|
|
Line 1,006: |
Line 1,006: |
| | version = x1 | | | version = x1 |
| | guard = Mid | | | guard = Mid |
| | properties = - | | | properties = {{Property-SG|Airdash Cancel}} |
| | dmg = 300 (100) | | | dmg = 300 (100) |
| | meter = (2.5%) 7.5% | | | meter = (2.5%) 7.5% |
Line 1,023: |
Line 1,023: |
| | version = x2 | | | version = x2 |
| | guard = Mid | | | guard = Mid |
| | properties = - | | | properties = {{Property-SG|Airdash Cancel}} |
| | dmg = 400 (100) | | | dmg = 400 (100) |
| | meter = (2.5%) 7.5% | | | meter = (2.5%) 7.5% |
Line 1,058: |
Line 1,058: |
| * L versions dives at a 30° angle, M at a 45° angle, and H at a 50° angle (rough estimates). | | * L versions dives at a 30° angle, M at a 45° angle, and H at a 50° angle (rough estimates). |
| * Not a rekka and will do the next followup in the chain. After the second dive, only the third dive will happen afterwards. | | * Not a rekka and will do the next followup in the chain. After the second dive, only the third dive will happen afterwards. |
| | * The first and second divekicks are airdash cancellable on hit or block, but not on whiff, unlike Filia's Airball. |
| }} | | }} |
|
| |
|
Revision as of 14:08, 24 June 2022
Story
To all appearances, Annie is a young television actress and the host of “Annie Of The Stars,” a TV variety show based on the myths, legends, and folklore of the titular character. The show has been on the air for years, mixing live-action and animation with multiple actresses playing the lead role.
At least… that’s what Annie wants you to believe! In truth, there has only ever been one Annie. Cursed by the Skull Heart to never grow up, Annie has been alive for centuries. Over that time, she’s made it her personal quest to stop the Skull Heart once and for all. To that end, she has acquired numerous skills and items, including her remote parasite, Sagan. Even performing on television works to further her goals as she hopes to educate the world about the dangers of the Skull Heart.
Fiercer than she looks, bravest in the cosmos, she is ANNIE OF THE STARS!
Overview
Annie is a mid and close-range character, with a pretty balanced kit overall, having almost all the tools necessary for various situations and ranges, allowing her to freely vary their use during approach, combos and pressure.
Her special feature is Star Power, a super that improves all of Annie's normal attacks, launching stars at different angles, making her a lot more versatile for combos and pressure and extremely dangerous in neutral.
Strengths |
Weaknesses
|
- Small Hurtbox: Annie has a small hurtbox, allowing her to be quite evasive.
- High damage potential: She is capable of dealing very high damage very quickly, with the right combos and assists Annie should be able to take out an entire life bar in only 2 or 3 clean hits.
- Excellent team player: Having several strong options for assists and good supers for DHCs, Annie stands out when it comes to playing in a team.
|
- Linear pressure: Even though she has the biggest throw range in the game, the lack of a quick overhead means Annie can have a lot of trouble opening up her opponent.
- Star Power at Risk: Star Power can be extremely costly if poorly managed, and if she gets hit while it's active you're likely to lose most, if not all, of your meter.
|
Video Overview
{{#evt:
service=youtube
|id=https://youtu.be/QMlK6ZrYVqg
|alignment=center
|urlargs=start=8026
}}
Stats
Chains
Standing
|
4 Buttons: or → → → or
|
Crouching
|
4 Buttons: or → → → or
|
Air
|
6 Buttons: → → → → →
|
Movement
Weight
|
Dash
|
Double Jump
|
Airdash
|
IAD Lockout
|
Light
|
Run
|
No
|
Yes
|
8
|
Wakeup Time
Forward Tech
|
Backward Tech
|
Sliding KD
|
Hard KD
|
Crumple
|
38
|
35
|
4
|
39
|
39
|
Move List
During Star Power, the extra hits from the star projectiles alter the frame advantage of her attacks and add extra damage. The values listed without brackets is her normal frame data, while the values inside brackets are during Star Power. The Star Power data assumes that all star projectiles make contact on their first active frame, but will vary in-game depending on how many hit and how late they do. For damage, [x] only lists the damage caused by the star projectiles, separately from the normal attack's damage.
Standing Normals
Ceres Toggle Hitboxes Toggle Hitboxes
|
5LP
|
s.
|
|
x1
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Chains Into Self
|
300, [300 (35)]
|
2.5 %
|
+1
|
+4 [+10]
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
6
|
2
|
14
|
16
|
19
|
7
|
N/A
|
|
|
x2
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
300, [300 (35)]
|
2.5 %
|
+1
|
+4 [+10]
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
11 (whiff), 6 (hit/block)
|
2
|
14
|
16
|
19
|
7
|
N/A
|
|
|
- Can chain into 2LP instead of 5LP x2.
|
|
Main Sequence Toggle Hitboxes Toggle Hitboxes
|
5MP
|
s.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
500, [450 (45)]
|
7.5%
|
-2
|
-11 [-4]
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
12
|
2
|
26
|
25
|
16
|
9
|
N/A
|
|
|
|
Binary System Toggle Hitboxes Toggle Hitboxes
|
5HP
|
s.
|
|
x1
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Chains Into Self
|
700, [450 x3 (45 x3)]
|
4.5%
|
0
|
-11 [-9]
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
16
|
2
|
33
|
34
|
23
|
11
|
N/A
|
|
|
x2
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High
|
-
|
600, [650 (70)]
|
4.5%
|
Soft KD
|
-6 [+13]
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
19
|
2
|
21
|
27
|
16
|
11
|
N/A
|
|
|
- Follow-up is airborne on frame 7.
- Can use the airborne state to kara into divekicks to continue a combo.
|
|
Kuiper Belt Toggle Hitboxes Toggle Hitboxes
|
5LK
|
s.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
200 x2, [300x2 (35x2)], 300
|
2.7% x2, 3.15%
|
+6
|
±0 [±0]
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
8
|
4, 4, 4
|
15
|
25 x2, 24
|
17 x2, 18
|
4 x2, 9
|
N/A
|
|
|
|
Cassiopeian Gambit Toggle Hitboxes Toggle Hitboxes
|
5MK
|
s.
|
|
x1
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Chains Into Self
|
400, [450 (45)]
|
3.75%
|
+3
|
+3 [+3]
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
11
|
4
|
17
|
23
|
23
|
10
|
N/A
|
|
|
x2
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
500, [450 (45)]
|
7.5%
|
-2
|
-7 [-3]
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
10
|
3
|
24
|
24
|
19
|
9
|
N/A
|
|
|
|
Liftoff Toggle Hitboxes Toggle Hitboxes
|
5HK
|
s.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Launcher
|
950, [650 (70)]
|
10%
|
-3
|
-14 [+2]
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
17
|
6
|
28
|
30
|
19
|
14 (10 on block)
|
N/A
|
|
|
- Main combo tool with H DP in the corner.
- During install, the projectile hit is one of the most active of her star projectiles, travelling upwards before returning down in an arc. Covers space well in neutral, especially when cancelled into Crescent to cover the ground.
- Up close, the projectile will whiff on most crouching opponents so the block advantage will stay -14.
|
|
Crouching Normals
Sedna Toggle Hitboxes Toggle Hitboxes
|
2LP
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Chains Into Self
|
300, [300 (35)]
|
2.5% x2
|
+2
|
+1 [+8]
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
6
|
3
|
15
|
19 x2
|
18 x2
|
7 x2
|
N/A
|
|
|
- Can chain to sLP instead of cLP x2.
- Is head invul during active frames, similar to Guilty Gear 6P's.
|
|
Meathook Galaxy Toggle Hitboxes Toggle Hitboxes
|
2MP
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
600, [450 (45)]
|
7.5%
|
-2
|
-5 [-1]
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
10
|
4
|
21
|
28
|
19
|
9
|
N/A
|
|
|
|
Retrograde Slice Toggle Hitboxes Toggle Hitboxes
|
2HP
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
1200, [650 x2 (70x2)]
|
10%
|
KD
|
-13 [±0]
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
12
|
3
|
34
|
22
|
25
|
9
|
N/A
|
|
|
- Very quick anti-air that hits high up, pick up with M Crescent for conversions.
|
|
Boötes Void Toggle Hitboxes Toggle Hitboxes
|
2LK
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Low
|
-
|
250, [300 (35)]
|
2.5%
|
+2
|
±0 [+8]
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
7
|
3
|
15
|
19
|
17
|
7
|
N/A
|
|
|
|
Hobble Telescope Toggle Hitboxes Toggle Hitboxes
|
2MK
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Low
|
|
575, [450 (45)]
|
7.5%
|
-2
|
-6 [-1]
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
14
|
3
|
22
|
22
|
18
|
9
|
N/A
|
|
|
|
|
Big Dipper Toggle Hitboxes Toggle Hitboxes
|
2HK
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Low
|
Sweep
|
700, 900, [650 x3 (70x3)]
|
7.5% x2
|
Soft KD (Invuln.)
|
-11 [+11]
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
12
|
17, (Varies), 3
|
10 (whiff), 24 (hit/block)
|
38, 14
|
24, 15
|
7, 9
|
N/A
|
|
|
- Cannot combo afterwards when hitting OTG, unlike other sweeps. However, the install version can always combo afterwards, regardless of whether it hits OTG or not.
- Has a buffer into 5LP to make this conversion more consistent.
- In Star Power, does more total chip damage than any other Star Power normal (210)
|
|
Jumping Normals
Yaw Breaker Toggle Hitboxes Toggle Hitboxes
|
jLP
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High
|
-
|
250, [300 (35)]
|
2.5%
|
+12
|
+14
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
7
|
3
|
7
|
21
|
24
|
7
|
N/A
|
|
|
- Quick, yet stubby air jab with great advantage.
|
|
Pitch a Fit Toggle Hitboxes Toggle Hitboxes
|
jMP
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High
|
-
|
250 x4, [450 x3 (45x3)]
|
2% x4
|
+16
|
+7
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
15
|
1, 2, 3, 3
|
9
|
25 x4
|
18 x4
|
3 x4
|
N/A
|
|
|
|
|
Rolling Maneuver Toggle Hitboxes Toggle Hitboxes
|
jHP
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High
|
-
|
875, [450 x3 (45x3)]
|
10%
|
-2
|
-2
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
16
|
2
|
25
|
27
|
22
|
12
|
N/A
|
|
|
- Enormous hitbox for a crossup air normal.
- While in Star Power, this move will only spawn stars once per jump.
- Rolling
|
|
Eris Toggle Hitboxes Toggle Hitboxes
|
jLK
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High
|
-
|
300, [300 (35)]
|
2.5%
|
+9
|
+12
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
8
|
3
|
8
|
19
|
22
|
7
|
N/A
|
|
|
|
Canopus Kick Toggle Hitboxes Toggle Hitboxes
|
jMK
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High
|
-
|
625, [450 (45)]
|
2.50%
|
+3
|
±0
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
8, (34), 6
|
4
|
20
|
26
|
29
|
9
|
N/A
|
|
|
- Hold to extend startup frames to float. Carries air momentum.
|
|
Dogleg Maneuver Toggle Hitboxes Toggle Hitboxes
|
jHK
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High, Mid
|
-
|
800, 900, [650 (70)]
|
7.5% x2
|
KD
|
-9 [+13]
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
18
|
Until ground, 3
|
20
|
20+ (Varies), 50
|
22, 16
|
9, 15
|
N/A
|
|
|
- Causes a Ground Bounce while install is active.
- Helmbreaker.
- Can steer while falling.
|
|
Command Normals
Andromeda Toggle Hitboxes Toggle Hitboxes
|
6MP
|
+
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Low
|
-
|
500
|
7.50%
|
-4
|
-2 [-3]
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
16
|
3
|
24
|
22
|
18
|
0
|
N/A
|
|
|
- Standing low.
- Causes stagger if used as the first move in a chain.
- Annie's only normal that does not spawn a star while in Star Power (so it can still function as a Stagger tool).
|
|
Luminous Supergiant Toggle Hitboxes Toggle Hitboxes
|
6HP
|
+
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High
|
-
|
1300, [650 (70)]
|
10%
|
Ground Bounce
|
-13 [+2]
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
28
|
4
|
30
|
28
|
20
|
16
|
N/A
|
|
|
|
|
Universal Mechanics
Sagan's Paradox Toggle Hitboxes Toggle Hitboxes
|
Throw
|
+
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Throw
|
50% Damage Scaling
|
1300
|
5%
|
KD
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
7
|
1
|
28
|
N/A
|
N/A
|
N/A
|
N/A
|
|
|
- Despite her small size, Annie sports a very large throw range.
- Use M Crescent Cut or L North Knuckle for meterless conversions, and H North Knuckle for corner carry.
|
|
Gimbal Lock Toggle Hitboxes Toggle Hitboxes
|
Air Throw
|
+ (in air)
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Air Throw
|
50% Damage Scaling
|
1100
|
5%, 9%
|
KD
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
7
|
3
|
18
|
N/A
|
N/A
|
N/A
|
N/A
|
|
|
- Easy to convert off of using OTG.
|
|
Falling Star Toggle Hitboxes Toggle Hitboxes
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Tag
|
500
|
7.50%
|
Ground Bounce
|
-31
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
43
|
3
|
42
|
10
|
13
|
12
|
N/A
|
|
|
|
|
Saturn Slash Toggle Hitboxes Toggle Hitboxes
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Snapback
|
0
|
-100%
|
N/A
|
-17
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
12+3
|
3
|
32
|
14
|
17
|
(9) 13
|
9
|
|
|
- Snap with above average range.
|
|
Specials
"First stage. Second stage. Splashdown!" Toggle Hitboxes Toggle Hitboxes
|
Re Entry
|
(Air Only) +
|
|
x1
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Airdash Cancel
|
300 (100)
|
(2.5%) 7.5%
|
+11
|
-5
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
15
|
Until ground
|
24
|
33
|
20
|
13 (10 on block)
|
N/A
|
|
|
x2
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Airdash Cancel
|
400 (100)
|
(2.5%) 7.5%
|
+11
|
-5
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
15
|
Until ground
|
24
|
33
|
20
|
13 (10 on block)
|
N/A
|
|
|
x3
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
800 (200)
|
(2.5%) 7.5%
|
KD
|
-8 (At Best)
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
15
|
Until ground
|
24
|
33
|
20
|
13 (10 on block)
|
N/A
|
|
|
- Annie does up to three divekicks, with the strength determining the angle of her dive.
- L versions dives at a 30° angle, M at a 45° angle, and H at a 50° angle (rough estimates).
- Not a rekka and will do the next followup in the chain. After the second dive, only the third dive will happen afterwards.
- The first and second divekicks are airdash cancellable on hit or block, but not on whiff, unlike Filia's Airball.
|
|
Supers
"Pale blue beam!" Toggle Hitboxes Toggle Hitboxes
|
Sagan Beam Level 1
|
+ + (Air OK)
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Projectile, Invuln. (Full) (Frames 9-15)
|
280 x23 (40 x23)
|
-100%
|
KD
|
-26 (-18 in Air)
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
9+6
|
1, (2), - x23
|
37 (30 in air)
|
34 x23
|
27 x23
|
1 x23
|
3
|
|
|
- Annie fires a fullscreen beam from Sagan.
- After the first projectile is made, another is made 2f later.
|
|
"Orion's... BELT!" Toggle Hitboxes Toggle Hitboxes
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Invuln. (Full) (Frames 1-17), 70% Damage Scaling
|
2000 (350)
|
-100%
|
KD
|
-25
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
6+2
|
25
|
42
|
21
|
24
|
20
|
7
|
|
|
- Annie lunges forward with a fierce sword strike.
|
|
"Evil will never escape cosmic justice!"
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
N/A
|
Invuln. (Full) (Frame 12)
|
N/A
|
-100% (activation), -0.0925% / frame (post-flash)
|
N/A
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
12
|
N/A
|
12
|
N/A
|
N/A
|
N/A
|
1
|
|
|
- By inputting 22KK, Annie can enter a powered up state that changes all her normal attacks to shoot star projectiles at the end, improving their damage, frame advantage and effective range.
- Requires 2 bars of meter to be stocked to use, even as a DHC, and costs an entire bar of meter up front.
- In addition, drains 0.0925% meter per frame / 1 bar per 15 real seconds until emptied or a Star Power super is used, and her normals will drain meter instead of building it. Drain is cut in half when in hitstun.
- Meter will only drain while Annie is on-screen, and if she is tagged out it will only drain if she is called as an assist.
- If a normal attack is chosen as an assist, it will gain the additional star projectiles if Star Power is active while Annie is tagged out. The additional lockdown and damage from the projectiles greatly improves their use as assists.
- Annie will exit Star Power automatically upon defeat or once all her meter is spent.
- Annie loses access to her normal super moves, and instead gains access to Gravity Collapse (22KK) and Photo Bop (214PP), both of which end Star Power manually. Gravity Collapse normally spends 1 bar of meter, but can be used with less than that and spends all available meter. Photo Bop will always spend all remaining meter.
- If she enters Star Power as part of a DHC, then she will spend one bar of meter for the activation. Star Power activation cannot be DHC'd out of.
|
|
"Hey!" Toggle Hitboxes Toggle Hitboxes
|
Gravity Collapse Install Level 1
|
During Star Power , + + (Air OK)
|
|
Ground
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Invuln. (Full) (Frames 1-14)
|
1350 (400)
|
-100%
|
KD
|
-22
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
8+0
|
3
|
57
|
24
|
27
|
10
|
5
|
|
|
Air
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Invuln. (Full) (Frames 1-13)
|
1350 (400)
|
-100%
|
KD
|
-17
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
7+0
|
3
|
(Until ground)
|
26
|
29
|
10
|
5
|
|
|
- Annie pops the enemy up in the air with a burst that ends Star Power mode.
- Her only invincible reversal while in the air. The 22 input, hitbox that covers all around, and it being usable on both the ground and in the air all make for a very solid reversal.
- Is still usable if you have less than a full bar of meter, spending whatever is left over.
|
|
" *Scoffs* Mine's worth TWO thousand words." Toggle Hitboxes Toggle Hitboxes
|
Photo Bop Install Level 3
|
During Star Power + +
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Hit Grab, Invuln. (Full) (frames 1-16)
|
3900/5200/6500 (400)
|
-300%
|
Stagger (+63 / +78 CH)
|
-24
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
6+6
|
3
|
55
|
33
|
21
|
12
|
8
|
|
|
- Annie drains her remaining meter and takes a photo with the enemy.
- Damage scales proportionally with meter used.
|
|
"Creation... OBLITERATION!" Toggle Hitboxes Toggle Hitboxes
|
Pillar of Creation Level 2
|
+ +
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Projectile, Invuln. (Full) (Frames 5-8), 70% Damage Scaling
|
500, 1250 (250)
|
-200%
|
KD
|
-14
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
8+0
|
21
|
33
|
(19) 22
|
25
|
9
|
7
|
|
|
- Annie stabs the ground and unleashes a cosmic explosion that tracks the opponent's location.
- Is technically three hits, but the first hit only affects opponents in an OTG state so they do not fall out.
- As a DHC, damage is scaled to 40%
|
|
"Celestial spiral!" Toggle Hitboxes Toggle Hitboxes
|
Gravity Slingshot Level 3
|
+ +
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Projectile, Invuln. (Full) (Frames 8-16)
|
400 x25 (50 x25)
|
-300%
|
+134
|
+130
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
10 +3
|
6, 7, 6...
|
55
|
30 x25
|
24 x25
|
2 x25 (4 x25 on block)
|
3
|
|
|
- Annie sends out a multi-hit disc projectile that homes to the enemy's location.
- Projectile lasts for 160f(?) total.
|
|
Taunt
"Put 'er there!" Toggle Hitboxes Toggle Hitboxes
|
Reflection Nebula
|
, , , + OR , , , +
|
|
Parry
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
N/A
|
Armor, No Cancel (Supers)
|
N/A
|
N/A
|
N/A
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
5
|
30
|
32
|
N/A
|
N/A
|
N/A
|
N/A
|
|
|
Riposte
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
No Cancel (Supers), Invuln. (Full) (Frames 1-19)
|
8*
|
1.25%
|
KD
|
+6
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
19
|
3
|
21
|
20
|
24
|
|
N/A
|
|
|
- Technically does 5.333~, but this move will always be a CH.
- Is a light counterhit, meaning it only subtracts 25 undizzy.
- Similarly to Valentine's lvl 2 super, this move beats any type of invuln or armor, including bursts, excluding Sekhmet.
- Fun fact: The input for this taunt is written on the chalkboard in Class Notes, and was there long before Annie's release.
|
|
"Catch my good side?"
|
Assist Taunt
|
Automatically done after an assist move
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
N/A
|
-
|
N/A
|
0%
|
N/A
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
N/A
|
N/A
|
59(?)
|
N/A
|
N/A
|
N/A
|
N/A
|
|
|
- Amount of time it takes for the character to turn invulnerable after they finish performing their assist action.
- Longer recovery → more time to punish the assist.
|
|
Colors
Intro Poses
Annie has 3 different intro poses that can be selected by holding a light, medium or heavy button during the loading screen before a match. (Currently these lines are cycled through her poses.)
Win Poses
(There's multiple lines so I'll only have these 2 for now until more poses are added if they are added). - Seen
|
Winpose 1:
Did you catch my good side?
And the winner is... Annie! *Annie imitates a crowd cheer*
|
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
General
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|
Characters
|
|
|
|
Mechanics
|
|
Other
|
|