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| ==Solo== | | ==Solo== |
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| <https://youtu.be/zsSnWQOF86w</youtube> | | </youtube>https://youtu.be/zsSnWQOF86w</youtube> |
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| {{SG}} | | {{SG}} |
Revision as of 16:30, 25 May 2023
Numpad notation
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up-back |
up |
up-forward
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back |
neutral |
forward
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down-back |
down |
down-forward
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- 236 =
![Sg 236.png](/images/thumb/c/cc/Sg_236.png/30px-Sg_236.png)
- 214 =
![Sg 214.png](/images/thumb/8/85/Sg_214.png/30px-Sg_214.png)
- 623 =
![Sg 623.png](/images/thumb/d/de/Sg_623.png/30px-Sg_623.png)
- 421 =
![Sg 421.png](/images/thumb/e/e3/Sg_421.png/30px-Sg_421.png)
- [4]6 =
(hold for 35 frames), ![6.gif](/images/b/bd/6.gif)
- [2]8 =
(hold for 35 frames), ![8.gif](/images/4/40/8.gif)
- 360 =
![Sg 360.png](/images/thumb/5/5f/Sg_360.png/30px-Sg_360.png)
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- (N) = Multi-hit move hits only N times. May be omitted if all hits are used.
- xN = Normal that chains into itself pressed N times. May be omitted if all hits are used.
- [X] = Hold down X
- ]X[ = Release X
- X~Y = X then Y done in quick succession
- X/Y = X or Y
- !X = X triggers a burst
- OTG = Following move hits off the ground, after a red bounce
- CH = Counter hit
- fastfall = Cancelling an air normal into another move to change momentum and land early. The second move doesn't hit, it gets canceled when landing. Example: Double jHP(1) > jHK lets Double land from the multi-hit jHP early.
- sj = Super jump
- dj = Double jump
- jc = Jump cancel
- ADC = Airdash cancel
- IAD = Instant airdash
- TK = Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
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- Character Weight Classes
- Light: Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly, Annie, Umbrella
- Middle: Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune, Black Dahlia
- Heavy: Double, Big Band
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Solo
</youtube>https://youtu.be/zsSnWQOF86w</youtube>
General
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Characters
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Mechanics
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Other
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