Skullgirls/Annie: Difference between revisions
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{{SG Character Intro|char=Annie|short=ann|content= | |||
==Story== | ==Story== | ||
To all appearances, Annie is a young television actress and the host of “Annie Of The Stars,” a TV variety show based on the myths, legends, and folklore of the titular character. The show has been on the air for years, mixing live-action and animation with multiple actresses playing the lead role. | To all appearances, Annie is a young television actress and the host of “Annie Of The Stars,” a TV variety show based on the myths, legends, and folklore of the titular character. The show has been on the air for years, mixing live-action and animation with multiple actresses playing the lead role. | ||
Line 10: | Line 7: | ||
Fiercer than she looks, bravest in the cosmos, she is ANNIE OF THE STARS! | Fiercer than she looks, bravest in the cosmos, she is ANNIE OF THE STARS! | ||
== | ==Overview== | ||
Annie is a mid and close-range character, with a pretty balanced kit overall, having almost all the tools necessary for various situations and ranges, allowing her to freely vary their use during approach, combos and pressure. | Annie is a mid and close-range character, with a pretty balanced kit overall, having almost all the tools necessary for various situations and ranges, allowing her to freely vary their use during approach, combos and pressure. | ||
Line 18: | Line 13: | ||
{{ProConTable | {{ProConTable | ||
| intro =[[file:SG_ann_icon.png|32px]] '''Annie''' is a high-damage midrange-rushdown character with a well-rounded set of tools for any situation. | |||
|pros= | |pros= | ||
* Small Hurtbox: Annie has a small hurtbox, allowing her to be quite evasive. | * '''Small Hurtbox''': Annie has a small hurtbox, allowing her to be quite evasive. She can also use certain moves such as 2LP to shrink her hurtbox even more. | ||
* High damage potential: She is capable of dealing very high damage very quickly, with the right combos and assists Annie should be able to take out an entire life bar in only 2 or 3 clean hits. | * '''High damage potential''': She is capable of dealing very high damage very quickly, with the right combos and assists Annie should be able to take out an entire life bar in only 2 or 3 clean hits. | ||
* Excellent team player: Having several strong options for assists and good supers for DHCs, Annie stands out when it comes to playing in a team. | * '''Excellent team player''': Having several strong options for assists and good supers for DHCs, Annie stands out when it comes to playing in a team. | ||
* '''Well rounded''': Boasts a large suite of strong normals and specials for anything she needs done. 2LP is a great low profile and anti-air, 5MP is a long ranged and easily confirmable ground poke, she has a very large ground throw, jMP is a very active and disjointed button that gets her in and gets her opponent to block, and she can use H Crescent Cut in neutral as a threatening large wall she can run behind for her approach. She can easily be placed in any team and in any position. | |||
* '''Star Power''': For a minimum of 2 bars, Annie can go into her incredibly powerful Star Power install safely if she uses H Crescent Cut to cover her beforehand. The oppressive neutral control from the stars her normals shoot out, an air-OK reversal she gains that grants her a combo, and high damage increase she gets in her combos makes this super a force to be reckoned with. | |||
|cons= | |cons= | ||
* | * '''Lackluster Movement''': A bit slower than the other airdash characters, so her overheads aren't as fast. Relies more on low/throw to open her opponent up. | ||
* Linear | * '''Linear Approach''': Matchups where Annie cannot use H Crescent Cut as easily to approach the opponent are hard for Annie since her approach is fairly straight forward otherwise. | ||
* | * '''Limited Ways to Open Opponent Up''': Annie is often reliant on using 2LK/2MK or her ground throw to open her opponents up due to lacking a good IAD overhead. | ||
* | * '''Moderately Weak to Zoning''': Annie's best ways to counter zoning are metered, and while she certainly has tools to get through zoning such using jMK to float above projectiles, she generally has a rough time getting in due to the effectiveness of her tools, such as H Crescent Cut being easily destroyed in 1 projectile, being weakened by it. | ||
|tablewidth=80 | |||
}} | }} | ||
<br> | |||
<div class="heading" style="text-align: center;">'''Video Overview'''</div> | |||
<div style= "margin: 20px;">{{#ev:youtube|https://youtu.be/QMlK6ZrYVqg||center|||start=8026}}</div> | |||
}} | |||
==Stats== | ==Stats== | ||
{{CharacterData-SG | {{CharacterData-SG | ||
Line 64: | Line 42: | ||
| forwardtech = 38 | | forwardtech = 38 | ||
| backwardtech = 35 | | backwardtech = 35 | ||
| slidingkd = | | slidingkd = 88 | ||
| hardkd = 39 | | hardkd = 39 | ||
| crumple = 39 | | crumple = 39 | ||
Line 71: | Line 49: | ||
| airchain = 6 Buttons: {{NotationIcon-SG|LP}} → {{NotationIcon-SG|LK}} → {{NotationIcon-SG|MP}} → {{NotationIcon-SG|MK}} → {{NotationIcon-SG|HP}} → {{NotationIcon-SG|HK}} | | airchain = 6 Buttons: {{NotationIcon-SG|LP}} → {{NotationIcon-SG|LK}} → {{NotationIcon-SG|MP}} → {{NotationIcon-SG|MK}} → {{NotationIcon-SG|HP}} → {{NotationIcon-SG|HK}} | ||
}} | }} | ||
==Assists== | |||
<gallery style="float:right"> | |||
Image:SG_ann_dpp.png|500px|'''H Destruction Pillar (default assist)''' | |||
Image:SG_ann_qcfp.png|500px|'''H Crescent Cut (default assist)''' | |||
Image:SG_ann_qcbp.png|500px|'''H North Knuckle (214HP)''' | |||
Image:SG_ann_fhp.png|500px|'''6HP''' | |||
Image:SG_ann_chk.png|500px|'''2HK''' | |||
</gallery> | |||
===H Destruction Pillar (default assist)=== | |||
[[Skullgirls/Team_Building#Invulnerable_DP_assists|Invincible DP]] assist that hits very high up, and sends the opponent very far on hit. | |||
===H Crescent Cut (default assist)=== | |||
Fullscreen [[Skullgirls/Team_Building#Projectile_.2F_Neutral_assists|projectile assist]] that stays active for a very long time. | |||
===H North Knuckle (214HP)=== | |||
Forward moving, 2-hit [[Skullgirls/Team_Building#Lockdown_assists|lockdown assist]] that deals a lot of damage on hit and knocks the opponent back fullscreen on hit. | |||
===6HP=== | |||
Long range, high damage overhead assist. During install, gains an additional hit for an even higher damage, 2-hit lockdown assist. | |||
===2HK=== | |||
Forward moving, 2-hit sweep. During install, gains 3 additional hits, providing good lockdown and high damage. | |||
<br clear=all/> | |||
==Move List== | ==Move List== | ||
Line 88: | Line 93: | ||
| guard = Mid | | guard = Mid | ||
| properties = {{Property-SG|Chains Into Self|}} | | properties = {{Property-SG|Chains Into Self|}} | ||
| dmg = 300, [300] | | dmg = 300, [300 (35)] | ||
| meter = 2.5 % | | meter = 2.5 % | ||
| startup = 6 | | startup = 6 | ||
Line 105: | Line 110: | ||
| guard = Mid | | guard = Mid | ||
| properties = - | | properties = - | ||
| dmg = 300, [300] | | dmg = 300, [300 (35)] | ||
| meter = 2.5 % | | meter = 2.5 % | ||
| startup = 11 (whiff), 6 (hit/block) | | startup = 11 (whiff), 6 (hit/block) | ||
Line 131: | Line 136: | ||
| guard = Mid | | guard = Mid | ||
| properties = - | | properties = - | ||
| dmg = 500, [450] | | dmg = 500, [450 (45)] | ||
| meter = 7.5% | | meter = 7.5% | ||
| startup = 12 | | startup = 12 | ||
Line 157: | Line 162: | ||
| guard = Mid | | guard = Mid | ||
| properties = {{Property-SG|Chains Into Self|}} | | properties = {{Property-SG|Chains Into Self|}} | ||
| dmg = 700, [450 x3] | | dmg = 700, [450 x3 (45 x3)] | ||
| meter = 4.5% | | meter = 4.5% | ||
| startup = 16 | | startup = 16 | ||
Line 174: | Line 179: | ||
| guard = {{Property-SG|High}} | | guard = {{Property-SG|High}} | ||
| properties = - | | properties = - | ||
| dmg = | | dmg = 600, [650 (70)] | ||
| meter = 4.5% | | meter = 4.5% | ||
| startup = 19 | | startup = 19 | ||
Line 201: | Line 206: | ||
| guard = Mid | | guard = Mid | ||
| properties = - | | properties = - | ||
| dmg = 200 x2, [ | | dmg = 200 x2, [300x2 (35x2)], 300 | ||
| meter = 2.7% x2, 3.15% | | meter = 2.7% x2, 3.15% | ||
| startup = 8 | | startup = 8 | ||
Line 228: | Line 233: | ||
| guard = Mid | | guard = Mid | ||
| properties = {{Property-SG|Chains Into Self|}} | | properties = {{Property-SG|Chains Into Self|}} | ||
| dmg = 400, [450] | | dmg = 400, [450 (45)] | ||
| meter = 3.75% | | meter = 3.75% | ||
| startup = 11 | | startup = 11 | ||
Line 245: | Line 250: | ||
| guard = Mid | | guard = Mid | ||
| properties = - | | properties = - | ||
| dmg = 500, [450] | | dmg = 500, [450 (45)] | ||
| meter = 7.5% | | meter = 7.5% | ||
| startup = 10 | | startup = 10 | ||
Line 271: | Line 276: | ||
| guard = Mid | | guard = Mid | ||
| properties = {{Property-SG|Launcher|}} | | properties = {{Property-SG|Launcher|}} | ||
| dmg = 950, [650] | | dmg = 950, [650 (70)] | ||
| meter = 10% | | meter = 10% | ||
| startup = 17 | | startup = 17 | ||
Line 301: | Line 306: | ||
| guard = Mid | | guard = Mid | ||
| properties = {{Property-SG|Chains Into Self}} | | properties = {{Property-SG|Chains Into Self}} | ||
| dmg = 300, [300] | | dmg = 300, [300 (35)] | ||
| meter = 2.5% x2 | | meter = 2.5% x2 | ||
| startup = 6 | | startup = 6 | ||
Line 313: | Line 318: | ||
| onpushblock = +9 to +26 | | onpushblock = +9 to +26 | ||
| superhitstop = N/A | | superhitstop = N/A | ||
| framedata = [[File:SG_ann_clp_fd | | framedata = [[File:SG_ann_clp_fd.png|left]]}} | ||
| | | | ||
* Can chain to sLP instead of cLP x2. | * Can chain to sLP instead of cLP x2. | ||
Line 328: | Line 333: | ||
| guard = Mid | | guard = Mid | ||
| properties = - | | properties = - | ||
| dmg = 600, [450] | | dmg = 600, [450 (45)] | ||
| meter = 7.5% | | meter = 7.5% | ||
| startup = 10 | | startup = 10 | ||
Line 353: | Line 358: | ||
| guard = Mid | | guard = Mid | ||
| properties = - | | properties = - | ||
| dmg = | | dmg = 1200, [650 x2 (70x2)] | ||
| meter = 10% | | meter = 10% | ||
| startup = 12 | | startup = 12 | ||
Line 379: | Line 384: | ||
| guard = Low | | guard = Low | ||
| properties = - | | properties = - | ||
| dmg = 250, [300] | | dmg = 250, [300 (35)] | ||
| meter = 2.5% | | meter = 2.5% | ||
| startup = 7 | | startup = 7 | ||
Line 405: | Line 410: | ||
| guard = Low | | guard = Low | ||
| properties = | | properties = | ||
| dmg = 575, [450] | | dmg = 575, [450 (45)] | ||
| meter = 7.5% | | meter = 7.5% | ||
| startup = 14 | | startup = 14 | ||
Line 431: | Line 436: | ||
| guard = Low | | guard = Low | ||
| properties = {{Property-SG|Sweep}} | | properties = {{Property-SG|Sweep}} | ||
| dmg = 700, 900, [650 x3] | | dmg = 700, 900, [650 x3 (70x3)] | ||
| meter = 7.5% x2 | | meter = 7.5% x2 | ||
| startup = 12 | | startup = 12 | ||
Line 445: | Line 450: | ||
| framedata = [[File:SG_ann_chk_fd.png|left]][[File:SG_ann_chk2_fd.png|left]]}} | | framedata = [[File:SG_ann_chk_fd.png|left]][[File:SG_ann_chk2_fd.png|left]]}} | ||
| | | | ||
* | * Cannot combo afterwards when hitting OTG, unlike other sweeps. However, the install version can always combo afterwards, regardless of whether it hits OTG or not. | ||
** Has a buffer into 5LP to make this conversion more consistent. | |||
* In Star Power, does more total chip damage than any other Star Power normal (210) | |||
}} | }} | ||
Line 459: | Line 466: | ||
| guard = High | | guard = High | ||
| properties = - | | properties = - | ||
| dmg = 250, [300] | | dmg = 250, [300 (35)] | ||
| meter = 2.5% | | meter = 2.5% | ||
| startup = 7 | | startup = 7 | ||
Line 485: | Line 492: | ||
| guard = High | | guard = High | ||
| properties = - | | properties = - | ||
| dmg = 250 x4, [450 x3] | | dmg = 250 x4, [450 x3 (45x3)] | ||
| meter = 2% x4 | | meter = 2% x4 | ||
| startup = 15 | | startup = 15 | ||
| active = 1, 2, 3, 3 | | active = 1, 2, 3, 3 | ||
| recovery = | | recovery = 11 | ||
| hitstop = 3 x4 | | hitstop = 3 x4 | ||
| hitstun = 25 x4 | | hitstun = 25 x4 | ||
Line 511: | Line 518: | ||
| guard = High | | guard = High | ||
| properties = - | | properties = - | ||
| dmg = 875, [450 x3] | | dmg = 875, [450 x3 (45x3)] | ||
| meter = 10% | | meter = 10% | ||
| startup = 16 | | startup = 16 | ||
Line 525: | Line 532: | ||
| framedata = [[File:SG_ann_jhp_fd.png|left]]}} | | framedata = [[File:SG_ann_jhp_fd.png|left]]}} | ||
| | | | ||
* Enormous hitbox for a crossup air normal. | |||
* While in Star Power, this move will only spawn stars once per jump. | |||
* Rolling | |||
}} | }} | ||
Line 537: | Line 546: | ||
| guard = High | | guard = High | ||
| properties = - | | properties = - | ||
| dmg = 300, [300] | | dmg = 300, [300 (35)] | ||
| meter = 2.5% | | meter = 2.5% | ||
| startup = 8 | | startup = 8 | ||
Line 551: | Line 560: | ||
| framedata = [[File:SG_ann_jlk_fd.png|left]]}} | | framedata = [[File:SG_ann_jlk_fd.png|left]]}} | ||
| | | | ||
* Good air to air normal due to being the highest reaching air normal Annie has with low commitment. | |||
}} | }} | ||
Line 563: | Line 572: | ||
| guard = High | | guard = High | ||
| properties = - | | properties = - | ||
| dmg = 625, [450] | | dmg = 625, [450 (45)] | ||
| meter = 2.50% | | meter = 2.50% | ||
| startup = 8, (34), 6 | | startup = 8, (34), 6 | ||
Line 589: | Line 598: | ||
| guard = High, Mid | | guard = High, Mid | ||
| properties = - | | properties = - | ||
| dmg = 800, 900, [650] | | dmg = 800, 900, [650 (70)] | ||
| meter = 7.5% x2 | | meter = 7.5% x2 | ||
| startup = 18 | | startup = 18 | ||
Line 619: | Line 628: | ||
| guard = Low | | guard = Low | ||
| properties = - | | properties = - | ||
| dmg = 500 | | dmg = 500 | ||
| meter = 7.50% | | meter = 7.50% | ||
| startup = 16 | | startup = 16 | ||
Line 627: | Line 636: | ||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 18 | | blockstun = 18 | ||
| onhit = -4 | | onhit = {{Property-SG|Stagger}} (+38, +53 CH), -4 | ||
| onblock = -2 | | onblock = -2 | ||
| onpushblock = | | onpushblock = | ||
| superhitstop = N/A | | superhitstop = N/A | ||
Line 635: | Line 644: | ||
* Standing low. | * Standing low. | ||
* Causes stagger if used as the first move in a chain. | * Causes stagger if used as the first move in a chain. | ||
* Annie's only normal that does not spawn a star while in Star Power (so it can still function as a Stagger tool). | |||
}} | }} | ||
Line 647: | Line 657: | ||
| guard = High | | guard = High | ||
| properties = - | | properties = - | ||
| dmg = | | dmg = 1300, [650 (70)] | ||
| meter = 10% | | meter = 10% | ||
| startup = 28 | | startup = 28 | ||
Line 689: | Line 699: | ||
| framedata = [[File:SG_ann_throw_fd.png|left]]}} | | framedata = [[File:SG_ann_throw_fd.png|left]]}} | ||
| | | | ||
* Despite her small size, Annie sports | * Despite her small size, Annie sports a very large throw range. | ||
* Use M Crescent Cut or L North Knuckle for meterless conversions, and H North Knuckle for corner carry. | * Use M Crescent Cut or L North Knuckle for meterless conversions, and H North Knuckle for corner carry. | ||
}} | }} | ||
Line 786: | Line 796: | ||
| dmg = 350 (100) | | dmg = 350 (100) | ||
| meter = (2.5%) 6% | | meter = (2.5%) 6% | ||
| startup = | | startup = 12, 5 | ||
| active = 1, 24 | | active = 1, 24 | ||
| recovery = 19 | | recovery = 19 | ||
Line 803: | Line 813: | ||
| dmg = 550 (200) | | dmg = 550 (200) | ||
| meter = (2.5%) 6% | | meter = (2.5%) 6% | ||
| startup = | | startup = 16, 7 | ||
| active = 1, 46 | | active = 1, 46 | ||
| recovery = 17 | | recovery = 17 | ||
Line 820: | Line 830: | ||
| dmg = 750 (300) | | dmg = 750 (300) | ||
| meter = (2.5%) 6% | | meter = (2.5%) 6% | ||
| startup = | | startup = 23, 11 | ||
| active = 1, - | | active = 1, - | ||
| recovery = 14 | | recovery = 14 | ||
Line 832: | Line 842: | ||
| framedata = [[File:SG_ann_qcfhp_fd.png|left]]}} | | framedata = [[File:SG_ann_qcfhp_fd.png|left]]}} | ||
| | | | ||
* Annie sends out a crescent-shaped projectile that travels horizontally. | * Annie sends out a crescent-shaped projectile that travels horizontally. Does not go away if Annie is hit. | ||
* Useful to cover your approach if the opponent does not have an answer for it in neutral. | |||
}} | }} | ||
Line 851: | Line 862: | ||
| active = 7 | | active = 7 | ||
| recovery = 24 | | recovery = 24 | ||
| hitstop = | | hitstop = 7 | ||
| hitstun = 24 | | hitstun = 24 | ||
| blockstun = | | blockstun = 21 | ||
| onhit = | | onhit = ±0 | ||
| onblock = | | onblock = -3 | ||
| onpushblock = | | onpushblock = | ||
| superhitstop = N/A | | superhitstop = N/A | ||
Line 869: | Line 880: | ||
| recovery = 25 | | recovery = 25 | ||
| hitstop = 9 | | hitstop = 9 | ||
| hitstun = | | hitstun = 20 | ||
| blockstun = | | blockstun = 20 | ||
| onhit = {{Property-SG|KD}} | | onhit = {{Property-SG|KD}} | ||
| onblock = - | | onblock = -7 | ||
| onpushblock = | | onpushblock = | ||
| superhitstop = N/A | | superhitstop = N/A | ||
| framedata = [[File: | | framedata = [[File:SG_ann_qcblpx2_fd.png|left]]}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version = {{NotationIcon-SG|MP}} | | version = {{NotationIcon-SG|MP}} | ||
Line 885: | Line 896: | ||
| active = 9 | | active = 9 | ||
| recovery = 30 | | recovery = 30 | ||
| hitstop = | | hitstop = 8 | ||
| hitstun = 27 | | hitstun = 27 | ||
| blockstun = | | blockstun = 25 | ||
| onhit = | | onhit = -4 | ||
| onblock = - | | onblock = -6 | ||
| onpushblock = | | onpushblock = | ||
| superhitstop = N/A | | superhitstop = N/A | ||
Line 903: | Line 914: | ||
| recovery = 30 | | recovery = 30 | ||
| hitstop = 9 | | hitstop = 9 | ||
| hitstun = | | hitstun = 20 | ||
| blockstun = | | blockstun = 22 | ||
| onhit = {{Property-SG|KD}} | | onhit = {{Property-SG|KD}} | ||
| onblock = - | | onblock = -10 | ||
| onpushblock = | | onpushblock = | ||
| superhitstop = N/A | | superhitstop = N/A | ||
| framedata = [[File: | | framedata = [[File:SG_ann_qcbmpx2_fd.png|left]]}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version = {{NotationIcon-SG|HP}} | | version = {{NotationIcon-SG|HP}} | ||
Line 919: | Line 930: | ||
| active = 19 | | active = 19 | ||
| recovery = 26 | | recovery = 26 | ||
| hitstop = | | hitstop = 9 | ||
| hitstun = 30 | | hitstun = 30 | ||
| blockstun = | | blockstun = 19 | ||
| onhit = {{Property-SG|KD}} | | onhit = {{Property-SG|KD}} | ||
| onblock = - | | onblock = -15 | ||
| onpushblock = | | onpushblock = | ||
| superhitstop = N/A | | superhitstop = N/A | ||
Line 935: | Line 946: | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = | | recovery = 41 | ||
| hitstop = | | hitstop = 11 | ||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = | | blockstun = 27 | ||
| onhit = {{Property-SG|Wall Splat}} | | onhit = {{Property-SG|Wall Splat}} | ||
| onblock = -16 | | onblock = -16 | ||
| onpushblock = | | onpushblock = | ||
| superhitstop = N/A | | superhitstop = N/A | ||
| framedata = [[File: | | framedata = [[File:SG_ann_qcbhpx2_fd.png|left]]}} | ||
| | | | ||
* Annie lunges forward with a punch. | * Annie lunges forward with a punch that can be followed up into a back-fisted smash, useful for combos and for hard callouts. | ||
* | * The non-followup version has variable recovery depending on which active frame makes contact, which limits the benefit of hitting late in active frames. | ||
* {{NotationIcon-SG|LP}} | |||
** Travels a short distance, can be used check the opponent. | |||
** -2 on block when perfectly spaced with no followup, due to variable recovery. | |||
** Follow-up pops up opponents for conversions if they're grounded, OTG with microdash 5MP. | |||
* {{NotationIcon-SG|MP}} | |||
** Travels slightly further than L Knuckle. | |||
** -4 on block when perfectly spaced with no followup, due to variable recovery. | |||
** Follow-up knocks opponents fullscreen. Used for corner combos now due to H knuckle nerfs. | |||
* {{NotationIcon-SG|HP}} | |||
** Travels much further than the previous versions and knocks down on the first hit. | |||
** Much more unsafe than the other versions. | |||
** -7 on block when perfectly spaced with no followup, due to variable recovery. | |||
** Follow-up wall splats the opponent once per combo. Very good corner carry and allows combos afterwards with Meteor Strike, or meterless when in the corner. | |||
* '''Assist Properties''' | |||
** Follow-up slam applies one extra hit's worth of damage scaling. | |||
** H version follow-up slam's blockstun reduced to 16 and blockstop reduced to 8. | |||
}} | }} | ||
Line 1,010: | Line 1,037: | ||
* Ride or die. | * Ride or die. | ||
* Annie does an uppercut-style reversal, reminiscent of Sol's Volcanic Viper. | * Annie does an uppercut-style reversal, reminiscent of Sol's Volcanic Viper. | ||
* HP version's knockdown only occurs once per combo, | * HP version's knockdown only occurs once per combo, does not work for happy birthdays. | ||
* '''Assist Properties''' | |||
** H version blockstun reduced to 16 and blockstop reduced to 8. | |||
}} | }} | ||
Line 1,023: | Line 1,052: | ||
| version = x1 | | version = x1 | ||
| guard = Mid | | guard = Mid | ||
| properties = - | | properties = {{Property-SG|Airdash Cancel}} | ||
| dmg = 300 (100) | | dmg = 300 (100) | ||
| meter = (2.5%) 7.5% | | meter = (2.5%) 7.5% | ||
Line 1,040: | Line 1,069: | ||
| version = x2 | | version = x2 | ||
| guard = Mid | | guard = Mid | ||
| properties = - | | properties = {{Property-SG|Airdash Cancel}} | ||
| dmg = 400 (100) | | dmg = 400 (100) | ||
| meter = (2.5%) 7.5% | | meter = (2.5%) 7.5% | ||
Line 1,075: | Line 1,104: | ||
* L versions dives at a 30° angle, M at a 45° angle, and H at a 50° angle (rough estimates). | * L versions dives at a 30° angle, M at a 45° angle, and H at a 50° angle (rough estimates). | ||
* Not a rekka and will do the next followup in the chain. After the second dive, only the third dive will happen afterwards. | * Not a rekka and will do the next followup in the chain. After the second dive, only the third dive will happen afterwards. | ||
* The first and second divekicks are airdash cancellable on hit or block, but not on whiff, unlike Filia's Airball. | |||
}} | }} | ||
Line 1,089: | Line 1,119: | ||
| guard = Mid | | guard = Mid | ||
| properties ={{Property-SG|Projectile}}, {{Property-SG|Invuln. (Full)}} (Frames 9-15) | | properties ={{Property-SG|Projectile}}, {{Property-SG|Invuln. (Full)}} (Frames 9-15) | ||
| dmg = | | dmg = 250 x23 (40 x23) | ||
| meter = -100% | | meter = -100% | ||
| startup = 9+6 | | startup = 9+6 | ||
Line 1,105: | Line 1,135: | ||
* Annie fires a fullscreen beam from Sagan. | * Annie fires a fullscreen beam from Sagan. | ||
* After the first projectile is made, another is made 2f later. | * After the first projectile is made, another is made 2f later. | ||
* If blocked in the air, Annie cannot block after recovery until she lands. | |||
}} | }} | ||
Line 1,116: | Line 1,147: | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard = Mid | | guard = Mid | ||
| properties = {{Property-SG|Invuln. (Full)}} (Frames 1-17) | | properties = {{Property-SG|Invuln. (Full)}} (Frames 1-17),<br>{{Property-SG|Damage Scaling|70%}} | ||
| dmg = | | dmg = 2000 (350) | ||
| meter = -100% | | meter = -100% | ||
| startup = 6+2 | | startup = 6+2 | ||
| active = 25 | | active = 25 | ||
| recovery = 42 | | recovery = 42 | ||
| hitstop = | | hitstop = 20 | ||
| hitstun = 21 | | hitstun = 21 | ||
| blockstun = 24 | | blockstun = 24 | ||
Line 1,128: | Line 1,159: | ||
| onblock = -25 | | onblock = -25 | ||
| onpushblock = | | onpushblock = | ||
| superhitstop = | | superhitstop = 5 | ||
| framedata = [[File:SG_ann_qcfkk_fd.png|left]]}} | | framedata = [[File:SG_ann_qcfkk_fd.png|left]]}} | ||
| | | | ||
* Annie lunges forward with a fierce sword strike. | * Annie lunges forward with a fierce sword strike that launches the opponent upwards, granting her conversions when they are in or near the corner. | ||
}} | }} | ||
Line 1,145: | Line 1,176: | ||
| properties ={{Property-SG|Invuln. (Full)}} (Frame 12) | | properties ={{Property-SG|Invuln. (Full)}} (Frame 12) | ||
| dmg = N/A | | dmg = N/A | ||
| meter = - | | meter = -100% (activation), -0.0925% / frame (post-flash) | ||
| startup = 12 | | startup = 12 | ||
| active = N/A | | active = N/A | ||
Line 1,158: | Line 1,189: | ||
| framedata = [[File:SG_ann_ddkk_fd.png|left]]}} | | framedata = [[File:SG_ann_ddkk_fd.png|left]]}} | ||
| | | | ||
* Annie | * By inputting 22KK, Annie can enter a powered up state that changes all her normal attacks to shoot star projectiles at the end, improving their damage, frame advantage and effective range. | ||
* | * Requires 2 bars of meter to be stocked to use, even as a DHC, and costs an entire bar of meter up front. | ||
** In addition, drains 0.0925% meter per frame / 1 bar per 15 real seconds until emptied or a Star Power super is used, and her normals will drain meter instead of building it. Drain is cut in half when in hitstun. | |||
* Meter will only drain while Annie is on-screen, and if she is tagged out it will only drain if she is called as an assist. | |||
* If a normal attack is chosen as an assist, it will gain the additional star projectiles if Star Power is active while Annie is tagged out. The additional lockdown and damage from the projectiles greatly improves their use as assists. | |||
* Annie will exit Star Power automatically upon defeat or once all her meter is spent. | |||
* Annie loses access to her normal super moves, and instead gains access to Gravity Collapse (22KK) and Photo Bop (214PP), both of which end Star Power manually. Gravity Collapse normally spends 1 bar of meter, but can be used with less than that and spends all available meter. Photo Bop will always spend all remaining meter. | |||
* If she enters Star Power as part of a DHC, then she will spend one bar of meter for the activation. Star Power activation cannot be DHC'd out of. | |||
}} | }} | ||
{{MoveData-SG | {{MoveData-SG | ||
Line 1,172: | Line 1,209: | ||
| guard = Mid | | guard = Mid | ||
| properties = {{Property-SG|Invuln. (Full)}} (Frames 1-14) | | properties = {{Property-SG|Invuln. (Full)}} (Frames 1-14) | ||
| dmg = 1350 | | dmg = 1350 (400) | ||
| meter = -100% | | meter = -100% | ||
| startup = 8+0 | | startup = 8+0 | ||
Line 1,190: | Line 1,227: | ||
| guard = Mid | | guard = Mid | ||
| properties = {{Property-SG|Invuln. (Full)}} (Frames 1-13) | | properties = {{Property-SG|Invuln. (Full)}} (Frames 1-13) | ||
| dmg = 1350 | | dmg = 1350 (400) | ||
| meter = -100% | | meter = -100% | ||
| startup = 7+0 | | startup = 7+0 | ||
Line 1,207: | Line 1,244: | ||
* Her only invincible reversal while in the air. The 22 input, hitbox that covers all around, and it being usable on both the ground and in the air all make for a very solid reversal. | * Her only invincible reversal while in the air. The 22 input, hitbox that covers all around, and it being usable on both the ground and in the air all make for a very solid reversal. | ||
* Is still usable if you have less than a full bar of meter, spending whatever is left over. | * Is still usable if you have less than a full bar of meter, spending whatever is left over. | ||
}} | }} | ||
Line 1,246: | Line 1,255: | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard = Mid | | guard = Mid | ||
| properties ={{Property-SG|Projectile}}, {{Property-SG|Invuln. (Full)}} (Frames | | properties ={{Property-SG|Projectile}}, {{Property-SG|Invuln. (Full)}} (Frames 10-11),<br>{{Property-SG|Damage Scaling|70%}} | ||
| dmg = | | dmg = 500, 1250 (250) | ||
| meter = -200% | | meter = -200% | ||
| startup = | | startup = 10+0 | ||
| active = | | active = 6, 4 | ||
| recovery = | | recovery = 63 | ||
| hitstop = | | hitstop = 5 | ||
| hitstun = (19) 22 | | hitstun = (19), 22, (15) | ||
| blockstun = | | blockstun = 13 | ||
| onhit = {{Property-SG|KD}} | | onhit = {{Property-SG|KD}} | ||
| onblock = - | | onblock = -53 | ||
| onpushblock = | | onpushblock = | ||
| superhitstop = 7 | | superhitstop = 7 | ||
Line 1,262: | Line 1,271: | ||
| | | | ||
* Annie stabs the ground and unleashes a cosmic explosion that tracks the opponent's location. | * Annie stabs the ground and unleashes a cosmic explosion that tracks the opponent's location. | ||
* Is technically three hits, but the first hit only affects opponents in an OTG state so they do not fall out. | * Is technically three hits, but the first hit only affects opponents in an OTG state so they do not fall out, and the third hit doesn't happen on block. | ||
* Has less recovery on successful hit only to allow for easier followups. | |||
* As a DHC, damage is scaled to 40%, super freeze ends earlier, and the hitstop on the second hit is reduced. | |||
}} | }} | ||
Line 1,291: | Line 1,302: | ||
* Annie sends out a multi-hit disc projectile that homes to the enemy's location. | * Annie sends out a multi-hit disc projectile that homes to the enemy's location. | ||
* Projectile lasts for 160f(?) total. | * Projectile lasts for 160f(?) total. | ||
}} | |||
{{MoveData-SG | |||
| pic = [[File:SG_ann_spqcbpp.png|225px]] | |||
| hitbox = [[File:SG_ann_spqcbpp_hb.png|225px]] | |||
| caption = " *Scoffs* Mine's worth TWO thousand words." | |||
| name = Photo Bop | |||
| subtitle= Level 5 | |||
| input = [[File:6.gif]], [[File:4.gif]], [[File:2.gif]], [[File:8.gif]] + {{NotationIcon-SG|P}} + {{NotationIcon-SG|P}} OR <br>[[File:4.gif]], [[File:6.gif]], [[File:2.gif]], [[File:8.gif]] + {{NotationIcon-SG|P}} + {{NotationIcon-SG|P}} | |||
|{{AttackData-SG | | |||
| guard = Mid | |||
| properties = {{Property-SG|Hit Grab}}, {{Property-SG|Invuln. (Full)}} (frames 1-16) | |||
| dmg = 6500, 500 (400) | |||
| meter = -500% | |||
| startup = 6+6 | |||
| active = 3 | |||
| recovery = 55 | |||
| hitstop = 12 | |||
| hitstun = 33 | |||
| blockstun = 21 | |||
| onhit = {{Property-SG|Stagger}} (+63 / +78 CH) | |||
| onblock = -24 | |||
| onpushblock = | |||
| superhitstop = 8 | |||
| framedata = [[File:SG_ann_spqcbpp_fd.png|left]]}} | |||
| | |||
* Annie drains her meter and takes a photo with the enemy. | |||
}} | }} | ||
Line 1,321: | Line 1,359: | ||
| version = Riposte | | version = Riposte | ||
| guard = Mid | | guard = Mid | ||
| properties = {{Property-SG|No Cancel}} ( | | properties = {{Property-SG|No Cancel}} (Specials), {{Property-SG|Invuln. (Full)}} (Frames 1-19) | ||
| dmg = 8* | | dmg = 8* | ||
| meter = 1.25% | | meter = 1.25% | ||
Line 1,327: | Line 1,365: | ||
| active = 3 | | active = 3 | ||
| recovery = 21 | | recovery = 21 | ||
| hitstop = | | hitstop = 12 | ||
| hitstun = 20 | | hitstun = 20 | ||
| blockstun = 24 | | blockstun = 24 | ||
| onhit = {{Property-SG|KD}} | | onhit = {{Property-SG|KD}} | ||
| onblock = +6 | | onblock = +6 | ||
| onpushblock = | | onpushblock = +9 | ||
| superhitstop = N/A | | superhitstop = N/A | ||
| framedata = [[File:SG_ann_taunt_hit_fd.png|left]]}} | | framedata = [[File:SG_ann_taunt_hit_fd.png|left]]}} | ||
| | | | ||
* Technically does 5.333~, but this move will always be a | * Acts as a counter against mids and high strikes only. Loses to lows and projectiles. Annie receives 3.75x damage instead of 1.5x damage on counterhit. | ||
* If Annie is thrown, she loses 2 bars. | |||
* This move freezes the attacker in place, stripping all invul from them (including bursts), similar to Valentine's counter super, but will not strip armor. | |||
* Technically does 5.333~, but this move will always be a counter hit (Light). | |||
* Fun fact: The input for this taunt is written on the chalkboard in Class Notes, and was there long before Annie's release. | |||
* | |||
}} | }} | ||
Line 1,374: | Line 1,417: | ||
| text5=Original alternate color palette. | | text5=Original alternate color palette. | ||
| text6=Original alternate color palette. | | text6=Original alternate color palette. | ||
| text7=Original alternate color palette based on [https://static.wikia.nocookie.net/skullgirls/images/ | | text7=Original alternate color palette based on [https://static.wikia.nocookie.net/skullgirls/images/6/68/Annie_young_story_portrait_SG2E.png Annie before her mother's wish for Annie's immortality]. | ||
| text8=Based on [https://guilty-gear.fandom.com/wiki/Sol_Badguy Sol Badguy] from Guilty Gear. Includes Sagan as [https://guilty-gear.fandom.com/wiki/Ky_Kiske Ky Kiske]. | | text8=Based on [https://guilty-gear.fandom.com/wiki/Sol_Badguy Sol Badguy] from Guilty Gear. Includes Sagan as [https://guilty-gear.fandom.com/wiki/Ky_Kiske Ky Kiske]. | ||
| text9=Based on the MvCI design for [https://marvelvscapcom.fandom.com/wiki/Gamora Gamora] from Guardians of the Galaxy. Includes Sagan as [https://marvelcinematicuniverse.fandom.com/wiki/Groot Groot]. | | text9=Based on the MvCI design for [https://marvelvscapcom.fandom.com/wiki/Gamora Gamora] from Guardians of the Galaxy. Includes Sagan as [https://marvelcinematicuniverse.fandom.com/wiki/Groot Groot]. | ||
Line 1,399: | Line 1,442: | ||
| text30=Based on [https://arleandcarbuncle.fandom.com/wiki/Arle_Nadja Arle] from Puyo Puyo. Includes Sagan as [https://arleandcarbuncle.fandom.com/wiki/Carbuncle Carbuncle] | | text30=Based on [https://arleandcarbuncle.fandom.com/wiki/Arle_Nadja Arle] from Puyo Puyo. Includes Sagan as [https://arleandcarbuncle.fandom.com/wiki/Carbuncle Carbuncle] | ||
| text31=Based on black and white television. | | text31=Based on black and white television. | ||
| text32=Based on [https://steven-universe.fandom.com/wiki/Rose_Quartz Rose Quartz] from Steven Universe. Changes to [https://steven-universe.fandom.com/wiki/Pink_Diamond Pink Diamond] while in install. Includes Sagan as [https://steven-universe.fandom.com/wiki/Lion Lion]. | |||
| color1=SG_ann_color1.png | | color1=SG_ann_color1.png | ||
| color2=SG_ann_color2.png | | color2=SG_ann_color2.png | ||
Line 1,429: | Line 1,473: | ||
| color29=SG_ann_color29.png | | color29=SG_ann_color29.png | ||
| color30=SG_ann_color30.png | | color30=SG_ann_color30.png | ||
| color31=SG_ann_color31.png}} | | color31=SG_ann_color31.png | ||
| color32=SG_ann_color32.png | |||
}} | |||
==Intro Poses== | ==Intro Poses== | ||
Line 1,467: | Line 1,513: | ||
|region = br | |region = br | ||
|status = Active | |status = Active | ||
|notes = {{CharLink-SG|ann| H Knuckle}} / {{CharLink-SG|cer| H LNL}} <br>Farofa <br>[https:// | |notes = {{CharLink-SG|msf| M Fiber}} / {{CharLink-SG|ann| H Knuckle}} / {{CharLink-SG|cer| H LNL}} <br>Farofa <br>[https://youtu.be/J8pFs_pZOOI?t=10323 Example Play] | ||
}} | }} | ||
{{PlayerListEntry | {{PlayerListEntry | ||
|name = SonicFox | |name = penpen <br>[https://twitter.com/penpen0860g @penpen0860g] | ||
|color = 23 | |||
|region = jp | |||
|regionNote = 神戸 (Koube) | |||
|status = Active | |||
|notes = {{CharLink-SG|msf| 5HK}} / {{CharLink-SG|ann| H DP}} / {{CharLink-SG|fuk| H Drill}} <br>Tech monster and Japan's strongest player. Streams regularly on [https://www.twitch.tv/penpen0860g twitch] <br>[https://www.youtube.com/watch?v=dSPOgdV8mL4 Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = SonicFox <br>[https://twitter.com/SonicFox @SonicFox] | |||
|color = 7 | |color = 7 | ||
|region = us | |region = us | ||
Line 1,477: | Line 1,531: | ||
|notes = {{CharLink-SG|ann| H Knuckle}} / {{CharLink-SG|rfo| H Beam}} / {{CharLink-SG|fil| H Updo}} <br> <br>[https://youtu.be/R39S5voPzRw?t=15468 Example Play] | |notes = {{CharLink-SG|ann| H Knuckle}} / {{CharLink-SG|rfo| H Beam}} / {{CharLink-SG|fil| H Updo}} <br> <br>[https://youtu.be/R39S5voPzRw?t=15468 Example Play] | ||
}} | }} | ||
{{PlayerListEntry | {{PlayerListEntry | ||
|name = | |name = Vineko | ||
|color = | |color = 22 | ||
|region = | |region = br | ||
|status = Active | |||
|notes = {{CharLink-SG|par| Bike}} / {{CharLink-SG|umb| Grinder}} / {{CharLink-SG|ann| cHK}} <br> Vineko Gameplays<br>[https://youtu.be/lCygB4MKyb4?t=673 Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = Dekillsage <br>[https://twitter.com/dekillsage @Dekillsage] | |||
|color = 2 | |||
|region = us | |||
|status = Active | |status = Active | ||
|notes = | |notes = Various <br> deskvillage <br>[https://youtu.be/LfHmdbxUGXc?t=10087 Example Play] | ||
}} | }} | ||
}} | }} | ||
{{SG}} | {{SG}} | ||
[[Category: Skullgirls]] | [[Category: Skullgirls]] | ||
[[Category: Annie]] | [[Category: Annie]] |
Latest revision as of 10:21, 17 June 2024
Story
To all appearances, Annie is a young television actress and the host of “Annie Of The Stars,” a TV variety show based on the myths, legends, and folklore of the titular character. The show has been on the air for years, mixing live-action and animation with multiple actresses playing the lead role.
At least… that’s what Annie wants you to believe! In truth, there has only ever been one Annie. Cursed by the Skull Heart to never grow up, Annie has been alive for centuries. Over that time, she’s made it her personal quest to stop the Skull Heart once and for all. To that end, she has acquired numerous skills and items, including her remote parasite, Sagan. Even performing on television works to further her goals as she hopes to educate the world about the dangers of the Skull Heart.
Fiercer than she looks, bravest in the cosmos, she is ANNIE OF THE STARS!
Overview
Annie is a mid and close-range character, with a pretty balanced kit overall, having almost all the tools necessary for various situations and ranges, allowing her to freely vary their use during approach, combos and pressure. Her special feature is Star Power, a super that improves all of Annie's normal attacks, launching stars at different angles, making her a lot more versatile for combos and pressure and extremely dangerous in neutral.
Annie is a high-damage midrange-rushdown character with a well-rounded set of tools for any situation. |
Strengths | Weaknesses |
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Stats
Movement
Weight | Dash | Double Jump | Airdash | IAD Lockout |
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Light | Run | No | Yes | 8 |
Wakeup Time
Forward Tech | Backward Tech | Sliding KD | Hard KD | Crumple |
---|---|---|---|---|
38 | 35 | 88 | 39 | 39 |
Assists
H Destruction Pillar (default assist)
Invincible DP assist that hits very high up, and sends the opponent very far on hit.
H Crescent Cut (default assist)
Fullscreen projectile assist that stays active for a very long time.
H North Knuckle (214HP)
Forward moving, 2-hit lockdown assist that deals a lot of damage on hit and knocks the opponent back fullscreen on hit.
6HP
Long range, high damage overhead assist. During install, gains an additional hit for an even higher damage, 2-hit lockdown assist.
2HK
Forward moving, 2-hit sweep. During install, gains 3 additional hits, providing good lockdown and high damage.
Move List
During Star Power, the extra hits from the star projectiles alter the frame advantage of her attacks and add extra damage. The values listed without brackets is her normal frame data, while the values inside brackets are during Star Power. The Star Power data assumes that all star projectiles make contact on their first active frame, but will vary in-game depending on how many hit and how late they do. For damage, [x] only lists the damage caused by the star projectiles, separately from the normal attack's damage.
Standing Normals
Ceres Toggle Hitboxes Toggle Hitboxes
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Binary System Toggle Hitboxes Toggle Hitboxes
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Kuiper Belt Toggle Hitboxes Toggle Hitboxes
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Cassiopeian Gambit Toggle Hitboxes Toggle Hitboxes
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Liftoff Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
Sedna Toggle Hitboxes Toggle Hitboxes
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Meathook Galaxy Toggle Hitboxes Toggle Hitboxes
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Retrograde Slice Toggle Hitboxes Toggle Hitboxes
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Boötes Void Toggle Hitboxes Toggle Hitboxes
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Hobble Telescope Toggle Hitboxes Toggle Hitboxes
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Big Dipper Toggle Hitboxes Toggle Hitboxes
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Jumping Normals
Yaw Breaker Toggle Hitboxes Toggle Hitboxes
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Pitch a Fit Toggle Hitboxes Toggle Hitboxes
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Rolling Maneuver Toggle Hitboxes Toggle Hitboxes
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Eris Toggle Hitboxes Toggle Hitboxes
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Canopus Kick Toggle Hitboxes Toggle Hitboxes
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Dogleg Maneuver Toggle Hitboxes Toggle Hitboxes
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Command Normals
Andromeda Toggle Hitboxes Toggle Hitboxes
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Luminous Supergiant Toggle Hitboxes Toggle Hitboxes
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Universal Mechanics
Sagan's Paradox Toggle Hitboxes Toggle Hitboxes
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Gimbal Lock Toggle Hitboxes Toggle Hitboxes
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Falling Star Toggle Hitboxes Toggle Hitboxes
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Saturn Slash Toggle Hitboxes Toggle Hitboxes
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Specials
"Crescent Cleave!" Toggle Hitboxes Toggle Hitboxes
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"North Knuckle!" Toggle Hitboxes Toggle Hitboxes
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"Destruction Pillar!" Toggle Hitboxes Toggle Hitboxes
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"First stage. Second stage. Splashdown!" Toggle Hitboxes Toggle Hitboxes
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Supers
"Pale blue beam!" Toggle Hitboxes Toggle Hitboxes
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"Orion's... BELT!" Toggle Hitboxes Toggle Hitboxes
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"Evil will never escape cosmic justice!"
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"Hey!" Toggle Hitboxes Toggle Hitboxes
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"Creation... OBLITERATION!" Toggle Hitboxes Toggle Hitboxes
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"Celestial spiral!" Toggle Hitboxes Toggle Hitboxes
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" *Scoffs* Mine's worth TWO thousand words." Toggle Hitboxes Toggle Hitboxes
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Taunt
"Put 'er there!" Toggle Hitboxes Toggle Hitboxes
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"Catch my good side?"
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Colors
Color 1 Default color palette. |
Color 2 Original alternate color palette. |
Color 3 Original alternate color palette. |
Color 4 Original alternate color palette. |
Color 5 Original alternate color palette. |
Color 6 Original alternate color palette. |
Color 7 Original alternate color palette based on Annie before her mother's wish for Annie's immortality. |
Color 8 Based on Sol Badguy from Guilty Gear. Includes Sagan as Ky Kiske. |
Color 9 Based on the MvCI design for Gamora from Guardians of the Galaxy. Includes Sagan as Groot. |
Color 10 Based on Shinobu Jacobs from No More Heroes. |
Color 11 Based on Platinum the Trinity from BlazBlue. |
Color 12 Based on Link from The Legend of Zelda. Includes Sagan as Navi. |
Color 13 Based on Wonder Woman from DC Comics. |
Color 14 Based on Cloud Strife from Final Fantasy VII. Includes Sagan as a Moogle. |
Color 15 Based on Usagi Tsukino from Sailor Moon. Includes Sagan as Luna. |
Color 16 Based on Nessa from Pokémon Sword & Shield. Includes Sagan as Milotic. |
Color 17 Based on Byleth from Fire Emblem: Three Houses. Includes Sagan as Sothis. |
Color 18 Based on Star Butterfly from Star vs. The Forces of Evil. Includes Sagan as Pony Head. |
Color 19 Based on Ahsoka Tano from Star Wars: The Clone Wars. Includes Sagan as Morai. |
Color 20 Based on Dante from Devil May Cry. Includes Sagan as Vergil. |
Color 21 Based on Sayaka Miki from Puella Magi Madoka Magica. Includes Sagan as Kyubey. |
Color 22 Based on Adora's She-Ra form from She-Ra and the Princesses of Power. Includes Sagan as Swift Wind. |
Color 23 Based on Wednesday Addams from The Addams Family. Includes Sagan as Cousin Itt. |
Color 24 Based on Cream the Rabbit from Sonic the Hedgehog. Includes Sagan as Cheese. |
Color 25 Based on Meta Knight from Kirby. Includes Sagan as Kirby. |
Color 26 Based on Erza Scarlet from Fairy Tail. Includes Sagan as Happy. |
Color 27 Based on GLaDOS from Portal. Includes Sagan as the cake. |
Color 28 Based on Zagreus from Hades. Includes Sagan as Thanatos. |
Color 29 Based on Lio Fotia from Promare. Includes Sagan as Galo Thymos. |
Color 30 Based on Arle from Puyo Puyo. Includes Sagan as Carbuncle |
Color 31 Based on black and white television. |
Color 32 Based on Rose Quartz from Steven Universe. Changes to Pink Diamond while in install. Includes Sagan as Lion. |
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Intro Poses
Annie has 3 different intro poses that can be selected by holding a light, medium or heavy button during the loading screen before a match. (Currently these lines are cycled through her poses.)
Intro pose 1: Hold OR Annie rides in on a star, Sagan in arms Let's make it flashy! This part never gets old. | |
Intro pose 2: Hold OR Annie waves to the camera whilst she walks on stage. Stick to the SCRIPT! Who greenlit this? | |
Intro pose 3: Hold OR Sagan brings Annie her sword. I'll kick... U-Uranus! For this scene... Oh yeah! |
Win Poses
(There's multiple lines so I'll only have these 2 for now until more poses are added if they are added). - Seen
Winpose 1:
Did you catch my good side? And the winner is... Annie! *Annie imitates a crowd cheer* |
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
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Caio Lugon @Caio_Lugon |
Brazil |
Active | M Fiber / H Knuckle / H LNL Farofa Example Play | |
penpen @penpen0860g |
Japan 神戸 (Koube) |
Active | 5HK / H DP / H Drill Tech monster and Japan's strongest player. Streams regularly on twitch Example Play | |
SonicFox @SonicFox |
United States NY |
Active | H Knuckle / H Beam / H Updo Example Play | |
Vineko | Brazil |
Active | Bike / Grinder / cHK Vineko Gameplays Example Play | |
Dekillsage @Dekillsage |
United States |
Active | Various deskvillage Example Play |