214MK Nom
:jHK j214HK
:jHK j214HK
:jLK jHK j214MK
:jLK jHK j214MK
:5MP 5HK 623LK~K
:5MP 5MK 623LK~K
: *djMK jHK Headbutt
:dl jLP jMP
:dash 5LPx2 5LK 5MP 5MK 236MP 236PP
: *dash 5LPx2 5LK 5MP 5MK 236MP Headbutt 236PP Sneeze
| damage=10590
| damage=8996
| meter=1
| meter=1
| location=Midscreen
| location=Midscreen
| charspecific=Yes
| charspecific=Universal
| description=
| description=
* Headless combo.
* Head behind the opponent
* Head in front of you, facing right.
* Standard CH punish
* * vs Cerebella and Beowulf, don't double jump. Vs Double use djMP. Vs Big Band use 623MK~K and don't double jump.
* * If the head flies in front of you after Nom, use 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
| video=[ (video)]
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=792s (video)]
|}}
|}}


{{Combo-SG
{{Combo-SG
| notation=
| notation=
:CH jHK
:CH 5MP 236MP Zoom
:5MP 2MK 236MP Zoom
:5HK
:5HK
:j214MK Nom
:j214MK Nom
:jHK j214HK
:jHK j214HK
:jLK jHK j214MK
:jLK jHK j214MK
:5MP 5HK
:5MP 5MK 236MP Headbutt
:jMP jMK j214MK Zoom
:dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
:dash 5LPx2 5LK 5MP 5MK 236MP 236PP
| damage=9066
| damage=10632
| meter=1
| meter=1
| location=Midscreen
| location=Midscreen
| charspecific=Universal
| charspecific=Universal
| description=
| description=
* Headless combo.
* Head behind the opponent
* Head in front of you, facing left.
* Optimal MCH punish facing right
| video=[ (video)]
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=808s (video)]
|}}
|}}


{{Combo-SG
{{Combo-SG
| notation=
| notation=
:CH 5HK 623LK~K
:CH jHK
:jHK Headbutt
:5MP 236MP Zoom
:ADC jHK
:5HK
:5HK
:j214MK Nom
:j214MK Nom
:5MK 5HK 623LK~K
:jHK j214HK
: *djMP jMK jHK HP
:jLK jHK j214MK
:5MK 5HK
:jMP jMK j214MK Zoom
:dash 5LPx2 5LK 5MP 5MK 236MP 236PP
:dash 5LPx2 5LK 5MP 5MK 236MP 236PP
| damage=10369
| damage=10136
| meter=1
| meter=1
| location=Midscreen
| location=Midscreen
| charspecific=Yes
| charspecific=Universal
| description=
| description=
* Headless combo.
* Head behind the opponent, facing left
* Head behind you.
* Optimal HCH punish 1
* * Delay the jMK vs Double. Vs Big Band use jLP instead of jMP
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=823s (video)]
| video=[https://www.youtube.com/watch?v=kN8ujM7ih2o (video)]
|}}
|}}


{{Combo-SG
{{Combo-SG
| notation=
| notation=
:CH 5HK 623LK~K
:CH jHK
:jLP jMK jHK Headbutt
:5MP 236MP Zoom
:ADC jHK
:5HK
:5HK
:jMP jMK j214MK Zoom
:j214MK Nom
:5MP 5MK 236MP Zoom
:jHK j214HK
:dash 5LPx2 5LK 5MP 5MK 236MP 236PP
:jLK jHK j214MK
| damage=8713
:5MK 5HK 623LK~K
: *djMK jHK Headbutt
:dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
| damage=10203
| meter=1
| meter=1
| location=Midscreen
| location=Midscreen
| charspecific=Big Band Only
| charspecific=Yes
| description=
| description=
* Headless combo.
* Head behind the opponent, facing right
* Head behind you.
* Optimal HCH punish 2
| video=[ (video)]
* * vs Cerebella and Beowulf, don't double jump. Vs Double use djMP. Vs Big Band use 623MK~K instead of 623LK~K and don't double jump.
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=840s (video)]
|}}
|}}


Line 1,313: Line 1,523:
:jHK Headbutt
:jHK Headbutt
:ADC jHK
:ADC jHK
:5HK 623HK~K
:5HK
:jMK j214HK
:j214MK Nom
:214K
:IAD jLK j214MK
:5MP 5MK 2HK(1) 214K
:5MK 5HK 623LK~K
: *2LKxN 236MP
: *djMK j214MK Headbutt
:5LPx2 5LK 5MP 5MK 5HK 236MP 236PP
:dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
| damage=11214
| damage=9981
| meter=1
| meter=1
| location=Back to corner
| location=Midscreen
| charspecific=Universal (except Big Band and Double)
| charspecific=Yes
| description=
| description=
* Headless combo.
* Head behind you
* Max damage back to corner HCH combo.
* Use 623MK~K instead of 623LK~K vs Big Band
* * Easier route is 5LK 214K.
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=856s (video)]
| video=[ (video)]
|}}
|}}


Line 1,335: Line 1,544:
:jHK Headbutt
:jHK Headbutt
:ADC jHK
:ADC jHK
:5MP 5HK 236MP Headbutt
:5MP 5HK dl 236MP Headbutt
:5MK 5HK 623HK~K
:5MK 5HK 623HK~K
:jMK j214HK
:jMK j214HK
: *2LKxN 214K
: *5LK 214K
:5LPx2 5LK 5MP 5MK 5HK 236MP 236PP
:5LPx2 5LK 5MP 5MK 5HK 623HK~K
| damage=11210
:dj214KK Zoom
| damage=10336
| meter=1
| meter=1
| location=Back to corner
| location=Back to corner
| charspecific=Universal (except Big Band)
| charspecific=Universal (except Big Band)
| description=
| description=
* Headless combo.
* Standard back to corner HCH combo
* * Easier route is 5LK 214K (5LK 236MP vs Double).
* Optimal vs mid-weights and Double
| video=[https://www.youtube.com/watch?v=cUql5G0MamI (video)]
* * Vs Double use 5LK 236MP
* * Can use 2LKxN 214K vs lights for extra damage
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=875s (video)]
|}}
|}}


Line 1,358: Line 1,570:
:5HK 623HK~K
:5HK 623HK~K
:djMK jHK delay j214HK
:djMK jHK delay j214HK
:5LK 236MP
:2LKx3 236MP
:5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
:5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
| damage=10228
| damage=9666
| meter=1
| meter=1
| location=Back to corner
| location=Back to corner
| charspecific=Big Band only
| charspecific=Big Band only
| description=
| description=
* Headless combo.
* Can swap 2LKx3 236MP for 5LK 236LP to make the combo easier
| video=[ (video)]
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=892s (video)]
|}}
|}}


Line 1,373: Line 1,585:
:CH 5HK 623LK~K
:CH 5HK 623LK~K
:jMP j214MK Zoom
:jMP j214MK Zoom
:5MP 5HK 236MP Headbutt
:5MP 5HK dl 236MP Headbutt
:5MK 5HK 623HK~K
:5MK 5HK 623HK~K
:jMK j214HK
:jMK j214HK
:214K
:214K
:5LK 214K
:5LK 214K
:5LPx2 5LK 5MP 5MK 5HK 236MP 236PP
:5LPx2 5LK 5MP 5MK 5HK 623HK~K
| damage=10991
:dj214KK Zoom
| damage=10051
| meter=1
| meter=1
| location=Corner
| location=Corner
| charspecific=Universal (except Big Band)
| charspecific=Universal (except Big Band)
| description=
| description=
* Headless combo.
* Head behind you
* Head behind you.
* Standard corner HCH combo when the head is behind you
* Against Double, omit the final 214K.
* Against Double, use 5LK 5MK 236MP after jMK j214HK
* * Easier route is 5LK 214K (5LK 236MP vs Double).
* Can do 2LKxN after 214K vs lights for extra damage
| video=[https://www.youtube.com/watch?v=0ztDZN9wx1s (video)]
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=1034s (video)]
|}}
|}}


{{Combo-SG
{{Combo-SG
| notation=
| notation=
:CH 5HK 236MP Headbutt
:CH 5HK dl 236MP Headbutt
:5HK 236MP Headbutt
:5HK dl 236MP Headbutt
:5MP 5HK dl 236MP Headbutt
:5MK 5HK 623HK~K
:5MK 5HK 623HK~K
:jMK j214HK
:jMK j214HK
:214K
:5LK 214K
:5MP 5MK 2HK(1) 214K
:5LPx2 5LK 5MP 5MK 5HK 623HK~K
: *2LKxN 236MP
:dj214KK Zoom
:5LPx2 5LK 5MP 5MK 5HK 236MP 236PP
| damage=9944
| damage=11360
| meter=1
| meter=1
| location=Corner
| location=Corner
| charspecific=Universal (except Big Band and Double)
| charspecific=Universal (except Big Band)
| description=
| description=
* Headless combo.
* Head in the corner
* Head in the corner.
* Standard corner HCH
* Max damage corner HCH.
* Optimal vs Beowulf
* * Easier route is 5LK 214K.
* * Use 2LKxN 236MP vs Double
| video=[https://www.youtube.com/watch?v=uIBOK3BWpOo (video)]
* *Do 5LK 236MP vs Double
|}}
|}}


{{Combo-SG
{{Combo-SG
| notation=
| notation=
:CH 5HK 236MP Headbutt
:CH 5HK dl 236MP Headbutt
:5HK 236MP Headbutt
:5HK dl 236MP Headbutt
:5MP 5HK 236MP Headbutt
:5MK 5HK 623HK~K
:5MK 5HK 623HK~K
:jMK j214HK
:jMK j214HK
: *2LKxN 214K
:214K
:5LPx2 5LK 5MP 5MK 5HK 236MP 236PP
:5MP 5MK 2HK(1) 214K
| damage=11357
:5LK 214K
:5LPx2 5LK 5MP 5MK 5HK 623HK~K
:dj214KK Zoom
| damage=9961
| meter=1
| meter=1
| location=Corner
| location=Corner
| charspecific=Universal (except Big Band)
| charspecific=Universal (except Big Band and Double)
| description=
| description=
* Headless combo
* Head in the corner
* Head in the corner.
* Optimal HCH combo vs mid-weights
* Double variant of the HCH combo.
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=991s (video)]
* * Easier route is 5LK 214K (5LK 236MP vs Double).
| video=[https://www.youtube.com/watch?v=CWbQsAhqkDM (video)]
|}}
|}}


Line 1,440: Line 1,653:
:jLK jHK j214HK
:jLK jHK j214HK
:5MP 5HK 623HK~K
:5MP 5HK 623HK~K
:djLP jMK jHK delay j214HK
:djLP jMK jHK dl j214HK
:5LK 236MP
:2LKx3 236MP
:5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
:5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
| damage=9898
| damage=9269
| meter=1
| meter=1
| location=Corner
| location=Corner
| charspecific=Big Band only
| charspecific=Big Band only
| description=
| description=
* Headless combo.
* Corner HCH vs Big Band
| video=[ (video)]
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=976s (video)]
|}}
|}}
|}
|}


====Double Snap====
===Double Snap===


{{ComboHeader-SG}}
{{ComboHeader-SG}}
Line 1,467: Line 1,680:
| charspecific=
| charspecific=
| description=
| description=
* Basic double snap
* Replace 2HP with 5HK when headless
* Replace 2HP with 5HK when headless
| video=[https://www.youtube.com/watch?v=91KTNVlNSv4&t=370s (video)]
| video=[https://www.youtube.com/watch?v=91KTNVlNSv4&t=370s (video)]
|}}
{{Combo-SG
| notation=
:Snapback
:2HP 623HK~K
:AD jHK
:repeat
| damage=N/A
| meter=1
| location=Corner
| charspecific=
| description=
* Optimal double snap
* Replace 2HP with 5HK when headless
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=1120s (video)]
|}}
|}}


Line 1,489: Line 1,719:
|}
|}


====Midscreen Assist Kill====
===Midscreen Assist Kill===


{{ComboHeader-SG}}
{{ComboHeader-SG}}
Line 1,507: Line 1,737:
| video=[https://www.youtube.com/watch?v=91KTNVlNSv4&t=392s (video)]
| video=[https://www.youtube.com/watch?v=91KTNVlNSv4&t=392s (video)]
|}}
|}}
|}


==Team Combo Compendium==
===H Bypass===
{{ComboHeader-SG}}
{{Combo-SG
{{Combo-SG
| notation=
| notation=
:2LK 5HP 236HP + H Bypass
:...
:5HP 623LK~K
:2MP 2HP
:AD jHP j214MK
:jLP
:5MK 5HK 623LK~K
:BADC dl jLP jHK
:jLK jHP j214MK
:repeat
:dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
| damage=N/A
| damage=8705
| meter=0
| meter=1
| location=Midscreen
| location=Anywhere
| charspecific=Universal
| charspecific=Yes
| description=
| description=
* Head-on
* Replace 2HP with 5HK when headless
* Can use to combo off throw (Throw 236HP + H Bypass...).
* Midscreen assist kill for when the opponent ends up behind you
* Against Cerebella midscreen remove 5HP from the 2nd string and add 2MP after the first air string.
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=1145s (video)]
* Can use Clide assist.
* For H LnL, L Pinion and other similar assists add 214K after 236HP and then micro-dash before 5HP.
| video=[https://www.youtube.com/watch?v=x1C4e-ldYN4 (video)]
|}}
|}}


{{Combo-SG
{{Combo-SG
| notation=
| notation=
:2LK 5HP 236HP + H Bypass
:5LP 5HK 236K
:623LK~K
:repeat
:AD jHP j214MK
| damage=N/A
:5HP 623LK~K
| meter=0
:jLK jHP j214MK
| location=Midscreen
:5HK 236HP~P~P
| charspecific=Lights only(?)
:5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
| damage=9189
| meter=1
| location=Corner
| charspecific=Yes
| description=
* Head-on
* Use 236MP~P~P before the final string against Big Band, Beowulf and Eliza.
* Can use Clide, H LnL, L Pinion and other similar assists assist.
| video=[https://www.youtube.com/watch?v=nJVbNxF_FpE (video)]
|}}
 
{{Combo-SG
| notation=
:CH 5HP 236HP + H Bypass
:5HP 623LK~K
:AD jHP j214MK
:5HK 623LK~K
:jLK jHP j214MK
:5MP 5HK 623LK~K
:jMP jHP
:dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
| damage=10089
| meter=1
| location=Anywhere
| charspecific=Yes
| description=
| description=
* Head-on
* Headless only (?)
* Against Cerebella midscreen remove 5HP from the 2nd string and add 5MK after the jLK jHP j214MK 5MP.
* Corner carry midscreen assist kill
* Can use Clide assist.
| video=[https://www.youtube.com/watch?v=Ebr8v8YKJ84&t=1158s (video)]
* For H LnL, L Pinion and other similar assists add 214K after 236HP and then micro-dash before 5HP.
| video=[https://youtu.be/x1C4e-ldYN4?list=PLgLPYjs8Xw3F2n5gbSDzVG31ZWIqV6MYu&t=28 (video)]
|}}
|}}
|}
|}


===L/M George===
===Notes on 2LKxN Loops===
:Great assist to help you out in neutral.
 
{{ComboHeader-SG}}


{{Combo-SG
<span style="color:red">This no longer works as of 05/28/2024. Kept in posterity until someone else wants to delete this info.</span>
| notation=
:5LP 5MK 5HK Assist Call 214P
:6HP 214HP Tag
:5LP 5MP
:jMP jHP ADC jLP jMP
:2MP 5HP 236HPx3 236PP
| damage=~6400
| meter=1
| location=Anywhere
| charspecific=No Double
| description=
* Head on, forces the head off.
*Double always uses up OTG on Nom which doesn't allow Peacock to combo afterwards. You can still tag her in though.
| video=[https://www.youtube.com/watch?v=SvAh-jzp7VA (video)]
|}}


{{Combo-SG
The number of 2LKs you can loop in the corner as headless varies based on both the opponent's character and the string leading into the 2LK loop. The below table shows some common setups for 2LK loops and the number of 2LKs you can get for each setup. [...] marks a 2LK loop in setups that involve multiple loops.
| notation=
:5LP 5MK 5HK Assist Call 214P
:6HP 214HP Tag
:2LP 5MP
:jLK jMP jHK
:sj jHP ADC jLP jMP
:2LK 2MP 5HP 236HPx3 236PP
| damage=~7200
| meter=1
| location=Anywhere
| charspecific=No Double
| description=
* Head on, forces the head off.
*Double always uses up OTG on Nom which doesn't allow Peacock to combo afterwards. You can still tag her in though.
*The more damaging but harder version of the combo above.
| video=[https://www.youtube.com/watch?v=LWt5O1jgdjc&feature=youtu.be (video)]
|}}


{| class="wikitable" style="text-align:center; vertical-align:middle; width:80%; margin:auto; border: 1px solid #999"
! Character
! 623LK~K jLK jHP j214P
! 623LK~K jLK jHP j214P [...] IAD jLP jLK
! 623HK~K jMK j214HK
! 623HK~K jMK j214HK [...] IAD jLP jLK
! 214K
! 214K [...] IAD jLK jMP [...] IAD jLP jLK
!623HK~K jMK j214HK [...] IAD jLK jMP [...] IAD jLP jLK
|-
| Annie
| 7
| 4, 7
| 7
| 6, 6
| 5
| 3, 3, 5
| 5, 3, 6
|-
| Umbrella
| 6 (?)
| 5, 6
| 7
| 6, 6
| 5
| 3, 3, 5
| 5, 3, 6
|-
| Squigly <br /> Filia <br /> Fukua
| 6
| 5, 6
| 6
| 5, 6
| 5
| 3, 3, 6
| 4, 3, 6
|-
| Ms. Fortune <br /> Peacock <br /> Painwheel
| 6
| 4, 5
| 6
| 5, 5
| 5
| 3, 3, 5
| 4, 3, 6
|-
| Valentine
| 5
| 4, 5
| 6
| 5, 5
| 5
| 3, 3, 5
| 4, 3, 6
|-
| Beowulf
| 4
| 2, 3
| 4
| 3, 2
| 3
| 3, 0, 0
| 4, 0, 0
|-
| Eliza <br /> Robo-Fortune
| 4
| 3, 2
| 4
| 3, 2
| 3
| 3, 0, 0
| 4, 0, 0
|-
| Cerebella
| 3
| 2, 3
| 3
| 3, 2
| 2
| 2, 0, 0
| 3, 0, 0
|-
| Double
| 3
| 2, 2
| 2
| 3, 2
| 1
| 1, 0, 0
| 2, 0, 0
|-
| Parasoul
| 2
| 2, 2
| 3
| 2, 2
| 1
| 1, 0, 0
| 3, 0, 0
|-
| Big Band
| 3
| 2, 1
| -
| -
| -
| -
| -
|}
|}



Latest revision as of 08:54, 11 June 2024

Numpad notation
7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
236 = Sg 236.png
214 = Sg 214.png
623 = Sg 623.png
421 = Sg 421.png
[4]6 = 4.gif (hold for 35 frames), 6.gif
[2]8 = 2.gif (hold for 35 frames), 8.gif
360 = Sg 360.png
(N) = Multi-hit move hits only N times. May be omitted if all hits are used.
xN = Normal that chains into itself pressed N times. May be omitted if all hits are used.
[X] = Hold down X
]X[ = Release X
X~Y = X then Y done in quick succession
X/Y = X or Y
!X = X triggers a burst
OTG = Following move hits off the ground, after a red bounce
CH = Counter hit
fastfall = Cancelling an air normal into another move to change momentum and land early. The second move doesn't hit, it gets canceled when landing. Example: Double jHP(1) > jHK lets Double land from the multi-hit jHP early.
sj = Super jump
dj = Double jump
jc = Jump cancel
ADC = Airdash cancel
IAD = Instant airdash
TK = Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
Fiber Upper = Fiber (623K)
Cat Scratch Fever = CSF (236PP)
Feral Edge = Feral (j214KK)
Headbutt = Headbutt (Headless HP)
Zoom! = Zoom! (Headless 4HP/6HP)
Feline Allergies = Sneeze (Headless 623HP)
OMNOMNOMNOM = nom (Headless 214HP)
Character Weight Classes
Light: Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly, Annie, Umbrella
Middle: Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune, Black Dahlia
Heavy: Double, Big Band


Hit Confirms

Head-on

  • Head-on Fortune has three potential hitconfirms, each with their own pros and cons.
    • 2LK 5MK is an easy string to confirm from as it hits 3 times and works from max range 2LK. This string is PBGC punishable by the entire cast however and it heavily scales her combos so it is best to avoid this string if possible.
    • 2LK 2MK is a much safer string than 2LK 5MK and cannot be PBGC punished. This string also gives higher damage combos than 5MK. Unfortunately though, this string will not hit from max 2LK range and if you want to confirm into 2HP after 2MK it will sometimes push the opponent out of range.
    • 2LK 5HP is arguably Head-on Fortune's best hitconfirm but it is more complicated than the others. This string leads to high damage and baits pushblocks as 2LK has short blockstun. However, this string needs to be confirmed with 236P combos unless point blank vs a standing opponent and 236P combos use OTG and have less damage potential than 623LK~K combos. If the hitconfirm is blocked then you may need to cancel into a special to keep Fortune safe. If the opponent does not pushblock then 5HP will leave you punishable at -9 so you need to cancel into 236LP x1 which will leave you ±0 on block. If the opponent pushblocks you then you can either stop at 5HP, as you will be safe, or you can cancel to 623LK~K for further pressure (or do 623MK/HK~K + assist for a crossup).
      • Note: certain assists like H Bypass, Clide, H LnL, etc significantly improve this hitconfirm by both making it safe on block as well as leading to very high damage combos.

Headless

  • Headless Fortune has a couple of options for hitconfirming.
    • 2LK 5MK is the same as for Head-on.
    • 2LK 5MP is her best hitconfirm as this leaves you +1 on block, cannot be PBGC punished and doesn't scale her combos. 5MP will not hit at maximum 2LK range though.

BnB Combos

Beginner

A basic ground chain combo ending in sweep

 2LK 5MK 2HK

(Head-on only) A basic ground chain combo ending in a special cancel

 2LK 5MK 5HP 236HP~P~P

Headless version of the above combo.

 2LK 5MK 236MP

(Head-on only) A basic ground chain combo ending in a super cancel.

 2LK 5MK 5HP 236HP~P~P 236PP

Headless version of the above combo.

 2LK 5MK 236MP 236PP

A basic air chain combo ending in an air super (2HP for head-on, 5HK for headless).

 2LK 5MK 2HP/5HK
 jMP jMK j214MK j214KK

(Head-on only) Combo into air chain then restand before finisher.

 2LK 5MK 5HK 623LK~K 
 jLK jHP j214MK
 dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP

Intermediate

Head-on

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 5MK 5HK 623LK~K
jHP
ADC jHP j214MK
2MP 5MK 5HK 623LK~K
jLK jHP j214MK
dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP

6673

1

Anywhere

Universal

  • Standard midscreen route. Conserves OTG, works for happy birthdays and corner carries

(video)

2LK 5MK 5HP 623LK~K
jHP
ADC jHP j214MK
5HP 623LK~K
jLK jHP j214MK
5MP 236MP~P~P
5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP

7874

1

Corner

Universal

  • Standard corner combo. Uses OTG, works for happy birthdays

(video)

Headless

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 5MP 5HK
jMK j214MK Nom
jHK j214HK
jLK jHK ADC
jLP jMK j214MK
5LPx2 5LK 5MP 5MK 236MP 236PP Sneeze

7439

1

Anywhere

Universal

  • Midscreen sandwich combo: the head is in front of you.

(video)

2LK 5MP 5HK 623LK~K
jMP j214MK Nom
jHK j214HK
jLK jHK ADC
jLP jMK j214MK
5LPx2 5LK 5MP 5MK 236MP 236PP Sneeze

7920

1

Midscreen

Universal

  • Midscreen head behind you combo.
  • Vs Big Band, use 623MK~K instead of 623LK~K

(video)

2LK 5MP 5HK 623LK~K
jMP j214MK Zoom Nom
jHK j214HK
623HK~K
jMK jHK dl j214HK
5LPx2 5LK 5MP 5MK 236MP Headbutt 236PP Sneeze

8371

1

Corner

Universal

  • Universal corner combo
  • If head is fullscreen behind you then hold 6HP during the starting ground string. You can add 5MK to give the head more time to travel.

(video)

2LK 5MP 5HK 623LK~K
jMP j214MK Zoom
5MP 5HK 623HK~K
jMK j214HK
*5LK 214K
5LPx2 5LK 5MP 5MK 5HK 236MP 236PP

8258

1

Corner

Universal (except Big Band)

  • Corner combo
  • If the head is in the corner then skip the headbutt.
  • If head is fullscreen behind you then hold 6HP during the starting ground string. You can add 5MK to give the head more time to travel.
  • * Vs Double use 5LK dl 236LP

(video)

Conversions

Head-on

  • Throw:
    • Throw 623LK~K - Beowulf and Big Band.
    • Throw 623LK~K (whiff) j214KK Sneeze - Universal.
    • Throw 623LK~K (whiff) AD jHP - Universal (difficult).
    • Throw 236P~P~2K 5LP
      • 236MP: Ms Fortune and mid-weights (difficult).
      • 236HP: Filia, Fukua, Squigly and Valentine (difficult).
      • 236LP: Double, Peacock and Painwheel (difficult). Note: against Painwheel delay the 2nd hit of 236P as much as possible to bring her low to ground. Vs Peacock slightly delay the 2nd hit of 236P and vs Double do it as fast as possible.
  • Airthrow:
    • j214KK Sneeze - Any height.
    • jHP ADC jHP - 623LK~K jump cancel and a bit above height.
    • ADC jHP - 623LK~K jump cancel height.
    • jLK ADC jLK - Same as jHP ADC except also works a bit lower to the ground.
    • ADC jLK - Close to the ground.
    • j214LK - Minimum height airthrow conversion.
  • 623HK~K:
    • jHP ADC jLK jHP - OTGless conversion.
    • jHP ADC jHP jHK - Max damage conversion.

Headless

  • Throw:
    • Headbutt 5LP
    • Nom
    • Walk the head so it is on top of you, 236MP Zoom 5MP - Optimal damage.
  • Airthrow:
    • j214KK headbutt - Any height.
    • Headbutt/Nom - If the head is below you.
    • jLK ADC jLK - Same as jHP ADC except also works a bit lower to the ground.
    • ADC jLK - Close to the ground.
    • j214LK - Minimum height airthrow conversion.

Enders

  • If you have not used OTG at the end of your combo then you can change your final string to 5LPx2 5LK 5MP 5MK 5HP 623HK~K j214KK 236PP for some extra damage for 2 bars total. If headless then use 5HK 623HK~K instead of 5HP 623HK~K.
  • If you have 3 bars and are in the corner then you can add Level 3 to the penultimate string in your combo (to the end of the string that would normally use your OTG) for extra damage.

Tips & Tricks

Combos By Starter

Some videos may show a slightly different combo and/or damage number, due to either old version differences or slight adjustments made by the editor.

Head-on

2LK

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 5MK 5HK 623LK~K
jHP
ADC jHP j214MK
2MP 5MK 5HK 623LK~K
jLK jHP j214MK
dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP

6673

1

Anywhere

Universal

  • Standard midscreen route. Conserves OTG, works for happy birthdays and corner carries

(video)

2LK 5MK 2HP
jHP
ADC jHP j214MK
623LK~K
jLK jHP j214MK
5HP 236HP(P~P~2K)
dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP

7452

1

Anywhere

Universal (except Ms. Fortune)

  • Midscreen max damage
  • Can remove 5LK for more consistency
  • 2HP does not connect when done from max range 2LK

(video)

2LK 5HP 236HP(P~P~2K)
dash 2LK 2HP
jHP
ADC jLK jHP j214MK
5HK 623LK~K
jLP jHP
dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP

7205

1

Anywhere

Universal

  • Combo from 236P starter
  • Can remove 5LK for more consistency
  • Max meter gain midscreen route

(video)

2LK 5MK 2HP 623LK~K
jMP j214MK
dash 2LK 5HK(2) 623LK~K
jLP jHP
ADC jMK jHP j214MK
dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP

6825

1

Anywhere

Universal (except Big Band)

  • Side-swap combo

(video)

2LK 5MK 2HP
j214P
j214HK Nom
jHK j214HK
jLK jHK j214MK
*IAD jLP jMK j214MK
dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP

7723

1

Anywhere

Yes

  • Head-on to headless transition combo
  • * Vs Painwheel and Cerebella use 623LK~K jLP jLK instead of IAD jLP jMK j214MK

(video)

2LK 5MK 5HK 623LK~K
jHP
ADC jHP j214MK
623LK~K
dl jLK jHP j214P
2LKxN
IAD jLP jLK
2LKxN
*214K
5LPx2 5LK 5MP 5MK 5HK 623HK
dj j214KK Zoom

7849 (patched)

1

Near to Corner

Yes

  • Near to corner (roughly roundstart distance) head-on to headless transition combo, uses OTG.
  • The damage and number of 2LKs varies between characters (see "Notes on 2LKxN Loops" for details)
  • * Use 236MP/LP vs Band and Double (236LP is an easier link into 5LP)
  • Vs Band use 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP for the final string

(video)

2LK 5MK 5HP 623LK~K
jHP
ADC jHP j214MK
5HP 623LK~K
jLK jHP j214MK
5MP 236MP~P~P
5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP

7874

1

Corner

Universal

  • Standard corner combo. Uses OTG, works for happy birthdays

(video)

2LK 5MK 5HP 623LK~K
AD jHP j214MK
5HP *623HK~K
jLK dl jHP j214HK
5MP 5HP 236HP~P~P
5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP

8053

1

Corner

Yes

  • Optimal corner combo, uses OTG.
  • Delay timing changes for each weight.
  • Vs Big Band use 236MP~P~P in the penultimate chain (damage)
  • *Vs lights do 623LK~K jLP jHP j214HK and vs mid-weights use 623MK~K jLK jHP j214HK (damage)

(video)

2LK 5MK 5HP 623LK~K
AD jHP j214MK
5HP 623HK~K
j214P
jMP
214K
5MK 2HK(1) 214K
5LPx2 5LK 5MP 5MK 5HK 623HK~K
dj j214KK Zoom

7901

1

Corner

Near Universal

  • Near universal corner head-on to headless transition combo, uses OTG.
  • Does not work vs Big Band or Double.
  • Optimal vs non-light characters.

(video)

Throw

Notation Damage Meter Cost Location Character Specific? Notes Video
Throw 623LK~K j214KK Sneeze
jMP jMK jHK Zoom
dash 5MP 5HK
jLP jMK j214MK Zoom
dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP

4413

1

Anywhere

Universal

  • Head-on to headless transition combo
  • Dash jump jMP vs Squigly

(video)

Throw 623LK~K
jHP
ADC jHP j214MK...

N/A

0

Anywhere

Yes

  • Head-on combo
  • Use the standard midscreen BnB
  • Big Band, Beowulf and Painwheel only midscreen, universal in the corner (video)
  • Vs Painwheel, the 623LK~K will whiff but jHP will hit (this is hard)
  • In the corner you can use 623MK~K instead for extra consistency as this works even if you are late and use OTG

(video)

Throw *236MP~P~2K
5LP 5HK(2) 623LK~K
AD jHP j214MK
5MK 5HK 623LK~K
jMP jHP
2LK 5MP 5MK 5HP 236HP~P~P 236PP

5011

1

Anywhere

Yes

  • Head-on combo
  • Difficult
  • * 236MP vs mediums, Ms Fortune, Filia, Fukua, Valentine
  • * 236HP vs Squigly (also works vs Filia/Fukua, Valentine)
  • * 236LP vs Double, Peacock and Painwheel

(video)

Throw 623LK~K
AD *jHP
5LP 5HK 623LK~K...

N/A

0

Anywhere

Yes

  • Head-on combo
  • Very difficult
  • Use the same combo as the rekka conversion above
  • Works vs: Peacock, Squigly, Eliza, Painwheel, Ms Fortune, Filia, Fukua, Cerebella, Valentine, Parasoul, Double
  • * Can use jLK jMP vs Painwheel and Peacock (video)

(video)

CH Throw 623LK~K j214KK Sneeze
jMP jMK jHK Zoom
dash 5MP 5MK 236MP Zoom
dash 5LK 5MK 236MP Zoom
dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP

4683

1

Anywhere

Universal

  • Head-on to headless transition combo
  • Dash jump jMP vs Squigly

(video)

CH Throw *236MP~P~2K
5LP 5HK(2) 623LK~K
AD jHP j214MK
5MK 5HK 623LK~K
jLK jHP
ADC jMP j214MK
2LK 5MP 5MK 5HP 236HP~P~P 236PP

5251

1

Anywhere

Yes

  • Head-on combo
  • Difficult
  • * 236MP vs mediums, Ms Fortune, Filia, Fukua, Valentine
  • * 236HP vs Squigly (also works vs Filia/Fukua, Valentine)
  • * 236LP vs Double, Peacock and Painwheel

(video)

Airthrow

Notation Damage Meter Cost Location Character Specific? Notes Video
Airthrow 214KK
dash 5LP 5HK(2) 623LK~K...

N/A

1

Anywhere

Universal

(video)

Airthrow 214KK Sneeze
jMP jMK jHK Zoom...

N/A

1

Anywhere

Universal

(video)

Airthrow ADC jHP
5LP 5HK(2) 623LK~K...

N/A

0

Anywhere

Universal

  • Head-on combo
  • Half-jump height conversion
  • For low to the ground conversions, use ADC jLK or j214HK. Both use the same combo as the ground throw 236MP conversion
  • For a CH airthrow, use the same route as the CH ground throw 236MP conversion

(video)

Airthrow jHP
ADC jHP
5MK 623LK~K
jLK jHP j214MK
5HK 623LK~K
jMP jHP
dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP

5508

1

Anywhere

Universal

  • Head-on combo
  • Neutral jump height conversion
  • For half-jump height conversions you can use airthrow jLK ADC jLK j214MK with the same route

(video)

CH Airthrow jHP
ADC jHP
5MK 623LK~K
jLK jHP j214MK
5HK 623LK~K
jLP jHP
ADC jMP j214MK
dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP

5748

1

Anywhere

Universal

  • Head-on combo
  • Neutral jump height conversion
  • For half-jump height conversions you can use airthrow jLK ADC jLK j214MK with the same route

(video)

H Fiber

Notation Damage Meter Cost Location Character Specific? Notes Video
623HK~K
jHP
ADC jHP jHK
5HK(2) 623LK~K
jLP jHP
ADC jMP j214MK
dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP

6837

1

Anywhere

Universal

  • Head-on combo
  • Max damage conversion

(video)

623HK~K
jHP
ADC jLK jHP
2MP 5HK 623LK~K
jLP jHP
ADC jMP j214MK
dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP

6538

1

Anywhere

Universal

  • Head-on combo
  • OTGless route

(video)

CH 623HK~K
jHP
ADC jHP jHK
dash 2MP 5HK(2) 623LK~K
jLP jHP
ADC jMK jHP j214MK
dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP

7272

1

Anywhere

Universal

  • Head-on combo
  • Max damage counterhit conversion

(video)

CH 623HK~K
jHP
ADC jLK jHP
2MP 5MK 5HK 623LK~K
jLP jHP
ADC jMK jHP j214MK
dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP

6995

1

Anywhere

Universal

  • Head-on combo.
  • OTGless counterhit conversion.

(video)

Head Toss

Notation Damage Meter Cost Location Character Specific? Notes Video
214P
dash 5HK 623LK~K
jMP
ADC jHK Headbutt
5LK 5MP 5MK 236MP Zoom
dash [HP] 4LPx2 4LK 4MP 4MK ]2HP[ 2HK(1) 236MP 236PP

6645

1

Midscreen

Universal

  • Head-on to headless transition combo
  • Omit 2HK(1) and use 5LP 5LK... if not walking the head in the final string.

(video)

214P
5HK 623LK~K
jMP
ADC jHK Zoom
dash 5LK 5HK 623HK~K
jMK j214HK
5LPx2 5LK 5MP 5MK 5HK dl 236MP 236PP

7534

1

Back to corner

Universal (except Band)

  • Head-on to headless transition combo
  • Use headbutt instead of zoom vs Double

(video)

214P
5HK 623LK~K
jMP j214MK Zoom
5MP 5HK 623HK~K
jMK j214HK
5LPx2 5LK 5MP 5MK 5HK dl 236MP 236PP

7636

1

Corner

Universal (except Band)

  • Head-on to headless transition combo
  • For CH use the head behind corner combo

(video)

CH 214P
dash 5HK 623LK~K
jMP
ADC jHK Headbutt
5MP 5MK 5HK
jLK jMK j214MK Zoom
dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP

7364

1

Midscreen

Universal

  • Head-on to headless transition combo

(video)

CH 214P
5HK 623LK~K
jMP
ADC jHK Zoom
dash 5MP 5HK 623HK~K
jMK j214HK
5LK 214K*
5LPx2 5LK 5MP 5MK 5HK dl 236MP 236PP

8356

1

Back to corner

Universal (except Band)

  • Head-on to headless transition combo
  • *vs Double use 5LK 236MP and swap Zoom with Headbutt

(video)

Counter Hit Punishes

Notation Damage Meter Cost Location Character Specific? Notes Video
5HP 623LK~K
jHP
ADC jHP j214MK
5HP 623LK~K
jLK jHP j214MK
5MP 5MK 5HK 623LK~K
jMP jHP
dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP

9586

1

Anywhere

Yes

  • Head-on combo
  • Replace all but the final 5HP with 5HK vs Cerebella

(video)

5HP 623LK~K
jHP
ADC jHP j214MK
623LK~K
jLK jHP j214MK
5HP 623LK~K
jMP jHP
2MK 5HP 236HP~P~P
5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP

9889

1

Corner

Yes

  • Head-on combo
  • Replace penultimate 236HP~P~P with 236MP~P~P vs Big Band and Eliza

(video)

Headless

2LK

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 5MP 5MK 2HK(1) 623LK~K
delay jLK
ADC jLK j214MK
2LK 5MP 5MK 2HK(1) 623LK~K
jLP jLK
ADC jMP j214MK
dash 5LPx2 5LK 5MP 5MK 236MP 236PP

6046

1

Anywhere

Universal

  • Does not use the head
  • Also works (kinda) as a happy birthday route

[1]

2LK 5MP Headbutt 5HK
jMP jMK j214MK Zoom
5MP 5HK
jLP jMK j214MK Zoom
dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP

7030

1

Anywhere

Universal

  • Sandwich combo
  • Zoom timing varies between characters
  • Skip headbutt if the head is too far in front of you and use OTG Headbutt instead of Zoom for the first rep
  • In the corner hold HP during the ground strings

(video)

2LK 5MP 236MP Zoom
5MP 5MK 236MP Zoom
dash 5LK 5MP 5MK 236MP Zoom Nom
j214HK
dash 5LPx2 5LK 5MP 5MK 236MP 236PP Sneeze

7160

1

Anywhere

Yes

  • Head in front of you
  • If the head is fullscreen in front of you, use Headbutt instead of Zoom for the first string
  • Against Double in the corner use headbutt instead of Zoom

(video)

2LK 5MP 5HK
jMK j214MK Nom
jHK j214HK
jLK jHK j214MK
*IAD jLP jMK j214MK
5LPx2 5LK 5MP 5MK 236MP 236PP Sneeze

7698

1

Anywhere

Yes

  • Sandwich combo, head spacing isn't as finnicky as the optimal combo
  • If the head is behind you, you can walk it forward during the start of the combo
  • * Vs [ Painwheel] use 623LK~K dl jLP jLK

(video)

2LK 5MP 5HK
jMK j214MK Nom
dash through jHK j214HK
jLK jHK j214MK
236MP Headbutt
5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP

7755

1

Anywhere

Universal

  • Sandwich combo, head spacing isn't as finnicky as the optimal combo
  • Easier than the above combo but getting the head to fly in front of you after Nom can be hard
  • If the head flies behind you, you can swap to the previous combo
  • If the head is behind you, you can walk it forward during the start of the combo

(video)

2LK 5MP 236MP Zoom
5HK
j214MK Nom
jHK j214HK
jLK jHK
*ADC jLP jMK j214MK
dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP

8187

1

Midscreen

Yes

  • Simpler version of the optimal sandwich combo below
  • If the head is fullscreen in front of you, use Headbutt instead of Zoom
  • * Vs Painwheel use jLK jHK j214MK 623LK~K dl jLP jLK
  • If the head flies behind you after Nom then remove 2HK(1) and do 236MP Headbutt 236PP Sneeze

(video)

2LK 5MP 236MP Zoom
5HK
j214MK Nom
*jHK j214HK
jLK jHK j214MK
236MP Headbutt
dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP

8448

1

Midscreen

Universal

  • Optimal Sandwich combo
  • If the head is fullscreen in front of you, use Headbutt instead of Zoom
  • * The head will generally fly to the left off this setup. If you are facing right after Nom, dash through before jumping
    • If you are close to the right corner after Nom, dash through so you do jHK facing right
  • If something goes wrong and the head flies behind you, use the previous combo

(video)

2LK 5MP 5HK
jMP jMK j214MK Zoom j214KK Headbutt
5MP 5HK
jLK jMK j214MK Zoom
dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP

6306

1

Midscreen

Universal

  • Basic side swap
  • If 623LK~K doesn't cross-under for the below combos, you can default to this

(video)

2LK 5MP 5HK 623LK~K
djLK
ADC jLK jHK Headbutt
5MP 5HK
jMP jMK j214MK Zoom
dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP

7202

1

Midscreen

Universal

  • Head behind you
  • More consistent vs Double than jMP ADC jHK
  • Against Big Band, use 623MK~K instead of 623LK~K

(video)

2LK 5MP 5HK 623LK~K
jMP
ADC jHK Headbutt
5MP 5MK 5HK
jLK jMK j214MK Zoom
dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP

7391

1

Midscreen

Universal

  • Head behind you
  • Useful starter for sideswaps off of non-standard hitconfirms
  • Vs Big Band use 623MK~K

(video)

2LK 5MP 5HK 623LK~K
jHK Headbutt
ADC jHK
5MP 5HK
jMP jMK j214MK Zoom
dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP

7798

1

Midscreen

Universal

  • Head behind you
  • Max damage OTGless side-swap combo
  • Vs Big Band use 623MK~K instead of 623LK~K

(video)

2LK 5MP 5HK 623LK~K
jMP j214MK Nom
jHK j214HK
jLK jHK j214MK
*IAD jLP jMK j214MK
5LPx2 5LK 5MP 5MK 236MP Headbutt 236PP Sneeze

8179

1

Midscreen

Universal

  • Head behind you
  • Simpler, near optimal side-swap combo
  • Vs Big Band use 623MK~K
  • * vs Painwheel use 623LK~K dl jLP jLK

(video)

2LK 5MP 5HK 623LK~K
jMP j214MK Nom
dash through jHK j214HK
jLK jHK j214MK
236MP Headbutt
dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP

8196

1

Midscreen

Universal

  • Head behind you
  • Optimal side-swap combo
  • Vs Big Band use 623MK~K
  • Dash through the opponent before jHK and stay close to them

(video)

2LK 5MP 5MK Zoom 214LP/MP
2LK 5MK 623LK~K
AD jHP j214MK
5HK 623LK~K
jLK jHP j214MK
dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP

6662

1

Anywhere

Universal

  • Head behind you
  • Headless to Head-on transition combo

(video)

2LK 5MP 5HK 623LK~K
jHK Headbutt
ADC jHK
microwalk 5MP 5HK 623HK~K
jMK j214HK
5LK 214K*
5LPx2 5LK 5MP 5MK 5HK 623HK~K
dj214KK Zoom

8788

1

Back to Corner

Yes

  • Head in the corner
  • Does not work vs Big Band
  • The damage & number of 2LKs varies between characters (see "Notes on 2LKxN Loops" for details)
  • *Do 5LK 236MP vs Double

(video)

2LK 5MP 5HK 623MK~K
jHK Headbutt
ADC jHK j2124HK
5MK 623HK~K
jMK jHK dl j214HK
2LKx3
5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP

8033

1

Back to Corner

Big Band only

  • Head in the corner

(video)

2LK 5MP 5MK [6HP] 5HK 623LK~K
jMP j214MK ]6HP[
5MP 5HK 623HK~K
jMK j214HK
214K
5LK 214K
5LPx2 5LK 5MP 5MK 5HK 623HK~K
dj214KK Zoom

8243

1

Corner

Yes

  • Corner combo when the head is behind Fortune
  • Does not work vs Big Band
  • Vs Double, skip the final 214K
  • *Do 5LK 5MK 236MP vs Double)

(video)

2LK 5MP 5HK dl 236MP Headbutt
5HK 236MP Headbutt
5MK 5HK 623HK~K
jMK j214HK
5LK 214K
5LPx2 5LK 5MP 5MK 5HK 623HK~K
dj214KK Zoom

8521

1

Corner

Yes

  • Head in the corner
  • Standard corner combo
  • Does not work vs Big Band
  • Optimal vs Beowulf and Double
  • *Do 5LK 236MP vs Double

(video)

2LK 5MP 5HK 236MP Headbutt
5HK 623HK~K
jMK j214HK
214K
5MP 5MK 2HK(1) 214K
5LK 214K
5LPx2 5LK 5MP 5MK 5HK 623HK~K
dj214KK Zoom

8487

1

Corner

Yes

  • Head in the corner
  • Max damage corner combo vs mid-weight characters
  • Does not work vs Big Band or Double

(video)

2LK 5MP Headbutt 5HK 623LK~K
j214LK Zoom Nom
jHK j214HK
5MK 623HK~K
jMK jHK dl j214HK
5LPx2 5LK 5MP 5MK 236MP Headbutt 236PP Sneeze

8515

1

Corner

Big Band only

  • If the head is in the corner then skip the headbutt.
  • If head is fullscreen behind you then hold 6HP during the starting ground string. You can add 5MK to give the head more time to travel.

(video)

Throw

Notation Damage Meter Cost Location Character Specific? Notes Video
Throw * [4/6HP] Zoom Nom
jHK j214HK
jLK jHK j214MK
5MP 5MK 5HK 623LK~K
djMK jHK Headbutt
dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP

6017

1

Midscreen

Universal

  • Vs Band use 623MK~K instead of 623LK~K
  • Walk the head (4/6[HP]) into position during the throw

(video)

Throw [4/6HP] Zoom
5LPx2 5LK 5MP 5MK 5HK dl 236MP Headbutt
5HK dl 236MP Headbutt
5MP 5HK dl 236MP Headbutt
5LK 5MK 236MP
5LPx2 5LK 5MP 5MK 5HK 623HK~K
dj214KK Zoom

6355

1

Corner

Universal (except Band)

  • Walk the head (4/6[HP]) into position during the throw

(video)

Throw [4/6HP] Zoom
5LPx2 2LK 5MP 5MK Headbutt 5HK 623LK~K
jMP j214MK Zoom Nom
jHK j214HK
jLK jHK
ADC jMK j214MK
5LPx2 5LK 5MP 5MK 236MP Headbutt/Zoom 236PP Sneeze

5915

1

Corner

Band only

  • Walk the head (4/6[HP]) into position during the throw

(video)

CH Throw * [4/6HP] Zoom Nom
jHK j214HK
jLK jHK j214MK
5HK 623LK~K
djMK jHK Headbutt
5MP 5MK 236MP Zoom
dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP

6341

1

Midscreen

Universal

  • Vs Band use 623MK~K instead of 623LK~K
  • Walk the head (4/6[HP]) into position during the throw

(video)

CH Throw [4/6HP] Zoom
5LPx2 5LK 5MP 5MK 5HK dl 236MP Headbutt
5HK dl 236MP Headbutt
5MP 5HK dl 236MP Headbutt
5MK 5HK dl 236MP Headbutt
5LPx2 5LK 5MP 5MK 5HK 623HK~K
dj214KK Zoom

6555

1

Corner

Universal (except Band)

  • Walk the head (4/6[HP]) into position during the throw

(video)

CH Throw [4/6HP] Zoom
5LPx2 2LK 5MP 5MK Headbutt 5HK 623LK~K
jMP j214MK Zoom
5MK 5HK 623HK~K
djMK jHK Zoom Nom
IAD jLK j214MK
5LPx2 5LK 5MP 5MK 236MP 236PP Sneeze

6030

1

Corner

Band only

  • Walk the head (4/6[HP]) into position during the throw

(video)

H Fiber

Notation Damage Meter Cost Location Character Specific? Notes Video
623HK~K
jMK j214MK Zoom
5MP 5MK 5HK
jMP jMK j214MK Zoom
dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP

6540

1

Midscreen

Universal

  • Head behind the opponent
  • Zoom timing varies between characters

(video)

623HK~K
jMK j214MK j214KK Headbutt
5MP 5MK 5HK
jMP jMK j214MK Zoom
dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP

5973

1

Midscreen

Universal

  • Head behind you
  • Zoom timing varies between characters
  • Can whiff Zoom before j214KK to bring the head into position for the Headbutt

(video)


CH 623HK~K
jMK j214MK Zoom
5HK
jMP jMK j214MK Zoom
5LK 5MK 236MP Zoom
dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP

7146

1

Midscreen

Universal

  • Counter hit version
  • Head behind the opponent
  • Zoom timing varies between characters

(video)

CH 623HK~K
jMK j214MK j214KK Headbutt
5HK
jLK jMK j214MK Zoom
5MP 5MK 236MP Zoom
dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP

5443

1

Midscreen

Universal

  • Head behind you
  • Zoom timing varies between characters
  • Can whiff Zoom before j214KK to bring the head into position for the Headbutt

(video)

Counter Hit Punishes

Notation Damage Meter Cost Location Character Specific? Notes Video
CH 5MP 236MP Zoom
5HK
j214MK Nom
jHK j214HK
jLK jHK j214MK
5MP 5MK 623LK~K
dl jLP jMP
*dash 5LPx2 5LK 5MP 5MK 236MP Headbutt 236PP Sneeze

8996

1

Midscreen

Universal

  • Head behind the opponent
  • Standard CH punish
  • * If the head flies in front of you after Nom, use 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP

(video)

CH 5MP 236MP Zoom
5HK
j214MK Nom
jHK j214HK
jLK jHK j214MK
5MP 5MK 236MP Headbutt
dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP

9066

1

Midscreen

Universal

  • Head behind the opponent
  • Optimal MCH punish facing right

(video)

CH jHK
5MP 236MP Zoom
5HK
j214MK Nom
jHK j214HK
jLK jHK j214MK
5MK 5HK
jMP jMK j214MK Zoom
dash 5LPx2 5LK 5MP 5MK 236MP 236PP

10136

1

Midscreen

Universal

  • Head behind the opponent, facing left
  • Optimal HCH punish 1

(video)

CH jHK
5MP 236MP Zoom
5HK
j214MK Nom
jHK j214HK
jLK jHK j214MK
5MK 5HK 623LK~K
*djMK jHK Headbutt
dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP

10203

1

Midscreen

Yes

  • Head behind the opponent, facing right
  • Optimal HCH punish 2
  • * vs Cerebella and Beowulf, don't double jump. Vs Double use djMP. Vs Big Band use 623MK~K instead of 623LK~K and don't double jump.

(video)

CH 5HK 623LK~K
jHK Headbutt
ADC jHK
5HK
j214MK Nom
IAD jLK j214MK
5MK 5HK 623LK~K
*djMK j214MK Headbutt
dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP

9981

1

Midscreen

Yes

  • Head behind you
  • Use 623MK~K instead of 623LK~K vs Big Band

(video)

CH 5HK 623LK~K
jHK Headbutt
ADC jHK
5MP 5HK dl 236MP Headbutt
5MK 5HK 623HK~K
jMK j214HK
*5LK 214K
5LPx2 5LK 5MP 5MK 5HK 623HK~K
dj214KK Zoom

10336

1

Back to corner

Universal (except Big Band)

  • Standard back to corner HCH combo
  • Optimal vs mid-weights and Double
  • * Vs Double use 5LK 236MP
  • * Can use 2LKxN 214K vs lights for extra damage

(video)

CH 5HK 623MK~K
jHK Headbutt
ADC jHK j214HK
jLK jHK j214MK
5HK 623HK~K
djMK jHK delay j214HK
2LKx3 236MP
5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP

9666

1

Back to corner

Big Band only

  • Can swap 2LKx3 236MP for 5LK 236LP to make the combo easier

(video)

CH 5HK 623LK~K
jMP j214MK Zoom
5MP 5HK dl 236MP Headbutt
5MK 5HK 623HK~K
jMK j214HK
214K
5LK 214K
5LPx2 5LK 5MP 5MK 5HK 623HK~K
dj214KK Zoom

10051

1

Corner

Universal (except Big Band)

  • Head behind you
  • Standard corner HCH combo when the head is behind you
  • Against Double, use 5LK 5MK 236MP after jMK j214HK
  • Can do 2LKxN after 214K vs lights for extra damage

(video)

CH 5HK dl 236MP Headbutt
5HK dl 236MP Headbutt
5MP 5HK dl 236MP Headbutt
5MK 5HK 623HK~K
jMK j214HK
5LK 214K
5LPx2 5LK 5MP 5MK 5HK 623HK~K
dj214KK Zoom

9944

1

Corner

Universal (except Big Band)

  • Head in the corner
  • Standard corner HCH
  • Optimal vs Beowulf
  • * Use 2LKxN 236MP vs Double
  • *Do 5LK 236MP vs Double

{{{video}}}

CH 5HK dl 236MP Headbutt
5HK dl 236MP Headbutt
5MK 5HK 623HK~K
jMK j214HK
214K
5MP 5MK 2HK(1) 214K
5LK 214K
5LPx2 5LK 5MP 5MK 5HK 623HK~K
dj214KK Zoom

9961

1

Corner

Universal (except Big Band and Double)

  • Head in the corner
  • Optimal HCH combo vs mid-weights

(video)

CH 5HK 623LK~K
jMP j214MK Zoom
jLK jHK j214HK
5MP 5HK 623HK~K
djLP jMK jHK dl j214HK
2LKx3 236MP
5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP

9269

1

Corner

Big Band only

  • Corner HCH vs Big Band

(video)

Double Snap

Notation Damage Meter Cost Location Character Specific? Notes Video
Snapback
2LK 2HP
dl IAD jHK
repeat

N/A

1

Corner

  • Basic double snap
  • Replace 2HP with 5HK when headless

(video)

Snapback
2HP 623HK~K
AD jHK
repeat

N/A

1

Corner

  • Optimal double snap
  • Replace 2HP with 5HK when headless

(video)

Snapback
2LK 2HP
dl IAD jMK j214P
5LP 5HK
dl IAD jHK
repeat

N/A

1

Corner

  • Head-on to headless transition double snap

(video)

Midscreen Assist Kill

Notation Damage Meter Cost Location Character Specific? Notes Video
5LP 2HP
jLP jMP
ADC jLP jMP
repeat

N/A

0

Midscreen

Universal

  • Replace 2HP with 5HK when headless
  • Can transition to headless midcombo by adding j214P Headbutt after the 2nd jMP

(video)

...
2MP 2HP
jLP
BADC dl jLP jHK
repeat

N/A

0

Midscreen

Universal

  • Replace 2HP with 5HK when headless
  • Midscreen assist kill for when the opponent ends up behind you

(video)

5LP 5HK 236K
repeat

N/A

0

Midscreen

Lights only(?)

  • Headless only (?)
  • Corner carry midscreen assist kill

(video)

Notes on 2LKxN Loops

This no longer works as of 05/28/2024. Kept in posterity until someone else wants to delete this info.

The number of 2LKs you can loop in the corner as headless varies based on both the opponent's character and the string leading into the 2LK loop. The below table shows some common setups for 2LK loops and the number of 2LKs you can get for each setup. [...] marks a 2LK loop in setups that involve multiple loops.

Character 623LK~K jLK jHP j214P 623LK~K jLK jHP j214P [...] IAD jLP jLK 623HK~K jMK j214HK 623HK~K jMK j214HK [...] IAD jLP jLK 214K 214K [...] IAD jLK jMP [...] IAD jLP jLK 623HK~K jMK j214HK [...] IAD jLK jMP [...] IAD jLP jLK
Annie 7 4, 7 7 6, 6 5 3, 3, 5 5, 3, 6
Umbrella 6 (?) 5, 6 7 6, 6 5 3, 3, 5 5, 3, 6
Squigly
Filia
Fukua
6 5, 6 6 5, 6 5 3, 3, 6 4, 3, 6
Ms. Fortune
Peacock
Painwheel
6 4, 5 6 5, 5 5 3, 3, 5 4, 3, 6
Valentine 5 4, 5 6 5, 5 5 3, 3, 5 4, 3, 6
Beowulf 4 2, 3 4 3, 2 3 3, 0, 0 4, 0, 0
Eliza
Robo-Fortune
4 3, 2 4 3, 2 3 3, 0, 0 4, 0, 0
Cerebella 3 2, 3 3 3, 2 2 2, 0, 0 3, 0, 0
Double 3 2, 2 2 3, 2 1 1, 0, 0 2, 0, 0
Parasoul 2 2, 2 3 2, 2 1 1, 0, 0 3, 0, 0
Big Band 3 2, 1 - - - - -

Damage/Undizzy Ratios

Head on

Move Damage/undizzy Damage (max scaling) Undizzy
236HP 25.65 513 20
236MP 22.6 452 20
236LP 16 320 20
214P 15.5 310 20
236HK 15.1 302 20
j.214HK 15.1 302 20
j.214MK 13.75 275 20
623HK 13.05 261 20
j.214P 13 260 20
623MK 9.9 198 20
5HP 9.166666667 275 30
2HP 9.166666667 275 30
j.214LK 9 180 20
5MP 8.6 172 20
623LK 7.65 153 20
5HK 7.5 225 30
2HK 7.2 216 30
5MK 6.3 126 20
j.MK 6.3 126 20
5LP 6 90 15
2LP 6 90 15
j.HK 5.7 171 30
j.HP 5.166666667 155 30
Cat Slide 4.5 90 20
5LK 4.2 63 15
2MK 4.05 81 20
2MP 3.8 76 20
j.LK 3.6 54 15
j.MP 3.6 72 20
2LK 3.266666667 49 15
j.LP 3 45 15

Headless

Move Damage/undizzy Damage (max scaling) Undizzy
nom 17.2 344 20
236MP 15.1 302 20
236HK 15.1 302 20
j.214HK 15.1 302 20
623HK 14.5 290 20
j.214MK 13.75 275 20
623MK 11 220 20
5HK 9.6 288 30
Sneeze 9.5 190 20
236LP 9.5 190 20
j.214LK 9 180 20
623LK 8.5 170 20
2HK 8 240 30
5MK 7 140 20
j.MK 7 140 20
5LP 6.666666667 100 15
2LP 6.666666667 100 15
j.HK 6.333333333 190 30
5MP 6 120 20
5LK 4.666666667 70 15
2MK 4.5 90 20
5HP 4.5 135 30
Zoom! 4.5 135 30
Cat Slide 4.5 90 20
2MP 4.25 85 20
j.LK 4 60 15
j.MP 4 80 20
2LK 3.666666667 55 15
j.LP 3.333333333 50 15



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