|
|
Line 159: |
Line 159: |
| :jMP jMK j214MK Zoom | | :jMP jMK j214MK Zoom |
| :dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP | | :dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP |
| | damage=8085 | | | damage=7588 |
| | meter=1 | | | meter=1 |
| | location=Midscreen | | | location=Midscreen |
Line 177: |
Line 177: |
| : *2LKxN 236MP | | : *2LKxN 236MP |
| :5LPx2 5LK 5MP 5MK 5HK 236MP 236PP | | :5LPx2 5LK 5MP 5MK 5HK 236MP 236PP |
| | damage=9563 | | | damage=8900 |
| | meter=1 | | | meter=1 |
| | location=Corner | | | location=Corner |
Revision as of 12:27, 30 January 2021
Numpad notation
|
=
|
|
=
|
|
|
|
up-back |
up |
up-forward
|
back |
neutral |
forward
|
down-back |
down |
down-forward
|
|
- 236 =
- 214 =
- 623 =
- 421 =
- [4]6 = (hold for 35 frames),
- [2]8 = (hold for 35 frames),
- 360 =
|
- (N) = Multi-hit move hits only N times. May be omitted if all hits are used.
- xN = Normal that chains into itself pressed N times. May be omitted if all hits are used.
- [X] = Hold down X
- ]X[ = Release X
- X~Y = X then Y done in quick succession
- X/Y = X or Y
- !X = X triggers a burst
- OTG = Following move hits off the ground, after a red bounce
- CH = Counter hit
- fastfall = Cancelling an air normal into another move to change momentum and land early. The second move doesn't hit, it gets canceled when landing. Example: Double jHP(1) > jHK lets Double land from the multi-hit jHP early.
- sj = Super jump
- dj = Double jump
- jc = Jump cancel
- ADC = Airdash cancel
- IAD = Instant airdash
- TK = Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
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Fiber Upper
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Fiber
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623K
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Cat Scratch Fever
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CSF
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236PP
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Feral Edge
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Feral
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j214KK
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Headbutt
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Headbutt
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Headless HP
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Zoom!
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Zoom!
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Headless 4HP/6HP
|
Feline Allergies
|
Sneeze
|
Headless 623HP
|
OMNOMNOMNOM
|
nom
|
Headless 214HP
|
- Character Weight Classes
- Light: Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly, Annie, Umbrella
- Middle: Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune, Black Dahlia
- Heavy: Double, Big Band
|
Combo Resources
Beginner Combos
If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!
A basic ground chain combo ending in sweep
2LK 5MK 2HK
(Head-on only) A basic ground chain combo ending in a special cancel
2LK 5MK 5HP 236HP~P~P
Headless version of the above combo.
2LK 5MK 236MP
(Head-on only) A basic ground chain combo ending in a super cancel.
2LK 5MK 5HP 236HP~P~P 236PP
Headless version of the above combo.
2LK 5MK 236MP 236PP
A basic air chain combo ending in an air super (2HP for head-on, 5HK for headless).
2LK 5MK 2HP/5HK
jMP jMK j214MK j214KK
(Head-on only) Combo into air chain then restand before finisher.
2LK 5MK 5HK 623K~K
jLK jHP j214MK
dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
Combo Primer
Hit Confirms
Head-on
- Head-on Fortune has three potential hitconfirms, each with their own pros and cons.
- 2LK 5MK is an easy string to confirm from as it hits 3 times and works from max range 2LK. This string is PBGC punishable by the entire cast however and it heavily scales her combos so it is best to avoid this string if possible.
- 2LK 2MK is a much safer string than 2LK 5MK and cannot be PBGC punished. This string also gives higher damage combos than 5MK. Unfortunately though, this string will not hit from max 2LK range and if you want to confirm into 2HP after 2MK it will sometimes push the opponent out of range.
- 2LK 5HP is a very strong hitconfirm that is a bit more complicated than the previous two. This string leads to very high damage and is a pushblock bait thanks to 2LK's very short blockstun. However, this string requires using 236P combos to confirm unless point blank (and even then it still won't work vs Cerebella) which use OTG and have less damage potential. If the hitconfirm is blocked then you will likely need to cancel into something else to keep Fortune safe and this is where things get a tad more complicated. If the opponent pushblocks you then you can either not cancel 5HP at all as you will be safe or you can cancel to 623LK~K for further pressure (or do 623MK/HK~K + assist for a crossup). If the opponent doesn't pushblock however, then 5HP will leave you punishable at -9 so you need to cancel into 236LP x1 which will leave you ±0 on block.
- Note: certain assists like H Bypass, Clide, LnL, etc significantly improve this hitconfirm by both making it safe on block as well as leading to very high damage combos.
Headless
- Headless Fortune has a couple of options for hitconfirming.
- 2LK 5MK is the same as for Head-on.
- 2LK 5MP is her best hitconfirm as this leaves you +1 on block, cannot be PBGC punished and doesn't scale her combos. 5MP will not hit at maximum 2LK range though.
BnB Combos
Head-on
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- 2LK 5MK 5HK 623LK~K
- jHP
- ADC jHP j214MK
- 2MP 5MK 5HK 623LK~K
- jLK jHP j214MK
- dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
|
6925
|
1
|
Anywhere
|
Universal
|
- Standard midscreen route. Conserves OTG, works for happy birthdays and corner carries
|
(video)
|
- 2LK 5MK 5HP 623LK~K
- jHP
- ADC jHP j214MK
- 5HP 623LK~K
- jLK jHP j214MK
- 5MP 236MP~P~P
- 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
|
8228
|
1
|
Corner
|
Universal
|
- Standard corner combo. Uses OTG, works for happy birthdays
|
(video)
|
Headless
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- 2LK 5MP Headbutt 5HK
- jMP jMK j214MK Zoom
- 5MP 5HK
- jLP jMK j214MK Zoom
- dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
|
6787
|
1
|
Anywhere
|
Universal (Zoom timing varies)
|
- Midscreen sandwich combo (head behind opponent). Conserves OTG, corner carries. Zoom timing varies between characters.
- Omit headbutt if the head is far behind.
|
(video)
|
- 2LK 5MP 5HK 623LK~K
- jHK Headbutt ADC
- jHK
- 5MP 5HK
- jMP jMK j214MK Zoom
- dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
|
7588
|
1
|
Midscreen
|
Universal (except Big Band)
|
- Midscreen sandwich combo (head behind opponent).
|
(video)
|
- 2LK 5MP Headbutt 5HK 623LK~K
- jMP j214MK Zoom
- 5MP 5HK 623HK~K
- jMK j214HK
- 214K
- *2LKxN 236MP
- 5LPx2 5LK 5MP 5MK 5HK 236MP 236PP
|
8900
|
1
|
Corner
|
Universal (except Big Band)
|
- Max damage corner combo when the head is behind Fortune.
- If the head is in the corner then omit the headbutt.
- If the head is fullscreen behind you do Zoom during starting ground string.
- Vs Double, omit the final 214K.
- * Easier route is 5LK 214K (5LK 236MP vs Double).
|
(video)
|
Conversions
Head-on
- Throw:
- Throw 623LK~K - Beowulf and Big Band.
- Throw 623LK~K (whiff) j214KK Sneeze - Universal.
- Throw 623LK~K (whiff) AD jHP - Universal (difficult).
- Throw 236P~P~2K 5LP
- 236MP: Ms Fortune and mid-weights (difficult).
- 236HP: Filia, Fukua, Squigly and Valentine (difficult).
- 236LP: Double, Peacock and Painwheel (difficult). Note: against Painwheel delay the 2nd hit of 236P as much as possible to bring her low to ground. Vs Peacock slightly delay the 2nd hit of 236P and vs Double do it as fast as possible.
- Airthrow:
- j214KK Sneeze - Any height.
- jHP ADC jHP - 623LK~K jump cancel and a bit above height.
- ADC jHP - 623LK~K jump cancel height.
- jLK ADC jLK - Same as jHP ADC except also works a bit lower to the ground.
- ADC jLK - Close to the ground.
- j214LK - Minimum height airthrow conversion.
- 623HK~K:
- jHP ADC jLK jHP - OTGless conversion.
- jHP ADC jHP jHK - Max damage conversion.
Headless
- Throw:
- Headbutt 5LP
- Nom
- Walk the head so it is on top of you, 236MP Zoom 5MP - Optimal damage.
- Airthrow:
- j214KK headbutt - Any height.
- Headbutt/Nom - If the head is below you.
- jLK ADC jLK - Same as jHP ADC except also works a bit lower to the ground.
- ADC jLK - Close to the ground.
- j214LK - Minimum height airthrow conversion.
Meter Dumping
- If you have not used OTG at the end of your combo then you can change your final string to 5LPx2 5LK 5MP 5MK 5HP 623HK~K j214KK 236PP for some extra damage for 2 bars total. If headless then use 5HK 623HK~K instead of 5HP 623HK~K.
- If you have 3 bars and are in the corner then you can add Level 3 to the penultimate string in your combo (to the end of the string that would normally use your OTG) for extra damage.
Tips
Solo Combo Compendium
NOTICE: Some videos may show a slightly different combo and/or damage number, due to either old version differences or slight adjustments made by the editor.
Head-on
2LK
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- 2LK 5MK 5HK 623LK~K
- jHP
- ADC jHP j214MK
- 2MP 5MK 5HK 623LK~K
- jLK jHP j214MK
- dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
|
6925
|
1
|
Anywhere
|
Universal
|
- Standard midscreen route. Conserves OTG, works for happy birthdays and corner carries
|
(video)
|
- 2LK 5MK 2HP
- jHP
- ADC jHP j214MK
- 623LK~K
- jLK jHP j214MK
- 5HP 236HP(P~P~2K)
- dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
|
7591
|
1
|
Anywhere
|
Universal (except Ms. Fortune)
|
- Midscreen max damage
- Can remove 5LK for more consistency
|
(video)
|
- 2LK 5HP 236HP(P~P~2K)
- 2LK 2HP
- jHP
- ADC jLK jHP j214MK
- 5HK 623LK~K
- jLP jHP
- dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
|
7395
|
1
|
Anywhere
|
Universal
|
- Combo from 236P starter
- Can remove 5LK for more consistency
|
(video)
|
- 2LK 5MK 2HP 623LK~K
- jMP j214MK
- dash 2LK 5HK(2) 623LK~K
- jLP jHP
- ADC jMK jHP j214MK
- dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
|
7088
|
1
|
Anywhere
|
Universal (except Big Band)
|
|
(video)
|
- 2LK 5MK 2HP
- j214P
- j214HK Nom
- jHK j214HK
- jLK jHK j214MK
- *IAD jLP jMK j214MK
- dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
|
8048
|
1
|
Anywhere
|
Yes
|
- Head-on to headless transition combo
- * Vs Painwheel and Cerebella use 623LK~K jLP jLK instead of IAD jLP jMK j214MK
|
(video)
|
- 2LK 5MK 5HP 623LK~K
- jHP
- ADC jHP j214MK
- 5HP 623LK~K
- jLK jHP j214MK
- 5MP 236MP~P~P
- 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
|
8228
|
1
|
Corner
|
Universal
|
- Standard corner combo. Uses OTG, works for happy birthdays
|
(video)
|
- 2LK 5MK 5HP 623LK~K
- AD jHP j214MK
- 5HP *623HK~K
- jLK dl jHP j214HK
- 5MP 5HP 236MP~P~P
- 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
|
8440
|
1
|
Corner
|
Yes
|
- Optimal corner combo, uses OTG.
- Delay timing changes for each weight.
- Vs lights do 623LK~K jLP jHP j214HK (video)
|
[ (video)]
|
Throw
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- Throw 623LK~K j214KK Sneeze
- jMP jMK jHK Zoom
- dash 5MP 5HK
- jLP jMK j214MK Zoom
- dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP
|
4813
|
1
|
Anywhere
|
Universal
|
- Head-on to headless transition combo
- Dash jump jMP vs Squigly
|
(video)
|
- Throw 623LK~K
- jHP
- ADC jHP j214MK...
|
N/A
|
0
|
Anywhere
|
Yes
|
- Head-on combo
- Use the standard midscreen BnB
- Big Band, Beowulf and Painwheel only midscreen, universal in the corner (video)
- Vs Painwheel, the 623LK~K will whiff but jHP will hit (this is hard)
- In the corner you can use 623MK~K instead for extra consistency as this works even if you are late and use OTG
|
(video)
|
- Throw *236MP~P~2K
- 5LP 5HK(2) 623LK~K
- AD jHP j214MK
- 5MK 5HK 623LK~K
- jMP jHP
- 2LK 5MP 5MK 5HP 236HP~P~P 236PP
|
5256
|
1
|
Anywhere
|
Yes
|
- Head-on combo
- Difficult
- * 236MP vs mediums, Ms Fortune, Filia, Fukua, Valentine
- * 236HP vs Squigly (also works vs Filia/Fukua, Valentine)
- * 236LP vs Double, Peacock and Painwheel
|
(video)
|
- Throw 623LK~K
- AD *jHP
- 5LP 5HK 623LK~K...
|
N/A
|
0
|
Anywhere
|
Yes
|
- Head-on combo
- Very difficult
- Use the same combo as the rekka conversion above
- Works vs: Peacock, Squigly, Eliza, Painwheel, Ms Fortune, Filia, Fukua, Cerebella, Valentine, Parasoul, Double
- * Can use jLK jMP vs Painwheel and Peacock (video)
|
(video)
|
- CH Throw 623LK~K j214KK Sneeze
- jMP jMK jHK Zoom
- dash 5MP 5MK 236MP Zoom
- dash 5LK 5MK 236MP Zoom
- dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP
|
5089
|
1
|
Anywhere
|
Universal
|
- Head-on to headless transition combo
- Dash jump jMP vs Squigly
|
(video)
|
- CH Throw *236MP~P~2K
- 5LP 5HK(2) 623LK~K
- AD jHP j214MK
- 5MK 5HK 623LK~K
- jLK jHP
- ADC jMP j214MK
- 2LK 5MP 5MK 5HP 236HP~P~P 236PP
|
5560
|
1
|
Anywhere
|
Yes
|
- Head-on combo
- Difficult
- * 236MP vs mediums, Ms Fortune, Filia, Fukua, Valentine
- * 236HP vs Squigly (also works vs Filia/Fukua, Valentine)
- * 236LP vs Double, Peacock and Painwheel
|
(video)
|
Airthrow
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- Airthrow 214KK
- dash 5LP 5HK(2) 623LK~K...
|
N/A
|
1
|
Anywhere
|
Universal
|
|
(video)
|
- Airthrow 214KK Sneeze
- jMP jMK jHK Zoom...
|
N/A
|
1
|
Anywhere
|
Universal
|
|
(video)
|
- Airthrow ADC jHP
- 5LP 5HK(2) 623LK~K...
|
N/A
|
0
|
Anywhere
|
Universal
|
- Head-on combo
- Half-jump height conversion
- For low to the ground conversions, use ADC jLK or j214HK. Both use the same combo as the ground throw 236MP conversion
- For a CH airthrow, use the same route as the CH ground throw 236MP conversion
|
(video)
|
- Airthrow jHP
- ADC jHP
- 5MK 623LK~K
- jLK jHP j214MK
- 5HK 623LK~K
- jMP jHP
- dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
|
5741
|
1
|
Anywhere
|
Universal
|
- Head-on combo
- Neutral jump height conversion
- For half-jump height conversions you can use airthrow jLK ADC jLK j214MK with the same route
|
(video)
|
- CH Airthrow jHP
- ADC jHP
- 5MK 623LK~K
- jLK jHP j214MK
- 5HK 623LK~K
- jLP jHP
- ADC jMP j214MK
- dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
|
6079
|
1
|
Anywhere
|
Universal
|
- Head-on combo
- Neutral jump height conversion
- For half-jump height conversions you can use airthrow jLK ADC jLK j214MK with the same route
|
(video)
|
H Fiber
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- 623HK~K
- jHP
- ADC jHP jHK
- 5HK(2) 623LK~K
- jLP jHP
- ADC jMP j214MK
- dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
|
7011
|
1
|
Anywhere
|
Universal
|
- Head-on combo
- Max damage conversion
|
(video)
|
- 623HK~K
- jHP
- ADC jLK jHP
- 2MP 5HK 623LK~K
- jLP jHP
- ADC jMP j214MK
- dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
|
6770
|
1
|
Anywhere
|
Universal
|
- Head-on combo
- OTGless route
|
(video)
|
- CH 623HK~K
- jHP
- ADC jHP jHK
- dash 2MP 5HK(2) 623LK~K
- jLP jHP
- ADC jMK jHP j214MK
- dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
|
7505
|
1
|
Anywhere
|
Universal
|
- Head-on combo
- Max damage counterhit conversion
|
(video)
|
- CH 623HK~K
- jHP
- ADC jLK jHP
- 2MP 5MK 5HK 623LK~K
- jLP jHP
- ADC jMK jHP j214MK
- dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
|
7228
|
1
|
Anywhere
|
Universal
|
- Head-on combo.
- OTGless counterhit conversion.
|
(video)
|
Head Toss
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- 214P
- dash 5HK 623LK~K
- jMP
- ADC jHK Headbutt
- 5LK 5MP 5MK 236MP Zoom
- dash 5LPx2 5LK 5MP 5MK 236MP 236PP
|
7810
|
1
|
Midscreen
|
Universal
|
- Head-on to headless transition combo
|
(video)
|
- 214P
- 5HK 623LK~K
- jMP
- ADC jHK Zoom
- dash 5LK 5HK 623HK~K
- jMK j214HK
- 5LPx2 5LK 5MP 5MK 5HK dl 236MP 236PP
|
9013
|
1
|
Back to corner
|
Universal (except Band)
|
- Head-on to headless transition combo
- Use headbutt instead of zoom vs Double
|
(video)
|
- 214P
- 5HK 623LK~K
- jMP j214MK Zoom
- 5MP 5HK 623HK~K
- jMK j214HK
- 5LPx2 5LK 5MP 5MK 5HK dl 236MP 236PP
|
9174
|
1
|
Corner
|
Universal (except Band)
|
- Head-on to headless transition combo
- For CH use the head behind corner combo
|
(video)
|
- CH 214P
- dash 5HK 623LK~K
- jMP
- ADC jHK Headbutt
- 5MP 5MK 5HK
- jLK jMK j214MK Zoom
- dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
|
8847
|
1
|
Midscreen
|
Universal
|
- Head-on to headless transition combo
|
(video)
|
- CH 214P
- 5HK 623LK~K
- jMP
- ADC jHK Zoom
- dash 5MP 5HK 623HK~K
- jMK j214HK
- *2LKxN 214K
- 5LPx2 5LK 5MP 5MK 5HK dl 236MP 236PP
|
10263
|
1
|
Back to corner
|
Universal (except Band)
|
- Head-on to headless transition combo
- * 5LK 214K is easier and vs Double use 5LK 236MP and swap Zoom with Headbutt
|
(video)
|
Counter Hit Punishes
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- 5HP 623LK~K
- jHP
- ADC jHP j214MK
- 5HP 623LK~K
- jLK jHP j214MK
- 2MP 5MK 5HK 623LK~K
- jMP jHP
- dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
|
9844
|
1
|
Anywhere
|
Yes
|
- Head-on combo
- Replace all but the final 5HP with 5HK vs Cerebella
|
(video)
|
- 5HP 623LK~K
- jHP
- ADC jHP j214MK
- 623LK~K
- jLK jHP j214MK
- 5HP 623LK~K
- jMP jHP
- 2MK 5HP 236HP~P~P
- 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
|
10291
|
1
|
Corner
|
Yes
|
- Head-on combo
- Replace penultimate 236HP~P~P with 236MP~P~P vs Big Band and Eliza
|
(video)
|
Headless
2LK
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- 2LK 5MP 5MK 2HK(1) 623LK~K
- delay jLK
- ADC jLK j214MK
- 2LK 5MP 5MK 2HK(1) 623LK~K
- jLP jLK
- ADC jMP j214MK
- dash 5LPx2 5LK 5MP 5MK 236MP 236PP
|
6275
|
1
|
Anywhere
|
Universal
|
- Does not use the head.
- Also a good happy birthday route.
|
[(video)]
|
- 2LK 5MP Headbutt 5HK
- jMP jMK j214MK Zoom
- 5MP 5HK
- jLP jMK j214MK Zoom
- dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
|
7376
|
1
|
Anywhere
|
Universal (6HP timing varies)
|
- Head behind the opponent.
- Zoom timing varies.
- Omit headbutt if the head is far behind and use Headbutt instead of Zoom for the first rep.
|
(video)
|
- 2LK 5MP 2MK 236MP Zoom
- 5MP 5MK 236MP Zoom
- dash 5LK 5MP 5MK 236MP Headbutt
- dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
|
7283
|
1
|
Anywhere
|
Yes
|
- Head behind opponent.
- If head is too far for Zoom use Headbutt.
- Against Double in the corner use headbutt instead of Zoom.
|
(video)
|
- 2LK 5MP 2MK 236MP Zoom
- 5HK
- j214MK Nom
- jHK j214HK
- *jLK jHK
- ADC jLP jMK j214MK
- dash 5LPx2 5LK 5MP 5MK 236MP 236PP
|
8532
|
1
|
Midscreen
|
Yes
|
- Head behind opponent.
- If head is too far for Zoom use Headbutt.
- * Vs Painwheel use jLK jHK ADC jMP j214MK IAD jLP jLK
|
[ (video)]
|
- 2LK 5MP 2MK 236MP Zoom
- 5HK
- j214MK Nom
- jHK j214HK
- jLK jHK j214MK
- 236MP Headbutt
- dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
|
8864
|
1
|
Midscreen
|
Universal
|
- Head behind opponent.
- If head is too far for Zoom use Headbutt.
- If the start of this combo is facing left, the head may fly behind you. For this case, use the next combo.
- Right facing max damage version of the previous combo.
|
(video)
|
- 2LK 5MP 2MK 236MP Zoom
- 5HK
- j214MK Nom
- jHK j214HK
- jLK jHK j214MK
- 236MP 236PP Headbutt*
- dash 5LPx2 5LK 5MP 5MK 236MP
|
8793
|
1
|
Midscreen
|
Yes
|
- Head behind opponent.
- If head is too far for Zoom use Headbutt.
- Left facing max damage midscreen.
- After j214MK:
- 236P 236PP headbutt - BB, BE, FI, FU, MF, PS, PW, RF, SQ, VA
- 236P 236PP Sneeze: CB
- 236P Zoom! 236PP Sneeze: EL
- 236P Sneeze 236PP Zoom/Sneeze: PC
- 236P Zoom~236PP Zoom: PC
- 236P Sneeze/Zoom 236PP Sneeze: DB
|
(video)
|
- 2LK 5MP 5HK 623LK~K
- jMP ADC
- jHK Headbutt
- 5MP 5MK 5HK
- jLP jMK j214MK Zoom
- dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
|
7782
|
1
|
Midscreen
|
Universal
|
- Head behind you.
- Vs Big Band use 623MK~K.
|
(video)
|
- 2LK 5MP 5HK 623LK~K
- double jump jLK ADC
- jLK jHK Headbutt
- 5MP 5HK
- jLP jMK j214MK Zoom
- dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
|
7586
|
1
|
Midscreen
|
Universal (except Big Band)
|
|
(video)
|
- 2LK 5MP 5HK
- jMP jMK j214MK Zoom j214KK Headbutt
- 5MK 5HK
- jLP jMK j214MK Zoom
- dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP
|
6746
|
1
|
Midscreen
|
Universal
|
|
(video)
|
- 2LK 5MP 5HK 623LK~K
- jHK Headbutt ADC
- jHK
- 5MP 5HK
- jMP jMK j214MK 6HP
- dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
|
8085
|
1
|
Midscreen
|
Universal
|
- Head behind you.
- Vs Big Band use 623MK~K.
|
(video)
|
- 2LK 5MP 5MK Zoom 214LP/MP
- 2LK 5MK 623LK~K
- AD jHP j214MK
- 5HK 623LK~K
- jLK jHP j214MK
- dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
|
6912
|
1
|
Anywhere
|
Universal
|
- Headless to Head-on transition combo.
- Head behind you.
|
(video)
|
- 2LK 5MP 5HK 623LK~K
- jHK Headbutt ADC
- jHK
- microwalk 5MP 5HK 623HK~K
- jMK j214HK
- *2LKxN 214K
- 5LPx2 5LK 5MP 5MK 5HK 236MP 236PP
|
9641
|
1
|
Back to Corner
|
Universal (except Big Band)
|
- Head in the corner.
- * Easier route is 5LK 214K (5LK 236MP vs Double).
|
(video)
|
- 2LK 5MP 5HK 623MK~K
- jHK Headbutt
- ADC jHK j2124HK
- jLK jHK j214MK
- 5MP 5MK 236MP
- 5LPx2 5LK 5MP 5MK 5HK 236MP 236PP
|
8431
|
1
|
Back to Corner
|
Big Band only
|
|
[ (video)]
|
- 2LK 5MP Headbutt 5HK 623LK~K
- jMP j214MK Zoom
- 5MP 5HK 623HK~K
- jMK j214HK
- 214K
- *2LKxN 236MP
- 5LPx2 5LK 5MP 5MK 5HK 236MP 236PP
|
9563
|
1
|
Corner
|
Universal (except Big Band)
|
- Max damage corner combo when the head is behind Fortune.
- If the head is in the corner then omit the Headbutt.
- If head fullscreen behind you do Zoom during starting ground string.
- Vs Double, omit the final 214K.
- * Easier route is 5LK 214K (5LK 236MP vs Double).
|
(video)
|
- 2LK 5MP 5HK 236MP Headbutt
- 5HK 623HK~K
- jMK j214HK
- 214K
- 5MP 5MK 2HK(1) 214K
- *2LKxN 236MP
- 5LPx2 5LK 5MP 5MK 5HK 236MP 236PP
|
9542
|
1
|
Corner
|
Universal (except Big Band and Double)
|
- Head in the corner.
- Max damage corner sandwich combo.
- * Easier route is 5LK 214K.
|
(video)
|
- 2LK 5MP 5HK 236MP Headbutt
- 5HK 236MP Headbutt
- 5MK 5HK 623HK~K
- jMK j214HK
- *2LKxN 236MP
- 5LPx2 5LK 5MP 5MK 5HK 236MP 236PP
|
9341
|
1
|
Corner
|
Universal (except Big Band)
|
- Head in the corner.
- Double variant version of the previous combo.
- * Easier route is 5LK 214K (5LK 236MP vs Double).
|
(video)
|
- 2LK 5MP Headbutt 5HK 623LK~K
- j214LK Zoom
- jLK jHK j214HK
- jLP jLK jHK j214MK
- 5MP 236MP
- 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
|
8470
|
1
|
Corner
|
Big Band only
|
- If the head is in the corner then omit the headbutt.
- If head fullscreen behind you do 6HP during starting ground string.
|
(video)
|
Throw
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- Throw * Headbutt/Nom
- 5MP etc
|
N/A
|
N/A
|
Anywhere
|
Universal
|
- *walk the head (4/6[HP]) into position two character spaces in front of you during the throw.
|
|
- Throw [4/6HP] 236MP Zoom
- 5MK 5HK
- jMP jMK j214MK Zoom
- 5MP 5MK 236MP Zoom
- dash 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
|
5659
|
1
|
Anywhere
|
Universal
|
- Vs Double in the corner, use Headbutt instead of Zoom
- *walk the head (4/6[HP]) into position right in front of you during the throw.
|
|
- Throw 623MK~K
- jMP j214MK Zoom
- 5MP 5HK 623HK~K
- jMK j214HK
- 214K
- *2LKxN 236MP
- 5LPx2 5LK 5MP 5MK 5HK delay 236MP 236PP
|
6943
|
1
|
Corner
|
Universal (except Big Band)
|
- If the head is behind you, walk it into position (6[HP]) during the throw so that is as close to you as possible so that the Zoom will conserve OTG.
- Against Double, omit the final 214K.
- * Easier route is 5LK 214K (5LK 236MP vs Double).
|
|
- Throw 623LK~K
- jMP j214MK Zoom
- jLK jHK j214HK
- jLP jLK jHK j214MK
- 5LK 236MP
- 5LPx2 5LK 5MP 5MK 2HK(1) delay 236MP 236PP
|
5586
|
1
|
Corner
|
Big Band Only
|
- If the head is behind you, walk it into position (6[HP]) during the throw so that is as close to you as possible so that the Zoom will conserve OTG.
|
|
Counter Hit Punishes
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- CH 5HK
- jMK j214MK Zoom
- 5MK 5HK
- jMP jMK j214MK Zoom
- 5LK 5MP 5MK Nom
- jHK j214HK
- dash 5LPx2 5LK 5MP 5MK 236MP 236PP Nom
|
8739
|
1
|
Midscreen
|
Universal
|
- Headless combo.
- Head in front of you.
|
(video)
|
- CH jHK
- 5MP 2MK 236MP Zoom
- 5HK
- j214MK Nom
- jHK j214HK
- jLK jHK j214MK
- 5MP 5HK 623LK~K
- *djMK jHK Headbutt
- dash 5LPx2 5LK 5MP 5MK 236MP 236PP
|
10590
|
1
|
Midscreen
|
Yes
|
- Headless combo.
- Head in front of you, facing right.
- * vs Cerebella and Beowulf, don't double jump. Vs Double use djMP. Vs Big Band use 623MK~K and don't double jump.
|
[ (video)]
|
- CH jHK
- 5MP 2MK 236MP Zoom
- 5HK
- j214MK Nom
- jHK j214HK
- jLK jHK j214MK
- 5MP 5HK
- jMP jMK j214MK Zoom
- dash 5LPx2 5LK 5MP 5MK 236MP 236PP
|
10632
|
1
|
Midscreen
|
Universal
|
- Headless combo.
- Head in front of you, facing left.
|
[ (video)]
|
- CH 5HK 623LK~K
- jHK Headbutt
- ADC jHK
- 5HK
- j214MK Nom
- 5MK 5HK 623LK~K
- *djMP jMK jHK HP
- dash 5LPx2 5LK 5MP 5MK 236MP 236PP
|
10369
|
1
|
Midscreen
|
Yes
|
- Headless combo.
- Head behind you.
- * Delay the jMK vs Double. Vs Big Band use jLP instead of jMP
|
(video)
|
- CH 5HK 623LK~K
- jLP jMK jHK Headbutt
- ADC jHK
- 5HK
- jMP jMK j214MK Zoom
- 5MP 5MK 236MP Zoom
- dash 5LPx2 5LK 5MP 5MK 236MP 236PP
|
8713
|
1
|
Midscreen
|
Big Band Only
|
- Headless combo.
- Head behind you.
|
[ (video)]
|
- CH 5HK 623LK~K
- jHK Headbutt
- ADC jHK
- 5HK 623HK~K
- jMK j214HK
- 214K
- 5MP 5MK 2HK(1) 214K
- *2LKxN 236MP
- 5LPx2 5LK 5MP 5MK 5HK 236MP 236PP
|
11214
|
1
|
Back to corner
|
Universal (except Big Band and Double)
|
- Headless combo.
- Max damage back to corner HCH combo.
- * Easier route is 5LK 214K.
|
[ (video)]
|
- CH 5HK 623LK~K
- jHK Headbutt
- ADC jHK
- 5MP 5HK 236MP Headbutt
- 5MK 5HK 623HK~K
- jMK j214HK
- *2LKxN 214K
- 5LPx2 5LK 5MP 5MK 5HK 236MP 236PP
|
11210
|
1
|
Back to corner
|
Universal (except Big Band)
|
- Headless combo.
- * Easier route is 5LK 214K (5LK 236MP vs Double).
|
(video)
|
- CH 5HK 623MK~K
- jHK Headbutt
- ADC jHK j214HK
- jLK jHK j214MK
- 5HK 623HK~K
- djMK jHK delay j214HK
- 5LK 236MP
- 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
|
10228
|
1
|
Back to corner
|
Big Band only
|
|
[ (video)]
|
- CH 5HK 623LK~K
- jMP j214MK Zoom
- 5MP 5HK 236MP Headbutt
- 5MK 5HK 623HK~K
- jMK j214HK
- 214K
- 5LK 214K
- 5LPx2 5LK 5MP 5MK 5HK 236MP 236PP
|
10991
|
1
|
Corner
|
Universal (except Big Band)
|
- Headless combo.
- Head behind you.
- Against Double, omit the final 214K.
- * Easier route is 5LK 214K (5LK 236MP vs Double).
|
(video)
|
- CH 5HK 236MP Headbutt
- 5HK 236MP Headbutt
- 5MK 5HK 623HK~K
- jMK j214HK
- 214K
- 5MP 5MK 2HK(1) 214K
- *2LKxN 236MP
- 5LPx2 5LK 5MP 5MK 5HK 236MP 236PP
|
11360
|
1
|
Corner
|
Universal (except Big Band and Double)
|
- Headless combo.
- Head in the corner.
- Max damage corner HCH.
- * Easier route is 5LK 214K.
|
(video)
|
- CH 5HK 236MP Headbutt
- 5HK 236MP Headbutt
- 5MP 5HK 236MP Headbutt
- 5MK 5HK 623HK~K
- jMK j214HK
- *2LKxN 214K
- 5LPx2 5LK 5MP 5MK 5HK 236MP 236PP
|
11357
|
1
|
Corner
|
Universal (except Big Band)
|
- Headless combo
- Head in the corner.
- Double variant of the HCH combo.
- * Easier route is 5LK 214K (5LK 236MP vs Double).
|
(video)
|
- CH 5HK 623LK~K
- jMP j214MK Zoom
- jLK jHK j214HK
- 5MP 5HK 623HK~K
- djLP jMK jHK delay j214HK
- 5LK 236MP
- 5LPx2 5LK 5MP 5MK 2HK(1) 236MP 236PP
|
9898
|
1
|
Corner
|
Big Band only
|
|
[ (video)]
|
Double Snap
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- Snapback
- 2LK 2HP
- dl IAD jHK
- repeat
|
N/A
|
1
|
Corner
|
|
- Replace 2HP with 5HK when headless
|
(video)
|
- Snapback
- 2LK 2HP
- dl IAD jMK j214P
- 5LP 5HK
- dl IAD jHK
- repeat
|
N/A
|
1
|
Corner
|
|
- Head-on to headless transition double snap
|
(video)
|
Midscreen Assist Kill
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- 5LP 2HP
- jLP jMP
- ADC jLP jMP
- repeat
|
N/A
|
0
|
Midscreen
|
Universal
|
- Replace 2HP with 5HK when headless
- Can transition to headless midcombo by adding j214P Headbutt after the 2nd jMP
|
(video)
|
Team Combo Compendium
H Bypass
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- 2LK 5HP 236HP + H Bypass
- 5HP 623LK~K
- AD jHP j214MK
- 5MK 5HK 623LK~K
- jLK jHP j214MK
- dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
|
8705
|
1
|
Anywhere
|
Yes
|
- Head-on
- Can use to combo off throw (Throw 236HP + H Bypass...).
- Against Cerebella midscreen remove 5HP from the 2nd string and add 2MP after the first air string.
- Can use Clide assist.
- For H LnL, L Pinion and other similar assists add 214K after 236HP and then micro-dash before 5HP.
|
(video)
|
- 2LK 5HP 236HP + H Bypass
- 623LK~K
- AD jHP j214MK
- 5HP 623LK~K
- jLK jHP j214MK
- 5HK 236HP~P~P
- 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
|
9189
|
1
|
Corner
|
Yes
|
- Head-on
- Use 236MP~P~P before the final string against Big Band, Beowulf and Eliza.
- Can use Clide, H LnL, L Pinion and other similar assists assist.
|
(video)
|
- CH 5HP 236HP + H Bypass
- 5HP 623LK~K
- AD jHP j214MK
- 5HK 623LK~K
- jLK jHP j214MK
- 5MP 5HK 623LK~K
- jMP jHP
- dash 5LPx2 5LK 5MP 5MK 5HP 236HP~P~P 236PP
|
10089
|
1
|
Anywhere
|
Yes
|
- Head-on
- Against Cerebella midscreen remove 5HP from the 2nd string and add 5MK after the jLK jHP j214MK 5MP.
- Can use Clide assist.
- For H LnL, L Pinion and other similar assists add 214K after 236HP and then micro-dash before 5HP.
|
(video)
|
L/M George
- Great assist to help you out in neutral.
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- 5LP 5MK 5HK Assist Call 214P
- 6HP 214HP Tag
- 5LP 5MP
- jMP jHP ADC jLP jMP
- 2MP 5HP 236HPx3 236PP
|
~6400
|
1
|
Anywhere
|
No Double
|
- Head on, forces the head off.
- Double always uses up OTG on Nom which doesn't allow Peacock to combo afterwards. You can still tag her in though.
|
(video)
|
- 5LP 5MK 5HK Assist Call 214P
- 6HP 214HP Tag
- 2LP 5MP
- jLK jMP jHK
- sj jHP ADC jLP jMP
- 2LK 2MP 5HP 236HPx3 236PP
|
~7200
|
1
|
Anywhere
|
No Double
|
- Head on, forces the head off.
- Double always uses up OTG on Nom which doesn't allow Peacock to combo afterwards. You can still tag her in though.
- The more damaging but harder version of the combo above.
|
(video)
|
Damage/Undizzy Ratios
Head on
Move
|
Damage/undizzy
|
Damage (max scaling)
|
Undizzy
|
236HP
|
25.65
|
513
|
20
|
236MP
|
22.6
|
452
|
20
|
236LP
|
16
|
320
|
20
|
214P
|
15.5
|
310
|
20
|
236HK
|
15.1
|
302
|
20
|
j.214HK
|
15.1
|
302
|
20
|
j.214MK
|
13.75
|
275
|
20
|
623HK
|
13.05
|
261
|
20
|
j.214P
|
13
|
260
|
20
|
623MK
|
9.9
|
198
|
20
|
5HP
|
9.166666667
|
275
|
30
|
2HP
|
9.166666667
|
275
|
30
|
j.214LK
|
9
|
180
|
20
|
5MP
|
8.6
|
172
|
20
|
623LK
|
7.65
|
153
|
20
|
5HK
|
7.5
|
225
|
30
|
2HK
|
7.2
|
216
|
30
|
5MK
|
6.3
|
126
|
20
|
j.MK
|
6.3
|
126
|
20
|
5LP
|
6
|
90
|
15
|
2LP
|
6
|
90
|
15
|
j.HK
|
5.7
|
171
|
30
|
j.HP
|
5.166666667
|
155
|
30
|
Cat Slide
|
4.5
|
90
|
20
|
5LK
|
4.2
|
63
|
15
|
2MK
|
4.05
|
81
|
20
|
2MP
|
3.8
|
76
|
20
|
j.LK
|
3.6
|
54
|
15
|
j.MP
|
3.6
|
72
|
20
|
2LK
|
3.266666667
|
49
|
15
|
j.LP
|
3
|
45
|
15
|
Headless
Move
|
Damage/undizzy
|
Damage (max scaling)
|
Undizzy
|
nom
|
17.2
|
344
|
20
|
236MP
|
15.1
|
302
|
20
|
236HK
|
15.1
|
302
|
20
|
j.214HK
|
15.1
|
302
|
20
|
623HK
|
14.5
|
290
|
20
|
j.214MK
|
13.75
|
275
|
20
|
623MK
|
11
|
220
|
20
|
5HK
|
9.6
|
288
|
30
|
Sneeze
|
9.5
|
190
|
20
|
236LP
|
9.5
|
190
|
20
|
j.214LK
|
9
|
180
|
20
|
623LK
|
8.5
|
170
|
20
|
2HK
|
8
|
240
|
30
|
5MK
|
7
|
140
|
20
|
j.MK
|
7
|
140
|
20
|
5LP
|
6.666666667
|
100
|
15
|
2LP
|
6.666666667
|
100
|
15
|
j.HK
|
6.333333333
|
190
|
30
|
5MP
|
6
|
120
|
20
|
5LK
|
4.666666667
|
70
|
15
|
2MK
|
4.5
|
90
|
20
|
5HP
|
4.5
|
135
|
30
|
Zoom!
|
4.5
|
135
|
30
|
Cat Slide
|
4.5
|
90
|
20
|
2MP
|
4.25
|
85
|
20
|
j.LK
|
4
|
60
|
15
|
j.MP
|
4
|
80
|
20
|
2LK
|
3.666666667
|
55
|
15
|
j.LP
|
3.333333333
|
50
|
15
|
General
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Characters
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Mechanics
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Other
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