Skullgirls/Big Band/Combos: Difference between revisions
(Add primer framework) |
(→2LK: adding jHP fast fall to the universal otgless combo) |
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| notation= | | notation= | ||
:2LK 2MK 5HP | :2LK 2MK 5HP | ||
:jMP jMKx1 | :jMP jMKx1 (jHP fastfall) | ||
:5LP 5MKx1 | :5LP 5MKx1 | ||
:jLK jMKx1 | :jLK jMKx1 | ||
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| description= | | description= | ||
* Universal OTG-less combo | * Universal OTG-less combo | ||
* jHP after jMK in the first air string doesn't hit, but it lets you land quicker and makes the link to 5LP easier. | |||
* This combo saves OTG and corner carries, if SSJ isn't used, at the cost of damage. | * This combo saves OTG and corner carries, if SSJ isn't used, at the cost of damage. | ||
| video=[https://www.youtube.com/watch?v=NGkoIopMQi4 (video)] | | video=[https://www.youtube.com/watch?v=NGkoIopMQi4 (video)] |
Revision as of 19:27, 16 May 2020
Numpad notation | |||
| |||
Beat Extend | Beat | 623P | |
Beat Extend Shake Followup | Shake | After 623P, 4~6 xN OR LP~HP xN | |
Brass Knuckles | Brass | [4]6P | |
Take the 'A' Train | A-Train | [4]6K | |
Giant Step | Step | 214K | |
Cymbal Clash | Cymbals | j214K | |
Super-Sonic Jazz | SSJ | 236PP | |
Tympany Drive | Tympany | j236KK |
|
Beginner Combos
If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!
A basic ground chain ending in a sweep.
2LK 2MK 2HK
A basic ground chain ending in a special cancel. This combo will get you used to doing charge motions in combos. After you input 2HP, be sure to hold 1 (the down-back position) so you have a charge ready for A Train.
2LK 2MK 2HP H A-Train
A basic ground chain ending in a super. SSJ sends them fullscreen, behind Big Band.
2LK 2MK 5HP jMP jHP L Cymbals H A-Train SSJ
A combo with a jHK pickup into Tympany
2LK 2MK 5HP jMP jHP jHK Tech forward 2LK 5MKx1 jLK jMKx2 jHK Tympany [9]
Combo Primer
Confirms
BnB Combos
Essential
Supplementary
Conversions
Meter Dumping
Tips
- You can do Brass + assist at the same time by pressing your assist macro button during the hitstop of another move. You won't get an e-brake unless you hold the button for too long.
Which in-game trials are useful for a beginner?
Trial 1 demonstrates that M Step vacuums and is very plus on hit, meaning you can confirm max range 2MP pokes into full combos. Good to know, but keep in mind that this will not work if 2MP hits them in the air, since M Step will knock down. Some other options are 2HP ebrake into stuff, M Brass when near the corner, or 2HP H Train to claim a hard knockdown.
Trial 2 is a good midscreen beginner combo that does a solid chunk of damage and uses the optimal starter. Worth learning, and you can add the H Beat extension later.
Trial 3 is an extension on Trial 2 into a Tympany ender, but you should just learn the 2MPx2 H Beat route instead. An advantage of the Tympany ender is that it keeps the corner while SSJ does not, but there's nothing stopping you from doing a Tympany ender from the 2MPx2 H Beat route if you want.
Trial 4 shows a decent midscreen Beat Extend starter combo. However, you should be using 2MK instead of 5MK(1) in the ender string, as it does more damage.
Solo Combo Compendium
2LK
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7039 |
1 |
Universal |
|
||
|
8389 |
1 |
Midscreen (Anywhere?) |
|
||
|
~8300 |
1 |
Close to corner / corner |
|||
|
8562 |
1 |
Corner |
|||
|
9362 |
1 |
Corner |
Universal |
|
Throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
6271 |
0 |
Midscreen |
|||
|
6495 |
0 |
Corner |
Air throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
5932 |
0 |
Midscreen |
|||
|
5994 |
0 |
Corner |
|||
|
6147 |
0 |
Corner |
2HP
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
6199 |
0 |
Midscreen |
H Giant Step
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
6804 |
0 |
Midscreen |
|
Beat Extend
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
6139 |
0 |
Midscreen |
Cymbals
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
6834 |
0 |
Midscreen |
Double snap
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
1 |
Corner |
|
Team Combo Compendium
Damage/Undizzy Ratios
Move | Damage/undizzy | Damage (max scaling) | Undizzy |
---|---|---|---|
623HP (shake) | 33.5 | 670 | 20 |
623MP (shake) | 27 | 540 | 20 |
[4]6HK | 26.75 | 535 | 20 |
[4]6HP | 24.05 | 481 | 20 |
[4]6MK | 21.75 | 435 | 20 |
623LP (shake) | 20.5 | 410 | 20 |
[4]6MP | 17.85 | 357 | 20 |
j.MK | 13 | 260 | 20 |
2MP | 12.5 | 250 | 20 |
5MK | 12.5 | 250 | 20 |
623HP | 12.5 | 250 | 20 |
j.214HK | 12 | 240 | 20 |
2HK | 11 | 330 | 30 |
j.HK | 11 | 330 | 30 |
2LP | 10 | 150 | 15 |
214HK | 9.5 | 190 | 20 |
2HP | 9.166666667 | 275 | 30 |
j.HP | 9.166666667 | 275 | 30 |
623MP | 9 | 180 | 20 |
[4]6LP | 9 | 180 | 20 |
j.214MK | 9 | 180 | 20 |
5LP | 8 | 120 | 15 |
5LK | 8 | 120 | 15 |
214MK | 8 | 160 | 20 |
j.LK | 8 | 120 | 15 |
2MK | 7.5 | 150 | 20 |
5MP | 7 | 140 | 20 |
623LP | 7 | 140 | 20 |
j.214LK | 7 | 140 | 20 |
214LK | 6.5 | 130 | 20 |
j.MP | 6.5 | 130 | 20 |
5HP | 6.333333333 | 190 | 30 |
5HK | 6.333333333 | 190 | 30 |
j.LP | 5.333333333 | 80 | 15 |
2LK | 4.333333333 | 65 | 15 |