Skullgirls/Eliza/Combos: Difference between revisions
SeenConnroy (talk | contribs) m (→2LK: Redid notation for show what's in the video and the damage numbers for combos including 5MK (except the last one)) |
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Line 220: | Line 220: | ||
:5MKx2 (kara)5HK~214LK | :5MKx2 (kara)5HK~214LK | ||
:5LK 2MK 5HPx3 214HK 236PP | :5LK 2MK 5HPx3 214HK 236PP | ||
| damage= | | damage=7263 | ||
| meter=1 | | meter=1 | ||
| location=Anywhere | | location=Anywhere | ||
Line 227: | Line 227: | ||
* Advanced | * Advanced | ||
* OTGless combo | * OTGless combo | ||
Delaying the air string after M Khat will make linking | Delaying the air string after M~H Khat will make linking into 5MK much easier. | ||
| video=[https://youtu.be/hlWLb8RD6v0 (video)] | | video=[https://youtu.be/hlWLb8RD6v0 (video)] | ||
|}} | |}} | ||
Line 235: | Line 235: | ||
:2LK 2MP 5HPx3 623HP | :2LK 2MP 5HPx3 623HP | ||
:jMK jHK ADC throw fast fall | :jMK jHK ADC throw fast fall | ||
: | :2MK 5HPx3 236MK | ||
: | :2LPx2 5MKx2 5HPx3 214LK | ||
:5LK 5MKx2 5HPx3 214HK 236PP | :5LK 5MKx2 5HPx3 214HK 236PP | ||
| damage= | | damage=7402 | ||
| meter=1 | | meter=1 | ||
| location=Near corner | | location=Near corner | ||
Line 244: | Line 244: | ||
| description= | | description= | ||
*Intermediate | *Intermediate | ||
*Carries to corner | *Carries to corner | ||
| video=[https://youtu.be/qCCrwNYpfJU (video)] | | video=[https://youtu.be/qCCrwNYpfJU (video)] | ||
Line 254: | Line 253: | ||
:jHK delay ADC jMP jMK | :jHK delay ADC jMP jMK | ||
:2MK 5HPx3 236MK | :2MK 5HPx3 236MK | ||
: | :2LPx2 5MKx2 5HPx3 214LK | ||
:5LK 5MKx2 5HPx3 214HK 236PP | :5LK 5MKx2 5HPx3 214HK 236PP | ||
| damage= | | damage=7858 | ||
| meter=1 | | meter=1 | ||
| location=Corner | | location=Corner | ||
Line 262: | Line 261: | ||
| description= | | description= | ||
*Intermediate | *Intermediate | ||
| video=[https://youtu.be/8gWnKZe60UE (video)] | | video=[https://youtu.be/8gWnKZe60UE (video)] | ||
|}} | |}} | ||
Line 268: | Line 266: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:2LK 2MP 5HPx3 | :2LK 2MP 5HPx3 623HP | ||
:jHK | :jHK | ||
:ABDC airthrow | :ABDC airthrow | ||
Line 277: | Line 275: | ||
:2LPx2 5MKx2 214LK | :2LPx2 5MKx2 214LK | ||
:5LK 5MKx2 5HPx3 214HK 236PP | :5LK 5MKx2 5HPx3 214HK 236PP | ||
| damage= | | damage=8104 | ||
| meter=1 | | meter=1 | ||
| location=Corner | | location=Corner | ||
Line 283: | Line 281: | ||
| description= | | description= | ||
* Advanced jump cancel combo | * Advanced jump cancel combo | ||
| video=[https://youtu.be/qUiJ3aTPIdw (video)] | | video=[https://youtu.be/qUiJ3aTPIdw (video)] | ||
|}} | |}} | ||
Line 297: | Line 293: | ||
:5MKx1 5HPx3 214LK | :5MKx1 5HPx3 214LK | ||
:5LK 5MKx2 5HPx3 214HK 236PP | :5LK 5MKx2 5HPx3 214HK 236PP | ||
| damage= | | damage=8000 | ||
| meter=1 | | meter=1 | ||
| location=Corner | | location=Corner | ||
Line 303: | Line 299: | ||
| description= | | description= | ||
* Advanced jump cancel combo | * Advanced jump cancel combo | ||
* Clean 8k damage | |||
* Does not use Sekhmet | * Does not use Sekhmet | ||
* | * You will have to delay the ADC jHP jHK the most vs lights, less so on mediums and very little delay on heavies. | ||
| video=[https://youtu.be/uEUYpNDOcgI (video)] | | video=[https://youtu.be/uEUYpNDOcgI (video)] | ||
|}} | |}} | ||
Line 319: | Line 316: | ||
:5LK 623LPx3 | :5LK 623LPx3 | ||
:delay jLK jMP | :delay jLK jMP | ||
:5LPx3 5MKx2 5HPx3 | :5LPx3 5MKx2 5HPx3 214HK 236PP | ||
| damage= | | damage=7927 | ||
| meter=1 | | meter=1 | ||
| location=Corner | | location=Corner | ||
Line 327: | Line 324: | ||
* Advanced jump cancel combo | * Advanced jump cancel combo | ||
* Is meter positive because of upperkhats | * Is meter positive because of upperkhats | ||
* Replace | * Replace jMK jHK with jMP delay jMK to work on mediums and heavies. | ||
| video=[https://youtu.be/qBjh_9nk1Dk (video)] | | video=[https://youtu.be/qBjh_9nk1Dk (video)] | ||
|}} | |}} | ||
Line 334: | Line 330: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:2LK | :2LK 2MK 2HP 236MK | ||
:214HP | :214HP | ||
:Sek jM Sek 5H Return | :Sek jM Sek 5H Return | ||
:5HPx3 236LK | :5HPx3 236LK | ||
:2MK | :2MK 5HPx3 623LP~MP~HP | ||
:AD jLK jMP | :AD jLK jMP | ||
:5LPx3 5MK 5HPx3 214HK 236PP | :5LPx3 5MK 5HPx3 214HK 236PP | ||
| damage= | | damage=8070 | ||
| meter=1 | | meter=1 | ||
| location=Corner | | location=Corner | ||
Line 347: | Line 343: | ||
| description= | | description= | ||
* Intermediate | * Intermediate | ||
| video=[https://www.youtube.com/watch?v=Mp0tbGwNoOY (video)] | | video=[https://www.youtube.com/watch?v=Mp0tbGwNoOY (video)] | ||
|}} | |}} | ||
Line 362: | Line 357: | ||
:airthrow (whiff) | :airthrow (whiff) | ||
:2LK 2MK 5HPx2 Snap | :2LK 2MK 5HPx2 Snap | ||
| damage= | | damage=5077 | ||
| meter=1 | | meter=1 | ||
| location=At least several character spaces away from the corner behind you | | location=At least several character spaces away from the corner behind you | ||
Line 387: | Line 382: | ||
| charspecific=Headless Fortune | | charspecific=Headless Fortune | ||
| description=Specific combo for when the head is in the corner | | description=Specific combo for when the head is in the corner | ||
*For the jL Sek jM Sek to connect, use the jL Sek relatively c236PPe to the ground | *For the jL Sek jM Sek to connect, use the jL Sek relatively c236PPe to the ground | ||
| video=[https://youtu.be/M0Aj5C7dzJo (video)] | | video=[https://youtu.be/M0Aj5C7dzJo (video)] |
Revision as of 04:06, 24 September 2021
Numpad notation | |||
| |||
Harthor's Return | Return | 214P/K or 236P/K as skeleton |
|
Combo Primer
Hit Confirms
- 2LK 2MP - low starter, use 2MPx2 to give yourself more time to confirm the hit
- IAD jLK jMP - high starter, very + on block, jLK can whiff on crouchers at very close range
- IAD jLK jHP - same as above but jHP will hit cross up at close range
- jHP ADC jLK jHP - high starter, used at very close range, slower than IAD jLK, early combo stage 3
- 9jHP~5~6jLK jHP - advanced high starter, 9jHP lowers the airdash so less whiffing at very close range & more +frames on block since you land faster
- the 9 input in kara 9jHP counts as the first forward input for the air dash and the 6 in 6jLK finishes the dash.
- video example
Beginner Combos
2LK 2MPx2 5HKx2
- Pushes opponent to the corner and sets up okizeme when in the corner.
2LK 2MPx2 5HPx2 214LK
- A basic ground chain combo ending in a special cancel which gives a mixup opportunity (delay 2LK or throw) and an extended combo opportunity (5LK 2MK..)
2LK 2MPx2 5HPx2 214HK 236PP
- A basic ground chain combo ending in a super cancel
2LK 2MPx2 2HP 236MK dash OTG 2MKx2 2HP sj jLK jMP jHP j236KK
- A ground chain then, after the enemy touches the ground, a launching ground chain to a finishing super airchain.
2LK 2MPx2 2HP jLK jMP jHP adc jLK jMP (restand) 5LPx3 2MKx2 5HPx2 214HK 236PP
- An air dash cancel(ADC) combo that sets up a restand. After the restand, you can choose to go for a reset with IAD jLK or throw.
2LK 2MPx2 2HP jLK jMP jHP adc jLK jMP 5LP 5MP 236MK dash OTG 2MKx2 5HPx2 214LK 5LK 2MKx2 5HPx2 214HK 236PP
- A max undizzy combo that puts everything together.
Universal Combo
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7308 |
1 |
Anywhere |
Universal |
|
|
|
7560 |
1 |
Anywhere |
Universal |
|
Conversions
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
5467 |
1 |
Midscreen |
Universal |
|
|
|
5555 |
1 |
Near corner |
Universal |
Use L Khat and 5LP x3 for 260 more damage. |
|
|
5656 |
1 |
Anywhere |
Universal |
|
Meter Dumping
If you got more than 3 bars to spend, conserve OTG and 2MK usage before your level 3 so you can continue the combo afterwards.
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
10164 |
4 |
Universal |
Universal |
|
Tips
- Avoid the Advanced stuff until you can consistently do the beginner/intermediate stuff
- End overkill combos with 623HP 236KK instead of 214HK 236PP to give less meter to your opponent
Jump Canceling/jc/TK
- Advanced, non-essential technique that Eliza can use
- TK refers to the old SF2 (T)iger (K)nee motion, 2369, which is used for both instant air special moves and jump startup/prejump canceling.
- You have a 4 frame window to cancel your jump start up/prejump with a special move.
- Input jump at the end of the special move motion of the special move you want to jump cancel
- 236MK becomes 2369MK
- 623MK becomes 6239MK
JaycetheAce C.Viper seismo jump cancel example video
Solo Combo Compendium
NOTICE: Some videos may show a slightly different combo and/or damage number, due to either old version differences or slight adjustments made by the editor.
2LK
You can also start these combos with the IAD hit confirms
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7308 |
1 |
Anywhere |
Universal |
|
|
|
7263 |
1 |
Anywhere |
Universal |
Delaying the air string after M~H Khat will make linking into 5MK much easier. |
|
|
7402 |
1 |
Near corner |
Universal |
|
|
|
7858 |
1 |
Corner |
Universal |
|
|
|
8104 |
1 |
Corner |
Universal |
|
|
|
8000 |
1 |
Corner |
Universal |
|
|
|
7927 |
1 |
Corner |
Universal |
|
|
|
8070 |
1 |
Corner |
Universal |
|
|
|
5077 |
1 |
At least several character spaces away from the corner behind you |
Universal |
|
|
|
12387 (15547 in older patch w/o super) |
1 |
Corner |
Headless Fortune |
Specific combo for when the head is in the corner
|
jHP
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7560 |
1 |
Anywhere |
Universal |
|
|
|
7465 |
1 |
Anywhere |
Universal |
|
Throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
5487 |
1 |
Midscreen |
Universal |
|
|
|
5935 |
1 |
Near corner |
Universal |
Use L Khat and 5LP x3 for 260 more damage. |
|
|
N/A |
N/A |
Anywhere |
Lights |
|
|
|
N/A |
N/A |
Anywhere |
Heavies |
|
Air Throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
5656 |
1 |
Anywhere |
Universal |
|
|
|
5487 |
0 |
Corner |
Universal |
|
Level 3
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7056 max |
3 |
Universal |
No heavyweights |
|
|
|
10164 |
4 |
Universal |
Universal |
|
|
|
3864/Kills assist |
4 |
Universal |
Universal |
|
Counter Hit Punishes
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8440 |
1 |
Midscreen |
Universal |
|
|
|
10725 |
1 |
Corner |
Universal |
|
|
|
9499 |
1 |
Corner |
Universal |
|
Double Snap
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
1 |
Corner |
Universal |
|
|
|
N/A |
1 |
Corner |
Universal |
|
|
|
N/A |
1 - meter gained from specials |
Corner |
Universal |
|
|
|
N/A |
1 - meter gained from specials |
Corner |
Universal |
L Khat gives most meter, H Khat is easiest (but can whiff later). |
Midscreen Assist Kill
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
0 |
Midscreen |
|
||
|
N/A |
+Meter from specials |
Midscreen |
Heavies |
|
|
|
N/A |
+Meter from specials |
Midscreen |
Heavies |
|
|
|
N/A |
+Meter from specials |
Midscreen |
|
||
|
N/A |
+Meter from specials |
Midscreen |
"The concept works, but is very volatile if you mess up the Kara or the Khat timing. Would not use personally." - Seen |
Team Combo Compendium
Double: L.Bomber
The invincibility helps Eliza's horrible defense and the 2 hits on block can give enough time for Eliza to start her airdash pressure.
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8245 |
1 |
Corner |
|
Band: H.Brass
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
11699 |
1 |
Corner |
Universal |
2LP x2 after the jLK jMP string makes restanding lights easier and more stable regardless of weight. |
Robo: 5HP/Saw
WIP
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
11619 |
1 |
Corner |
Universal |
|
Band: H.A-Train
A-train gives Eliza a tool again upbackers, as well as providing large boosts in damage and metergain.
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8746 |
1 |
Midscreen |
Universal |
|
|
|
9402 |
1 |
Corner |
Universal |
|
|
|
10041 |
1 |
Corner |
Universal |
|
|
|
11347 |
1 |
Corner |
Universal |
|
Damage/Undizzy Ratios
Move | Damage/undizzy | Damage (max scaling) | Undizzy |
---|---|---|---|
214HK | 21.5 | 430 | 20 |
Sekhmet 5M | 20 | 400 | 20 |
623LP | 16.5 | 330 | 20 |
Sekhmet 5L | 15.33333333 | 230 | 15 |
Sekhmet jM | 15.1 | 302 | 20 |
236LK | 13.75 | 275 | 20 |
214MK | 13.5 | 270 | 20 |
5MK | 13 | 260 | 20 |
623MP | 13 | 260 | 20 |
5HP | 11 | 330 | 30 |
2HK | 11 | 330 | 30 |
Sekhmet 5H | 10.06666667 | 302 | 30 |
Sekhmet jH | 9.6 | 288 | 30 |
5HK | 9.333333333 | 280 | 30 |
2MK | 9 | 180 | 20 |
214LK | 9 | 180 | 20 |
2MP | 8.5 | 170 | 20 |
236MK | 8.5 | 170 | 20 |
5LP | 8 | 120 | 15 |
623HP | 7.5 | 150 | 20 |
2LP | 6.666666667 | 100 | 15 |
2HP | 6 | 180 | 30 |
jHP | 5.833333333 | 175 | 30 |
jHK | 5.833333333 | 175 | 30 |
5MP | 5.5 | 110 | 20 |
j.MK | 5 | 100 | 20 |
Sekhmet 2L | 4.666666667 | 70 | 15 |
Sekhmet jL | 4.666666667 | 70 | 15 |
jMP | 4.5 | 90 | 20 |
5LK | 4.333333333 | 65 | 15 |
jLP | 4 | 60 | 15 |
jLK | 4 | 60 | 15 |
2LK | 3.666666667 | 55 | 15 |