Skullgirls/Umbrella/Combos: Difference between revisions
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DISCLAIMER: This character just got reworked in her entirety and none of the following works anymore. We are currently at work trying to come up with updated strategies that reflect the new hunger mechanics. please be patient :) | |||
-Mizuumi contributers | |||
==Hit Confirms== | ==Hit Confirms== | ||
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{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:2LK 2MP | :2LK 2MP 2HK [2]8HP | ||
:microdash 2LK 6HP 214MK | :microdash 2LK 6HP 214MK | ||
:5MPx2 2HP | :5MPx2 2HP | ||
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| description= | | description= | ||
* Ravenous =<1 pip start | * Ravenous =<1 pip start | ||
* Against some characters you will need to dash in-between 214MK and 5MPx2 | |||
* Has an incredible reset point against lights and mediums after 6HP 214MK | * Has an incredible reset point against lights and mediums after 6HP 214MK | ||
* | * After the first [2]8HP, you can get 2MP 6HP (instead of 2LK 6HP) against some characters for extra damage, and can start the combo with 5HP [2]8HP (instead of 2HK [2]8HP), but it's quite hard | ||
* Against Cerebella you want to have all but the last hit of 5mp connect, if you let all 6 hits connect she wont get hit by the jHP | |||
| video=[https://youtu.be/rcslFR0U6ao (video)] | | video=[https://youtu.be/rcslFR0U6ao (video)] | ||
|}} | |}} | ||
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* Damage varies depending on how many bubbles hit the opponent. Holding neutral after 236KK will make more bubbles hit, but also makes the pickup harder than holding 6 on some characters. | * Damage varies depending on how many bubbles hit the opponent. Holding neutral after 236KK will make more bubbles hit, but also makes the pickup harder than holding 6 on some characters. | ||
| video=[https://youtu.be/YqkMQZ4WHfs (video)] | | video=[https://youtu.be/YqkMQZ4WHfs (video)] | ||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:2LK 2MK 2HK 236LP (max grinds) | |||
:microdash 2HP | |||
:jMP jHP 214MK | |||
:OTG 5MPx2 214HK | |||
:dash 6LP 5MPx2 2HP | |||
:jHK | |||
:5LK 5MPx2 5HP [4]6MP 623PP | |||
| damage=8156 | |||
| meter=1 | |||
| location=Anywhere | |||
| charspecific=Lights and Meds | |||
| description= | |||
* DO NOT use this combo unless it is your only way to kill the opponent, prioritize hunger drain routes instead | |||
* Satiated to Stuffed | |||
* Microdash is only needed on skinny characters like Squigly | |||
* Delay jHP on lightweights | |||
| video=[https://youtu.be/gE54IoymFuw (video)] | |||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:2LK 2MK 2HK 236LP(max grinds) | |||
:2HP | |||
:JMP JHP 214MK | |||
:5MPX2 6[HP] 214MK | |||
:5MK 214MK | |||
:[4]6MP | |||
:6LP 5MP(x2) 5HP [4]6MP 236KK | |||
:!6LP | |||
| damage=8837 | |||
| meter=1 | |||
| location=corner | |||
| charspecific=Lights and Meds | |||
| description= | |||
* DO NOT use this combo unless it is your only way to kill the opponent, prioritize hunger drain routes instead | |||
* Satiated to Stuffed | |||
| video=[https://youtu.be/wISWX_ejxpI (video)] | |||
|}} | |}} | ||
|} | |} | ||
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| notation= | | notation= | ||
:Air Throw | :Air Throw | ||
: | :6LP 2MK(splash) 6HP 214MK | ||
:[4]6MP | :5MP 5HP [4]6MP | ||
: | :6LP 2HP | ||
: | :jHP 236LP(until 2.5 pips) | ||
: | :5LK 5MP(x2) 2HP | ||
:jLP jMP jHP [2]8HP 623PP | |||
| damage=~5800 | |||
| damage= | |||
| meter=1 | | meter=1 | ||
| location=Midscreen | | location=Midscreen | ||
| charspecific= | | charspecific=Lights and Meds | ||
| description= | | description= | ||
* | * Your main goal if you land a ravenous airthrow is to set up sqrt as soon as possible. after the 6HP in this route is a fantastic spot | ||
| video=[https://youtu.be/7R0lb6SgZ2w (video)] | |||
| video=[https://youtu.be/ | |||
|}} | |}} | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:Air Throw | :Air Throw | ||
: | :6LP 2MK(splash) 6HP 214MK | ||
: | :dash 5MP(x2) 2HP | ||
: | :jHP 214HK 214MK | ||
:[4]6MP jLK | |||
:[4]6MP | :5LK 5MP(x2) 2HP | ||
:jLP jMP jHP [2]8HP 623PP | |||
| damage= | | damage=~5500 | ||
| meter=1 | | meter=1 | ||
| location=Midscreen | | location=Midscreen | ||
| charspecific= | | charspecific=Lights and Meds | ||
| description= | | description= | ||
* | * If you land an airthrow in satiated, burn as much hunger as possible until you get into ravenous. Prioritize hunger drain more than damage | ||
| video=[https://youtu.be/Py-zK-ynyYA (video)] | |||
| video=[https://youtu.be/ | |||
|}} | |}} | ||
|} | |} | ||
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|}} | |}} | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
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|} | |} | ||
=== | ===DHC=== | ||
{{ComboHeader-SG}} | {{ComboHeader-SG}} | ||
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:5LK 5MPx2 5HP [4]6MP | :5LK 5MPx2 5HP [4]6MP | ||
:6LP 5MPx2 2HP [2]8HP | :6LP 5MPx2 2HP [2]8HP | ||
| damage=4488 DHC damage | | damage=4488 DHC damage | ||
| meter=1 | | meter=1 | ||
Line 509: | Line 526: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
: | :jMP jHP [2]8HP | ||
: | :662LK 6HP 214MK | ||
:dash 5MP(x2) 2HP | |||
: | :8jHP [4]6MP(splash) | ||
:5LK 5MP(x2) 2HP | |||
: | :jMP jHP 236LP (until 2 pips) | ||
: | :dash 6LP 2HP | ||
: | :jLP jMP jHP [2]8HP 623PP | ||
| damage=~8900 | |||
: | |||
| damage= | |||
| meter=1 | | meter=1 | ||
| location= | | location=Anywhere | ||
| charspecific= | | charspecific= Universal | ||
| description= | | description= | ||
| video=[https://youtu.be/ | *Umbrella's Heavy buttons are not very good at fishing for counterhits in neutral and provide mediocre damage as a punish, medium counterhits are much more useful to learn with this character | ||
*this damage is probably as good as you can get without going into character specific routing or using assists | |||
*on heavies, you do not need to dash to get the first 5MP to connect | |||
*never do this combo please. Use your assists | |||
| video=[https://youtu.be/KRiOZQMxpT0 (video)] | |||
|}} | |}} | ||
|} | |} |
Latest revision as of 07:01, 29 May 2024
Numpad notation | |
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DISCLAIMER: This character just got reworked in her entirety and none of the following works anymore. We are currently at work trying to come up with updated strategies that reflect the new hunger mechanics. please be patient :) -Mizuumi contributers
Hit Confirms
- 2LK 2MK - Standard, hunger-independent low > low hitconfirm that's -2.
- 2LK 5MK - Standard low > low hitconfirm when close to a puddle, since 2MK splash will ruin many routes. More damage than 2LK 2MK,, and combos into 6HP and more, but is -5 on block.
- 2LK 2MP - Ravenous low > low hitconfirm. More damage than 2LK 2MK, and only -3. Functions while Overstuffed, since it's -6, but 2MP will hit mid, so it's not too effective. Do NOT use this hitconfirm while Satiated, it's -8.
- 2MP Slurp - Ravenous low > mid hitconfirm. Combos from max range, it's +2 on block and makes her a massive threat midrange. While in satiated, it will combo into Slurp but you have to use Reflector or an assist to combo after.
- jMP jMK - Ravenous overhead hitconfirm. After landing, link 2MP or 2HK into your normal bnb.
- jMP dl jHP - Alternate Ravenous overhead hitconfirm that can lead into higher damage since you get a stage 1 special cancel, but can be hard to follow up without using OTG. It's still possible by cancelling into Slurp and using 5LP, or by using Slurp and an assist. Try doing as few hits of jHP as possible.
BnB Combos
Beginner
A basic ground chain combo ending in sweep. Unsafe on block.
2LK 2MK 2HK
A basic ground chain combo ending in a special cancel. Also unsafe on block, so don't do the Salt Grinder (236LP) if you notice your opponent is blocking. Instead, do Slurp n Slide ([4]6MP) to restart your pressure.
2LK 2MK 2HK 236LP
A basic ground chain combo ending in a super cancel.
2LK 2MK 2HK 236LP 623PP
Intermediate
To start playing Umbrella you only really need two combos: The Satiated BnB and the Ravenous BnB. While Overstuffed and Starving combos are useful, they're not obligatory to learn to play the character.
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7469 |
1 |
Anywhere |
Universal |
|
|
|
6362 |
1 |
Anywhere |
Universal |
|
Conversions
Retina Reflector is your go-to conversion tool when you don't have anything planned ahead for a specific situation. It is your only way to convert off of satiated Slurp n' Slide without assists, and is your only way to convert off of midscreen Tongue Twister without assists (except for Beowulf and Big Band, you can dash 5lp for those characters in any hunger state)
Slurp n' Slide
- In starving, use Reflector or an assist
- In ravenous, you can use 5lp to continue the combo OTGless on light weight and medium weight characters. A higher damage conversion can be performed using an assist like Big Band's H Brass alongside the special, then following up with the air hits of 6hp
- In satiated, use Reflector or an assist
- In overstuffed, you can follow up with any of your faster normals in the corner, but this will require OTG. When midscreen, you will need to spend the meter for Reflector or use an assist
Tongue Twister
- When ending the move in ravenous, you can follow up with Slurp n' Slide (see above) and continue the combo that way
- When ending in satiated or overstuffed, you will need to use Reflector to continue the combo (except for Beowulf and Big Band)
Hungern Rush
- When ending the move in ravenous, you can continue the combo with any of your ground buttons, but this requires OTG. The most common follow up is 662lk into 6hp (does not work if you used the move while in starving to get to ravenous, but starving Rush is not a move you should be using anyways)
- When ending the move in satiated, the best followup if you can kill the opponent is to go into overstuffed using Salt Grinder (this is only practical on light weights and medium weights, and is a one frame link against heavies). otherwise using 5mp into 2hp is a fairly consistent followup, but it requires OTG. Your only OTGless followup is Reflector
- When ending the move in overstuffed (or using it in overstuffed to start) it is advisable to just spend the meter on Reflector and continue the combo from there
Enders
If you have a puddle available, 6LP 2MK(splash) 6HP Rush (or 6LP 5MP(x2) 5HP Slurp n' Slide if you are in overstuffed) is your highest damage meterless combo ender
- If you do not have a puddle, j.lp j.mp j.hp Rush is your optimal combo ender in ravenous
- Retina Reflector: Contact Lens is the easiest super for ending combos, Under the Weather does slightly more damage if you hit every bubble, but is harder to DHC out of and is harder to combo into
Tips & Tricks
- Under the Weather is best used as a combo ender when in overstuffed, as the bubbles cause a knockdown state. This can let you do things like looping the super until you run out of meter for extra damage
Combos By Starter
2LK
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
6362 |
1 |
Anywhere |
Universal |
|
|
|
7469 |
1 |
Anywhere |
Universal |
|
|
|
~7657 |
1 |
Anywhere |
Fortune, Painwheel, Valentine, Fukua, Robo, Filia, Peacock, Beowulf |
|
|
|
~7545 |
1 |
Anywhere |
Lights and Mediums |
|
|
|
~8320 |
1 |
Anywhere |
Lights and Mediums except Squigly |
|
|
|
9259 |
1 |
Anywhere |
Lights |
|
|
|
9467 |
1 |
Anywhere |
Mediums |
|
|
|
~8063 |
1 |
Corner |
Lights and Mediums |
|
|
|
~8260 |
1 |
Corner |
Lights and Mediums |
|
|
|
~9103 |
1 |
Corner |
Universal |
|
|
|
8156 |
1 |
Anywhere |
Lights and Meds |
|
|
|
8837 |
1 |
corner |
Lights and Meds |
|
Throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7256 |
1 |
Midscreen |
Universal |
|
|
|
7261 |
1 |
Midscreen |
Universal |
|
Air Throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
~5800 |
1 |
Midscreen |
Lights and Meds |
|
|
|
~5500 |
1 |
Midscreen |
Lights and Meds |
|
Tongue Twister
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
6974 |
1 |
Anywhere |
Universal |
|
|
|
8261 |
1 |
Anywhere |
Universal |
|
DHC
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
4488 DHC damage |
1 |
Anywhere |
Universal |
|
|
|
5490 DHC damage |
1 |
Anywhere |
Universal |
|
Counter Hit Punishes
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
~8900 |
1 |
Anywhere |
Universal |
|
Double Snap
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
0 |
Corner |
Universal |
|
||
|
0 |
Corner |
Universal |
|
||
|
0 |
Corner |
Universal |
|
Midscreen Assist Kill
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
0 |
Midscreen |
Universal |
|
|
|
N/A |
0 |
Midscreen |
Universal |
|