Skullgirls/Filia: Difference between revisions
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{{SG Character Intro|char=Filia|short=fil|content= | |||
==Story== | ==Story== | ||
Filia was once just an average schoolgirl, but one day woke up without any memories and a second mouth on the back of her head. She was now playing host to a Parasite named Samson, an unruly mop of demonic hair with incredible power. | Filia was once just an average schoolgirl, but one day woke up without any memories and a second mouth on the back of her head. She was now playing host to a Parasite named Samson, an unruly mop of demonic hair with incredible power. | ||
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With no memories or anyone to turn to for help, if she ever hopes to piece together her past and survive the inevitable clash with the Skullgirl, Filia will need to trust this mysterious being. | With no memories or anyone to turn to for help, if she ever hopes to piece together her past and survive the inevitable clash with the Skullgirl, Filia will need to trust this mysterious being. | ||
== | ==Overview== | ||
Filia is a rushdown pixie character who wants to use her nimble mobility and small size to get in the opponent's face and do brutally fast mixups using her quick, low to the ground air dash. | Filia is a rushdown pixie character who wants to use her nimble mobility and small size to get in the opponent's face and do brutally fast mixups using her quick, low to the ground air dash. | ||
* <b>Air Dash Pressure</b>: Filia's airdash is one of the best. It's quick and has the shortest minimum height for any airdash in the game. It's such an important part of her character that all of her air normals are built around it. This enables her to do blistering fast mixups and resets. The downside to her air normals is that they have little range | * <b>Air Dash Pressure</b>: Filia's airdash is one of the best. It's quick and has the shortest minimum height for any airdash in the game. It's such an important part of her character that all of her air normals are built around it. This enables her to do blistering fast mixups and resets. The downside to her air normals is that they have little range. | ||
* <b>Fast Mobility</b>: Her airdash is only one component of her amazing mobility. Her ground dash starts with a quick dash then she can continue to run, wavedashing by cancelling the dash after the initial burst forward allows for even faster traversal. Airball (j214K) travels through the air in any one of three arcs and can be airdash canceled no matter what, even on whiff or block. | * <b>Fast Mobility</b>: Her airdash is only one component of her amazing mobility. Her ground dash starts with a quick dash then she can continue to run, wavedashing by cancelling the dash after the initial burst forward allows for even faster traversal. Airball (j214K) travels through the air in any one of three arcs and can be airdash canceled no matter what, even on whiff or block. | ||
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* <b>Ringlet Spike</b>: She has a fireball with her Ringlet Spikes (236P), but they are not normal fireballs like Hadokens. They don't travel; they go to a fixed spot in front of Filia from the ground. While they can't be used in a traditional way, these spikes are still very important for spacing and can be very useful to snipe out opponents trying to keep Filia away from afar. Use these in those tricky matchups on unsuspecting opponents, and confirm from all ranges with Gregor Samson. As this attack will often win trades, L Ringlet can be used as an anti-air. | * <b>Ringlet Spike</b>: She has a fireball with her Ringlet Spikes (236P), but they are not normal fireballs like Hadokens. They don't travel; they go to a fixed spot in front of Filia from the ground. While they can't be used in a traditional way, these spikes are still very important for spacing and can be very useful to snipe out opponents trying to keep Filia away from afar. Use these in those tricky matchups on unsuspecting opponents, and confirm from all ranges with Gregor Samson. As this attack will often win trades, L Ringlet can be used as an anti-air. | ||
{{StrengthsAndWeaknesses | |||
* | | intro =[[file:SG_fil_icon.png|32px]] '''Filia''' is a rushdown character with unrivaled speed, mobility, and mix-ups. | ||
* | | pros = | ||
* | *'''Mobility''': Filia is one of the fastest characters in the game, and her plethora of movement of options allow her to traverse the screen effectively. | ||
* | *'''Mix-ups''': She has extremely fast and multi-layered mix-ups, and her reset game is stellar as well. | ||
* | *'''Defensive Options''': Filia is one of only two characters with a 5 frame jab. She also sports a solid meterless DP, two level 1 reversal supers on the ground, an air reversal super, plus an airdash and jHK to avoid air resets. | ||
|cons = | |||
*'''Stubby Range''': Filia's range is pretty short overall, and her longer pokes are hard to confirm with. | |||
*'''Linear Neutral''': Filia can easily get walled out by characters with better projectiles or better range, which makes it difficult for her to get in and start her offense. | |||
*'''Low Damage''': Filia is one of the lowest damage characters in the game. She has to use her strong reset game to keep the opponent in the blender and kill off of multiple touches. | |||
| tablewidth = 80 | |||
}} | |||
<br> | |||
<div class="heading" style="text-align: center;">'''Video Overview'''</div> | |||
<div style= "margin: 20px;">{{#ev:youtube|https://youtu.be/QMlK6ZrYVqg||center|||start=3370}}</div> | |||
}} | |||
==Stats== | ==Stats== | ||
{{CharacterData-SG | {{CharacterData-SG | ||
| weight=Light | | weight = Light | ||
| dash= | | dash = Run | ||
| doublejump=No | | doublejump = No | ||
| airdash=Yes | | airdash = Yes | ||
| iadlockout=5 | | iadlockout = 5 | ||
| forwardtech=39 | | forwardtech = 39 | ||
| backwardtech=41 | | backwardtech = 41 | ||
| slidingkd= | | slidingkd = 89 | ||
| hardkd=28 | | hardkd = 28 | ||
| crumple=32 | | crumple = 32 | ||
| standingchain = 5 Buttons: {{NotationIcon-SG|LP}} → {{NotationIcon-SG|LK}} → {{NotationIcon-SG|MP}} → {{NotationIcon-SG|MK}} → {{NotationIcon-SG|HP}} or {{NotationIcon-SG|HK}} | |||
| standingchain=5 Buttons: {{NotationIcon-SG|LP}} → {{NotationIcon-SG|LK}} → {{NotationIcon-SG|MP}} → {{NotationIcon-SG|MK}} → {{NotationIcon-SG|HP}} or {{NotationIcon-SG|HK}} | | crouchingchain = 5 Buttons: {{NotationIcon-SG|LP}} → {{NotationIcon-SG|LK}} → {{NotationIcon-SG|MP}} → {{NotationIcon-SG|MK}} → {{NotationIcon-SG|HP}} or {{NotationIcon-SG|HK}} | ||
| crouchingchain=5 Buttons: {{NotationIcon-SG|LP}} → {{NotationIcon-SG|LK}} → {{NotationIcon-SG|MP}} → {{NotationIcon-SG|MK}} → {{NotationIcon-SG|HP}} or {{NotationIcon-SG|HK}} | | airchain = 6 Buttons: {{NotationIcon-SG|LP}} → {{NotationIcon-SG|LK}} → {{NotationIcon-SG|MP}} → {{NotationIcon-SG|MK}} → {{NotationIcon-SG|HP}} → {{NotationIcon-SG|HK}} | ||
| airchain=6 Buttons: {{NotationIcon-SG|LP}} → {{NotationIcon-SG|LK}} → {{NotationIcon-SG|MP}} → {{NotationIcon-SG|MK}} → {{NotationIcon-SG|HP}} → {{NotationIcon-SG|HK}} | |||
}} | }} | ||
==Assists== | |||
<gallery style="float:right"> | |||
File:SG_fil_dpp.png|200px|'''H Updo''' | |||
File:SG_fil_qcbk.png|200px|'''H Hairball''' | |||
File:SG_fil_cmk.png|200px|'''2MK''' | |||
</gallery> | |||
===H Updo (default assist)=== | |||
An [[Skullgirls/Team_Building#Invulnerable_DP_assists | invulnerable DP assist]]. | |||
===H Hairball (default assist)=== | |||
A [[Skullgirls/Team_Building#Lockdown_assists | lockdown assist]] that travels far along the ground. | |||
===2MK=== | |||
A multi-hitting [[Skullgirls/Team_Building#Low_assists | low assist]] that can also be somewhat used for lockdown. | |||
<br clear=all/> | |||
==Move List== | ==Move List== | ||
===Standing Normals=== | ===Standing Normals=== | ||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_fil_slp.png|225px]] | | pic = [[File:SG_fil_slp.png|225px]] | ||
| hitbox = [[File:SG_fil_slp_hb.png|225px]] | |||
| hitbox=[ | | caption = Snip Snip | ||
| name = 5LP | |||
| name=5LP | | input = '''s.'''{{NotationIcon-SG|LP}} | ||
| input='''s.'''{{NotationIcon-SG|LP}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version=x1 | | version = x1 | ||
| guard=Mid | | guard = Mid | ||
| properties={{Property-SG|Chains Into Self}} | | properties = {{Property-SG|Chains Into Self}} | ||
| dmg=300 | | dmg = 300 | ||
| meter=2.5% | | meter = 2.5% | ||
| startup=5 | | startup = 5 | ||
| active=3 | | active = 3 | ||
| recovery=14 | | recovery = 14 | ||
| hitstop=7 | | hitstop = 7 | ||
| hitstun=16 | | hitstun = 16 | ||
| blockstun=19 | | blockstun = 19 | ||
| onhit=±0 | | onhit = ±0 | ||
| onblock=+3 | | onblock = +3 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_fil_slp1_fd.png|left]]}} | | framedata = [[File:SG_fil_slp1_fd.png|left]]}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version=x2 | | version = x2 | ||
| guard=Mid | | guard = Mid | ||
| properties=- | | properties = - | ||
| dmg=200 | | dmg = 200 | ||
| meter=2.5% | | meter = 2.5% | ||
| startup=6 | | startup = 6 | ||
| active=3 | | active = 3 | ||
| recovery=16 | | recovery = 16 | ||
| hitstop=7 | | hitstop = 7 | ||
| hitstun=16 | | hitstun = 16 | ||
| blockstun=19 | | blockstun = 19 | ||
| onhit=-2 | | onhit = -2 | ||
| onblock=+1 | | onblock = +1 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_fil_slp2_fd.png|left]]}} | | framedata = [[File:SG_fil_slp2_fd.png|left]]}} | ||
| | | | ||
* Tied with Ms. Fortune for having the second fastest normal in game. | |||
* Tied | |||
* Short range and will whiff against many crouching opponents so it's mostly used for punishes. | * Short range and will whiff against many crouching opponents so it's mostly used for punishes. | ||
* It can be a decent anti-air against IADs since it's fast and the hitbox reaches a bit above the hurtbox. Dashing under them and pressing it can be useful for punishing a lot of otherwise difficult to punish air normals (such as Double jHP) on the way down. | * It can be a decent anti-air against IADs since it's fast and the hitbox reaches a bit above the hurtbox. Dashing under them and pressing it can be useful for punishing a lot of otherwise difficult to punish air normals (such as Double jHP) on the way down. | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_fil_smp.png|225px]] | | pic = [[File:SG_fil_smp.png|225px]] | ||
| hitbox = [[File:SG_fil_smp_hb.png|225px]] | |||
|hitbox=[ | | caption = Thinning Shears | ||
| name = 5MP | |||
| name=5MP | | input = '''s.'''{{NotationIcon-SG|MP}} | ||
| input='''s.'''{{NotationIcon-SG|MP}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=Mid | | guard = Mid | ||
| properties=- | | properties = - | ||
| dmg=550 | | dmg = 550 | ||
| meter=7.5% | | meter = 7.5% | ||
| startup=13 | | startup = 13 | ||
| active=3 | | active = 3 | ||
| recovery=19 | | recovery = 19 | ||
| hitstop=9 | | hitstop = 9 | ||
| hitstun=26 | | hitstun = 26 | ||
| blockstun=29 | | blockstun = 29 | ||
| onhit=+5 | | onhit = +5 | ||
| onblock=+8 | | onblock = +8 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_fil_smp_fd.png|left]]}} | | framedata = [[File:SG_fil_smp_fd.png|left]]}} | ||
| | | | ||
* Good range with average speed for a medium. Can confirm into 2HP into Gregor (214KK) from most ranges. Can also confirm into 5HK from all everywhere but the tip of max range, further into Gregor or a ringlet. | * Good range with average speed for a medium. Can confirm into 2HP into Gregor (214KK) from most ranges. Can also confirm into 5HK from all everywhere but the tip of max range, further into Gregor or a ringlet. | ||
* | * Used as part of Filia's hitconfirm 2LK 5MP, as it leaves her very plus on block, pushes the opponent back, and on hit can be confirmed with 2MK(1) 5HP. | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_fil_shp.png|225px]] | | pic = [[File:SG_fil_shp.png|225px]] | ||
| hitbox = [[File:SG_fil_shp_hb.png|225px]] | |||
|hitbox=[ | | caption = Chompadour | ||
| name = 5HP | |||
| name=5HP | | input = '''s.'''{{NotationIcon-SG|HP}} | ||
| input='''s.'''{{NotationIcon-SG|HP}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=Mid | | guard = Mid | ||
| properties={{Property-SG|Launcher}} | | properties = {{Property-SG|Launcher}} | ||
| dmg=1000 | | dmg = 1000 | ||
| meter=10% | | meter = 10% | ||
| startup=12 | | startup = 12 | ||
| active=3 | | active = 3 | ||
| recovery=21 | | recovery = 21 | ||
| hitstop=11 | | hitstop = 11 | ||
| hitstun=31 | | hitstun = 31 | ||
| blockstun=19 | | blockstun = 19 | ||
| onhit=+8 | | onhit = +8 | ||
| onblock=-4 | | onblock = -4 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_fil_shp_fd.png|left]]}} | | framedata = [[File:SG_fil_shp_fd.png|left]]}} | ||
| | | | ||
* Filia's main launcher. It's safe on block. | |||
* Filia's main launcher. It's safe on block | |||
* The hitbox is disjointed during move startup which, along with being very fast for a heavy, makes it Filia's best non-DP anti-air. Due to being one of the tallest launchers, it's one of the best standing AA normals in the game. | * The hitbox is disjointed during move startup which, along with being very fast for a heavy, makes it Filia's best non-DP anti-air. Due to being one of the tallest launchers, it's one of the best standing AA normals in the game. | ||
* When jump cancelled it's 1 frame longer than Filia's fastest recovering move, 2LP. This makes it her best assist punish. | |||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_fil_slk.png|225px]] | | pic = [[File:SG_fil_slk.png|225px]] | ||
| hitbox = [[File:SG_fil_slk_hb.png|225px]] | |||
|hitbox=[ | | caption = Knee High | ||
| name = 5LK | |||
| name=5LK | | input = '''s.'''{{NotationIcon-SG|LK}} | ||
| input='''s.'''{{NotationIcon-SG|LK}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=Mid | | guard = Mid | ||
| properties=- | | properties = - | ||
| dmg=400 | | dmg = 400 | ||
| meter=2.5% | | meter = 2.5% | ||
| startup=9 | | startup = 9 | ||
| active=3 | | active = 3 | ||
| recovery=19 | | recovery = 19 | ||
| hitstop=7 | | hitstop = 7 | ||
| hitstun=25 | | hitstun = 25 | ||
| blockstun=26 | | blockstun = 26 | ||
| onhit=+4 | | onhit = +4 | ||
| onblock=+ | | onblock = +5 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_fil_slk_fd.png|left]]}} | | framedata = [[File:SG_fil_slk_fd.png|left]]}} | ||
| | | | ||
* Mostly combo filler, there's not much reason to use this over 2LK | * Mostly combo filler, there's not much reason to use this over 2LK | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_fil_smk.png|225px]] | | pic = [[File:SG_fil_smk.png|225px]] | ||
| hitbox = [[File:SG_fil_smk_hb.png|225px]] | |||
|hitbox=[ | | caption = Leg Warmer | ||
| name = 5MK | |||
| name=5MK | | input = '''s.'''{{NotationIcon-SG|MK}} | ||
| input='''s.'''{{NotationIcon-SG|MK}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=Mid | | guard = Mid | ||
| properties=- | | properties = - | ||
| dmg=450 | | dmg = 450 | ||
| meter=7.5% | | meter = 7.5% | ||
| startup=10 | | startup = 10 | ||
| active=3 | | active = 3 | ||
| recovery=17 | | recovery = 17 | ||
| hitstop=9 | | hitstop = 9 | ||
| hitstun=22 | | hitstun = 22 | ||
| blockstun=18 | | blockstun = 18 | ||
| onhit=+3 | | onhit = +3 | ||
| onblock=-1 | | onblock = -1 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_fil_smk_fd.png|left]]}} | | framedata = [[File:SG_fil_smk_fd.png|left]]}} | ||
| | | | ||
* Fast medium button. Use this in blockstrings over 2MK if you suspect your 2MK will be PBGC'd. | * Fast medium button. Use this in blockstrings over 2MK if you suspect your 2MK will be PBGC'd. | ||
* Filia's best medium normal to use for Medium Counter Hit punishes, due to not being multihit like 2MK and the fast speed over 5MP. | * Filia's best medium normal to use for Medium Counter Hit punishes, due to not being multihit like 2MK and the fast speed over 5MP. | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_fil_shk.png|225px]] | | pic = [[File:SG_fil_shk.png|225px]] | ||
| hitbox = [[File:SG_fil_shk_hb.png|225px]] | |||
|hitbox=[ | | caption = Samson Boot | ||
| name=5HK | | name=5HK | ||
| input='''s.'''{{NotationIcon-SG|HK}} | | input = '''s.'''{{NotationIcon-SG|HK}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=Mid | | guard = Mid | ||
| properties=- | | properties = - | ||
| dmg=1000 | | dmg = 1000 | ||
| meter=10% | | meter = 10% | ||
| startup=19 | | startup = 19 | ||
| active=9 | | active = 9 | ||
| recovery=26 | | recovery = 26 | ||
| hitstop=14 | | hitstop = 14 | ||
| hitstun=26 | | hitstun = 26 | ||
| blockstun=19 | | blockstun = 19 | ||
| onhit={{Property-SG|Wall Bounce}} | | onhit = {{Property-SG|Wall Bounce}} | ||
| onblock=-15 | | onblock = -15 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_fil_shk_fd.png|left]]}} | | framedata = [[File:SG_fil_shk_fd.png|left]]}} | ||
| | | | ||
* Moves you backwards on startup and allows you to avoid some lows or throws, making it a tricky button that has niche uses as a poking tool. | * Moves you backwards on startup and allows you to avoid some lows or throws, making it a tricky button that has niche uses as a poking tool. | ||
* Can generally confirm using ringlet or hairball, possibly with super if you are outside of the corner. | * Can generally confirm using ringlet or hairball, possibly with super if you are outside of the corner. | ||
* Lifts opponents into the air and causes a knockdown, which can help setup tricky resets in the corner. | * Lifts opponents into the air and causes a knockdown, which can help setup tricky resets in the corner. | ||
* More damaging than 2HP for the end of combo strings, but doesn't combo into Hairball unless you are in the corner. | * More damaging than 2HP for the end of combo strings, but doesn't combo into Hairball unless you are in the corner. | ||
}} | |||
===Crouching Normals=== | ===Crouching Normals=== | ||
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{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_fil_clp.png|225px]] | | pic = [[File:SG_fil_clp.png|225px]] | ||
| hitbox = [[File:SG_fil_clp_hb.png|225px]] | |||
|hitbox=[ | | caption = Comb Under | ||
| name=2LP | | name=2LP | ||
| input='''c.'''{{NotationIcon-SG|LP}} | | input = '''c.'''{{NotationIcon-SG|LP}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version=x1, x2 | | version = x1, x2 | ||
| guard=Mid | | guard = Mid | ||
| properties={{Property-SG|Chains Into Self}} | | properties = {{Property-SG|Chains Into Self}} | ||
| dmg=200 | | dmg = 200 | ||
| meter=2.5% | | meter = 2.5% | ||
| startup=6 | | startup = 6 | ||
| active=3 | | active = 3 | ||
| recovery=7 | | recovery = 7 | ||
| hitstop=7 | | hitstop = 7 | ||
| hitstun=14 | | hitstun = 14 | ||
| blockstun=15 | | blockstun = 15 | ||
| onhit=+5 | | onhit = +5 | ||
| onblock=+6 | | onblock = +6 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_fil_clp_fd.png|left]]}} | | framedata = [[File:SG_fil_clp_fd.png|left]]}} | ||
| | | | ||
* 1 frame slower startup than 5LP but it won't whiff and has amazing frame advantage on hit or block. | * 1 frame slower startup than 5LP but it won't whiff and has amazing frame advantage on hit or block. | ||
* Low blockstun makes it a decent pushblock bait tool. | * Low blockstun makes it a decent pushblock bait tool. | ||
* Recovers the fastest out of all of Filia's moves, so in situations like tagging assists where frame advantage on block doesn't matter, it's the safest option. | * Recovers the fastest out of all of Filia's moves, so in situations like tagging assists where frame advantage on block doesn't matter, it's the safest option. If it's guaranteed to hit, 5HP jump cancel is only 1 frame longer for more damage. | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_fil_cmp.png|225px]] | | pic = [[File:SG_fil_cmp.png|225px]] | ||
| hitbox = [[File:SG_fil_cmp_hb.png|225px]] | |||
|hitbox=[ | | caption = Ariel Rave | ||
| name = 2MP | |||
| name=2MP | | input = '''c.'''{{NotationIcon-SG|MP}} | ||
| input='''c.'''{{NotationIcon-SG|MP}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=Mid | | guard = Mid | ||
| properties={{Property-SG|Launcher}} | | properties = {{Property-SG|Launcher}} | ||
| dmg=600 | | dmg = 600 | ||
| meter=7.5% | | meter = 7.5% | ||
| startup=13 | | startup = 13 | ||
| active=3 | | active = 3 | ||
| recovery=38 | | recovery = 38 | ||
| hitstop=9 | | hitstop = 9 | ||
| hitstun=28 | | hitstun = 28 | ||
| blockstun=17 | | blockstun = 17 | ||
| onhit=-12 | | onhit = -12 | ||
| onblock=-23 | | onblock = -23 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_fil_cmp_fd.png|left]]}} | | framedata = [[File:SG_fil_cmp_fd.png|left]]}} | ||
| | | | ||
* Mini launcher, doesn't send the opponent as high as 5HP. Useful for resets and combos. | * Mini launcher, doesn't send the opponent as high as 5HP. Useful for resets and combos. | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_fil_chp.png|225px]] | | pic = [[File:SG_fil_chp.png|225px]] | ||
| hitbox = [[File:SG_fil_chp_hb.png|225px]] | |||
|hitbox=[ | | caption = Queue Sting | ||
| name = 2HP | |||
| name=2HP | | input = '''c.'''{{NotationIcon-SG|HP}} | ||
| input='''c.'''{{NotationIcon-SG|HP}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=Mid | | guard = Mid | ||
| properties=- | | properties = - | ||
| dmg=900 | | dmg = 900 | ||
| meter=10% | | meter = 10% | ||
| startup=12 | | startup = 12 | ||
| active=3 | | active = 3 | ||
| recovery=32 | | recovery = 32 | ||
| hitstop=9 | | hitstop = 9 | ||
| hitstun=24 | | hitstun = 24 | ||
| blockstun=19 | | blockstun = 19 | ||
| onhit=-10,<br>{{Property-SG|Ground Bounce}} (vs air) | | onhit = -10,<br>{{Property-SG|Ground Bounce}} (vs air) | ||
| onblock=-15 | | onblock = -15 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_fil_chp_fd.png|left]]}} | | framedata = [[File:SG_fil_chp_fd.png|left]]}} | ||
| | | | ||
* Mostly used in combos. It can be an OK poke at range and be used to anti-air low opponents. Cancel into '''Ringlet Psych''' to make it safe. | * Mostly used in combos. It can be an OK poke at range and be used to anti-air low opponents. Cancel into '''Ringlet Psych''' to make it safe. | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_fil_clk.png|225px]] | | pic = [[File:SG_fil_clk.png|225px]] | ||
| hitbox = [[File:SG_fil_clk_hb.png|225px]] | |||
|hitbox=[ | | caption = Ankle Sock | ||
| name = 2LK | |||
| name=2LK | | input = '''c.'''{{NotationIcon-SG|LK}} | ||
| input='''c.'''{{NotationIcon-SG|LK}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard={{Property-SG|Low}} | | guard = {{Property-SG|Low}} | ||
| properties=- | | properties = - | ||
| dmg=200 | | dmg = 200 | ||
| meter=2.5% | | meter = 2.5% | ||
| startup=7 | | startup = 7 | ||
| active=3 | | active = 3 | ||
| recovery=10 | | recovery = 10 | ||
| hitstop=7 | | hitstop = 7 | ||
| hitstun=15 | | hitstun = 15 | ||
| blockstun=18 | | blockstun = 18 | ||
| onhit=+3 | | onhit = +3 | ||
| onblock=+6 | | onblock = +6 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_fil_clk_fd.png|left]]}} | | framedata = [[File:SG_fil_clk_fd.png|left]]}} | ||
| | | | ||
* Main combo starter and Filia's best low. Pretty fast and very plus on block. | * Main combo starter and Filia's best low. Pretty fast and very plus on block. | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_fil_cmk.png|225px]] | | pic = [[File:SG_fil_cmk.png|225px]] | ||
| hitbox = [[File:SG_fil_cmk_hb.png|225px]] | |||
|hitbox=[ | | caption = French Twist | ||
| name = 2MK | |||
| name=2MK | | input = '''c.'''{{NotationIcon-SG|MK}} | ||
| input='''c.'''{{NotationIcon-SG|MK}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard={{Property-SG|Low}} | | guard = {{Property-SG|Low}} | ||
| properties=- | | properties = - | ||
| dmg=150 x2, 200, 250, 400 | | dmg = 150 x2, 200, 250, 400 | ||
| meter=1.3% x5 | | meter = 1.3% x5 | ||
| startup=10 | | startup = 10 | ||
| active=2, (2), 2, (2), 2, (2), 2, (2), 2 | | active = 2, (2), 2, (2), 2, (2), 2, (2), 2 | ||
| recovery=24 | | recovery = 24 | ||
| hitstop=4 x4, 9 | | hitstop = 4 x4, 9 | ||
| hitstun=20 x5 | | hitstun = 20 x5 | ||
| blockstun=18 x5 | | blockstun = 18 x5 | ||
| onhit=-5 | | onhit = -5 | ||
| onblock=-7 | | onblock = -7 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_fil_cmk_fd.png|left]]}} | | framedata = [[File:SG_fil_cmk_fd.png|left]]}} | ||
| | | | ||
* Multi-hit low that vacuums and keeps opponents in blockstun for a long time, but can be punished with PBGC pretty easily and is minus on block anyway. | |||
* Multi-hit low that keeps opponents in blockstun for a long time, but can be punished with PBGC pretty easily and is minus on block anyway. | |||
* The multiple hits scales the combo, so don't use it in hitconfirms. | * The multiple hits scales the combo, so don't use it in hitconfirms. | ||
* The semi-far range and multi-hit aspects make this one of Filia's few tools that can deal with armor if used early enough. This range also makes it decent as a mid-range poke when you are outside 2LK range. | * The semi-far range and multi-hit aspects make this one of Filia's few tools that can deal with armor if used early enough. This range also makes it decent as a mid-range poke when you are outside 2LK range. | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_fil_chk.png|225px]] | | pic = [[File:SG_fil_chk.png|225px]] | ||
| hitbox = [[File:SG_fil_chk_hb.png|225px]] | |||
|hitbox=[ | | caption = Tread of Hair | ||
| name = 2HK | |||
| name=2HK | | input = '''c.'''{{NotationIcon-SG|HK}} | ||
| input='''c.'''{{NotationIcon-SG|HK}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard={{Property-SG|Low}} | | guard = {{Property-SG|Low}} | ||
| properties={{Property-SG|Sweep}} | | properties = {{Property-SG|Sweep}} | ||
| dmg=1100 | | dmg = 1100 | ||
| meter=10% | | meter = 10% | ||
| startup=12 | | startup = 12 | ||
| active=26 | | active = 26 | ||
| recovery=19 | | recovery = 19 | ||
| hitstop=11 | | hitstop = 11 | ||
| hitstun=14 | | hitstun = 14 | ||
| blockstun=17 | | blockstun = 17 | ||
| onhit={{Property-SG|Soft KD (Invuln.)}} | | onhit = {{Property-SG|Soft KD (Invuln.)}} | ||
| onblock=-27 | | onblock = -27 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_fil_chk_fd.png|left]]}} | | framedata = [[File:SG_fil_chk_fd.png|left]]}} | ||
| | | | ||
* Filia's sweep. Low profile and moves her forward. Used for situational crossunders and a movement option, but you rarely want to actually connect with this move (since opponents can ground tech). Cancel into ringlet psych on whiff or block to try to stay safe. | * Filia's sweep. Low profile and moves her forward. Used for situational crossunders and a movement option, but you rarely want to actually connect with this move (since opponents can ground tech). Cancel into ringlet psych on whiff or block to try to stay safe. | ||
* Being a forward advancing sweep, it's one of the more useful sweeps to break armor with. | * Being a forward advancing sweep, it's one of the more useful sweeps to break armor with. | ||
}} | |||
===Jumping Normals=== | ===Jumping Normals=== | ||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_fil_jlp.png|225px]] | | pic = [[File:SG_fil_jlp.png|225px]] | ||
| hitbox = [[File:SG_fil_jlp_hb.png|225px]] | |||
|hitbox=[ | | caption = Straight Razor | ||
| name = jLP | |||
| name=jLP | | input = '''j.'''{{NotationIcon-SG|LP}} | ||
| input='''j.'''{{NotationIcon-SG|LP}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard={{Property-SG|High}} | | guard = {{Property-SG|High}} | ||
| properties=- | | properties = - | ||
| dmg=250 | | dmg = 250 | ||
| meter=2.5% | | meter = 2.5% | ||
| startup=7 | | startup = 7 | ||
| active=4 | | active = 4 | ||
| recovery=7 | | recovery = 7 | ||
| hitstop=7 | | hitstop = 7 | ||
| hitstun=17 | | hitstun = 17 | ||
| blockstun=20 | | blockstun = 20 | ||
| onhit=+7 | | onhit = +7 | ||
| onblock=+10 | | onblock = +10 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_fil_jlp_fd.png|left]]}} | | framedata = [[File:SG_fil_jlp_fd.png|left]]}} | ||
| | | | ||
* Good hitbox and very fast, one of Filia's better pokes for air-to-air, confirming with jMK, jHK, or H airball. | * Good hitbox and very fast, one of Filia's better pokes for air-to-air, confirming with jMK, jHK, or H airball. | ||
* IAD jLP whiffs up close, so when cornering the opponent at point blank use IAD jLK instead. | * IAD jLP whiffs up close, so when cornering the opponent at point blank use IAD jLK instead. | ||
* IAD jLP into jLK at slightly longer than point blank range is a really easy to confirm 2 hit overhead string that's less vulnerable to land cancel punishes than IAD jLK jHK. | * IAD jLP into jLK at slightly longer than point blank range is a really easy to confirm 2 hit overhead string that's less vulnerable to land cancel punishes than IAD jLK jHK. | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_fil_jmp.png|225px]] | | pic = [[File:SG_fil_jmp.png|225px]] | ||
| hitbox = [[File:SG_fil_jmp_hb.png|225px]] | |||
|hitbox=[ | | caption = Buzz Cut | ||
| name = jMP | |||
| name=jMP | | input = '''j.'''{{NotationIcon-SG|MP}} | ||
| input='''j.'''{{NotationIcon-SG|MP}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard={{Property-SG|High}} | | guard = {{Property-SG|High}} | ||
| properties=- | | properties = - | ||
| dmg=150 x5, 250 | | dmg = 150 x5, 250 | ||
| meter=1.1% x6 | | meter = 1.1% x6 | ||
| startup=11 | | startup = 11 | ||
| active=2, 2, 2, 2, 2, 2 | | active = 2, 2, 2, 2, 2, 2 | ||
| recovery=9 | | recovery = 9 | ||
| hitstop=4 x5, 9 | | hitstop = 4 x5, 9 | ||
| hitstun=16 x5, 17 | | hitstun = 16 x5, 17 | ||
| blockstun=18 x6 | | blockstun = 18 x6 | ||
| onhit=+7 | | onhit = +7 | ||
| onblock=+8 | | onblock = +8 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_fil_jmp_fd.png|left]]}} | | framedata = [[File:SG_fil_jmp_fd.png|left]]}} | ||
| | | | ||
* Multi-hit normal that hits below Filia. One of her best air normals for approaching with an airdash and pressure. Easy to confirm from, but the multi-hits will scale the combo. | * Multi-hit normal that hits below Filia. One of her best air normals for approaching with an airdash and pressure. Easy to confirm from, but the multi-hits will scale the combo. | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_fil_jhp.png|225px]] | | pic = [[File:SG_fil_jhp.png|225px]] | ||
| hitbox = [[File:SG_fil_jhp_hb.png|225px]] | |||
|hitbox=[ | | caption = Salon Treatment | ||
| name = jHP | |||
| name=jHP | | input = '''j.'''{{NotationIcon-SG|HP}} | ||
| input='''j.'''{{NotationIcon-SG|HP}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard={{Property-SG|High}} | | guard = {{Property-SG|High}} | ||
| properties=- | | properties = - | ||
| dmg=900 | | dmg = 900 | ||
| meter=10% | | meter = 10% | ||
| startup=10 | | startup = 10 | ||
| active=8 | | active = 8 | ||
| recovery=15 | | recovery = 15 | ||
| hitstop=11 | | hitstop = 11 | ||
| hitstun=23 OR 19 (vs air) | | hitstun = 23 OR 19 (vs air) | ||
| blockstun=20 | | blockstun = 20 | ||
| onhit=+3 | | onhit = +1, -3 (vs air) | ||
| onblock=- | | onblock = -2 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_fil_jhp_fd.png|left]]}} | | framedata = [[File:SG_fil_jhp_fd.png|left]]}} | ||
| | | | ||
* Really strong air normal with decently far hitbox, commonly spammed by newer players but that doesn't make it bad. Solid air-to-air due to horizontal range, good for enemies at or just above your height level. | * Really strong air normal with decently far hitbox, commonly spammed by newer players but that doesn't make it bad. Solid air-to-air due to horizontal range, good for enemies at or just above your height level. | ||
* Can be difficult to confirm with, so should ideally be used to close in space to get into proper Filia pressure range, aka IAD jLK or dash 2LK range. | * Can be difficult to confirm with, so should ideally be used to close in space to get into proper Filia pressure range, aka IAD jLK or dash 2LK range. | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_fil_jlk.png|225px]] | | pic = [[File:SG_fil_jlk.png|225px]] | ||
| hitbox = [[File:SG_fil_jlk_hb.png|225px]] | |||
|hitbox=[ | | caption = Thigh High | ||
| name = jLK | |||
| name=jLK | | input = '''j.'''{{NotationIcon-SG|LK}} | ||
| input='''j.'''{{NotationIcon-SG|LK}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard={{Property-SG|High}} | | guard = {{Property-SG|High}} | ||
| properties=- | | properties = - | ||
| dmg=250 | | dmg = 250 | ||
| meter=2.5% | | meter = 2.5% | ||
| startup=7 | | startup = 7 | ||
| active=4 | | active = 4 | ||
| recovery=8 | | recovery = 8 | ||
| hitstop=7 | | hitstop = 7 | ||
| hitstun=17 | | hitstun = 17 | ||
| blockstun=20 | | blockstun = 20 | ||
| onhit=+6 | | onhit = +6 | ||
| onblock=+9 | | onblock = +9 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_fil_jlk_fd.png|left]]}} | | framedata = [[File:SG_fil_jlk_fd.png|left]]}} | ||
| | | | ||
* Use this with an IAD for your overhead option since jLP will whiff at point blank. | * Use this with an IAD for your overhead option since jLP will whiff at point blank. | ||
* You can use jLK > jMP > 2LK to confirm from the overhead. It will fastfall after the jLK, is a blockstring, and it will beat opponents upbacking as well. Much safer point blank than the alternative jLK > jHK. | * You can use jLK > jMP > 2LK to confirm from the overhead. It will fastfall after the jLK, is a blockstring, and it will beat opponents upbacking as well. Much safer point blank than the alternative jLK > jHK. | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_fil_jmk.png|225px]] | | pic = [[File:SG_fil_jmk.png|225px]] | ||
| hitbox = [[File:SG_fil_jmk_hb.png|225px]] | |||
|hitbox=[ | | caption = Bounce and Volume | ||
| name = jMK | |||
| name=jMK | | input = '''j.'''{{NotationIcon-SG|MK}} | ||
| input='''j.'''{{NotationIcon-SG|MK}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard={{Property-SG|High}} | | guard = {{Property-SG|High}} | ||
| properties=- | | properties = - | ||
| dmg=200, 350 | | dmg = 200, 350 | ||
| meter=7.5% x2 | | meter = 7.5% x2 | ||
| startup=11 | | startup = 11 | ||
| active=3, (9), 3 | | active = 3, (9), 3 | ||
| recovery=19 | | recovery = 19 | ||
| hitstop=7 x2 | | hitstop = 7 x2 | ||
| hitstun=17, 20 | | hitstun = 17, 20 | ||
| blockstun=20, 23 | | blockstun = 20, 23 | ||
| onhit=-1 | | onhit = -1 | ||
| onblock=+ | | onblock = +2 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_fil_jmk_fd.png|left]]}} | | framedata = [[File:SG_fil_jmk_fd.png|left]]}} | ||
| | | | ||
* Alters Filia's air momentum. Really good for resets, a lot of Filia's tricks involve canceling the first hit into a fastfall. | * Alters Filia's air momentum. Really good for resets, a lot of Filia's tricks involve canceling the first hit into a fastfall. | ||
* More recently, its become popular as an IAD tool; jMK(1) (fastfall with jHP) is easily confirmable, works from a fair distance away, safejumps a lot of reversals, and has decently good blockstun. | * More recently, its become popular as an IAD tool; jMK(1) (fastfall with jHP) is easily confirmable, works from a fair distance away, safejumps a lot of reversals, and has decently good blockstun. | ||
* When using this button in combos, consistency can vary from character to character depending on if you use one or two hits. If you have difficulty with this move in a combo, try varying the amount of hits to see what works best. | * When using this button in combos, consistency can vary from character to character depending on if you use one or two hits. If you have difficulty with this move in a combo, try varying the amount of hits to see what works best. | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_fil_jhk.png|225px]] | | pic = [[File:SG_fil_jhk.png|225px]] | ||
| hitbox = [[File:SG_fil_jhk_hb.png|225px]] | |||
|hitbox=[ | | caption = Split Ends | ||
| name = jHK | |||
| name=jHK | | input = '''j.'''{{NotationIcon-SG|HK}} | ||
| input='''j.'''{{NotationIcon-SG|HK}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=Mid | | guard = Mid | ||
| properties=- | | properties = - | ||
| dmg=900 | | dmg = 900 | ||
| meter=10% | | meter = 10% | ||
| startup=13 | | startup = 13 | ||
| active=2 | | active = 2 | ||
| recovery=26 | | recovery = 26 | ||
| hitstop=13 | | hitstop = 13 | ||
| hitstun=29 OR 28 (vs air) | | hitstun = 29 OR 28(vs air) | ||
| blockstun=21 | | blockstun = 21 | ||
| onhit={{Property-SG|KD}} (vs air) | | onhit = {{Property-SG|KD}} (vs air) | ||
| onblock=- | | onblock = -6 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_fil_jhk_fd.png|left]]}} | | framedata = [[File:SG_fil_jhk_fd.png|left]]}} | ||
| | | | ||
* Hits mid, but good crossup hitbox and halts Filia's air momentum. Use an airdash to get behind the opponent and press this. | * Hits mid, but good crossup hitbox and halts Filia's air momentum. Use an airdash to get behind the opponent and press this. | ||
* Her only normal move besides 5HK that causes knockdown. Also used for confirming instant overheads (but this is punishable by land cancel so be wary). | * Her only normal move besides 5HK that causes knockdown. Also used for confirming instant overheads (but this is punishable by land cancel so be wary). | ||
* The change in air momentum can be used to escape many slow air resets or pressure, so don't be afraid to use this button as a defensive tool on occasion. | * The change in air momentum can be used to escape many slow air resets or pressure, so don't be afraid to use this button as a defensive tool on occasion. | ||
}} | |||
===Universal Mechanics=== | ===Universal Mechanics=== | ||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_fil_throw.png|225px]] | | pic = [[File:SG_fil_throw.png|225px]] | ||
| hitbox = [[File:SG_fil_throw_hb.png|225px]] | |||
|hitbox=[ | | caption = Samson Cuddle | ||
| name = Throw | |||
| name=Throw | | input = {{NotationIcon-SG|LP}} + {{NotationIcon-SG|LK}} | ||
| input={{NotationIcon-SG|LP}} + {{NotationIcon-SG|LK}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=[[Skullgirls/Mechanics/Attacks#Throws | <span style="color:#ff00ff">'''Throw'''</span>]] | | guard = [[Skullgirls/Mechanics/Attacks#Throws | <span style="color:#ff00ff">'''Throw'''</span>]] | ||
| properties={{Property-SG|Damage Scaling|50%}} | | properties = {{Property-SG|Damage Scaling|50%}} | ||
| dmg=0, 212 x4 | | dmg = 0, 212 x4 | ||
| meter=0, 5% x4 | | meter = 0, 5% x4 | ||
| startup=7 | | startup = 7 | ||
| active=1 | | active = 1 | ||
| recovery=28 | | recovery = 28 | ||
| hitstop=N/A | | hitstop = N/A | ||
| hitstun=N/A | | hitstun = N/A | ||
| blockstun=N/A | | blockstun = N/A | ||
| onhit={{Property-SG|KD}} | | onhit = {{Property-SG|KD}} | ||
| onblock=N/A | | onblock = N/A | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_fil_throw_fd.png|left]]}} | | framedata = [[File:SG_fil_throw_fd.png|left]]}} | ||
| | | | ||
* Can confirm midscreen using Gregor, M/H ringlet into Gregor, M/H Ringlet into wavedash (x2) 5MK or M/H ringlet into dash IAD jMP. | * Can confirm midscreen using Gregor, M/H ringlet into Gregor, M/H Ringlet into wavedash (x2) 5MK or M/H ringlet into dash IAD jMP. | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_fil_airthrow.png|225px]] | | pic = [[File:SG_fil_airthrow.png|225px]] | ||
| hitbox = [[File:SG_fil_airthrow_hb.png|225px]] | |||
|hitbox=[ | | caption = Widow’s Peak | ||
| name = Air Throw | |||
| name=Air Throw | | input = {{NotationIcon-SG|LP}} + {{NotationIcon-SG|LK}} '''(in air)''' | ||
| input={{NotationIcon-SG|LP}} + {{NotationIcon-SG|LK}} '''(in air)''' | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=[[Skullgirls/Mechanics/Attacks#Throws | <span style="color:#ff00ff">'''Air Throw'''</span>]] | | guard = [[Skullgirls/Mechanics/Attacks#Throws | <span style="color:#ff00ff">'''Air Throw'''</span>]] | ||
| properties={{Property-SG|Damage Scaling|50%}},<br>{{Property-SG|Airdash Cancel}} | | properties = {{Property-SG|Damage Scaling|50%}},<br>{{Property-SG|Airdash Cancel}} | ||
| dmg=300, 1000 | | dmg = 300, 1000 | ||
| meter=10% x2 | | meter = 10% x2 | ||
| startup=7 | | startup = 7 | ||
| active=3 | | active = 3 | ||
| recovery=13 | | recovery = 13 | ||
| hitstop=N/A | | hitstop = N/A | ||
| hitstun=N/A | | hitstun = N/A | ||
| blockstun=N/A | | blockstun = N/A | ||
| onhit={{Property-SG|KD}} | | onhit = {{Property-SG|KD}} | ||
| onblock=N/A | | onblock = N/A | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_fil_airthrow_fd.png|left]]}} | | framedata = [[File:SG_fil_airthrow_fd.png|left]]}} | ||
| | | | ||
* The recovery of the air throw is airdash cancelable, so the conversion will depend on if you used the airdash already or not. See the combo section for more details. | * The recovery of the air throw is airdash cancelable, so the conversion will depend on if you used the airdash already or not. See the combo section for more details. | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_fil_tag.png|225px]] | | pic = [[File:SG_fil_tag.png|225px]] | ||
| hitbox = [[File:SG_fil_tag_hb.png|225px]] | |||
|hitbox=[ | | caption = Bounce, No Volume | ||
| name = Tag | |||
| name=Tag | | input = {{NotationIcon-SG|MP}} + {{NotationIcon-SG|MK}} '''/''' {{NotationIcon-SG|HP}} + {{NotationIcon-SG|HK}} | ||
| input={{NotationIcon-SG|MP}} + {{NotationIcon-SG|MK}} '''/''' {{NotationIcon-SG|HP}} + {{NotationIcon-SG|HK}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=Mid | | guard = Mid | ||
| properties={{Property-SG|Tag}} | | properties = {{Property-SG|Tag}} | ||
| dmg=500 | | dmg = 500 | ||
| meter=10% | | meter = 10% | ||
| startup=20 | | startup = 20 | ||
| active=19 | | active = 19 | ||
| recovery=48 | | recovery = 48 | ||
| hitstop=9 | | hitstop = 9 | ||
| hitstun=10 | | hitstun = 10 | ||
| blockstun=13 | | blockstun = 13 | ||
| onhit={{Property-SG|KD}} | | onhit = {{Property-SG|KD}} | ||
| onblock=-35 (At best) | | onblock = -35 (At best) | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_fil_tag_fd.png|left]]}} | | framedata = [[File:SG_fil_tag_fd.png|left]]}} | ||
| | | | ||
* Decently fast tag that can setup up burst baits in the corner (character dependent, maybe put a video here) | * Decently fast tag that can setup up burst baits in the corner (character dependent, maybe put a video here) | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_fil_snap.png|225px]] | | pic = [[File:SG_fil_snap.png|225px]] | ||
| hitbox = [[File:SG_fil_snap_hb.png|225px]] | |||
|hitbox=[ | | caption = Lash Out | ||
| name = Snapback | |||
| name=Snapback | | input = {{NotationIcon-SG|236}} + {{NotationIcon-SG|MP}} + {{NotationIcon-SG|MK}} '''/''' {{NotationIcon-SG|236}} + {{NotationIcon-SG|HP}} + {{NotationIcon-SG|HK}} | ||
| input={{NotationIcon-SG|236}} + {{NotationIcon-SG|MP}} + {{NotationIcon-SG|MK}} '''/''' {{NotationIcon-SG|236}} + {{NotationIcon-SG|HP}} + {{NotationIcon-SG|HK}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=Mid | | guard = Mid | ||
| properties={{Property-SG|Snapback}} | | properties = {{Property-SG|Snapback}} | ||
| dmg=0 | | dmg = 0 | ||
| meter=-100% | | meter = -100% | ||
| startup=12 + 3 | | startup = 12 + 3 | ||
| active=3 | | active = 3 | ||
| recovery=23 | | recovery = 23 | ||
| hitstop=10 | | hitstop = 10 | ||
| hitstun=14 | | hitstun = 14 | ||
| blockstun=13 | | blockstun = 13 | ||
| onhit=N/A | | onhit = N/A | ||
| onblock=-12 | | onblock = -12 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=9 | | superhitstop = 9 | ||
| framedata=[[File:SG_fil_snap_fd.png|left]]}} | | framedata = [[File:SG_fil_snap_fd.png|left]]}} | ||
| | | | ||
}} | }} | ||
Line 829: | Line 693: | ||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_fil_qcfp.png|225px]] | | pic = [[File:SG_fil_qcfp.png|225px]] | ||
| hitbox = [[File:SG_fil_qcfp_hb.png|225px]] | |||
|hitbox=[ | | caption = "Surprise" | ||
| name = Ringlet Spike | |||
| name=Ringlet Spike | | input = {{NotationIcon-SG|236}} + {{NotationIcon-SG|P}} | ||
| input={{NotationIcon-SG|236}} + {{NotationIcon-SG|P}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=Mid | | guard = Mid | ||
| properties={{Property-SG|Projectile}},<br>{{Property-SG|Damage Scaling|50%}} | | properties = {{Property-SG|Projectile}},<br>{{Property-SG|Damage Scaling|50%}} | ||
| dmg=600 (100) | | dmg = 600 (100) | ||
| meter=(2.5%) 1.9565% | | meter = (2.5%) 1.9565% | ||
| startup=18, 10 | | startup = 18, 10 | ||
| active=18 | | active = 18 | ||
| recovery=35 | | recovery = 35 | ||
| hitstop=28 (12 on block) | | hitstop = 28 (12 on block) | ||
| hitstun=12 | | hitstun = 12 | ||
| blockstun=15 | | blockstun = 15 | ||
| onhit={{Property-SG|KD}} | | onhit = {{Property-SG|KD}} | ||
| onblock=-7 | | onblock = -7 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_fil_qcfp_fd.png|left]]}} | | framedata = [[File:SG_fil_qcfp_fd.png|left]]}} | ||
| | | | ||
* A projectile spike, summoned from the ground away from Filia. The distance depends on the buttons pressed. Stuns the opponent on hit, stunning longer if it hits OTG. | * A projectile spike, summoned from the ground away from Filia. The distance depends on the buttons pressed. Stuns the opponent on hit, stunning longer if it hits OTG. | ||
* {{NotationIcon-SG|LP}} | * {{NotationIcon-SG|LP}} | ||
Line 860: | Line 722: | ||
* {{NotationIcon-SG|HP}} | * {{NotationIcon-SG|HP}} | ||
** Spike appears about 3/4s of a screen in front of Filia. | ** Spike appears about 3/4s of a screen in front of Filia. | ||
* Useful for | * Has a very low profile hurtbox. | ||
* Useful for punishing zoners (since you can confirm it on hit into Gregor (214KK) for full combo by using your OTG), converting off ground throw without spending meter, extending combos, etc. | |||
* As this move will win most trades it can be used as an anti-air against deep jump ins. | * As this move will win most trades it can be used as an anti-air against deep jump ins. | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_fil_qcfk.png|225px]] | | pic = [[File:SG_fil_qcfk.png|225px]] | ||
| caption= | | caption = | ||
| name = Ringlet Psych | |||
| name=Ringlet Psych | | input = {{NotationIcon-SG|236}} + {{NotationIcon-SG|K}} | ||
| input={{NotationIcon-SG|236}} + {{NotationIcon-SG|K}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=N/A | | guard = N/A | ||
| properties=- | | properties = - | ||
| dmg=N/A | | dmg = N/A | ||
| meter=0% | | meter = 0% | ||
| startup=18 | | startup = 18 | ||
| active=N/A | | active = N/A | ||
| recovery=10 | | recovery = 10 | ||
| hitstop=N/A | | hitstop = N/A | ||
| hitstun=N/A | | hitstun = N/A | ||
| blockstun=N/A | | blockstun = N/A | ||
| onhit=N/A | | onhit = N/A | ||
| onblock=N/A | | onblock = N/A | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_fil_qcfk_fd.png|left]]}} | | framedata = [[File:SG_fil_qcfk_fd.png|left]]}} | ||
| | | | ||
* Same startup animation as Ringlet Spike, but recovers immediately instead of actually doing the projectile. | |||
* Same startup animation as Ringlet Spike, but recovers immediately instead of actually doing the projectile. Used mostly for baits/combos and can make some things (e.g. 2HP, 5HK) less punishable. | * Still has the low profile hurtbox, but for less duration. | ||
* Used mostly for baits/combos and can make some things (e.g. 2HP, 5HK) less punishable. | |||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_fil_dpp.png|225px]] | | pic = [[File:SG_fil_dpp.png|225px]] | ||
| hitbox = [[File:SG_fil_dpp_hb.png|225px]] | |||
|hitbox=[ | | caption = | ||
| name = Updo | |||
| name=Updo | | input = {{NotationIcon-SG|623}} + {{NotationIcon-SG|P}} | ||
| input={{NotationIcon-SG|623}} + {{NotationIcon-SG|P}} | |{{AttackData-SG | | ||
| | | version = {{NotationIcon-SG|LP}} | ||
{{AttackData-SG | | | guard = Mid | ||
| version={{NotationIcon-SG|LP}} | | properties = {{Property-SG|Invuln. (Full)}} | ||
| guard=Mid | | dmg = 800 (100) | ||
| properties={{Property-SG|Invuln. (Full)}} | | meter = (2.5%) 2.5% | ||
| dmg=800 (100) | | startup = 8 | ||
| meter=(2.5%) 2.5% | | active = 8 | ||
| startup=8 | | recovery = 69 | ||
| active=8 | | hitstop = 9 (8 on block) | ||
| recovery=69 | | hitstun = 16 | ||
| hitstop=9 (8 on block) | | blockstun = 18 | ||
| hitstun=16 | | onhit = {{Property-SG|KD}} | ||
| blockstun=18 | | onblock = -59 | ||
| onhit={{Property-SG|KD}} | | onpushblock = | ||
| onblock=-59 | | superhitstop = N/A | ||
| onpushblock= | | framedata = [[File:SG_fil_dplp_fd.png|left]]}} | ||
| superhitstop=N/A | |{{AttackData-SG | | ||
| framedata=[[File:SG_fil_dplp_fd.png|left]]}} | | version = {{NotationIcon-SG|MP}} | ||
| | | guard = Mid | ||
{{AttackData-SG | | | properties = {{Property-SG|Invuln. (Full)}} | ||
| version={{NotationIcon-SG|MP}} | | dmg = 600, 400 (100) | ||
| guard=Mid | | meter = (2.5%) 2.5% x2 | ||
| properties={{Property-SG|Invuln. (Full)}} | | startup = 10 | ||
| dmg=600, 400 (100) | | active = 10 | ||
| meter=(2.5%) 2.5% x2 | | recovery = 69 | ||
| startup=10 | | hitstop = 7, 8 (8 on block) | ||
| active=10 | | hitstun = 16, 40 | ||
| recovery=69 | | blockstun = 18 | ||
| hitstop=7, 8 (8 on block) | | onhit = {{Property-SG|KD}} | ||
| hitstun=16, 40 | | onblock = -61 | ||
| blockstun=18 | | onpushblock = | ||
| onhit={{Property-SG|KD}} | | superhitstop = N/A | ||
| onblock=-61 | | framedata = [[File:SG_fil_dpmp_fd.png|left]]}} | ||
| onpushblock= | |{{AttackData-SG | | ||
| superhitstop=N/A | | version = {{NotationIcon-SG|HP}} | ||
| framedata=[[File:SG_fil_dpmp_fd.png|left]]}} | | guard = Mid | ||
| | | properties = {{Property-SG|Invuln. (Full)}} | ||
{{AttackData-SG | | | dmg = 900, 300, 300 | ||
| version={{NotationIcon-SG|HP}} | |||
| guard=Mid | |||
| properties={{Property-SG|Invuln. (Full)}} | |||
| dmg=900, 300, 300 | |||
(200 OR 100*) | (200 OR 100*) | ||
| meter=(2.5%) 2.5% x3 | | meter = (2.5%) 2.5% x3 | ||
| startup=13 | | startup = 13 | ||
| active=14 | | active = 14 | ||
| recovery=74 | | recovery = 74 | ||
| hitstop=10 x2, 9 (8 on block) | | hitstop = 10 x2, 9 (8 on block) | ||
| hitstun=40, 16 x2** | | hitstun = 40, 16 x2** | ||
| blockstun=18 | | blockstun = 18 | ||
| onhit={{Property-SG|KD}} | | onhit = {{Property-SG|KD}} | ||
| onblock=-70 | | onblock = -70 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_fil_dphp_fd.png|left]]}} | | framedata = [[File:SG_fil_dphp_fd.png|left]]}} | ||
| | | | ||
* Filia's reversal and a pretty good one too. Can use Gregor to convert off of it. Gregor can also sometimes be used to make it safer but it's pretty unreliable and if the opponent stands up they will be able to punish it. | * Filia's reversal and a pretty good one too. Can use Gregor to convert off of it. Gregor can also sometimes be used to make it safer but it's pretty unreliable and if the opponent stands up they will be able to punish it. | ||
* {{NotationIcon-SG|LP}} | * {{NotationIcon-SG|LP}} | ||
Line 978: | Line 825: | ||
:<nowiki>*</nowiki> The first successful hit does 200, the rest do 100. | :<nowiki>*</nowiki> The first successful hit does 200, the rest do 100. | ||
:<nowiki>**</nowiki> Only the first hit that connects has 40f of hitstun, any remaining hits have 16f of hitstun. | :<nowiki>**</nowiki> Only the first hit that connects has 40f of hitstun, any remaining hits have 16f of hitstun. | ||
}} | }} | ||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_fil_qcbk.png|225px]] | | pic = [[File:SG_fil_qcbk.png|225px]] | ||
| hitbox = [[File:SG_fil_qcbk_hb.png|225px]] | |||
|hitbox=[ | | caption = | ||
| name = Hairball | |||
| name=Hairball | | input = {{NotationIcon-SG|214}} + {{NotationIcon-SG|K}} | ||
| input={{NotationIcon-SG|214}} + {{NotationIcon-SG|K}} | |{{AttackData-SG | | ||
| | | version = {{NotationIcon-SG|LK}} | ||
{{AttackData-SG | | | guard = Mid | ||
| version={{NotationIcon-SG|LK}} | | properties = - | ||
| guard=Mid | | dmg = 300x2, 400 | ||
| properties=- | |||
| dmg=300x2, 400 | |||
(50 x2, 150) | (50 x2, 150) | ||
| meter=(2.5%) 2% x2, 4.5% | | meter = (2.5%) 2% x2, 4.5% | ||
| startup=14 | | startup = 14 | ||
| active= | | active = 5, 6, 3 | ||
| recovery=29 | | recovery = 29 | ||
| hitstop=2 x2, 18 | | hitstop = 2 x2, 18 | ||
| hitstun=16 x2, 32 | | hitstun = 16 x2, 32 | ||
| blockstun=15 x2, 16 | | blockstun = 15 x2, 16 | ||
| onhit={{Property-SG|KD}} | | onhit = {{Property-SG|KD}} | ||
| onblock=-15 | | onblock = -15 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_fil_qcblk_fd.png|left]]}} | | framedata = [[File:SG_fil_qcblk_fd.png|left]]}} | ||
| | |{{AttackData-SG | | ||
{{AttackData-SG | | | version = {{NotationIcon-SG|MK}} | ||
| version={{NotationIcon-SG|MK}} | | guard = Mid | ||
| guard=Mid | | properties = - | ||
| properties=- | | dmg = 300x3, 400 | ||
| dmg=300x3, 400 | |||
(50 x3, 150) | (50 x3, 150) | ||
| meter=(2.5%) 2% x3, 4.5% | | meter = (2.5%) 2% x3, 4.5% | ||
| startup=14 | | startup = 14 | ||
| active= | | active = 5, 6, 6, 3 | ||
| recovery=29 | | recovery = 29 | ||
| hitstop=2 x3, 18 | | hitstop = 2 x3, 18 | ||
| hitstun=16 x3, 32 | | hitstun = 16 x3, 32 | ||
| blockstun=15 x3, 16 | | blockstun = 15 x3, 16 | ||
| onhit={{Property-SG|KD}} | | onhit = {{Property-SG|KD}} | ||
| onblock=-15 | | onblock = -15 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_fil_qcbmk_fd.png|left]]}} | | framedata = [[File:SG_fil_qcbmk_fd.png|left]]}} | ||
| | |{{AttackData-SG | | ||
{{AttackData-SG | | | version = {{NotationIcon-SG|HK}} | ||
| version={{NotationIcon-SG|HK}} | | guard = Mid | ||
| guard=Mid | | properties = - | ||
| properties=- | | dmg = 300 x5, 400 | ||
| dmg=300 x5, 400 | |||
(50 x5, 150) | (50 x5, 150) | ||
| meter=(2.5%) 2% x5, 4.5% | | meter = (2.5%) 2% x5, 4.5% | ||
| startup=14 | | startup = 14 | ||
| active= | | active = 5, 6, 6, 6, 6, 3 | ||
| recovery=29 | | recovery = 29 | ||
| hitstop=2 x5, 18 | | hitstop = 2 x5, 18 | ||
| hitstun=16 x5, 32 | | hitstun = 16 x5, 32 | ||
| blockstun=15 x5, 16 | | blockstun = 15 x5, 16 | ||
| onhit={{Property-SG|KD}} | | onhit = {{Property-SG|KD}} | ||
| onblock=-15 | | onblock = -15 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_fil_qcbhk_fd.png|left]]}} | | framedata = [[File:SG_fil_qcbhk_fd.png|left]]}} | ||
| | | | ||
* Samson rolls Filia into a ball and travels along the ground and hits multiple times. Use the H version as a combo ender, but avoid using it in neutral or anytime else since every version is extremely unsafe. | * Samson rolls Filia into a ball and travels along the ground and hits multiple times. Use the H version as a combo ender, but avoid using it in neutral or anytime else since every version is extremely unsafe. | ||
* With the above said, if you do land a L hairball from neutral or a frametrap, you can confirm into link a microdash 2LK 5HP into further combo on the entire cast (on Big Band use dash 5LP 5MK 5HP, on Painwheel use dash 2LK 2MK 5HP) | * With the above said, if you do land a L hairball from neutral or a frametrap, you can confirm into link a microdash 2LK 5HP into further combo on the entire cast (on Big Band use dash 5LP 5MK 5HP, on Painwheel use dash 2LK 2MK 5HP) | ||
}} | }} | ||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_fil_jqcbk.png|225px]] | | pic = [[File:SG_fil_jqcbk.png|225px]] | ||
| hitbox = [[File:SG_fil_qcbk_hb.png|225px]] | |||
|hitbox=[ | | caption = | ||
| name = Airball | |||
| name=Airball | | input = '''(Air Only)''' {{NotationIcon-SG|214}} + {{NotationIcon-SG|K}} | ||
| input='''(Air Only)''' {{NotationIcon-SG|214}} + {{NotationIcon-SG|K}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=Mid | | guard = Mid | ||
| properties={{Property-SG|Airdash Cancel}} | | properties = {{Property-SG|Airdash Cancel}} | ||
| dmg=300 x3, 400 | | dmg = 300 x3, 400 | ||
(50, x3, 150) | (50, x3, 150) | ||
| meter=(2.5%) 2% x3, 4.5% | | meter = (2.5%) 2% x3, 4.5% | ||
| startup=13 | | startup = 13 | ||
| active= | | active = 5, 6, 6, 3 | ||
| recovery=16 | | recovery = 16 | ||
| hitstop=3 x3, 16 | | hitstop = 3 x3, 16 | ||
(4 x3, 11 on block) | (4 x3, 11 on block) | ||
| hitstun=16 x3, 19 | | hitstun = 16 x3, 19 | ||
| blockstun=15 x3, 13 | | blockstun = 15 x3, 13 | ||
| onhit=+1 | | onhit = +1 | ||
| onblock=-12 | | onblock = -12 (+6 on ADC) | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_fil_jqcbk_fd.png|left]]}} | | framedata = [[File:SG_fil_jqcbk_fd.png|left]]}} | ||
| | | | ||
* Samson rolls Filia into a ball and travels along the air. A versatile tool for both mobility and extending combos. The button used determines the trajectory. | * Samson rolls Filia into a ball and travels along the air. A versatile tool for both mobility and extending combos. The button used determines the trajectory. | ||
* {{NotationIcon-SG|LK}} | * {{NotationIcon-SG|LK}} | ||
Line 1,097: | Line 929: | ||
* The H version travels down making it useful for confirms or to have a active approach to the ground (particularly useful for jumping over Peacock's bombs and punishing). Combine with using an assist for a somewhat free approach that the opponent has to block. Can also be TK'd after ground chains to combo off it since you can dash cancel the recovery of the air versions. | * The H version travels down making it useful for confirms or to have a active approach to the ground (particularly useful for jumping over Peacock's bombs and punishing). Combine with using an assist for a somewhat free approach that the opponent has to block. Can also be TK'd after ground chains to combo off it since you can dash cancel the recovery of the air versions. | ||
* Strong as a pressure tool, but use with care as it's vulnerable to PBGC/being reversaled out of the dash when reacted to early | * Strong as a pressure tool, but use with care as it's vulnerable to PBGC/being reversaled out of the dash when reacted to early | ||
}} | |||
===Supers=== | ===Supers=== | ||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_fil_dppp.png|225px]] | | pic = [[File:SG_fil_dppp.png|225px]] | ||
| caption="Get ready... death from above!" | | hitbox = [[File:SG_fil_dppp_hb.png|225px]] | ||
| caption = "Get ready... death from above!" | |||
| name = Fenrir Drive | |||
| name=Fenrir Drive | |||
| subtitle=Level 1 | | subtitle=Level 1 | ||
| input={{NotationIcon-SG|623}} + {{NotationIcon-SG|P}} + {{NotationIcon-SG|P}} | | input = {{NotationIcon-SG|623}} + {{NotationIcon-SG|P}} + {{NotationIcon-SG|P}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=Mid | | guard = Mid | ||
| properties={{Property-SG|Invuln. (Full)}},<br>{{Property-SG|Hit Grab}} (2nd to last hit) | | properties = {{Property-SG|Invuln. (Full)}},<br>{{Property-SG|Hit Grab}} (2nd to last hit) | ||
| dmg=400, 200x6, 400, 1500, 200 | | dmg = 400, 200x6, 400, 1500, 200 | ||
(250, 100 x6, 250) | (250, 100 x6, 250) | ||
| meter=-100% | | meter = -100% | ||
| startup=3 + 1 | | startup = 3 + 1 | ||
| active= 5 x5, 3, (4), 2 | | active = 5, 4 x5, 3, (4), 2 | ||
| recovery=74 | | recovery = 74 | ||
| hitstop=7, 3 x6, 7 | | hitstop = 7, 3 x6, 7 | ||
| hitstun=16 | | hitstun = 16 x8 | ||
| blockstun=19 x8 | | blockstun = 19 x8 | ||
| onhit={{Property-SG|KD}} | | onhit = {{Property-SG|KD}} | ||
| onblock=- | | onblock = -88 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=3 | | superhitstop = 3 | ||
| framedata=[[File:SG_fil_dppp_fd.png|left]]}} | | framedata = [[File:SG_fil_dppp_fd.png|left]]}} | ||
| | | | ||
* Super version of '''Updo'''. One of the fastest startups in the game, making Filia one of the few people able to punish other "safe" moves. Also your main combo ender since it does the most damage when scaled. | * Super version of '''Updo'''. One of the fastest startups in the game, making Filia one of the few people able to punish other "safe" moves. Also your main combo ender since it does the most damage when scaled. | ||
* The last hit of this move, the impact as Filia and her opponent hit the ground, does not increase damage scaling for the combo. | * The last hit of this move, the impact as Filia and her opponent hit the ground, does not increase damage scaling for the combo. | ||
* The last hit of the upwards motion can be as low as -56 on block, but this will whiff almost always, giving -88. | |||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
|pic=[[File:SG_fil_qcbkk.png|225px]] | | pic = [[File:SG_fil_qcbkk.png|225px]] | ||
| hitbox = [[File:SG_fil_qcbkk_hb.png|225px]] | |||
|hitbox=[ | | caption = "Metamorphosis!" | ||
| name = Gregor Samson | |||
| name=Gregor Samson | |||
| subtitle=Level 1 | | subtitle=Level 1 | ||
| input={{NotationIcon-SG|214}} + {{NotationIcon-SG|K}} + {{NotationIcon-SG|K}} '''(Air OK)''' | | input = {{NotationIcon-SG|214}} + {{NotationIcon-SG|K}} + {{NotationIcon-SG|K}} '''(Air OK)''' | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version=Ground | | version = Ground | ||
| guard=Mid | | guard = Mid | ||
| properties={{Property-SG|Invuln. (Full)}} | | properties = {{Property-SG|Invuln. (Full)}} | ||
| dmg=300 x4, 1750 | | dmg = 300 x4, 1750 | ||
(100 x4, 350) | (100 x4, 350) | ||
| meter=-100% | | meter = -100% | ||
| startup=4 + 4 | | startup = 4 + 4 | ||
| active=3, 3, 2, 3, 2 | | active = 3, 3, 2, 3, 2 | ||
| recovery=49 | | recovery = 49 | ||
| hitstop=4 x4, 20 | | hitstop = 4 x4, 20 | ||
(5 x4, 20 on block) | (5 x4, 20 on block) | ||
| hitstun=30 x4, 25 | | hitstun = 30 x4, 25 | ||
| blockstun=27 x4, 28 | | blockstun = 27 x4, 28 | ||
| onhit={{Property-SG|Wall Bounce}} | | onhit = {{Property-SG|Wall Bounce}} | ||
| onblock=-25 | | onblock = -25 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=5 | | superhitstop = 5 | ||
| framedata=[[File:SG_fil_qcbkk_fd.png|left]]}} | | framedata = [[File:SG_fil_qcbkk_fd.png|left]]}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version=Air | | version = Air | ||
| guard=Mid | | guard = Mid | ||
| properties={{Property-SG|Invuln. (Full)}} | | properties = {{Property-SG|Invuln. (Full)}} | ||
| dmg=250 x4, 1250 | | dmg = 250 x4, 1250 | ||
(100 x4, 350) | (100 x4, 350) | ||
| meter=-100% | | meter = -100% | ||
| startup=3 + 4 | | startup = 3 + 4 | ||
| active=3, 3, 2, 3, 2 | | active = 3, 3, 2, 3, 2 | ||
| recovery=(Until ground) | | recovery = (Until ground) | ||
| hitstop=4 x5, 20 | | hitstop = 4 x5, 20 | ||
(5 x4, 20 on block) | (5 x4, 20 on block) | ||
| hitstun=30 x4, 15 | | hitstun = 30 x4, 15 | ||
| blockstun=27 x4, 18 | | blockstun = 27 x4, 18 | ||
| onhit={{Property-SG|Wall Bounce}} | | onhit = {{Property-SG|Wall Bounce}} | ||
| onblock=-5 (At best) | | onblock = -5 (At best) | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=4 | | superhitstop = 4 | ||
| framedata=[[File:SG_fil_jqcbkk_fd.png|left]]}} | | framedata = [[File:SG_fil_jqcbkk_fd.png|left]]}} | ||
| | | | ||
* Super version of '''Hairball / Airball'''. Used for combo extensions and conversions. Having meter available for this lets Filia go into a full combo off of a lot of things she couldn't otherwise (Updo, max range Ringlet Spike, IAD airthrow, etc.). | * Super version of '''Hairball / Airball'''. Used for combo extensions and conversions. Having meter available for this lets Filia go into a full combo off of a lot of things she couldn't otherwise (Updo, max range Ringlet Spike, IAD airthrow, etc.). | ||
* Usefulness as a reversal is a point of contention; Gregor is invulnerable for the full startup but goes active quickly so a lot of things will beat it. However, it does beat meaties and is also Filia's only air reversal. | * Usefulness as a reversal is a point of contention; Gregor is invulnerable for the full startup but goes active quickly so a lot of things will beat it. However, it does beat meaties and is also Filia's only air reversal. | ||
* Sometimes randomly crosses up too. | * Sometimes randomly crosses up too. | ||
* Because it is a super that wall bounces, you can combo it into itself as long as you have meter, or combo it into Fenrir / level 3. | * Because it is a super that wall bounces, you can combo it into itself as long as you have meter, or combo it into Fenrir / level 3. | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_fil_qcbpp.png|225px]] | | pic = [[File:SG_fil_qcbpp.png|225px]] | ||
| hitbox = [[File:SG_fil_qcbpp_hb.png|225px]] | |||
|hitbox=[ | | caption = | ||
| name = Trichobezoar | |||
| name=Trichobezoar | |||
| subtitle=Level 3 | | subtitle=Level 3 | ||
| input={{NotationIcon-SG|214}} + {{NotationIcon-SG|P}} + {{NotationIcon-SG|P}} | | input = {{NotationIcon-SG|214}} + {{NotationIcon-SG|P}} + {{NotationIcon-SG|P}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=Mid | | guard = Mid | ||
| properties={{Property-SG|Invuln. (Full)}},<br>{{Property-SG|Minimum Scaling|45%}},<br>{{Property-SG|Projectile}} | | properties = {{Property-SG|Invuln. (Full)}},<br>{{Property-SG|Minimum Scaling|45%}},<br>{{Property-SG|Projectile}} | ||
| dmg=4750 or 3000 | | dmg = 4750 or 3000 | ||
(500) | (500) | ||
| meter=-300% | | meter = -300% | ||
| startup=8 + 0 | | startup = 8 + 0 | ||
| active=- | | active = - | ||
| recovery=73 | | recovery = 73 | ||
| hitstop=14 | | hitstop = 14 | ||
| hitstun=15 | | hitstun = 15 | ||
| blockstun=18 | | blockstun = 18 | ||
| onhit={{Property-SG|KD}} | | onhit = {{Property-SG|KD}} | ||
| onblock=-40 | | onblock = -40 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=5 | | superhitstop = 5 | ||
| framedata=[[File:SG_fil_qcbpp_fd.png|left]]}} | | framedata = [[File:SG_fil_qcbpp_fd.png|left]]}} | ||
| | | | ||
* Fires a projectile at a diagonal. Does damage in a single hit so scaling hurts it a lot, and does significantly less damage if it doesn't hit on the first frame. At max scaling it does less than Gregor into Fenrir, but still does good damage as a DHC as well as doing TONS of damage to an assist and on counterhit to a point. | * Fires a projectile at a diagonal. Does damage in a single hit so scaling hurts it a lot, and does significantly less damage if it doesn't hit on the first frame. At max scaling it does less than Gregor into Fenrir, but still does good damage as a DHC as well as doing TONS of damage to an assist and on counterhit to a point. | ||
* You can follow it up in the corner if you have OTG. | * You can follow it up in the corner if you have OTG. | ||
* The first 2 active frames have a bigger hitbox than the rest of the projectile's active frames. | * The first 2 active frames have a bigger hitbox than the rest of the projectile's active frames. | ||
}} | |||
===Taunt=== | ===Taunt=== | ||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_fil_taunt.png|225px]] | | pic = [[File:SG_fil_taunt.png|225px]] | ||
| hitbox = [[File:SG_fil_taunt_hb.png|225px]] | |||
|hitbox=[ | | caption = "Stop wasting my time." | ||
| name=Born With It | | name=Born With It | ||
| input={{NotationIcon-SG|LP}} , {{NotationIcon-SG|MP}} , [[File:6.gif]] , {{NotationIcon-SG|MK}} , {{NotationIcon-SG|MK}} | | input = {{NotationIcon-SG|LP}} , {{NotationIcon-SG|MP}} , [[File:6.gif]] , {{NotationIcon-SG|MK}} , {{NotationIcon-SG|MK}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=Mid | | guard = Mid | ||
| properties=- | | properties = - | ||
| dmg=5 | | dmg = 5 | ||
| meter=0% | | meter = 0% | ||
| startup=38 | | startup = 38 | ||
| active=1 | | active = 1 | ||
| recovery=38 | | recovery = 38 | ||
| hitstop=5 | | hitstop = 5 | ||
| hitstun=8 | | hitstun = 8 | ||
| blockstun=11 | | blockstun = 11 | ||
| onhit=-30 | | onhit = -30 | ||
| onblock=-27 | | onblock = -27 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_fil_taunt_fd.png|left]]}} | | framedata = [[File:SG_fil_taunt_fd.png|left]]}} | ||
| | | | ||
* Can't KO the opponent. | |||
* | }} | ||
{{MoveData-SG | |||
| pic = [[File:SG_fil_assist.png|225px]] | |||
| hitbox = | |||
| caption = "Later!" | |||
| name = Assist Taunt | |||
| input = Automatically done after an assist move | |||
|{{AttackData-SG | | |||
| guard = Mid | |||
| properties = - | |||
| dmg = N/A | |||
| meter = 0% | |||
| startup = N/A | |||
| active = N/A | |||
| recovery = 33 | |||
| hitstop = N/A | |||
| hitstun = N/A | |||
| blockstun = N/A | |||
| onhit = N/A | |||
| onblock = N/A | |||
| onpushblock = N/A | |||
| superhitstop = N/A}} | |||
| | | | ||
* Amount of time it takes for the character to turn invulnerable after they finish performing their assist action. | |||
* Longer recovery → more time to punish the assist. | |||
}} | |||
==Colors== | ==Colors== | ||
{{Colors-SG | | {{Colors-SG | | ||
Line 1,302: | Line 1,128: | ||
| text25=Based on [http://kill-la-kill.wikia.com/wiki/Ry%C5%ABko_Matoi Ryūko Matoi] from Kill la Kill. | | text25=Based on [http://kill-la-kill.wikia.com/wiki/Ry%C5%ABko_Matoi Ryūko Matoi] from Kill la Kill. | ||
| text26=Based on [https://bakemonogatari.fandom.com/wiki/Hitagi_Senjougahara Hitagi Senjougahara] from Bakemonogatari. | | text26=Based on [https://bakemonogatari.fandom.com/wiki/Hitagi_Senjougahara Hitagi Senjougahara] from Bakemonogatari. | ||
| text27=Based on [https:// | | text27=Unknown | ||
| text28=Based on Stevonnie from Steven Universe. | |||
| text29=Based on [https://celestegame.fandom.com/wiki/Madeline Madeline] from Celeste. | |||
| text30=Based on [https://en.wikipedia.org/wiki/Sonic_the_Hedgehog Sonic the Hedgehog], featuring his Super Sonic form during supers. | |||
| color1=SG_fil_color1.png | | color1=SG_fil_color1.png | ||
| color2=SG_fil_color2.png | | color2=SG_fil_color2.png | ||
Line 1,329: | Line 1,158: | ||
| color25=SG_fil_color25.png | | color25=SG_fil_color25.png | ||
| color26=Filia_26.png | | color26=Filia_26.png | ||
| color27=Filia_27.png}} | | color27=Filia_27.png | ||
| color28=SG_fil_color28.png | |||
| color29=SG_fil_color29.png | |||
| color30=SG_fil_color30.png | |||
}} | |||
==Intro Poses== | |||
Filia has 3 different intro poses that can be selected by holding a light, medium or heavy button during the loading screen before a match. | |||
{| class="wikitable" style="border: 1px solid; cellpadding="5" cellspacing="0" width="600" | |||
|- style="vertical-align:top" align=left | |||
| | [[File:Filia intro 1.png|200px]] | |||
| width="400" | <b>Intro pose 1:<br/>Hold</b> {{NotationIcon-SG|LP}} OR {{NotationIcon-SG|LK}}<br/>Filia stumbles.<br/><i>Uwaah!</i> | |||
|- style="vertical-align:top" align=left | |||
| | [[File:Filia intro 2.png|200px]] | |||
| | <b>Intro pose 2:<br/>Hold</b> {{NotationIcon-SG|MP}} OR {{NotationIcon-SG|MK}}<br/>Filia bows and Samson pops out.<br/><i>Rawr!<br/>You're next!</i> | |||
|- style="vertical-align:top" align=left | |||
| | [[File:Filia intro 3.png|200px]] | |||
| | <b>Intro pose 3:<br/>Hold</b> {{NotationIcon-SG|HP}} OR {{NotationIcon-SG|HK}}<br/>Samson eats Filia's hat.<br/><i>Do I know you? You don't!<br/>Who are you? Lunch.</i> | |||
|} | |||
==Win Poses== | ==Win Poses== | ||
Line 1,346: | Line 1,195: | ||
|} | |} | ||
== | == Players to Watch == | ||
{{PlayerList|colorPrefix=SG_fil_color|data= | |||
{{PlayerListEntry | |||
|name = Acido<br>[https://twitter.com/Andreacguilherm @Andreacguilherm] | |||
|color = 13 | |||
|region = br | |||
|status = Retired | |||
|notes = {{CharLink-SG|fil| H Updo}} / {{CharLink-SG|fuk| L Dart}} / {{CharLink-SG|dbl| L Bomber}}<br> | |||
[https://youtu.be/UdeCiXYHCE0?t=9433 Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = Dekillsage<br>[https://twitter.com/dekillsage @dekillsage] | |||
|color = 29 | |||
|region = us | |||
|regionNote = New York | |||
|status = Active | |||
|notes = {{CharLink-SG|fil| H Hairball}} / {{CharLink-SG|cer| Cerecopter}} / {{CharLink-SG|big| H Brass}}<br> | |||
or {{CharLink-SG|fil| H Hairball}} / {{CharLink-SG|ann| H North Knuckle}} / {{CharLink-SG|big| H Brass}}<br> | |||
High Level Skullgirls Veteran. Formerly a BeoBand player, this is the most recent iteration of his team.<br> | |||
[https://youtu.be/fG15EocB3fc Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = Magicman | |||
|color = 22 | |||
|region = kr | |||
|status = Unknown | |||
|notes = Old KR Filia player.<br> | |||
[https://youtu.be/ONCCbYuizd0?t=58m25s Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = penpen<br>[https://twitter.com/penpen0860g @penpen0860g]<br>[https://www.twitch.tv/penpen0860g Twitch] | |||
|color = 6 | |||
|region = jp | |||
|regionNote = 神戸 (Koube) | |||
|status = Active | |||
|notes = {{CharLink-SG|msf| 5HK}} / {{CharLink-SG|fil| H Hairball}} / {{CharLink-SG|fuk| H Drill}}<br> | |||
High level Japanese player and tech monster. Streams regularly on twitch. | |||
}} | |||
{{PlayerListEntry | |||
|name = ShadeMoneh<br>[https://twitter.com/ShadeMoneh @ShadeMoneh] | |||
|color = 2 | |||
|region = us | |||
|regionNote = New York | |||
|status = Active | |||
|notes = (Old Team) {{CharLink-SG|fil| H Updo}} / {{CharLink-SG|dbl| L Bomber}} / {{CharLink-SG|fuk| H Drill}}<br> | |||
We out here.<br> | |||
[https://www.youtube.com/watch?v=rkicztPVt9U&t=4314s Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = Sonicfox | |||
|color = 25 | |||
|region = us | |||
|regionNote = New York | |||
|status = Active | |||
|notes = {{CharLink-SG|fil| H Updo}} / {{CharLink-SG|dbl| M Bomber}} / {{CharLink-SG|fuk| H Drill}}<br> | |||
They're built different.<br> | |||
[https://www.youtube.com/watch?v=osFGz8nG4Dk Link] | |||
}} | |||
{{PlayerListEntry | |||
|name = Reis | |||
|color = 1 | |||
|region = us | |||
|regionNote = Southern California | |||
|status = Active | |||
|notes = The solo Filia since long ago.<br> | |||
("Do not, please." - Reis, in regards to being contacted)<br> | |||
[https://youtu.be/2pBSGfYUZ7M?t=26m13s Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = No Funny Name | |||
|color = 15 | |||
|region = au | |||
|regionNote = NSW | |||
|status = Active | |||
|notes = {{CharLink-SG|fil| H Hairball}} / {{CharLink-SG|cer| H LnL}} / {{CharLink-SG|big| M Beat Extend}}<br> | |||
aka Neffy. Oceania's top Filia player, and contender for top overall Oceania player. | |||
[https://slowtrainroll.in/?p1name=No+Funny+Name Example Play] (lots and lots of footage) | |||
}} | |||
}} | |||
{{SG}} | {{SG}} |
Latest revision as of 05:07, 14 June 2024
Story
Filia was once just an average schoolgirl, but one day woke up without any memories and a second mouth on the back of her head. She was now playing host to a Parasite named Samson, an unruly mop of demonic hair with incredible power.
With no memories or anyone to turn to for help, if she ever hopes to piece together her past and survive the inevitable clash with the Skullgirl, Filia will need to trust this mysterious being.
Overview
Filia is a rushdown pixie character who wants to use her nimble mobility and small size to get in the opponent's face and do brutally fast mixups using her quick, low to the ground air dash.
- Air Dash Pressure: Filia's airdash is one of the best. It's quick and has the shortest minimum height for any airdash in the game. It's such an important part of her character that all of her air normals are built around it. This enables her to do blistering fast mixups and resets. The downside to her air normals is that they have little range.
- Fast Mobility: Her airdash is only one component of her amazing mobility. Her ground dash starts with a quick dash then she can continue to run, wavedashing by cancelling the dash after the initial burst forward allows for even faster traversal. Airball (j214K) travels through the air in any one of three arcs and can be airdash canceled no matter what, even on whiff or block.
- Ringlet Spike: She has a fireball with her Ringlet Spikes (236P), but they are not normal fireballs like Hadokens. They don't travel; they go to a fixed spot in front of Filia from the ground. While they can't be used in a traditional way, these spikes are still very important for spacing and can be very useful to snipe out opponents trying to keep Filia away from afar. Use these in those tricky matchups on unsuspecting opponents, and confirm from all ranges with Gregor Samson. As this attack will often win trades, L Ringlet can be used as an anti-air.
Stats
Movement
Weight | Dash | Double Jump | Airdash | IAD Lockout |
---|---|---|---|---|
Light | Run | No | Yes | 5 |
Wakeup Time
Forward Tech | Backward Tech | Sliding KD | Hard KD | Crumple |
---|---|---|---|---|
39 | 41 | 89 | 28 | 32 |
Assists
H Updo (default assist)
H Hairball (default assist)
A lockdown assist that travels far along the ground.
2MK
A multi-hitting low assist that can also be somewhat used for lockdown.
Move List
Standing Normals
Snip Snip Toggle Hitboxes Toggle Hitboxes
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Chompadour Toggle Hitboxes Toggle Hitboxes
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Knee High Toggle Hitboxes Toggle Hitboxes
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Leg Warmer Toggle Hitboxes Toggle Hitboxes
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Samson Boot Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
Comb Under Toggle Hitboxes Toggle Hitboxes
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Ariel Rave Toggle Hitboxes Toggle Hitboxes
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Queue Sting Toggle Hitboxes Toggle Hitboxes
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Ankle Sock Toggle Hitboxes Toggle Hitboxes
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French Twist Toggle Hitboxes Toggle Hitboxes
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Tread of Hair Toggle Hitboxes Toggle Hitboxes
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Jumping Normals
Straight Razor Toggle Hitboxes Toggle Hitboxes
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Buzz Cut Toggle Hitboxes Toggle Hitboxes
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Salon Treatment Toggle Hitboxes Toggle Hitboxes
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Thigh High Toggle Hitboxes Toggle Hitboxes
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Bounce and Volume Toggle Hitboxes Toggle Hitboxes
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Split Ends Toggle Hitboxes Toggle Hitboxes
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Universal Mechanics
Samson Cuddle Toggle Hitboxes Toggle Hitboxes
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Widow’s Peak Toggle Hitboxes Toggle Hitboxes
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Bounce, No Volume Toggle Hitboxes Toggle Hitboxes
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Lash Out Toggle Hitboxes Toggle Hitboxes
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Specials
"Surprise" Toggle Hitboxes Toggle Hitboxes
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Toggle Hitboxes Toggle Hitboxes
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Toggle Hitboxes Toggle Hitboxes
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Toggle Hitboxes Toggle Hitboxes
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Supers
"Get ready... death from above!" Toggle Hitboxes Toggle Hitboxes
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"Metamorphosis!" Toggle Hitboxes Toggle Hitboxes
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Toggle Hitboxes Toggle Hitboxes
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Taunt
"Stop wasting my time." Toggle Hitboxes Toggle Hitboxes
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"Later!"
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Colors
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Color 1![]() Default color palette. |
Color 2![]() Original alternate color palette. |
Color 3![]() Original alternate color palette. |
Color 4![]() Original alternate color palette based on an alternate costume design. |
Color 5![]() Original alternate color palette. |
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Color 6![]() Original alternate color palette. |
Color 7![]() Original alternate color palette based on pre-Samson Filia from her story mode. |
Color 8![]() Original alternate color palette based on Filia's color map. |
Color 9![]() Based on the Vocaloid Hatsune Miku. |
Color 10![]() Based on Rei Miyamoto from High School of the Dead. |
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Color 11![]() Original alternate color palette. |
Color 12![]() Based on Magneto from Marvel Vs Capcom 2. |
Color 13![]() Original alternate color palette. |
Color 14![]() Based on Millia Rage from Guilty Gear XX. |
Color 15![]() Original alternate color palette. |
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Color 16![]() Based on Zeruel from Neon Genesis Evangelion. |
Color 17![]() Based on Scanty Panty & Stocking with Garterbelt. |
Color 18![]() Based on Madoka Kaname from Puella Magi Madoka Magica. |
Color 19![]() Original alternate color palette. Crowdfunding request. |
Color 20![]() Based on Fionna from Adventure Time. Crowdfunding request. |
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Color 21![]() Based on Shantae. Crowdfunding request. |
Color 22![]() Original alternate color palette. |
Color 23![]() Based on Millia Rage from Guilty Gear Xrd. |
Color 24![]() Original alternate color palette. |
Color 25![]() Based on Ryūko Matoi from Kill la Kill. |
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Color 26![]() Based on Hitagi Senjougahara from Bakemonogatari. |
Color 27![]() Unknown |
Color 28![]() Based on Stevonnie from Steven Universe. |
Color 29![]() Based on Madeline from Celeste. |
Color 30![]() Based on Sonic the Hedgehog, featuring his Super Sonic form during supers. |
Intro Poses
Filia has 3 different intro poses that can be selected by holding a light, medium or heavy button during the loading screen before a match.
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Intro pose 1: Hold ![]() ![]() Filia stumbles. Uwaah! |
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Intro pose 2: Hold ![]() ![]() Filia bows and Samson pops out. Rawr! You're next! |
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Intro pose 3: Hold ![]() ![]() Samson eats Filia's hat. Do I know you? You don't! Who are you? Lunch. |
Win Poses
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Winpose 1: Hold ![]() ![]() It's over... |
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Winpose 2: Hold ![]() ![]() Maybe next time! |
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Winpose 3: Hold ![]() ![]() Sigh... |
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
---|---|---|---|---|
Acido @Andreacguilherm |
![]() Brazil |
Retired | ![]() ![]() ![]() | |
Dekillsage @dekillsage |
![]() United States New York |
Active | ![]() ![]() ![]() or | |
Magicman | ![]() South Korea |
Unknown | Old KR Filia player. | |
penpen @penpen0860g Twitch |
![]() Japan 神戸 (Koube) |
Active | ![]() ![]() ![]() High level Japanese player and tech monster. Streams regularly on twitch. | |
ShadeMoneh @ShadeMoneh |
![]() United States New York |
Active | (Old Team) ![]() ![]() ![]() We out here. | |
Sonicfox | ![]() United States New York |
Active | ![]() ![]() ![]() They're built different. | |
Reis | ![]() United States Southern California |
Active | The solo Filia since long ago. ("Do not, please." - Reis, in regards to being contacted) | |
No Funny Name | ![]() Australia NSW |
Active | ![]() ![]() ![]() aka Neffy. Oceania's top Filia player, and contender for top overall Oceania player. Example Play (lots and lots of footage) |