Power Rangers: Battle for the Grid/Dai Shi: Difference between revisions
BoatsandJoes (talk | contribs) m (Added some combo theory.) |
Akaragitsune (talk | contribs) |
||
(55 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
[[image:BFTG_DAI_Profile.png |<center><font size="4"><b>Dai Shi</b></font></center>|thumb|400px|right]] | [[image:BFTG_DAI_Profile.png |<center><font size="4"><b>Dai Shi</b></font></center>|thumb|400px|right]] | ||
{{Content Box|content= | |||
<div style="display: flex;justify-content: start;align-items:center;flex-wrap: wrap;"> | |||
{{FP Button|{{#if: {{{sub|}}} | {{BASEPAGENAME}} | {{FULLPAGENAME}} }}|Overview}} | |||
{{FP Button|{{#if: {{{sub|}}} | {{BASEPAGENAME}}/Combos | {{FULLPAGENAME}}/Combos }}|Combos}} | |||
{{FP Button|{{#if: {{{sub|}}} | {{BASEPAGENAME}}/Resets| {{FULLPAGENAME}}/Resets}}|Resets / Incoming Setups}} | |||
{{FP Button|{{#if: {{{sub|}}} | {{BASEPAGENAME}}/Team Building| {{FULLPAGENAME}}/Team Building}}|Assist/Tagouts}} | |||
{{FP Button|{{#if: {{{sub|}}} | {{BASEPAGENAME}}/Strategy | {{FULLPAGENAME}}/Strategy }}|Strategy / Counter Strategy }} | |||
{{FP Button|{{#if: {{{sub|}}} | {{BASEPAGENAME}}/Videos | {{FULLPAGENAME}}/Videos }}|Videos }} | |||
<div class="mizubutton">[https://twitter.com/hashtag/BFTG_DAI?src=hashtag_click #BFTG_DAI]</div> | |||
</div> | |||
}}<noinclude>[[Category:Power Rangers: Battle for the Grid]]</noinclude> | |||
{{TOClimit|2}} | {{TOClimit|2}} | ||
==Introduction== | ==Introduction== | ||
'''Health: 1000''' <br> | |||
'''Walk Speed: - forward, - back''' | |||
The evil spirit of an eight-headed dragon, Dai Shi was imprisoned long ago in an ornate box by the Pai Zhua, or "Order of the Claw", and kept under their protection. Jarrod, a disillusioned student of Pai Zhua, accidentally caused the seal to be broken. Dai Shi then possessed Jarrod and took control of his body to unleash vengeance upon the world. | |||
==Overview== | ==Overview== | ||
Dai Shi has slow walkspeed and an okay wavedash, but has very powerful mobility with 4S wall cling, 6S demon flip, and to a lesser extent 5S armored command run. He has a lot of options to move around the screen both backwards and forwards. His normals are just okay in the startup and damage department, but the ability to cancel them into movement and a wide variety of special moves makes Dai Shi stylish and unpredictable. Be evasive and wait for the perfect moment to go in: float like a butterfly and sting like a beast! | Dai Shi has slow walkspeed and an okay wavedash, but has very powerful mobility with 4S wall cling, 6S demon flip, and to a lesser extent his 5S armored command run. He has a lot of options to move around the screen both backwards and forwards. His normals are just okay in the startup and damage department, but the ability to cancel them into movement and a wide variety of special moves makes Dai Shi stylish and unpredictable. Be evasive and wait for the perfect moment to go in: float like a butterfly and sting like a beast! | ||
{{StrengthsAndWeaknesses | |||
| intro = '''Dai Shi''' is a rushdown character who excels at dishing out large damage and providing strong tagout setups, whilst also boasting a really nice variety of resets. | |||
| pros = | |||
*'''Tagouts''': On tagout Dai has a lot of moves that do a decent job of covering the screen - notably his demon flip and his armored run. | |||
*'''Neutral Skips''': While it may feel like a budget Drakkon or Adam neutral skip at times, Dai's wallcling can still be a positive if backed up by an effective assist. | |||
*'''Reset Options''': Dai has a surprising number of varied resets, allowing you to both keep the opponent guessing, and set up unblockable resets. | |||
*'''Swap Strike''': For some ungodly reason, Dai's SS is +8 on block. Yeah, use that. | |||
| cons= | |||
*'''Solo''': Dai's neutral game without assists is quite difficult to navigate. Having no options to force the opponent to make a hard decision in neutral alongside his real struggle against zoners means that Dai on his own is one of the least threatening characters in the game | |||
*'''Assist''': While Dai's assist isn't bad at setting up sandwiches, it does feel functionally worse than assists like Jason's, as it's fairly slow in comparison. | |||
|tablewidth=80 | |||
}} | |||
==Normal Moves== | ==Normal Moves== | ||
====== <font style="visibility:hidden" size="0">5L</font> ====== | ====== <font style="visibility:hidden" size="0">5L</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 58: | Line 85: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description=Spinning knockdown. | |description=Spinning knockdown. Cancellable by 5S | ||
}} | }} | ||
}} | }} | ||
Line 109: | Line 136: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description=Spinning knockdown | |description=Spinning knockdown that heals Dai Shi for a small amount - combos into EX | ||
}} | }} | ||
}} | }} | ||
Line 126: | Line 153: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description=Moves Dai Shi forward a lot | |description=Moves Dai Shi forward a lot. Sliding knockdown on air hit. | ||
}} | }} | ||
}} | }} | ||
Line 211: | Line 238: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description= Links into 4H | ||
}} | }} | ||
}} | }} | ||
Line 285: | Line 312: | ||
==Special Moves== | ==Special Moves== | ||
====== <font style="visibility:hidden" size="0">5S</font> ====== | ====== <font style="visibility:hidden" size="0">5S</font> ====== | ||
{{MoveData | {{MoveData | ||
| | |image=BTFG_DAI_5S.png | ||
|image2= | |caption=Run startup | ||
|image3= | |image2=BTFG_DAI_5SL.png | ||
|image4= | |caption2=~L | ||
| | |image3=BTFG_DAI_5SM.png | ||
|caption3=~M | |||
|image4=BTFG_DAI_5SH.png | |||
|caption4=~H | |||
|name=5S | |name=5S | ||
|data= | |data= | ||
Line 303: | Line 332: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description=Dai Shi starts his command run. | |description=Dai Shi starts his command run. The run itself has 4 hits of armor (he takes no damage, but it can be broken by certain moves and any throw). The move can be cancelled into several followups as soon as Dai Shi finishes crouching down: much sooner than the armor kicks in. Dai shi can cancel any time during the run as well, but the armor goes away when he does. If you do nothing during the run, Dai Shi will perform a swipe attack that wall bounces on juggle hit and crumples on ground hit. | ||
}} | }} | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
Line 313: | Line 342: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description=Berserker slash. | |description=Berserker slash. Consists of 2 hits, the first will cause a stagger state and restand the opponent if in a juggle sate, the second hit will cause a wallbounce. You can cancel either hit with 5S, ideally the first, as it leads to further combo opportunities, the restand allowing you to continue combos well past the juggle limiter. | ||
}} | }} | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
Line 349: | Line 378: | ||
====== <font style="visibility:hidden" size="0">4S</font> ====== | ====== <font style="visibility:hidden" size="0">4S</font> ====== | ||
{{MoveData | {{MoveData | ||
| | |image=BTFG_DAI_4S.png | ||
|image2= | |caption=Wall Cling | ||
|image3= | |image2=BTFG_DAI_4SL.png | ||
|image4= | |caption2=~L | ||
|image5= | |image3=BTFG_DAI_4SM.png | ||
|caption3=~M | |||
|image4=BTFG_DAI_4SH.png | |||
|caption4=~H | |||
|image5=BTFG_DAI_4SS.png | |||
|caption5=Drop down | |||
|name=4S | |name=4S | ||
|data= | |data= | ||
Line 410: | Line 444: | ||
====== <font style="visibility:hidden" size="0">6S</font> ====== | ====== <font style="visibility:hidden" size="0">6S</font> ====== | ||
{{MoveData | {{MoveData | ||
| | |image=BFTG_DAI_6S.png | ||
|caption=Startup | |||
|image2=BFTG_DAI_6SL.png | |image2=BFTG_DAI_6SL.png | ||
|caption2=~L | |||
|image3=BFTG_DAI_6SM.png | |image3=BFTG_DAI_6SM.png | ||
|caption3=~M | |||
|image4=BFTG_DAI_6SH.png | |image4=BFTG_DAI_6SH.png | ||
|caption4=~H | |||
|image5=BFTG_DAI_6SS.png | |image5=BFTG_DAI_6SS.png | ||
|caption5=~S | |||
|name=6S | |name=6S | ||
|data= | |data= | ||
Line 425: | Line 464: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description=Dai Shi starts his demon flip that tracks the opponent. If the opponent is halfscreen or closer it will cross up, otherwise it will not. Can be performed from the ground or from wall cling (4S). Has followups on every button, but they cannot be performed until the peak of the flip and later. If he does nothing, he lands and performs a low sliding kick that causes a spiral knockdown. Can convert off this kick solo in the corner by linking a normal, not sure midscreen. Hits OTG, but 6S~L is better for that most of the time if you have not used it yet (solo conversion not possible with OTG kick, besides super). Can call assists any time during the flip. | |description=Dai Shi starts his demon flip that tracks the opponent. If the opponent is halfscreen or closer it will cross up, otherwise it will not. Can be performed from the ground or from wall cling (4S). Has followups on every button, but they cannot be performed until the peak of the flip and later. If he does nothing, he lands and performs a low sliding kick that causes a spiral knockdown. Can convert off this kick solo in the corner by linking a normal, not sure midscreen. Hits OTG, but 6S~L is better for that most of the time if you have not used it yet (solo conversion not possible with OTG kick, besides super). Can call assists any time during the flip. Can be plink cancelled into Super or EX on hit | ||
}} | }} | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
Line 435: | Line 474: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description=Downward swipe that hits Dai Shi's front and causes a ground bounce. Can be crouched under if performed as early as possible at the peak of the demon flip. The mixup is between doing this late in the flip and hitting overhead, doing it so late that Dai Shi lands during startup and then performs a low or throw, or doing nothing and getting the low kick. If the opponent stands up at certain spacings, you can mix up between this and crossup M followup, but if they crouch until late in the demon flip it becomes less ambiguous. Hits OTG unlimited times, but every time after the first gives a little ground bounce that | |description=Downward swipe that hits Dai Shi's front and causes a ground bounce. Can be crouched under if performed as early as possible at the peak of the demon flip. The mixup is between doing this late in the flip and hitting overhead, doing it so late that Dai Shi lands during startup and then performs a low or throw, or doing nothing and getting the low kick. If the opponent stands up at certain spacings, you can mix up between this and crossup M followup, but if they crouch until late in the demon flip it becomes less ambiguous. Hits OTG unlimited times, but every time after the first gives a little ground bounce that needs a precise 2L or an assist to continue the combo. | ||
}} | }} | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
Line 485: | Line 524: | ||
}} | }} | ||
==EX | ==EX Attack== | ||
====== <font style="visibility:hidden" size="0">5L+S</font> ====== | ====== <font style="visibility:hidden" size="0">5L+S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BFTG_DAI_5S+L.png | |image=BFTG_DAI_5S+L.png | ||
|image2=BFTG_DAI_5S+L_(2).png | |||
|image3=BFTG_DAI_5S+L_(3).png | |||
|image4=BFTG_DAI_5S+L_(4).png | |||
|image5=BFTG_DAI_5S+L_(5).png | |||
|name=5S+L | |name=5S+L | ||
|data= | |data= | ||
Line 499: | Line 541: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description=Goes halfscreen, | |description=Goes halfscreen and consists of 2 hits, one mid, and one low. Different to other EXes in that it has Armour instead of invincibility frames, meaning it's vulnerable to Throw if you input it on wake-up. Ground bounces, can continue combo with assist or zord. | ||
}} | }} | ||
}} | }} | ||
==Throws== | ==Throws== | ||
====== <font style="visibility:hidden" size="0">Forward Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Forward Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BFTG_DAI_FT.png | |image=BFTG_DAI_FT.png | ||
|image2=BFTG_DAI_FT_(2).png | |||
|image3=BFTG_DAI_FT_(3).png | |||
|caption= | |caption= | ||
|name=Forward Throw | |name=Forward Throw | ||
Line 515: | Line 558: | ||
|damage=91 | |damage=91 | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=Can be canceled into 6S demon flip for a full combo solo. | ||
}} | }} | ||
}} | }} | ||
Line 526: | Line 569: | ||
{{MoveData | {{MoveData | ||
|image=BFTG_DAI_BT.png | |image=BFTG_DAI_BT.png | ||
|image2=BFTG_DAI_BT_(2).png | |||
|caption= | |caption= | ||
|name=Back Throw | |name=Back Throw | ||
Line 533: | Line 577: | ||
|damage=101 | |damage=101 | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description=Need assists | |description=Need assists to combo from, but pops them up pretty well for it. | ||
}} | }} | ||
}} | }} | ||
Line 545: | Line 589: | ||
{{MoveData | {{MoveData | ||
|image=BFTG_DAI_Super.png | |image=BFTG_DAI_Super.png | ||
|image2=BFTG_DAI_Super_(2).png | |||
|image3=BFTG_DAI_Super_(3).png | |||
|caption= | |caption= | ||
|name=Super | |name=Super | ||
Line 556: | Line 602: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description=MAXIMUM SPIDER (kind of)! Dai Shi leaps to the wall behind him, super flash, leaps around the screen in a set pattern, and then reappears in his initial spot. | |description=MAXIMUM SPIDER (kind of)! Dai Shi leaps to the wall behind him, super flash, leaps around the screen in a set pattern, and then reappears in his initial spot. Hold L or M during the super to pin them to the wall so you get the maximum number of hits. Releasing L/M before the last few hits of the super in the corner will cause the opponent to get flung across the screen and add on extra damage | ||
}} | }} | ||
}} | }} | ||
==Tag Actions== | ==Tag Actions== | ||
====== <font style="visibility:hidden" size="0">Assist</font> ====== | ====== <font style="visibility:hidden" size="0">Assist</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 576: | Line 621: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description=Same as | |description=Same as 5SL (Berserker Slash). Can tag to Dai Shi after the cross through for a tag-or-not 50/50. Not bad in combos, and can tag to Dai Shi after the hit and still continue. | ||
}} | }} | ||
}} | }} | ||
Line 585: | Line 630: | ||
|caption= | |caption= | ||
|name=Swap Strike | |name=Swap Strike | ||
|input= | |input=2A1/A2+S | ||
|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage=70 | |damage=70 | ||
|guard=High/Low/Air | |guard=High/Low/Air | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv=+7 | ||
|description= | |description=Arguably the best swap strike in the game, due to the advantage you get from it on block. Excellent in making blockstrings safe/as a wake-up option | ||
}} | }} | ||
}} | }} | ||
==Colors== | ==Colors== | ||
{{ | {{ColorGallery | filePrefix=DAI_ | colors= | ||
| | {{ColorGallery/Color|1}} | ||
{{ColorGallery/Color|2}} | |||
}} | |||
===Phantom Beast King Skin=== | |||
{{ColorGallery | filePrefix=DAIpbk_ | colors= | |||
{{ColorGallery/Color|1}} | |||
{{ColorGallery/Color|2}} | |||
}} | }} | ||
Line 650: | Line 661: | ||
[[Category:Power Rangers: Battle for the Grid]] | [[Category:Power Rangers: Battle for the Grid]] | ||
[[Category: Dai Shi]] |
Latest revision as of 19:18, 29 October 2023
Introduction
Health: 1000
Walk Speed: - forward, - back
The evil spirit of an eight-headed dragon, Dai Shi was imprisoned long ago in an ornate box by the Pai Zhua, or "Order of the Claw", and kept under their protection. Jarrod, a disillusioned student of Pai Zhua, accidentally caused the seal to be broken. Dai Shi then possessed Jarrod and took control of his body to unleash vengeance upon the world.
Overview
Dai Shi has slow walkspeed and an okay wavedash, but has very powerful mobility with 4S wall cling, 6S demon flip, and to a lesser extent his 5S armored command run. He has a lot of options to move around the screen both backwards and forwards. His normals are just okay in the startup and damage department, but the ability to cancel them into movement and a wide variety of special moves makes Dai Shi stylish and unpredictable. Be evasive and wait for the perfect moment to go in: float like a butterfly and sting like a beast!
Dai Shi is a rushdown character who excels at dishing out large damage and providing strong tagout setups, whilst also boasting a really nice variety of resets. | |
Pros | Cons |
|
|
Normal Moves
5L
5L
|
---|
5LL
5LL
|
---|
5LLL
5LLL
|
---|
5M
5M
|
---|
5MM
5MM
|
---|
5MMM
5MMM
|
---|
5H
5H
|
---|
5HH
5HH
|
---|
5HHH
5HHH
|
---|
4H
4H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
j.L
j.L
|
---|
j.M
j.M
|
---|
j.H
j.H
|
---|
Special Moves
5S
5S
|
---|
4S
4S
|
---|
6S
6S
|
---|
j.S
j.S
|
---|
EX Attack
5L+S
5S+L
|
---|
Throws
Forward Throw
Forward Throw
5M+H/6M+H |
---|
Back Throw
Back Throw
4M+H |
---|
Super
Super
Super
H+S |
---|
Tag Actions
Assist
Assist
A1/A2 |
---|
Swap Strike
Swap Strike
2A1/A2+S |
---|
Colors
Phantom Beast King Skin
External Links
- Twitter hashtag: #BFTG_DAI