Skullgirls/Big Band/Combos: Difference between revisions
< Skullgirls | Big Band
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</div> | </div> | ||
{{NavigationSub-SG}} | {{NavigationSub-SG}} | ||
{{ComboLegend-SG | | |||
{{ComboLegend-SG}} | {{!}}- | ||
{{!}}Beat Extend | |||
{{!}}Beat | |||
{ | {{!}}623P | ||
{{!}}- | |||
! | {{!}}Beat Extend Shake Followup | ||
{{!}}Shake | |||
{{!}}After 623P, 4~6 xN OR LP~HP xN | |||
{{!}}- | |||
{{!}}Brass Knuckles | |||
{{!}}Brass | |||
{{!}}[4]6P | |||
{{!}}- | |||
{{!}}Take the 'A' Train | |||
{{!}}A-Train | |||
{{!}}[4]6K | |||
{{!}}- | |||
{{!}}Cymbal Clash | |||
{{!}}Cymbals | |||
{{!}}j214K | |||
{{!}}- | |||
{{!}}Super-Sonic Jazz | |||
{{!}}SSJ | |||
{{!}}236PP | |||
{{!}}- | |||
{{!}}Tympany Drive | |||
{{!}}Tympany | |||
{{!}}j236KK | |||
|} | |} | ||
}} | |||
</div> | </div> | ||
<br clear=all/> | |||
<br clear=all/> | |||
==General Combo Tips== | ==General Combo Tips== | ||
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If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections! | If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections! | ||
* 2LK 2MK 2HK | |||
:A basic ground chain ending in a sweep. | :A basic ground chain ending in a sweep. | ||
* 2LK 2MK 2HP H A-Train | |||
:A basic ground chain ending in a special cancel. This combo will get you used to doing charge motions in combos. After you input 2HP, be sure to hold 1 (the down-back position) so you have a charge ready for A Train. | :A basic ground chain ending in a special cancel. This combo will get you used to doing charge motions in combos. After you input 2HP, be sure to hold 1 (the down-back position) so you have a charge ready for A Train. | ||
* 2LK 2MK 5HP | |||
:jMP jHP L Cymbals | :jMP jHP L Cymbals | ||
:H A-Train SSJ | :H A-Train SSJ | ||
:A basic ground chain ending in a super. SSJ sends them fullscreen, behind Big Band. | :A basic ground chain ending in a super. SSJ sends them fullscreen, behind Big Band. | ||
* 2LK 2MK 5HP | |||
:jMP jHP jHK | :jMP jHP jHK | ||
:Tech forward 2LK 5MKx1 | :Tech forward 2LK 5MKx1 |
Revision as of 23:24, 5 January 2020
Numpad notation | |||
| |||
Beat Extend | Beat | 623P | |
Beat Extend Shake Followup | Shake | After 623P, 4~6 xN OR LP~HP xN | |
Brass Knuckles | Brass | [4]6P | |
Take the 'A' Train | A-Train | [4]6K | |
Cymbal Clash | Cymbals | j214K | |
Super-Sonic Jazz | SSJ | 236PP | |
Tympany Drive | Tympany | j236KK |
|
General Combo Tips
- You can do Brass + assist at the same time by pressing your assist macro button during the hitstop of another move. You won't get an e-brake unless you hold the button for too long.
Beginner Combos
If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!
- 2LK 2MK 2HK
- A basic ground chain ending in a sweep.
- 2LK 2MK 2HP H A-Train
- A basic ground chain ending in a special cancel. This combo will get you used to doing charge motions in combos. After you input 2HP, be sure to hold 1 (the down-back position) so you have a charge ready for A Train.
- 2LK 2MK 5HP
- jMP jHP L Cymbals
- H A-Train SSJ
- A basic ground chain ending in a super. SSJ sends them fullscreen, behind Big Band.
- 2LK 2MK 5HP
- jMP jHP jHK
- Tech forward 2LK 5MKx1
- jLK jMKx2 jHK Tympany [9]
Solo Combos
2LK
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7039 |
1 |
Universal |
|
||
|
8389 |
1 |
Midscreen (Anywhere?) |
|
||
|
~8300 |
1 |
Close to corner / corner |
|||
|
8562 |
1 |
Corner |
|||
|
9362 |
1 |
Corner |
Universal |
|
Throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
6271 |
0 |
Midscreen |
|||
|
6495 |
0 |
Corner |
Air throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
5932 |
0 |
Midscreen |
|||
|
5994 |
0 |
Corner |
|||
|
6147 |
0 |
Corner |
2HP
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
6199 |
0 |
Midscreen |
H Giant Step
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
6804 |
0 |
Midscreen |
|
Beat Extend
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
6139 |
0 |
Midscreen |
Cymbals
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
6834 |
0 |
Midscreen |
Double snap
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
1 |
Corner |
|
Team Combos
Damage/Undizzy Ratios
Move | Damage/undizzy | Damage (max scaling) | Undizzy |
---|---|---|---|
623HP (shake) | 33.5 | 670 | 20 |
623MP (shake) | 27 | 540 | 20 |
[4]6HK | 26.75 | 535 | 20 |
[4]6HP | 24.05 | 481 | 20 |
[4]6MK | 21.75 | 435 | 20 |
623LP (shake) | 20.5 | 410 | 20 |
[4]6MP | 17.85 | 357 | 20 |
j.MK | 13 | 260 | 20 |
2MP | 12.5 | 250 | 20 |
5MK | 12.5 | 250 | 20 |
623HP | 12.5 | 250 | 20 |
j.214HK | 12 | 240 | 20 |
2HK | 11 | 330 | 30 |
j.HK | 11 | 330 | 30 |
2LP | 10 | 150 | 15 |
214HK | 9.5 | 190 | 20 |
2HP | 9.166666667 | 275 | 30 |
j.HP | 9.166666667 | 275 | 30 |
623MP | 9 | 180 | 20 |
[4]6LP | 9 | 180 | 20 |
j.214MK | 9 | 180 | 20 |
5LP | 8 | 120 | 15 |
5LK | 8 | 120 | 15 |
214MK | 8 | 160 | 20 |
j.LK | 8 | 120 | 15 |
2MK | 7.5 | 150 | 20 |
5MP | 7 | 140 | 20 |
623LP | 7 | 140 | 20 |
j.214LK | 7 | 140 | 20 |
214LK | 6.5 | 130 | 20 |
j.MP | 6.5 | 130 | 20 |
5HP | 6.333333333 | 190 | 30 |
5HK | 6.333333333 | 190 | 30 |
j.LP | 5.333333333 | 80 | 15 |
2LK | 4.333333333 | 65 | 15 |