Skullgirls/Ms. Fortune/Combos: Difference between revisions
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* For H LnL, L Pinion and other similar assists add 214K after 236HP and then micro-dash before 5HP. | * For H LnL, L Pinion and other similar assists add 214K after 236HP and then micro-dash before 5HP. | ||
| video=[https://youtu.be/x1C4e-ldYN4?list=PLgLPYjs8Xw3F2n5gbSDzVG31ZWIqV6MYu&t=28 (video)] | | video=[https://youtu.be/x1C4e-ldYN4?list=PLgLPYjs8Xw3F2n5gbSDzVG31ZWIqV6MYu&t=28 (video)] | ||
|}} | |||
|} | |||
===L/M George=== | |||
:Great assist to help you out in neutral. | |||
{{ComboHeader-SG}} | |||
{{Combo-SG | |||
| notation= | |||
:5LP 5MK 5HK Assist Call 214P | |||
:6HP 214HP Tag | |||
:5LP 5MP | |||
:jMP jHP ADC jLP jMP | |||
:2MP 5HP 236HPx3 236PP | |||
| damage=~6400 | |||
| meter=1 | |||
| location=Anywhere | |||
| charspecific=No Double | |||
| description= | |||
* Head on, forces the head off. | |||
*Double always uses up OTG on Nom which doesn't allow Peacock to combo afterwards. You can still tag her in though. | |||
| video=[https://www.youtube.com/watch?v=SvAh-jzp7VA (video)] | |||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:5LP 5MK 5HK Assist Call 214P | |||
:6HP 214HP Tag | |||
:2LP 5MP | |||
:jLK jMP jHK | |||
:sj jHP ADC jLP jMP | |||
:2LK 2MP 5HP 236HPx3 236PP | |||
| damage=~7200 | |||
| meter=1 | |||
| location=Anywhere | |||
| charspecific=No Double | |||
| description= | |||
* Head on, forces the head off. | |||
*Double always uses up OTG on Nom which doesn't allow Peacock to combo afterwards. You can still tag her in though. | |||
*The more damaging but harder version of the combo above. | |||
| video=[https://www.youtube.com/watch?v=LWt5O1jgdjc&feature=youtu.be (video)] | |||
|}} | |}} | ||
Revision as of 07:14, 20 July 2020
Numpad notation | ||
| ||
Fiber Upper | Fiber | 623K |
Cat Scratch Fever | CSF | 236PP |
Feral Edge | Feral | j214KK |
Headbutt | Headbutt | Headless HP |
Zoom! | Zoom! | Headless 4HP/6HP |
Feline Allergies | Sneeze | Headless 623HP |
OMNOMNOMNOM | nom | Headless 214HP |
|
Combo Resources
Beginner Combos
If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!
A basic ground chain combo ending in sweep
2LK 5MK 2HK
(Head-on only) A basic ground chain combo ending in a special cancel
2LK 5MK 5HP 236HP~P~P
Headless version of the above combo.
2LK 5MK 236MP
(Head-on only) A basic ground chain combo ending in a super cancel.
2LK 5MK 5HP 236HP~P~P 236PP
Headless version of the above combo.
2LK 5MK 236MP 236PP
A basic air chain combo ending in an air super (2HP for head-on, 5HK for headless).
2LK 5MK 2HP/5HK jMP jMK j214MK j214KK
(Head-on only) Combo into air chain then restand before finisher.
2LK 5MK 5HK 623K~K jLK jHP j214MK dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
Combo Primer
Hit Confirms
Head-on
- Head-on Fortune has three potential hitconfirms, each with their own pros and cons.
- 2LK 5MK is an easy string to confirm from as it hits 3 times and works from max range 2LK. This string is PBGC punishable by the entire cast however and it heavily scales her combos so it is best to avoid this string if possible.
- 2LK 2MK is a much safer string than 2LK 5MK and cannot be PBGC punished. This string also gives higher damage combos than 5MK. Unfortunately though, this string will not hit from max 2LK range and if you want to confirm into 2HP after 2MK it will sometimes push the opponent out of range.
- 2LK 5HP is a very strong hitconfirm that is a bit more complicated than the previous two. This string leads to very high damage and is a pushblock bait thanks to 2LK's very short blockstun. However, this string requires using 236P combos to confirm unless point blank (and even then it still won't work vs Cerebella) which use OTG and have less damage potential. If the hitconfirm is blocked then you will likely need to cancel into something else to keep Fortune safe and this is where things get a tad more complicated. If the opponent pushblocks you then you can either not cancel 5HP at all as you will be safe or you can cancel to 623LK~K for further pressure (or do 623MK/HK~K + assist for a crossup). If the opponent doesn't pushblock however, then 5HP will leave you punishable at -9 so you need to cancel into 236LP x1 which will leave you ±0 on block.
- Note: certain assists like H Bypass, Clide, LnL, etc significantly improve this hitconfirm by both making it safe on block as well as leading to very high damage combos.
Headless
- Headless Fortune has a couple of options for hitconfirming.
- 2LK 5MK is the same as for Head-on.
- 2LK 5MP is her best hitconfirm as this leaves you +1 on block, cannot be PBGC punished and doesn't scale her combos. 5MP will not hit at maximum 2LK range though.
BnB Combos
Head-on
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
6925 |
1 |
Anywhere |
Universal |
|
|
|
8228 |
1 |
Corner |
Universal |
|
Headless
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7376 |
1 |
Anywhere |
Universal (Zoom timing varies) |
|
|
|
8085 |
1 |
Midscreen |
Universal (except Big Band) |
|
|
|
9563 |
1 |
Corner |
Universal (except Big Band) |
|
Conversions
Head-on
- Throw:
- Throw 623LK~K - Beowulf and Big Band.
- Throw 623LK~K (whiff) j214KK Sneeze - Universal.
- Throw 623LK~K (whiff) AD jHP - Universal (difficult).
- Throw 236P~P~2K 5LP
- 236MP: Ms Fortune and mid-weights (difficult).
- 236HP: Filia, Fukua, Squigly and Valentine (difficult).
- 236LP: Double, Peacock and Painwheel (difficult). Note: against Painwheel delay the 2nd hit of 236P as much as possible to bring her low to ground. Vs Peacock slightly delay the 2nd hit of 236P and vs Double do it as fast as possible.
- Airthrow:
- j214KK Sneeze - Any height.
- jHP ADC jHP - 623LK~K jump cancel and a bit above height.
- ADC jHP - 623LK~K jump cancel height.
- jLK ADC jLK - Same as jHP ADC except also works a bit lower to the ground.
- ADC jLK - Close to the ground.
- j214LK - Minimum height airthrow conversion.
- 623HK~K:
- jHP ADC jLK jHP - OTGless conversion.
- jHP ADC jHP jHK - Max damage conversion.
Headless
- Throw:
- Headbutt 5LP
- Nom
- Walk the head so it is on top of you, 236MP Zoom 5MP - Optimal damage.
- Airthrow:
- j214KK headbutt - Any height.
- Headbutt/Nom - If the head is below you.
- jLK ADC jLK - Same as jHP ADC except also works a bit lower to the ground.
- ADC jLK - Close to the ground.
- j214LK - Minimum height airthrow conversion.
Meter Dumping
- If you have not used OTG at the end of your combo then you can change your final string to 5LPx2 5LK 5MP 5MK 5HP 623HK~K j214KK 236PP for some extra damage for 2 bars total. If headless then use 5HK 623HK~K instead of 5HP 623HK~K.
- If you have 3 bars and are in the corner then you can add Level 3 to the penultimate string in your combo (to the end of the string that would normally use your OTG) for extra damage.
Tips
Solo Combo Compendium
Head-on
2LK
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
6925 |
1 |
Anywhere |
Universal |
|
|
|
7591 |
1 |
Anywhere |
Universal (except Ms. Fortune) |
|
|
|
7395 |
1 |
Anywhere |
Universal |
|
|
|
8228 |
1 |
Corner |
Universal |
|
|
|
8048 |
1 |
Anywhere |
Yes |
|
Throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
4813 |
1 |
Anywhere |
Universal |
|
|
|
5158 |
1 |
Anywhere |
Universal |
|
|
|
5153 |
1 |
Anywhere |
Universal |
|
|
|
5771 |
1 |
Anywhere |
Yes |
|
Airthrow
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
4982 |
1 |
Anywhere |
Universal |
|
[ (video)] |
|
5552 |
1 |
Anywhere |
Universal |
|
[ (video)] |
|
5741 |
1 |
Anywhere |
Universal |
|
[ (video)] |
H Fiber
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7011 |
1 |
Anywhere |
Universal |
|
|
|
6659 |
1 |
Anywhere |
Universal |
|
|
|
7505 |
1 |
Anywhere |
Universal |
|
|
|
7228 |
1 |
Anywhere |
Universal |
|
Counter Hit Punishes
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
9736 |
1 |
Midscreen |
Yes |
|
|
|
10291 |
1 |
Corner |
Yes |
|
Headless
2LK
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
6275 |
1 |
Anywhere |
Universal |
|
[(video)] |
|
7376 |
1 |
Anywhere |
Universal (6HP timing varies) |
|
|
|
7283 |
1 |
Anywhere |
Yes |
|
|
|
8532 |
1 |
Midscreen |
Yes |
|
[ (video)] |
|
8864 |
1 |
Midscreen |
Universal |
|
|
|
8793 |
1 |
Midscreen |
Yes |
|
|
|
7782 |
1 |
Midscreen |
Universal |
|
|
|
7586 |
1 |
Midscreen |
Universal (except Big Band) |
|
|
|
6746 |
1 |
Midscreen |
Universal |
|
|
|
8085 |
1 |
Midscreen |
Universal |
|
|
|
6912 |
1 |
Anywhere |
Universal |
|
|
|
9641 |
1 |
Back to Corner |
Universal (except Big Band) |
|
|
|
8431 |
1 |
Back to Corner |
Big Band only |
|
[ (video)] |
|
9563 |
1 |
Corner |
Universal (except Big Band) |
|
|
|
9542 |
1 |
Corner |
Universal (except Big Band and Double) |
|
|
|
9341 |
1 |
Corner |
Universal (except Big Band) |
|
|
|
8470 |
1 |
Corner |
Big Band only |
|
Throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
N/A |
Anywhere |
Universal |
|
|
|
5659 |
1 |
Anywhere |
Universal |
|
|
|
6943 |
1 |
Corner |
Universal (except Big Band) |
|
|
|
5586 |
1 |
Corner |
Big Band Only |
|
Counter Hit Punishes
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8739 |
1 |
Midscreen |
Universal |
|
|
|
10590 |
1 |
Midscreen |
Yes |
|
[ (video)] |
|
10632 |
1 |
Midscreen |
Universal |
|
[ (video)] |
|
10369 |
1 |
Midscreen |
Yes |
|
|
|
8713 |
1 |
Midscreen |
Big Band Only |
|
[ (video)] |
|
11214 |
1 |
Back to corner |
Universal (except Big Band and Double) |
|
[ (video)] |
|
11210 |
1 |
Back to corner |
Universal (except Big Band) |
|
|
|
10228 |
1 |
Back to corner |
Big Band only |
|
[ (video)] |
|
10991 |
1 |
Corner |
Universal (except Big Band) |
|
|
|
11360 |
1 |
Corner |
Universal (except Big Band and Double) |
|
|
|
11357 |
1 |
Corner |
Universal (except Big Band) |
|
|
|
9898 |
1 |
Corner |
Big Band only |
|
[ (video)] |
Double Snap
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
1 |
Corner |
|
Midscreen Assist Kill
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
0 |
Midscreen |
Universal |
|
Team Combo Compendium
H Bypass
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8705 |
1 |
Anywhere |
Yes |
|
|
|
9189 |
1 |
Corner |
Yes |
|
|
|
10089 |
1 |
Anywhere |
Yes |
|
L/M George
- Great assist to help you out in neutral.
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
~6400 |
1 |
Anywhere |
No Double |
|
|
|
~7200 |
1 |
Anywhere |
No Double |
|
Damage/Undizzy Ratios
Head on
Move | Damage/undizzy | Damage (max scaling) | Undizzy |
---|---|---|---|
236HP | 25.65 | 513 | 20 |
236MP | 22.6 | 452 | 20 |
236LP | 16 | 320 | 20 |
214P | 15.5 | 310 | 20 |
236HK | 15.1 | 302 | 20 |
j.214HK | 15.1 | 302 | 20 |
j.214MK | 13.75 | 275 | 20 |
623HK | 13.05 | 261 | 20 |
j.214P | 13 | 260 | 20 |
623MK | 9.9 | 198 | 20 |
5HP | 9.166666667 | 275 | 30 |
2HP | 9.166666667 | 275 | 30 |
j.214LK | 9 | 180 | 20 |
5MP | 8.6 | 172 | 20 |
623LK | 7.65 | 153 | 20 |
5HK | 7.5 | 225 | 30 |
2HK | 7.2 | 216 | 30 |
5MK | 6.3 | 126 | 20 |
j.MK | 6.3 | 126 | 20 |
5LP | 6 | 90 | 15 |
2LP | 6 | 90 | 15 |
j.HK | 5.7 | 171 | 30 |
j.HP | 5.166666667 | 155 | 30 |
Cat Slide | 4.5 | 90 | 20 |
5LK | 4.2 | 63 | 15 |
2MK | 4.05 | 81 | 20 |
2MP | 3.8 | 76 | 20 |
j.LK | 3.6 | 54 | 15 |
j.MP | 3.6 | 72 | 20 |
2LK | 3.266666667 | 49 | 15 |
j.LP | 3 | 45 | 15 |
Headless
Move | Damage/undizzy | Damage (max scaling) | Undizzy |
---|---|---|---|
nom | 17.2 | 344 | 20 |
236MP | 15.1 | 302 | 20 |
236HK | 15.1 | 302 | 20 |
j.214HK | 15.1 | 302 | 20 |
623HK | 14.5 | 290 | 20 |
j.214MK | 13.75 | 275 | 20 |
623MK | 11 | 220 | 20 |
5HK | 9.6 | 288 | 30 |
Sneeze | 9.5 | 190 | 20 |
236LP | 9.5 | 190 | 20 |
j.214LK | 9 | 180 | 20 |
623LK | 8.5 | 170 | 20 |
2HK | 8 | 240 | 30 |
5MK | 7 | 140 | 20 |
j.MK | 7 | 140 | 20 |
5LP | 6.666666667 | 100 | 15 |
2LP | 6.666666667 | 100 | 15 |
j.HK | 6.333333333 | 190 | 30 |
5MP | 6 | 120 | 20 |
5LK | 4.666666667 | 70 | 15 |
2MK | 4.5 | 90 | 20 |
5HP | 4.5 | 135 | 30 |
Zoom! | 4.5 | 135 | 30 |
Cat Slide | 4.5 | 90 | 20 |
2MP | 4.25 | 85 | 20 |
j.LK | 4 | 60 | 15 |
j.MP | 4 | 80 | 20 |
2LK | 3.666666667 | 55 | 15 |
j.LP | 3.333333333 | 50 | 15 |