Skullgirls/Umbrella/Combos: Difference between revisions
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===Conversions=== | ===Conversions=== | ||
Retina Reflector is your go-to conversion tool when you don't have anything planned ahead for a specific situation. It is your only solo way to convert off of satiated Slurp n' Slide without assists and is your only way to convert off of midscreen Tongue Twister without assists (except for Beowulf and Big Band, you can dash 5lp for those characters in any hunger state) | |||
Slurp n' Slide | |||
* In starving, use Reflector or an assist | |||
* In ravenous, you can use 5lp to continue the combo OTGless on light weight and medium weight characters. A higher damage conversion can be performed using an assist like Big Band's H Brass alongside the special and following up with the air hits of 6hp | |||
* In satiated, use Reflector or an assist | |||
* In overstuffed, you can follow up with any of your faster normals in the corner, but this will require OTG. When midscreen, you will need to spend the meter for Reflector or use an assist | |||
Tongue Twister | |||
* When ending the move in ravenous, you can follow up with Slurp n' Slide (see above) and continue the combo that way | |||
* When ending in satiated or overstuffed, you will need to use Reflector to continue the combo (except for Beowulf and Big Band) | |||
Hungern Rush | |||
* When ending the move in ravenous, you can continue the combo with any of your ground buttons, but this requires OTG. The most common follow up is 662lk into 6hp. | |||
* When ending the move in satiated, the best followup if you can kill the opponent is to go into overstuffed using Salt Grinder (this is only practical on light weights and medium weights, and is a one frame link against heavies). otherwise using 5mp into 2hp is a fairly consistent followup, but it requires OTG. Your only OTGless followup is Reflector | |||
* When ending the move in overstuffed (or using it in overstuffed to start) it is advisable to just spend the meter on Reflector and continue the combo from there | |||
==Enders== | ==Enders== | ||
If you have a puddle available, 6lp 2mk (splash) 6hp Rush (or Slurp n' Slide if you are in overstuffed) is your highest damage meterless combo ender | |||
* If you do not have a puddle, j.lp j.mp j.hp Rush is your optimal combo ender | |||
* Retina Reflector: Contact Lens is the easiest super for ending combos, Under the Weather does slightly more damage if you hit every bubble, but is harder to DHC out of and is harder to combo into | |||
===Tips & Tricks=== | ===Tips & Tricks=== | ||
* Under the Weather is best used as a combo ender when in overstuffed, as the bubbles cause a knockdown state. This can let you do things like looping the super until you run out of meter for extra damage | |||
==Combos By Starter== | ==Combos By Starter== | ||
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Revision as of 21:29, 2 October 2023
Under Construction
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Numpad notation | |
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Hit Confirms
- 2LK 2MK - Standard, hunger-independent low > low hitconfirm that's -2.
- 2LK 5MK - Standard low > low hitconfirm when close to a puddle, since 2MK splash will ruin many routes. More damage than 2LK 2MK,, and combos into 6HP and more, but is -5 on block.
- 2LK 2MP - Ravenous low > low hitconfirm. More damage than 2LK 2MK, and only -3. Functions while Overstuffed, since it's -6, but 2MP will hit mid, so it's not too effective. Do NOT use this hitconfirm while Satiated, it's -8.
- 2MP Slurp - Ravenous low > mid hitconfirm. Combos from max range, it's +2 on block and makes her a massive threat midrange. While in satiated, it will combo into Slurp but you have to use Reflector or an assist to combo after.
- jMP jMK - Ravenous overhead hitconfirm. After landing, link 2MP or 2HK into your normal bnb.
- jMP dl jHP - Alternate Ravenous overhead hitconfirm that can lead into higher damage since you get a stage 1 special cancel, but can be hard to follow up without using OTG. It's still possible by cancelling into Slurp and using 5LP, or by using Slurp and an assist. Try doing as few hits of jHP as possible.
BnB Combos
Beginner
A basic ground chain combo ending in sweep. Unsafe on block.
2LK 2MK 2HK
A basic ground chain combo ending in a special cancel. Also unsafe on block, so don't do the Salt Grinder (236LP) if you notice your opponent is blocking. Instead, do Slurp n Slide ([4]6MP) to restart your pressure.
2LK 2MK 2HK 236LP
A basic ground chain combo ending in a super cancel.
2LK 2MK 2HK 236LP 623PP
Intermediate
To start playing Umbrella you only really need two combos: The Satiated BnB and the Ravenous BnB. While Overstuffed and Starving combos are useful, they're not obligatory to learn to play the character.
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7469 |
1 |
Anywhere |
Universal |
|
|
|
6362 |
1 |
Anywhere |
Universal |
|
|
|
8378 |
1 |
Anywhere |
Universal |
|
|
|
7792 |
1 |
Anywhere |
Universal |
|
|
|
5602 |
1 |
Anywhere |
Universal |
|
Conversions
Retina Reflector is your go-to conversion tool when you don't have anything planned ahead for a specific situation. It is your only solo way to convert off of satiated Slurp n' Slide without assists and is your only way to convert off of midscreen Tongue Twister without assists (except for Beowulf and Big Band, you can dash 5lp for those characters in any hunger state)
Slurp n' Slide
- In starving, use Reflector or an assist
- In ravenous, you can use 5lp to continue the combo OTGless on light weight and medium weight characters. A higher damage conversion can be performed using an assist like Big Band's H Brass alongside the special and following up with the air hits of 6hp
- In satiated, use Reflector or an assist
- In overstuffed, you can follow up with any of your faster normals in the corner, but this will require OTG. When midscreen, you will need to spend the meter for Reflector or use an assist
Tongue Twister
- When ending the move in ravenous, you can follow up with Slurp n' Slide (see above) and continue the combo that way
- When ending in satiated or overstuffed, you will need to use Reflector to continue the combo (except for Beowulf and Big Band)
Hungern Rush
- When ending the move in ravenous, you can continue the combo with any of your ground buttons, but this requires OTG. The most common follow up is 662lk into 6hp.
- When ending the move in satiated, the best followup if you can kill the opponent is to go into overstuffed using Salt Grinder (this is only practical on light weights and medium weights, and is a one frame link against heavies). otherwise using 5mp into 2hp is a fairly consistent followup, but it requires OTG. Your only OTGless followup is Reflector
- When ending the move in overstuffed (or using it in overstuffed to start) it is advisable to just spend the meter on Reflector and continue the combo from there
Enders
If you have a puddle available, 6lp 2mk (splash) 6hp Rush (or Slurp n' Slide if you are in overstuffed) is your highest damage meterless combo ender
- If you do not have a puddle, j.lp j.mp j.hp Rush is your optimal combo ender
- Retina Reflector: Contact Lens is the easiest super for ending combos, Under the Weather does slightly more damage if you hit every bubble, but is harder to DHC out of and is harder to combo into
Tips & Tricks
- Under the Weather is best used as a combo ender when in overstuffed, as the bubbles cause a knockdown state. This can let you do things like looping the super until you run out of meter for extra damage
Combos By Starter
2LK
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8156 |
1 |
Anywhere |
Universal |
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|
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7268 |
1 |
Anywhere |
Lights and Mediums |
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|
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7469 |
1 |
Anywhere |
Universal |
|
|
|
~7657 |
1 |
Anywhere |
Lights and Mediums except noodles |
|
[soon] |
|
~7545 |
1 |
Anywhere |
Lights and Mediums |
|
[soon] |
|
~8320 |
1 |
Anywhere |
Lights and Mediums except Squigly |
|
[soon] |
|
7732 |
1 |
Anywhere |
Universal |
|
|
|
9259 |
1 |
Anywhere |
Lights |
|
|
|
9467 |
1 |
Anywhere |
Mediums |
|
|
|
7792 |
1 |
Anywhere |
Universal |
|
|
|
5602 |
1 |
Anywhere |
Universal |
|
|
|
8666 |
1 |
Corner |
Light and Mediums |
|
|
|
~8063 |
1 |
Corner |
Lights and Mediums |
|
|
|
~8063 |
1 |
Corner |
Lights and Mediums |
|
|
|
~9103 |
1 |
Corner |
Universal |
|
Throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7256 |
1 |
Midscreen |
Universal |
|
|
|
7261 |
1 |
Midscreen |
Universal |
|
Air Throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
6267 |
1 |
Midscreen |
Universal |
|
|
|
7067 |
1 |
Midscreen |
Universal |
|
Tongue Twister
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
6974 |
1 |
Anywhere |
Universal |
|
|
|
8261 |
1 |
Anywhere |
Universal |
|
|
|
8261 |
1 |
Anywhere |
Universal |
|
Retina Reflector
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
4488 DHC damage |
1 |
Anywhere |
Universal |
|
|
|
5490 DHC damage |
1 |
Anywhere |
Universal |
|
Counter Hit Punishes
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
9937 |
1 |
Corner |
Light and Mediums only |
Light counterhit combo to execute near corner |
Double Snap
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
0 |
Corner |
Universal |
|
||
|
0 |
Corner |
Universal |
|
[soon (video)] | |
|
0 |
Corner |
Universal |
|
Midscreen Assist Kill
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
0 |
Midscreen |
Universal |
|
|
|
N/A |
0 |
Midscreen |
Universal |
|
Damage/Undizzy Ratios
Move | Damage/undizzy | Damage (max scaling) | Undizzy |
---|---|---|---|