Skullgirls/Fukua: Difference between revisions
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{{SG Character Intro|char=Fukua|short=fuk|content= | |||
==Story== | ==Story== | ||
One of Brain Drain's less-socially-acceptable hobbies is cloning, and often he forces the souls of dead warriors to inhabit these clones. Fukua is the result of a fortunate - or unfortunate - Lab Zero accident: a union of two souls. One, a once-proud warrior known for her brute strength in close combat; the other a silent assassin who specialized in ranged weapons for her kills. | One of Brain Drain's less-socially-acceptable hobbies is cloning, and often he forces the souls of dead warriors to inhabit these clones. Fukua is the result of a fortunate - or unfortunate - Lab Zero accident: a union of two souls. One, a once-proud warrior known for her brute strength in close combat; the other a silent assassin who specialized in ranged weapons for her kills. | ||
Line 7: | Line 5: | ||
Together as one, Fukua possesses the best of both specialties... but relationships formed under intense circumstances often don't last. | Together as one, Fukua possesses the best of both specialties... but relationships formed under intense circumstances often don't last. | ||
== | ==Overview== | ||
Fukua plays a space control game with air normals and fireballs, | Fukua plays a space control game with air normals and fireballs, and once she gets a hit her clones enable very unique and powerful setplay. | ||
*<b>Mixups:</b> Fukua is the only character with a 2LK that chains into itself, allowing her to hit confirm and stagger lows easily. Combined with her fast command grab Tender Embrace (236LPLK) and her fast pseudo-divekick normal jHK, Fukua's base closeup pressure game is already solid. But Fukua shines with her Forever a Clone move (214K), which makes clones of Fukua who move forward and attack on the release of the button. The LK version hits low, the MK version is a hit grab which can be canceled into another clone, and the HK version hits overhead. Holding the shadows to release during or after Fukua's other moves will allow you to setup sneaky high/low/left/right mixups from multiple situations that are generally safe. Creatively working the clones into your combos and setups is key to playing Fukua at a high level. | *<b>Mixups:</b> Fukua is the only character with a 2LK that chains into itself, allowing her to hit confirm and stagger lows easily. Combined with her fast command grab Tender Embrace (236LPLK) and her fast pseudo-divekick normal jHK, Fukua's base closeup pressure game is already solid. But Fukua shines with her Forever a Clone move (214K), which makes clones of Fukua who move forward and attack on the release of the button. The LK version hits low, the MK version is a hit grab which can be canceled into another clone, and the HK version hits overhead. Holding the shadows to release during or after Fukua's other moves will allow you to setup sneaky high/low/left/right mixups from multiple situations that are generally safe. Creatively working the clones into your combos and setups is key to playing Fukua at a high level. | ||
Line 15: | Line 13: | ||
*<b>Midrange strength:</b> While she may not be very mobile, she controls space very well. Her fireball specials can be done in the ground and air, and each strength controls a very different trajectory that can be hard to challenge. She also have some choice air buttons, such as j.LP which is a fantastic air to air and chains into j.HK, allowing for a full follow up combo. To top it off, she possesses a double jump, allowing to get above her opponent and challenge them vertically. | *<b>Midrange strength:</b> While she may not be very mobile, she controls space very well. Her fireball specials can be done in the ground and air, and each strength controls a very different trajectory that can be hard to challenge. She also have some choice air buttons, such as j.LP which is a fantastic air to air and chains into j.HK, allowing for a full follow up combo. To top it off, she possesses a double jump, allowing to get above her opponent and challenge them vertically. | ||
{{StrengthsAndWeaknesses | |||
|intro = [[file:SG_fuk_icon.png|32px]] '''Fukua''' is a jack of all trades, having both projectiles and command grabs, along with oppressive mix-ups using her shadow clones. | |||
| pros= | |||
*'''Well-Rounded''': Fukua has a variety of tools to fit any situation, and can switch gears at a moment's notice. She has everything she needs to play defensively with fireballs, but she also has a solid rushdown game (despite her relatively slow mobility) using clones and command grabs. | |||
*'''Shadow Clones''': Fukua is able to hold her shadow clone specials and release them at will, which means they can act like pseudo-assists. A held shadow allows her to make her more committal moves safe, set up absurd mix-ups, and even allow for high-damage confirms. | |||
*'''Mix-ups''': Fukua has some of the most terrifying solo mix-ups in the game. She can easily use held shadows to enforce both left/right and high/low mix-ups, making every reset a veritable blender that can easily loop back into itself. | |||
*'''Zoning''': Fukua's fireballs are not only fast, but also cover a great variety of angles that make them hard to contest in neutral. Though matchup-dependent, her fireballs can range anywhere from annoying to utterly oppressive. | |||
*'''Synergy''': Fukua works well with pretty much every character, and she doesn't ask for much from a team either. M Shadow assist allows other characters to set up Fukua's blender themselves, her Dart specials make for pretty good projectile assists, and H Drill is a good lockdown assist. She also has a nice variety of DHCs, with good utility to boot. | |||
| cons= | |||
*'''Stubby Normals''': Fukua has fairly small range on her attacks, just like Filia. Although Fukua does have more options to convert her longer-ranged pokes (like held shadows), it's still a problem she has to face. | |||
*'''Health Drain''': Held clones will drain Fukua's health bar exponentially the longer she holds them, which means many of her higher-damage combos or confirms will often cost her quite a bit of health. | |||
*'''Damage''': Fukua's damage output is relatively low overall, and her higher damage combos often come at the cost of resources or health. Some max-damage routes require shadows to be held beforehand, and shadow holding mid-combo can be difficult to execute. | |||
*'''Reversals''': H Drill is slow, only strike invincible, and needs a DHC to convert from midscreen. BFF has full invincibility, but is extremely slow. Level 3 is strong, but expensive. | |||
|tablewidth=80 | |||
}} | |||
<br> | |||
<div class="heading" style="text-align: center;">'''Video Overview'''</div> | |||
<div style= "margin: 20px;">{{#ev:youtube|https://youtu.be/QMlK6ZrYVqg||center|||start=6060}}</div> | |||
}} | |||
==Stats== | ==Stats== | ||
Line 42: | Line 44: | ||
| forwardtech=39 | | forwardtech=39 | ||
| backwardtech=41 | | backwardtech=41 | ||
| slidingkd= | | slidingkd=89 | ||
| hardkd=28 | | hardkd=28 | ||
| crumple=32 | | crumple=32 | ||
| standingchain = 4 Buttons: {{NotationIcon-SG|LP}} → {{NotationIcon-SG|LK}} → {{NotationIcon-SG|MP}} or {{NotationIcon-SG|MK}} → {{NotationIcon-SG|HP}} or {{NotationIcon-SG|HK}} | |||
| standingchain= | | crouchingchain = 4 Buttons: {{NotationIcon-SG|LP}} → {{NotationIcon-SG|LK}} → {{NotationIcon-SG|MP}} or {{NotationIcon-SG|MK}} → {{NotationIcon-SG|HP}} or {{NotationIcon-SG|HK}} | ||
| crouchingchain= | |||
| airchain=6 Buttons: {{NotationIcon-SG|LP}} → {{NotationIcon-SG|LK}} → {{NotationIcon-SG|MP}} → {{NotationIcon-SG|MK}} → {{NotationIcon-SG|HP}} → {{NotationIcon-SG|HK}} | | airchain=6 Buttons: {{NotationIcon-SG|LP}} → {{NotationIcon-SG|LK}} → {{NotationIcon-SG|MP}} → {{NotationIcon-SG|MK}} → {{NotationIcon-SG|HP}} → {{NotationIcon-SG|HK}} | ||
}} | }} | ||
==Assists== | |||
<gallery style="float:right"> | |||
Image:SG_fuk_qcfk.png|500px|'''H Platonic Drillationship (default assist)''' | |||
Image:SG_fuk_qcbmk_assist.png|500px|'''M Forever A Clone (default assist)''' | |||
Image:SG_fuk_qcfp_assist.png|500px|'''Love Dart (236P)''' | |||
Image:SG_fuk_qcbthrow.png|500px|'''Inevitable Snuggle (214LP+LK)''' | |||
</gallery> | |||
===H Platonic Drillationship (default assist)=== | |||
Forward traveling [[Skullgirls/Team_Building#Lockdown_assists|lockdown assist]]. Does NOT have strike invulnerability frames like the point version does, although gains them back if used as an alpha counter. Strong lock down assist, with good chip and good damage in combos. Flexible and probably her best assist in most teams. | |||
===M Forever A Clone (default assist)=== | |||
No longer the monster it used to be, M clone, or M shadow, still holds some good usages. For resource building characters it provides a lot of time to build them. It's also a projectile hitgrab, making it decent in zoning patterns as well as catching a lot of options in neutral. It also can allow the point character to be creative with mixups off of it. Be wary that as it is a hitgrab, it cannot hit the opponents assists, making it weak to counter-calls. | |||
===Love Dart (236P)=== | |||
[[Skullgirls/Team_Building#Projectile_.2F_Neutral_assists|Projectile assist]] Fukua's fireballs can be useful assists if you find a need for it and your team can't make H drill or a shadow assist work. L dart is a mini L George, but can be called multiple times allowing for 2 fireballs rolling across the ground at once. H fireball also gets some usage in peacock zoning patterns due to its high arch filling dead zones, as well as its range paired with Fukua's short cool down giving peacock full-screen block strings. | |||
===Inevitable Snuggle (214LP+LK)=== | |||
Armored command grab that has some niche usage and gimmicks, emphasis on "niche" and "gimmicks". | |||
<br clear=all/> | |||
==Move List== | ==Move List== | ||
Line 58: | Line 77: | ||
|pic=[[File:SG_fuk_slp.png|225px]] | |pic=[[File:SG_fuk_slp.png|225px]] | ||
| caption=Standing Jab | | caption=Standing Jab | ||
|hitbox=[ | |hitbox=[[File:SG_fuk_slp_hb.png|225px]] | ||
| name=5LP | | name=5LP | ||
Line 108: | Line 127: | ||
| pic=[[File:SG_fuk_smp.png|225px]] | | pic=[[File:SG_fuk_smp.png|225px]] | ||
| caption=Thinning Shears | | caption=Thinning Shears | ||
|hitbox=[ | |hitbox=[[File:SG_fuk_smp_hb.png|225px]] | ||
| name=5MP | | name=5MP | ||
| input='''s.'''{{NotationIcon-SG|MP}} | | input='''s.'''{{NotationIcon-SG|MP}} | ||
Line 142: | Line 161: | ||
| pic=[[File:SG_fuk_shp.png|225px]] | | pic=[[File:SG_fuk_shp.png|225px]] | ||
| caption=Chompadour | | caption=Chompadour | ||
|hitbox=[ | |hitbox=[[File:SG_fuk_shp_hb.png|225px]] | ||
| name=5HP | | name=5HP | ||
Line 176: | Line 195: | ||
| pic=[[File:SG_fuk_slk.png|225px]] | | pic=[[File:SG_fuk_slk.png|225px]] | ||
| caption=Knee High | | caption=Knee High | ||
|hitbox=[ | |hitbox=[[File:SG_fuk_slk_hb.png|225px]] | ||
| name=5LK | | name=5LK | ||
Line 199: | Line 218: | ||
| | | | ||
<br> | <br> | ||
* Even though Fukua can mix and match between her self chaining | * Even though Fukua can mix and match between her self chaining normals, she still can't break the normal chain combo rules and chain from a LK to an LP. She can only chain 5LK > 5LK or 5LK to 2LK. | ||
<br> | <br> | ||
| | | | ||
Line 210: | Line 229: | ||
| pic=[[File:SG_fuk_smk.png|225px]] | | pic=[[File:SG_fuk_smk.png|225px]] | ||
| caption=Fukua sets mode +k | | caption=Fukua sets mode +k | ||
|hitbox=[ | |hitbox=[[File:SG_fuk_smk_hb.png|225px]] | ||
| name=5MK | | name=5MK | ||
Line 246: | Line 265: | ||
| pic=[[File:SG_fuk_shk.png|225px]] | | pic=[[File:SG_fuk_shk.png|225px]] | ||
| caption=Shamone Boot | | caption=Shamone Boot | ||
|hitbox=[ | |hitbox=[[File:SG_fuk_shk_hb.png|225px]] | ||
| name=5HK | | name=5HK | ||
Line 283: | Line 302: | ||
|pic=[[File:SG_fuk_clp.png|225px]] | |pic=[[File:SG_fuk_clp.png|225px]] | ||
| caption=Crouching Jab | | caption=Crouching Jab | ||
|hitbox=[ | |hitbox=[[File:SG_fuk_clp_hb.png|225px]] | ||
| name=2LP | | name=2LP | ||
Line 317: | Line 336: | ||
| pic=[[File:SG_fuk_cmp.png|225px]] | | pic=[[File:SG_fuk_cmp.png|225px]] | ||
| caption=Ariel Rave | | caption=Ariel Rave | ||
|hitbox=[ | |hitbox=[[File:SG_fuk_cmp_hb.png|225px]] | ||
| name=2MP | | name=2MP | ||
Line 351: | Line 370: | ||
| pic=[[File:SG_fuk_chp.png|225px]] | | pic=[[File:SG_fuk_chp.png|225px]] | ||
| caption=Queue Sting | | caption=Queue Sting | ||
|hitbox=[ | |hitbox=[[File:SG_fuk_chp_hb.png|225px]] | ||
| name=2HP | | name=2HP | ||
Line 386: | Line 405: | ||
| pic=[[File:SG_fuk_clk.png|225px]] | | pic=[[File:SG_fuk_clk.png|225px]] | ||
| caption=Ankle Sock | | caption=Ankle Sock | ||
|hitbox=[ | |hitbox=[[File:SG_fuk_clk_hb.png|225px]] | ||
| name=2LK | | name=2LK | ||
Line 421: | Line 440: | ||
| pic=[[File:SG_fuk_cmk.png|225px]] | | pic=[[File:SG_fuk_cmk.png|225px]] | ||
| caption=French Twist | | caption=French Twist | ||
|hitbox=[ | |hitbox=[[File:SG_fuk_cmk_hb.png|225px]] | ||
| name=2MK | | name=2MK | ||
Line 454: | Line 473: | ||
| pic=[[File:SG_fuk_chk.png|225px]] | | pic=[[File:SG_fuk_chk.png|225px]] | ||
| caption=Tread of Hair | | caption=Tread of Hair | ||
|hitbox=[ | |hitbox=[[File:SG_fuk_chk_hb.png|225px]] | ||
| name=2HK | | name=2HK | ||
Line 491: | Line 510: | ||
| pic=[[File:SG_fuk_jlp.png|225px]] | | pic=[[File:SG_fuk_jlp.png|225px]] | ||
| caption=Jumping Jab | | caption=Jumping Jab | ||
|hitbox=[ | |hitbox=[[File:SG_fuk_jlp_hb.png|225px]] | ||
| name=jLP | | name=jLP | ||
Line 524: | Line 543: | ||
| pic=[[File:SG_fuk_jmp.png|225px]] | | pic=[[File:SG_fuk_jmp.png|225px]] | ||
| caption=Buzz Cut | | caption=Buzz Cut | ||
|hitbox=[ | |hitbox=[[File:SG_fuk_jmp_hb.png|225px]] | ||
| name=jMP | | name=jMP | ||
Line 558: | Line 577: | ||
| pic=[[File:SG_fuk_jhp.png|225px]] | | pic=[[File:SG_fuk_jhp.png|225px]] | ||
| caption=Heartseeker | | caption=Heartseeker | ||
|hitbox=[ | |hitbox=[[File:SG_fuk_jhp_hb.png|225px]] | ||
| name=jHP | | name=jHP | ||
Line 565: | Line 584: | ||
| guard={{Property-SG|High}}, (mid when chained from j.HK) | | guard={{Property-SG|High}}, (mid when chained from j.HK) | ||
| properties=- | | properties=- | ||
| dmg=700 | | dmg=700 or 400 | ||
| meter=10.0% or 6% | | meter=10.0% or 6% | ||
| startup=10 | | startup=10 | ||
Line 594: | Line 613: | ||
| pic=[[File:SG_fuk_jlk.png|225px]] | | pic=[[File:SG_fuk_jlk.png|225px]] | ||
| caption=Thigh High | | caption=Thigh High | ||
|hitbox=[ | |hitbox=[[File:SG_fuk_jlk_hb.png|225px]] | ||
| name=jLK | | name=jLK | ||
Line 627: | Line 646: | ||
| pic=[[File:SG_fuk_jmk.png|225px]] | | pic=[[File:SG_fuk_jmk.png|225px]] | ||
| caption=Bounce, No Volume | | caption=Bounce, No Volume | ||
|hitbox=[ | |hitbox=[[File:SG_fuk_jmk_hb.png|225px]] | ||
| name=jMK | | name=jMK | ||
Line 661: | Line 680: | ||
| pic=[[File:SG_fuk_jhk.png|225px]] | | pic=[[File:SG_fuk_jhk.png|225px]] | ||
| caption=Butterfly Kiss | | caption=Butterfly Kiss | ||
|hitbox=[ | |hitbox=[[File:SG_fuk_jhk_hb.png|225px]] | ||
| name=jHK | | name=jHK | ||
Line 677: | Line 696: | ||
| blockstun=21 | | blockstun=21 | ||
| onhit=+18 | | onhit=+18 | ||
| onblock= | | onblock=±7 | ||
| onpushblock= | | onpushblock= | ||
| superhitstop=N/A | | superhitstop=N/A | ||
Line 699: | Line 718: | ||
| pic=[[File:SG_fuk_throw.png|225px]] | | pic=[[File:SG_fuk_throw.png|225px]] | ||
| caption=Shamone Cuddle | | caption=Shamone Cuddle | ||
|hitbox=[ | |hitbox=[[File:SG_fuk_throw_hb.png|225px]] | ||
| name=Throw | | name=Throw | ||
Line 732: | Line 751: | ||
| pic=[[File:SG_fuk_airthrow.png|225px]] | | pic=[[File:SG_fuk_airthrow.png|225px]] | ||
| caption=Widow's Peak | | caption=Widow's Peak | ||
|hitbox=[ | |hitbox=[[File:SG_fuk_airthrow_hb.png|225px]] | ||
| name=Air Throw | | name=Air Throw | ||
Line 767: | Line 786: | ||
| pic=[[File:SG_fuk_tag.png|225px]] | | pic=[[File:SG_fuk_tag.png|225px]] | ||
| caption=Bounce, No Volume | | caption=Bounce, No Volume | ||
|hitbox=[ | |hitbox=[[File:SG_fuk_tag_hb.png|225px]] | ||
| name=Tag | | name=Tag | ||
Line 801: | Line 820: | ||
| pic=[[File:SG_fuk_snap.png|225px]] | | pic=[[File:SG_fuk_snap.png|225px]] | ||
| caption=Lash Out | | caption=Lash Out | ||
|hitbox=[ | |hitbox=[[File:SG_fuk_snap_hb.png|225px]] | ||
| name=Snapback | | name=Snapback | ||
Line 823: | Line 842: | ||
| | | | ||
<br> | <br> | ||
<br> | <br> | ||
| | | | ||
Line 837: | Line 854: | ||
| pic=[[File:SG_fuk_qcfp.png|225px]] | | pic=[[File:SG_fuk_qcfp.png|225px]] | ||
| caption= | | caption= | ||
|hitbox=[ | |hitbox=[[File:SG_fuk_qcfp_hb.png|225px]] | ||
| name=Love Dart | | name=Love Dart (Fireball) | ||
| input={{NotationIcon-SG|236}} + {{NotationIcon-SG|P}} '''(Air OK)''' | | input={{NotationIcon-SG|236}} + {{NotationIcon-SG|P}} '''(Air OK)''' | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
Line 878: | Line 895: | ||
<br> | <br> | ||
* Fukua throws out a projectile. The LP version bounces on the ground until it leaves the screen, MP version travels straight, and HP version travels in an arc above Fukua. Only 1 projectile can be out at a time. | * Fukua throws out a projectile. The LP version bounces on the ground until it leaves the screen, MP version travels straight, and HP version travels in an arc above Fukua. Only 1 projectile can be out at a time. | ||
* Very key to | * Very key to Fukua's zoning and neutral. | ||
* Fukua's does not gain meter from Love dart until the projectile returns to her and the meter gain is based on the distance between her and the projectile (the further she is the more meter she gets). | * Fukua's does not gain meter from Love dart until the projectile returns to her and the meter gain is based on the distance between her and the projectile (the further she is the more meter she gets). | ||
:<nowiki></nowiki> Format below is move, % gained on hit, % gained on whiff. | :<nowiki></nowiki> Format below is move, % gained on hit, % gained on whiff. | ||
Line 897: | Line 914: | ||
| pic=[[File:SG_fuk_qcbk.png|225px]] | | pic=[[File:SG_fuk_qcbk.png|225px]] | ||
| caption="Hm." | | caption="Hm." | ||
|hitbox=[ | |hitbox=[[File:SG_fuk_qcbk_hb.png|225px]] | ||
| name=Forever a Clone | | name=Forever a Clone (Shadows) | ||
| input={{NotationIcon-SG|214}} + {{NotationIcon-SG|K}} | | input={{NotationIcon-SG|214}} + {{NotationIcon-SG|K}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version={{NotationIcon-SG|LK}} | | version={{NotationIcon-SG|LK}} | ||
| guard={{Property-SG|Low}} | | guard={{Property-SG|Low}} | ||
| properties={{Property-SG|Projectile}},<br>{{Property-SG|Sweep}} (vs assists) | | properties={{Property-SG|Projectile}},<br>{{Property-SG|Damage Scaling|70%}},<br>{{Property-SG|Sweep}} (vs assists) | ||
| dmg=600 (100) | | dmg=600 (100) | ||
| meter=(2.5%) 4.15% | | meter=(2.5%) 4.15% | ||
Line 921: | Line 938: | ||
| version={{NotationIcon-SG|MK}} | | version={{NotationIcon-SG|MK}} | ||
| guard=Mid | | guard=Mid | ||
| properties={{Property-SG|Projectile}},<br>{{Property-SG|Hit Grab}} | | properties={{Property-SG|Projectile}},<br>{{Property-SG|Hit Grab}},<br>{{Property-SG|Damage Scaling|75%}} | ||
| dmg=0, 750 (100) | | dmg=0, 750 (100) | ||
| meter=(2.5%) 0%, 2.5% | | meter=(2.5%) 0%, 2.5% | ||
Line 938: | Line 955: | ||
| version={{NotationIcon-SG|HK}} | | version={{NotationIcon-SG|HK}} | ||
| guard={{Property-SG|High}} | | guard={{Property-SG|High}} | ||
| properties={{Property-SG|Projectile}} | | properties={{Property-SG|Projectile}},<br>{{Property-SG|Damage Scaling|70%}} | ||
| dmg=600 | | dmg=600 | ||
| meter=(2.5%) 4.15% | | meter=(2.5%) 4.15% | ||
Line 955: | Line 972: | ||
<br> | <br> | ||
* Fukua sends out a clone to attack the opponent. This move is core to Fukua's identity as a character, having some usages in neutral but really unlocking her reset and combo potential and flexibility. Clones can be delayed by up to 500f by holding the kick button, but doing so slowly drains her health (5.5% of her total health if held for the entire 500f) and she can not die while doing this. | * Fukua sends out a clone to attack the opponent. This move is core to Fukua's identity as a character, having some usages in neutral but really unlocking her reset and combo potential and flexibility. Clones can be delayed by up to 500f by holding the kick button, but doing so slowly drains her health (5.5% of her total health if held for the entire 500f) and she can not die while doing this. | ||
* Fukua can regain this lost health by taunting, hitting with '''Inevitable Snuggle''', and '''Twice Shy''', recovering 20%/33%/55% respectively. | ** Fukua can regain this lost health by taunting, hitting with '''Inevitable Snuggle''', and '''Twice Shy''', recovering 20%/33%/55% respectively. The health recovery is also scaled by the current damage scaling in the combo. Healing in this way will reset the reserve of health back to zero, and can potentially heal her above her red life, but never more than 55% of self inflicted damage. Healing red health by the normal methods removes 2 points of reserve health for every 1 point of other healing. | ||
* Clones can be removed by strike attacks but not projectiles, similar to Parasoul's '''Egret Charge'''. | * Clones can be removed by strike attacks but not projectiles, similar to Parasoul's '''Egret Charge'''. | ||
** When used as an assist, the clone cannot be removed by strike attacks. | |||
* Only 1 clone can be out at a time. | * Only 1 clone can be out at a time. | ||
* {{NotationIcon-SG|LK}} | * {{NotationIcon-SG|LK}} | ||
Line 970: | Line 988: | ||
** Ground bounces on ground hit allowing easy confirms | ** Ground bounces on ground hit allowing easy confirms | ||
* It is important to note that the second and third shadow in a combo, if used to reset and start another combo, will scale the combo greatly. | * It is important to note that the second and third shadow in a combo, if used to reset and start another combo, will scale the combo greatly. | ||
<br> | <br> | ||
Line 984: | Line 1,001: | ||
| pic=[[File:SG_fuk_qcfk.png|225px]] | | pic=[[File:SG_fuk_qcfk.png|225px]] | ||
| caption= | | caption= | ||
|hitbox=[ | |hitbox=[[File:SG_fuk_qcfk_hb.png|225px]] | ||
| name=Platonic Drillationship | | name=Platonic Drillationship (Drill) | ||
| input={{NotationIcon-SG|236}} + {{NotationIcon-SG|K}} | | input={{NotationIcon-SG|236}} + {{NotationIcon-SG|K}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
Line 1,042: | Line 1,059: | ||
<br> | <br> | ||
* Fukua lunges towards the opponent with a drill attack. The HK version loses invulnerability when used as an assist. | * Fukua lunges towards the opponent with a drill attack. The HK version loses invulnerability when used as an assist. | ||
* H drill is a decent reversal, and used in her more optimal combos. | * H drill is a decent reversal, and used in her more optimal combos. | ||
<br> | <br> | ||
Line 1,054: | Line 1,070: | ||
| pic=[[File:SG_fuk_qcfthrow.png|225px]] | | pic=[[File:SG_fuk_qcfthrow.png|225px]] | ||
| caption="Gotcha!" | | caption="Gotcha!" | ||
|hitbox=[ | |hitbox=[[File:SG_fuk_qcfthrow_hb.png|225px]] | ||
| name=Tender Embrace | | name=Tender Embrace | ||
Line 1,086: | Line 1,102: | ||
| pic=[[File:SG_fuk_qcbthrow.png|225px]] | | pic=[[File:SG_fuk_qcbthrow.png|225px]] | ||
| caption="Let's go!" | | caption="Let's go!" | ||
|hitbox=[ | |hitbox=[[File:SG_fuk_qcbthrow_hb.png|225px]] | ||
| name=Inevitable Snuggle | | name=Inevitable Snuggle | ||
Line 1,107: | Line 1,123: | ||
| | | | ||
<br> | <br> | ||
* Inevitable Snuggle recovers 33% of hp spent on shadows. | |||
* Almost the same as '''Tender Embrace''', except this move has longer startup, has armor, and leaves the opponent closer to Fukua, allowing for easier follow-up. | * Almost the same as '''Tender Embrace''', except this move has longer startup, has armor, and leaves the opponent closer to Fukua, allowing for easier follow-up. | ||
* Confirm using OTG, or BFF to save OTG for 1 bar | * Confirm using OTG, or BFF to save OTG for 1 bar | ||
* If your armor is hit, you can cancel into level 3 or level 5 before the grab's active frames | |||
<br> | <br> | ||
| | | | ||
Line 1,121: | Line 1,139: | ||
| pic=[[File:SG_fuk_qcfpp.png|225px]] | | pic=[[File:SG_fuk_qcfpp.png|225px]] | ||
| caption="Surprise" | | caption="Surprise" | ||
|hitbox=[ | |hitbox=[[File:SG_fuk_qcfpp_hb.png|225px]] | ||
| | | | ||
| name=Blown Kiss | | name=Blown Kiss | ||
Line 1,179: | Line 1,197: | ||
| pic=[[File:SG_fuk_qcfkk.png|225px]] | | pic=[[File:SG_fuk_qcfkk.png|225px]] | ||
| caption="Get ready!" | | caption="Get ready!" | ||
|hitbox=[ | |hitbox=[[File:SG_fuk_qcfkk_hb.png|225px]] | ||
| | | | ||
| name=The Drill of My Dreams | | name=The Drill of My Dreams | ||
Line 1,235: | Line 1,253: | ||
| pic=[[File:SG_fuk_qcbkk.png|225px]] | | pic=[[File:SG_fuk_qcbkk.png|225px]] | ||
| caption="We're gonna get you~" | | caption="We're gonna get you~" | ||
|hitbox=[ | |hitbox=[[File:SG_fuk_qcbkk_hb.png|225px]] | ||
| | | | ||
| name=Best Friends Forever! | | name=Best Friends Forever! (BFF) | ||
| subtitle=Level 1 | | subtitle=Level 1 | ||
| input={{NotationIcon-SG|214}} + {{NotationIcon-SG|K}} + {{NotationIcon-SG|K}} | | input={{NotationIcon-SG|214}} + {{NotationIcon-SG|K}} + {{NotationIcon-SG|K}} | ||
Line 1,275: | Line 1,293: | ||
| pic=[[File:SG_fuk_qcbpp.png|225px]] | | pic=[[File:SG_fuk_qcbpp.png|225px]] | ||
| caption="Hey...!" | | caption="Hey...!" | ||
|hitbox=[ | |hitbox=[[File:SG_fuk_qcbpp_hb.png|225px]] | ||
| | | | ||
| name=Twice Shy | | name=Twice Shy | ||
Line 1,299: | Line 1,317: | ||
<br> | <br> | ||
* Her level 3 is a strong reversal option with a very large hitbox. | * Her level 3 is a strong reversal option with a very large hitbox. | ||
* Restores | * Restores 55% of health drained from clones. | ||
* Hitgrab makes it a good call out vs armor. | * Hitgrab makes it a good call out vs armor. | ||
* Great anti-air. | * Great anti-air. | ||
Line 1,314: | Line 1,332: | ||
| pic=[[File:SG_fuk_360.png|225px]] | | pic=[[File:SG_fuk_360.png|225px]] | ||
| caption="Let's go!" | | caption="Let's go!" | ||
|hitbox=[ | |hitbox=[[File:SG_fuk_360_hb.png|225px]] | ||
| | | | ||
| name=Head Over Heels | | name=Head Over Heels | ||
Line 1,380: | Line 1,398: | ||
| | | | ||
|}} | |}} | ||
{{MoveData-SG | |||
| pic = [[File:SG_fuk_assist.png|225px]] | |||
| hitbox = | |||
| caption = "I'm done." | |||
| name = Assist Taunt | |||
| input = Automatically done after an assist move | |||
|{{AttackData-SG | | |||
| guard = Mid | |||
| properties = - | |||
| dmg = N/A | |||
| meter = 0% | |||
| startup = N/A | |||
| active = N/A | |||
| recovery = 33 | |||
| hitstop = N/A | |||
| hitstun = N/A | |||
| blockstun = N/A | |||
| onhit = N/A | |||
| onblock = N/A | |||
| onpushblock = N/A | |||
| superhitstop = N/A}} | |||
| | |||
* Amount of time it takes for the character to turn invulnerable after they finish performing their assist action. | |||
* Longer recovery → more time to punish the assist. | |||
}} | |||
==Colors== | ==Colors== | ||
Line 1,410: | Line 1,454: | ||
| text25=Based on [http://snk.wikia.com/wiki/Shermie Orochi Shermie] from King of Fighters. | | text25=Based on [http://snk.wikia.com/wiki/Shermie Orochi Shermie] from King of Fighters. | ||
| text27=Based on [https://mario.fandom.com/de/wiki/Prinzessin_Daisy Princess Daisy] from Super Mario. | | text27=Based on [https://mario.fandom.com/de/wiki/Prinzessin_Daisy Princess Daisy] from Super Mario. | ||
| text26=Based on [https://soulcalibur.fandom.com/wiki/2B 2B's] | | text26=Based on [https://soulcalibur.fandom.com/wiki/2B 2B's] Palette-swap in Soulcalibur. | ||
| text28= | | text28=Based on [https://megamitensei.fandom.com/wiki/Ann_Takamaki Ann Takamaki] from Persona 5. | ||
| text29=Based on [https://celestegame.fandom.com/wiki/Badeline Badeline] from Celeste. | |||
| color1=SG_fuk_color1.png | | color1=SG_fuk_color1.png | ||
| color2=SG_fuk_color2.png | | color2=SG_fuk_color2.png | ||
Line 1,437: | Line 1,482: | ||
| color24=SG_fuk_color24.png | | color24=SG_fuk_color24.png | ||
| color25=SG_fuk_color25.png | | color25=SG_fuk_color25.png | ||
| | | color26=SG_fuk_color26.png | ||
| | | color27=SG_fuk_color27.png | ||
| color28=SG_fuk_color28.png}} | | color28=SG_fuk_color28.png | ||
| color29=SG_fuk_color29.png}} | |||
==Intro Poses== | |||
Fukua has 4 different intro poses that can be selected by holding a button or combination of buttons during the loading screen before a match. | |||
{| class="wikitable" style="border: 1px solid; cellpadding="5" cellspacing="0" width="600" | |||
|- style="vertical-align:top" align=left | |||
| | [[File:Fukua intro 1.png|200px]] | |||
| width="400" | <b>Intro pose 1:<br/>Hold</b> {{NotationIcon-SG|LP}} OR {{NotationIcon-SG|LK}}<br/>Fukua fuses with her shadow.<br/><i>Eep!</i> | |||
|- style="vertical-align:top" align=left | |||
| | [[File:Fukua intro 2.png|200px]] | |||
| | <b>Intro pose 2:<br/>Hold</b> {{NotationIcon-SG|MP}} OR {{NotationIcon-SG|MK}}<br/>Fukua poses and throws sparks.<br/><i>Hmpf.<br/><br/><br/></i> | |||
|- style="vertical-align:top" align=left | |||
| | | |||
| | <b>Intro pose 3:<br/>Hold</b> {{NotationIcon-SG|HP}} OR {{NotationIcon-SG|HK}}<br/>Fukua is late for work.<br/>...</i> | |||
|- style="vertical-align:top" align=left | |||
| | [[File:Fukua intro 4.png|200px]] | |||
| | <b>Intro pose 4:<br/>Hold either two punches or two kicks.</b><br/>eg. {{NotationIcon-SG|P}} + {{NotationIcon-SG|P}} OR {{NotationIcon-SG|K}} + {{NotationIcon-SG|K}}<br/>Fukua slides onto the screen with a special effect.<br/><i>Wooosh.</i> | |||
|} | |||
==Win Poses== | ==Win Poses== | ||
Line 1,452: | Line 1,516: | ||
|} | |} | ||
== | == Players to Watch == | ||
{{PlayerList|colorPrefix=SG_fuk_color|data= | |||
{{PlayerListEntry | |||
|name = Acido <br>[https://twitter.com/Andreacguilherm @Andreacguilherm] | |||
|color = 11 | |||
|region = br | |||
|status = Retired | |||
|notes = {{CharLink-SG|fil| H Updo}} / {{CharLink-SG|fuk| L Dart}} / {{CharLink-SG|dbl| L Bomber}} <br>- <br>[https://youtu.be/UdeCiXYHCE0?t=9436 Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = daryo | |||
|color = 26 | |||
|region = us | |||
|status = Active | |||
|notes = {{CharLink-SG|fuk| H Drill}} / {{CharLink-SG|fil| H Hairball}} / {{CharLink-SG|ann| H DP}} <br>PSN's current resident Fukua player places consistently high and has a very spirited defense. <br>[https://youtu.be/KA9c8ibEwdw?t=1411 Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = Hydra | |||
|color = 7 | |||
|region = us | |||
|status = Retired | |||
|notes = {{CharLink-SG|par| L Shot}} / {{CharLink-SG|fuk| M Shadow}} / {{CharLink-SG|cer| H LNL}} <br>Very technical and very optimal M shadow player<br>[https://youtu.be/WWL_njgNFaM?t=2445 Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = JP <br> | |||
[https://twitter.com/jandreparis @JandreParis] | |||
|color = 1 | |||
|region = us | |||
|status = Active | |||
|notes = {{CharLink-SG|dbl|L Bomber}} / {{CharLink-SG|fuk| H Drill}} <br>aka "???" (yes, really). [https://steamcommunity.com/groups/sgggr8 GG8 admin] and Double/Fukua goat<br>[https://youtu.be/KFit2Njd0vY?t=6235 Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = KJ | |||
|color = 1 | |||
|region = us | |||
|regionNote = NY | |||
|status = Active | |||
|notes = {{CharLink-SG|par| L Shot}} / {{CharLink-SG|fuk| L Dart}} <br> Certified MIX MASTER. Really proficient at running this team with either character in front <br>[https://youtu.be/UemVZNP-8U8?t=5117 Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = Max | |||
|color = 22 | |||
|region = EU | |||
|status = Active | |||
|notes = {{CharLink-SG|fil| H Hairball}} / {{CharLink-SG|dbl|L Bomber}} / {{CharLink-SG|fuk| L dart}} <br> EU Best Boi,creator of the fukua guide [https://docs.google.com/document/d/1OpSlchYpqYHN9sQMlNEl3JbPSk7hFO5W4hyCE6m2v1Y/edit here] <br> [https://www.youtube.com/watch?v=C5TeRu6GnYg Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = penpen <br>[https://twitter.com/penpen0860g @penpen0860g] | |||
|color = 26 | |||
|region = jp | |||
|regionNote = 神戸 (Koube) | |||
|status = Active | |||
|notes = {{CharLink-SG|msf| 5HK}} / {{CharLink-SG|fil| H Hairball}} / {{CharLink-SG|fuk| H Drill}} (Old Team) <br>High level Japanese player and tech monster. Streams regularly on [https://www.twitch.tv/penpen0860g twitch] <br>[https://youtu.be/Izmuwo42cBw Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = ShadeMoneh <br>[https://twitter.com/ShadeMoneh @ShadeMoneh] | |||
|color = 15 | |||
|region = us | |||
|regionNote = NY | |||
|status = Active | |||
|notes = {{CharLink-SG|fil| H Updo}} / {{CharLink-SG|dbl| L Bomber}} / {{CharLink-SG|fuk| H Drill}} (Old Team) <br>Another win for New York. <br>[https://www.youtube.com/watch?v=rkicztPVt9U&feature=youtu.be&t=40m45s Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = Sonicfox | |||
|color = 24 | |||
|region = us | |||
|regionNote = NY | |||
|status = Active | |||
|notes = {{CharLink-SG|fil| H Updo}} / {{CharLink-SG|dbl| M Bomber}} / {{CharLink-SG|fuk| H Drill}} (Old Team) <br>THE ONE AND ONLY. <br>[https://www.youtube.com/watch?v=sBSL7ZbZrWU&feature=youtu.be&t=7215 Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = Wandering Tonberry | |||
|color = 21 | |||
|region = ca | |||
|status = Retired | |||
|notes = Solo <br>PSN's solo Fukua, creator of Reset #13. "Ask me about [https://www.youtube.com/watch?v=_psURpVXHvc Reset #12]." - Wandering Tonberry <br>[https://www.youtube.com/watch?v=fHZUIfZXbCo Example Play] | |||
}} | |||
}} | |||
{{SG}} | {{SG}} |
Latest revision as of 18:56, 25 January 2024
Story
One of Brain Drain's less-socially-acceptable hobbies is cloning, and often he forces the souls of dead warriors to inhabit these clones. Fukua is the result of a fortunate - or unfortunate - Lab Zero accident: a union of two souls. One, a once-proud warrior known for her brute strength in close combat; the other a silent assassin who specialized in ranged weapons for her kills.
Together as one, Fukua possesses the best of both specialties... but relationships formed under intense circumstances often don't last.
Overview
Fukua plays a space control game with air normals and fireballs, and once she gets a hit her clones enable very unique and powerful setplay.
- Mixups: Fukua is the only character with a 2LK that chains into itself, allowing her to hit confirm and stagger lows easily. Combined with her fast command grab Tender Embrace (236LPLK) and her fast pseudo-divekick normal jHK, Fukua's base closeup pressure game is already solid. But Fukua shines with her Forever a Clone move (214K), which makes clones of Fukua who move forward and attack on the release of the button. The LK version hits low, the MK version is a hit grab which can be canceled into another clone, and the HK version hits overhead. Holding the shadows to release during or after Fukua's other moves will allow you to setup sneaky high/low/left/right mixups from multiple situations that are generally safe. Creatively working the clones into your combos and setups is key to playing Fukua at a high level.
- Midrange strength: While she may not be very mobile, she controls space very well. Her fireball specials can be done in the ground and air, and each strength controls a very different trajectory that can be hard to challenge. She also have some choice air buttons, such as j.LP which is a fantastic air to air and chains into j.HK, allowing for a full follow up combo. To top it off, she possesses a double jump, allowing to get above her opponent and challenge them vertically.
Stats
Movement
Weight | Dash | Double Jump | Airdash | IAD Lockout |
---|---|---|---|---|
Light | Run | Yes | No | N/A |
Wakeup Time
Forward Tech | Backward Tech | Sliding KD | Hard KD | Crumple |
---|---|---|---|---|
39 | 41 | 89 | 28 | 32 |
Assists
H Platonic Drillationship (default assist)
Forward traveling lockdown assist. Does NOT have strike invulnerability frames like the point version does, although gains them back if used as an alpha counter. Strong lock down assist, with good chip and good damage in combos. Flexible and probably her best assist in most teams.
M Forever A Clone (default assist)
No longer the monster it used to be, M clone, or M shadow, still holds some good usages. For resource building characters it provides a lot of time to build them. It's also a projectile hitgrab, making it decent in zoning patterns as well as catching a lot of options in neutral. It also can allow the point character to be creative with mixups off of it. Be wary that as it is a hitgrab, it cannot hit the opponents assists, making it weak to counter-calls.
Love Dart (236P)
Projectile assist Fukua's fireballs can be useful assists if you find a need for it and your team can't make H drill or a shadow assist work. L dart is a mini L George, but can be called multiple times allowing for 2 fireballs rolling across the ground at once. H fireball also gets some usage in peacock zoning patterns due to its high arch filling dead zones, as well as its range paired with Fukua's short cool down giving peacock full-screen block strings.
Inevitable Snuggle (214LP+LK)
Armored command grab that has some niche usage and gimmicks, emphasis on "niche" and "gimmicks".
Move List
Standing Normals
Standing Jab Toggle Hitboxes Toggle Hitboxes
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Chompadour Toggle Hitboxes Toggle Hitboxes
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Knee High Toggle Hitboxes Toggle Hitboxes
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Fukua sets mode +k Toggle Hitboxes Toggle Hitboxes
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Shamone Boot Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
Crouching Jab Toggle Hitboxes Toggle Hitboxes
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Ariel Rave Toggle Hitboxes Toggle Hitboxes
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Queue Sting Toggle Hitboxes Toggle Hitboxes
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Ankle Sock Toggle Hitboxes Toggle Hitboxes
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French Twist Toggle Hitboxes Toggle Hitboxes
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Tread of Hair Toggle Hitboxes Toggle Hitboxes
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Jumping Normals
Jumping Jab Toggle Hitboxes Toggle Hitboxes
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Buzz Cut Toggle Hitboxes Toggle Hitboxes
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Heartseeker Toggle Hitboxes Toggle Hitboxes
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Thigh High Toggle Hitboxes Toggle Hitboxes
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Bounce, No Volume Toggle Hitboxes Toggle Hitboxes
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Butterfly Kiss Toggle Hitboxes Toggle Hitboxes
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Universal Mechanics
Shamone Cuddle Toggle Hitboxes Toggle Hitboxes
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Widow's Peak Toggle Hitboxes Toggle Hitboxes
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Bounce, No Volume Toggle Hitboxes Toggle Hitboxes
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Lash Out Toggle Hitboxes Toggle Hitboxes
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Specials
Toggle Hitboxes Toggle Hitboxes
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"Hm." Toggle Hitboxes Toggle Hitboxes
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Toggle Hitboxes Toggle Hitboxes
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"Gotcha!" Toggle Hitboxes Toggle Hitboxes
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"Let's go!" Toggle Hitboxes Toggle Hitboxes
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Supers
"Surprise" Toggle Hitboxes Toggle Hitboxes
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"Get ready!" Toggle Hitboxes Toggle Hitboxes
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"We're gonna get you~" Toggle Hitboxes Toggle Hitboxes
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"Hey...!" Toggle Hitboxes Toggle Hitboxes
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"Let's go!" Toggle Hitboxes Toggle Hitboxes
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Taunt
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"I'm done."
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Colors
Color 1 Default color palette. [1] |
Color 2 Original alternate color palette. |
Color 3 Original alternate color palette. |
Color 4 Based on Decapre from Ultra Street Fighter 4. |
Color 5 Based on Ermac from Ultimate Mortal Kombat 3. |
Color 6 Based on Shadow Lady from Marvel vs Capcom. |
Color 7 Based on Akuma from Street Fighter 2: Super Turbo. |
Color 8 Based on Mech-Zangief from Marvel vs Capcom. |
Color 9 Original alternate color palette. |
Color 10 Based on Sean from Street Fighter 3. |
Color 11 Based on Rain from Ultimate Mortal Kombat 3. |
Color 12 Based on Reptile from Mortal Kombat. |
Color 13 Based on a Naruto parody by blackbookalpha. |
Color 14 Based on Falco from Super Smash Bros: Melee. |
Color 15 Based on Alpha-152 from Dead or Alive 4. |
Color 16 Based on Violent Ken from SNK vs Capcom: Chaos. |
Color 17 Based on Shadow from the Sonic series. |
Color 18 Based on Eva Earlong's Shadow from One Must Fall: 2097. |
Color 19 Based on Allen Snider from Street Fighter EX. |
Color 20 Based on Red Venom from Marvel vs Capcom. |
Color 21 Based on Honoka from Dead or Alive 5 Last Round. |
Color 22 Based on War Machine from Marvel vs. Capcom 2. |
Color 23 Based on Robo-Ky Mk. II from Guilty Gear Isuka. |
Color 24 Based on "mind controlled" Ryūko from Kill la Kill. |
Color 25 Based on Orochi Shermie from King of Fighters. |
Color 26 Based on 2B's Palette-swap in Soulcalibur. |
Color 27 Based on Princess Daisy from Super Mario. |
Color 28 Based on Ann Takamaki from Persona 5. |
Color 29 Based on Badeline from Celeste. |
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Intro Poses
Fukua has 4 different intro poses that can be selected by holding a button or combination of buttons during the loading screen before a match.
Intro pose 1: Hold OR Fukua fuses with her shadow. Eep! | |
Intro pose 2: Hold OR Fukua poses and throws sparks. Hmpf. | |
Intro pose 3: Hold OR Fukua is late for work. ... | |
Intro pose 4: Hold either two punches or two kicks. eg. + OR + Fukua slides onto the screen with a special effect. Wooosh. |
Win Poses
Fukua has 2 win poses, and the winning player can select a win pose by holding a button at the end of the match.
Winpose 1: Hold I guess we've won. |
Winpose 2: Hold |
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
---|---|---|---|---|
Acido @Andreacguilherm |
Brazil |
Retired | H Updo / L Dart / L Bomber - Example Play | |
daryo | United States |
Active | H Drill / H Hairball / H DP PSN's current resident Fukua player places consistently high and has a very spirited defense. Example Play | |
Hydra | United States |
Retired | L Shot / M Shadow / H LNL Very technical and very optimal M shadow player Example Play | |
JP |
United States |
Active | L Bomber / H Drill aka "???" (yes, really). GG8 admin and Double/Fukua goat Example Play | |
KJ | United States NY |
Active | L Shot / L Dart Certified MIX MASTER. Really proficient at running this team with either character in front Example Play | |
Max | European Union |
Active | H Hairball / L Bomber / L dart EU Best Boi,creator of the fukua guide here Example Play | |
penpen @penpen0860g |
Japan 神戸 (Koube) |
Active | 5HK / H Hairball / H Drill (Old Team) High level Japanese player and tech monster. Streams regularly on twitch Example Play | |
ShadeMoneh @ShadeMoneh |
United States NY |
Active | H Updo / L Bomber / H Drill (Old Team) Another win for New York. Example Play | |
Sonicfox | United States NY |
Active | H Updo / M Bomber / H Drill (Old Team) THE ONE AND ONLY. Example Play | |
Wandering Tonberry | Canada |
Retired | Solo PSN's solo Fukua, creator of Reset #13. "Ask me about Reset #12." - Wandering Tonberry Example Play |